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-rw-r--r--source/blender/editors/animation/anim_channels_defines.c9
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c3
-rw-r--r--source/blender/editors/animation/anim_draw.c9
-rw-r--r--source/blender/editors/animation/anim_filter.c3
-rw-r--r--source/blender/editors/animation/anim_markers.c9
-rw-r--r--source/blender/editors/animation/keyframing.c3
-rw-r--r--source/blender/editors/armature/editarmature.c71
-rw-r--r--source/blender/editors/armature/editarmature_retarget.c8
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c10
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c12
-rw-r--r--source/blender/editors/interface/interface_draw.c18
-rw-r--r--source/blender/editors/interface/interface_handlers.c9
-rw-r--r--source/blender/editors/interface/interface_icons.c3
-rw-r--r--source/blender/editors/interface/interface_templates.c3
-rw-r--r--source/blender/editors/mesh/loopcut.c3
-rw-r--r--source/blender/editors/object/object_constraint.c3
-rw-r--r--source/blender/editors/object/object_relations.c9
-rw-r--r--source/blender/editors/physics/particle_edit.c16
-rw-r--r--source/blender/editors/physics/physics_fluid.c3
-rw-r--r--source/blender/editors/screen/screen_ops.c9
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c9
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c3
-rw-r--r--source/blender/editors/sound/sound_ops.c3
-rw-r--r--source/blender/editors/space_file/file_ops.c8
-rw-r--r--source/blender/editors/space_file/fsmenu.c4
-rw-r--r--source/blender/editors/space_file/space_file.c4
-rw-r--r--source/blender/editors/space_graph/graph_draw.c12
-rw-r--r--source/blender/editors/space_graph/graph_select.c6
-rw-r--r--source/blender/editors/space_logic/logic_window.c87
-rw-r--r--source/blender/editors/space_nla/nla_draw.c3
-rw-r--r--source/blender/editors/space_nla/nla_edit.c3
-rw-r--r--source/blender/editors/space_node/node_edit.c3
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c3
-rw-r--r--source/blender/editors/space_text/text_ops.c4
-rw-r--r--source/blender/editors/space_text/text_python.c12
-rw-r--r--source/blender/editors/space_view3d/drawobject.c50
-rw-r--r--source/blender/editors/space_view3d/drawvolume.c22
-rw-r--r--source/blender/editors/transform/transform.c27
-rw-r--r--source/blender/editors/transform/transform_constraints.c3
-rw-r--r--source/blender/editors/transform/transform_conversions.c12
-rw-r--r--source/blender/editors/transform/transform_generics.c45
-rw-r--r--source/blender/editors/transform/transform_input.c45
-rw-r--r--source/blender/editors/transform/transform_manipulator.c12
-rw-r--r--source/blender/editors/transform/transform_orientations.c60
-rw-r--r--source/blender/editors/transform/transform_snap.c111
-rw-r--r--source/blender/editors/util/numinput.c6
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c9
47 files changed, 293 insertions, 486 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index f15ce721081..9e3630aea67 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -2600,8 +2600,7 @@ short ANIM_channel_setting_get (bAnimContext *ac, bAnimListElem *ale, int settin
bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
/* 1) check that the setting exists for the current context */
- if ( (acf) && (!acf->has_setting || acf->has_setting(ac, ale, setting)) )
- {
+ if ((acf) && (!acf->has_setting || acf->has_setting(ac, ale, setting))) {
/* 2) get pointer to check for flag in, and the flag to check for */
short negflag, ptrsize;
int flag;
@@ -2678,8 +2677,7 @@ void ANIM_channel_setting_set (bAnimContext *ac, bAnimListElem *ale, int setting
bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
/* 1) check that the setting exists for the current context */
- if ( (acf) && (!acf->has_setting || acf->has_setting(ac, ale, setting)) )
- {
+ if ((acf) && (!acf->has_setting || acf->has_setting(ac, ale, setting))) {
/* 2) get pointer to check for flag in, and the flag to check for */
short negflag, ptrsize;
int flag;
@@ -2831,8 +2829,7 @@ void ANIM_channel_draw (bAnimContext *ac, bAnimListElem *ale, float yminc, float
UI_DrawString(offset, ytext, name);
/* draw red underline if channel is disabled */
- if ((ale->type == ANIMTYPE_FCURVE) && (ale->flag & FCURVE_DISABLED))
- {
+ if ((ale->type == ANIMTYPE_FCURVE) && (ale->flag & FCURVE_DISABLED)) {
// FIXME: replace hardcoded color here, and check on extents!
glColor3f(1.0f, 0.0f, 0.0f);
glLineWidth(2.0);
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 74ae587218b..ec1583f2aa3 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -541,8 +541,7 @@ void ANIM_fcurve_delete_from_animdata (bAnimContext *ac, AnimData *adt, FCurve *
/* XXX: there's a problem where many actions could build up in the file if multiple
* full add/delete cycles are performed on the same objects, but assume that this is rare
*/
- if ((adt->action->curves.first == NULL) && (adt->flag & ADT_NLA_EDIT_ON)==0)
- {
+ if ((adt->action->curves.first == NULL) && (adt->flag & ADT_NLA_EDIT_ON)==0) {
id_us_min(&adt->action->id);
adt->action = NULL;
}
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index 714c3276769..1ef02f46000 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -367,18 +367,15 @@ void ANIM_nla_mapping_apply_fcurve (AnimData *adt, FCurve *fcu, short restore, s
float ANIM_unit_mapping_get_factor (Scene *scene, ID *id, FCurve *fcu, short restore)
{
/* sanity checks */
- if (id && fcu && fcu->rna_path)
- {
+ if (id && fcu && fcu->rna_path) {
PointerRNA ptr, id_ptr;
PropertyRNA *prop;
/* get RNA property that F-Curve affects */
RNA_id_pointer_create(id, &id_ptr);
- if (RNA_path_resolve(&id_ptr, fcu->rna_path, &ptr, &prop))
- {
+ if (RNA_path_resolve(&id_ptr, fcu->rna_path, &ptr, &prop)) {
/* rotations: radians <-> degrees? */
- if (RNA_SUBTYPE_UNIT(RNA_property_subtype(prop)) == PROP_UNIT_ROTATION)
- {
+ if (RNA_SUBTYPE_UNIT(RNA_property_subtype(prop)) == PROP_UNIT_ROTATION) {
/* if the radians flag is not set, default to using degrees which need conversions */
if ((scene) && (scene->unit.system_rotation == USER_UNIT_ROT_RADIANS) == 0) {
if (restore)
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 81836d83b95..05a2cc33fac 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1038,8 +1038,7 @@ static size_t animfilter_act_group (bAnimContext *ac, ListBase *anim_data, bDope
* but to do this, we need to check that the group doesn't have it's not-visible flag set preventing
* all its sub-curves to be shown
*/
- if ( !(filter_mode & ANIMFILTER_CURVE_VISIBLE) || !(agrp->flag & AGRP_NOTVISIBLE) )
- {
+ if (!(filter_mode & ANIMFILTER_CURVE_VISIBLE) || !(agrp->flag & AGRP_NOTVISIBLE)) {
/* group must be editable for its children to be editable (if we care about this) */
if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_AGRP(agrp)) {
/* get first F-Curve which can be used here */
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index 7f7b1b28319..b3efeffe1d9 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -83,10 +83,10 @@ static ListBase *context_get_markers(Scene *scene, ScrArea *sa)
/* local markers can only be shown when there's only a single active action to grab them from
* - flag only takes effect when there's an action, otherwise it can get too confusing?
*/
- if (ELEM(saction->mode, SACTCONT_ACTION, SACTCONT_SHAPEKEY) && (saction->action))
- {
- if (saction->flag & SACTION_POSEMARKERS_SHOW)
+ if (ELEM(saction->mode, SACTCONT_ACTION, SACTCONT_SHAPEKEY) && (saction->action)) {
+ if (saction->flag & SACTION_POSEMARKERS_SHOW) {
return &saction->action->markers;
+ }
}
}
}
@@ -851,8 +851,7 @@ static int ed_marker_move_modal(bContext *C, wmOperator *op, wmEvent *evt)
float vec[3];
char str_tx[256];
- if (handleNumInput(&mm->num, evt))
- {
+ if (handleNumInput(&mm->num, evt)) {
applyNumInput(&mm->num, vec);
outputNumInput(&mm->num, str_tx);
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 161f549e257..2a66a6c0aba 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -105,8 +105,7 @@ short ANIM_get_keyframing_flags (Scene *scene, short incl_mode)
}
/* only if including settings from the autokeying mode... */
- if (incl_mode)
- {
+ if (incl_mode) {
/* keyframing mode - only replace existing keyframes */
if (IS_AUTOKEY_MODE(scene, EDITKEYS))
flag |= INSERTKEY_REPLACE;
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 6a128abea18..365eb28278d 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -2533,8 +2533,7 @@ EditBone *duplicateEditBoneObjects(EditBone *curBone, const char *name, ListBase
curBone->temp = eBone;
eBone->temp = curBone;
- if (name != NULL)
- {
+ if (name != NULL) {
BLI_strncpy(eBone->name, name, sizeof(eBone->name));
}
@@ -5557,8 +5556,7 @@ void transform_armature_mirror_update(Object *obedit)
eboflip->roll= -ebo->roll;
/* Also move connected parent, in case parent's name isn't mirrored properly */
- if (eboflip->parent && eboflip->flag & BONE_CONNECTED)
- {
+ if (eboflip->parent && eboflip->flag & BONE_CONNECTED) {
EditBone *parent = eboflip->parent;
copy_v3_v3(parent->tail, eboflip->head);
parent->rad_tail = ebo->rad_head;
@@ -5589,8 +5587,7 @@ EditBone * subdivideByAngle(Scene *scene, Object *obedit, ReebArc *arc, ReebNode
bArmature *arm= obedit->data;
EditBone *lastBone = NULL;
- if (scene->toolsettings->skgen_options & SKGEN_CUT_ANGLE)
- {
+ if (scene->toolsettings->skgen_options & SKGEN_CUT_ANGLE) {
ReebArcIterator arc_iter;
BArcIterator *iter = (BArcIterator*)&arc_iter;
float *previous = NULL, *current = NULL;
@@ -5624,8 +5621,7 @@ EditBone * subdivideByAngle(Scene *scene, Object *obedit, ReebArc *arc, ReebNode
len1 = normalize_v3(vec1);
len2 = normalize_v3(vec2);
- if (len1 > 0.0f && len2 > 0.0f && dot_v3v3(vec1, vec2) < angleLimit)
- {
+ if (len1 > 0.0f && len2 > 0.0f && dot_v3v3(vec1, vec2) < angleLimit) {
copy_v3_v3(parent->tail, previous);
child = ED_armature_edit_bone_add(arm, "Bone");
@@ -5641,8 +5637,7 @@ EditBone * subdivideByAngle(Scene *scene, Object *obedit, ReebArc *arc, ReebNode
/* If the bone wasn't subdivided, delete it and return NULL
* to let subsequent subdivision methods do their thing.
* */
- if (parent == root)
- {
+ if (parent == root) {
if(parent==arm->act_edbone) arm->act_edbone= NULL;
ED_armature_edit_bone_remove(arm, parent);
parent = NULL;
@@ -5658,8 +5653,7 @@ EditBone * test_subdivideByCorrelation(Scene *scene, Object *obedit, ReebArc *ar
{
EditBone *lastBone = NULL;
- if (scene->toolsettings->skgen_options & SKGEN_CUT_CORRELATION)
- {
+ if (scene->toolsettings->skgen_options & SKGEN_CUT_CORRELATION) {
float invmat[4][4]= MAT4_UNITY;
float tmat[3][3]= MAT3_UNITY;
ReebArcIterator arc_iter;
@@ -5682,19 +5676,16 @@ float arcLengthRatio(ReebArc *arc)
arcLength = len_v3v3(arc->head->p, arc->tail->p);
- if (arc->bcount > 0)
- {
+ if (arc->bcount > 0) {
/* Add the embedding */
- for ( i = 1; i < arc->bcount; i++)
- {
+ for ( i = 1; i < arc->bcount; i++) {
embedLength += len_v3v3(arc->buckets[i - 1].p, arc->buckets[i].p);
}
/* Add head and tail -> embedding vectors */
embedLength += len_v3v3(arc->head->p, arc->buckets[0].p);
embedLength += len_v3v3(arc->tail->p, arc->buckets[arc->bcount - 1].p);
}
- else
- {
+ else {
embedLength = arcLength;
}
@@ -5734,8 +5725,7 @@ void generateSkeletonFromReebGraph(Scene *scene, ReebGraph *rg)
src = scene->basact->object;
- if (obedit != NULL)
- {
+ if (obedit != NULL) {
ED_armature_from_edit(obedit);
ED_armature_edit_free(obedit);
}
@@ -5772,32 +5762,28 @@ void generateSkeletonFromReebGraph(Scene *scene, ReebGraph *rg)
* Finally, the arc direction is stored in its flag: 1 (low -> high), -1 (high -> low)
*/
- /* if arc is a symmetry axis, internal bones go up the tree */
- if (arc->symmetry_level == 1 && arc->tail->degree != 1)
- {
+ /* if arc is a symmetry axis, internal bones go up the tree */
+ if (arc->symmetry_level == 1 && arc->tail->degree != 1) {
head = arc->tail;
tail = arc->head;
arc->flag = -1; /* mark arc direction */
}
/* Bones point AWAY from the symmetry axis */
- else if (arc->head->symmetry_level == 1)
- {
+ else if (arc->head->symmetry_level == 1) {
head = arc->head;
tail = arc->tail;
arc->flag = 1; /* mark arc direction */
}
- else if (arc->tail->symmetry_level == 1)
- {
+ else if (arc->tail->symmetry_level == 1) {
head = arc->tail;
tail = arc->head;
arc->flag = -1; /* mark arc direction */
}
/* otherwise, always go from low weight to high weight */
- else
- {
+ else {
head = arc->head;
tail = arc->tail;
@@ -5805,10 +5791,8 @@ void generateSkeletonFromReebGraph(Scene *scene, ReebGraph *rg)
}
/* Loop over subdivision methods */
- for (i = 0; lastBone == NULL && i < SKGEN_SUB_TOTAL; i++)
- {
- switch(scene->toolsettings->skgen_subdivisions[i])
- {
+ for (i = 0; lastBone == NULL && i < SKGEN_SUB_TOTAL; i++) {
+ switch(scene->toolsettings->skgen_subdivisions[i]) {
case SKGEN_SUB_LENGTH:
lastBone = test_subdivideByLength(scene, obedit, arc, head, tail);
break;
@@ -5821,8 +5805,7 @@ void generateSkeletonFromReebGraph(Scene *scene, ReebGraph *rg)
}
}
- if (lastBone == NULL)
- {
+ if (lastBone == NULL) {
EditBone *bone;
bone = ED_armature_edit_bone_add(obedit->data, "Bone");
bone->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL;
@@ -5843,20 +5826,18 @@ void generateSkeletonFromReebGraph(Scene *scene, ReebGraph *rg)
ReebArc *incomingArc = NULL;
int i;
- for (i = 0; i < node->degree; i++)
- {
+ for (i = 0; i < node->degree; i++) {
arc = (ReebArc*)node->arcs[i];
/* if arc is incoming into the node */
- if ((arc->head == node && arc->flag == -1) || (arc->tail == node && arc->flag == 1))
+ if ((arc->head == node && arc->flag == -1) ||
+ (arc->tail == node && arc->flag == 1))
{
- if (incomingArc == NULL)
- {
+ if (incomingArc == NULL) {
incomingArc = arc;
/* loop further to make sure there's only one incoming arc */
}
- else
- {
+ else {
/* skip this node if more than one incomingArc */
incomingArc = NULL;
break; /* No need to look further, we are skipping already */
@@ -5864,8 +5845,7 @@ void generateSkeletonFromReebGraph(Scene *scene, ReebGraph *rg)
}
}
- if (incomingArc != NULL)
- {
+ if (incomingArc != NULL) {
EditBone *parentBone = BLI_ghash_lookup(arcBoneMap, incomingArc);
/* Look for outgoing arcs and parent their bones */
@@ -5874,8 +5854,7 @@ void generateSkeletonFromReebGraph(Scene *scene, ReebGraph *rg)
arc = node->arcs[i];
/* if arc is outgoing from the node */
- if ((arc->head == node && arc->flag == 1) || (arc->tail == node && arc->flag == -1))
- {
+ if ((arc->head == node && arc->flag == 1) || (arc->tail == node && arc->flag == -1)) {
EditBone *childBone = BLI_ghash_lookup(arcBoneMap, arc);
/* find the root bone */
diff --git a/source/blender/editors/armature/editarmature_retarget.c b/source/blender/editors/armature/editarmature_retarget.c
index f1ea39e45b9..375184d3229 100644
--- a/source/blender/editors/armature/editarmature_retarget.c
+++ b/source/blender/editors/armature/editarmature_retarget.c
@@ -2901,12 +2901,10 @@ void BIF_retargetArc(bContext *C, ReebArc *earc, RigGraph *template_rigg)
char *num_string = scene->toolsettings->skgen_num_string;
int free_template = 0;
- if (template_rigg)
- {
- ob = template_rigg->ob;
+ if (template_rigg) {
+ ob = template_rigg->ob;
}
- else
- {
+ else {
free_template = 1;
ob = obedit;
template_rigg = armatureSelectedToGraph(C, ob, ob->data);
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 5e9acc5b84f..76af016b6c6 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -189,8 +189,7 @@ static void gp_draw_stroke_point (bGPDspoint *points, short thickness, short dfl
glVertex2fv(co);
glEnd();
}
- else
- {
+ else {
/* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */
GLUquadricObj *qobj = gluNewQuadric();
@@ -289,8 +288,7 @@ static void gp_draw_stroke (bGPDspoint *points, int totpoints, short thickness_s
/* tessellation code - draw stroke as series of connected quads with connection
* edges rotated to minimise shrinking artifacts, and rounded endcaps
*/
- else
- {
+ else {
bGPDspoint *pt1, *pt2;
float pm[2];
int i;
@@ -384,8 +382,8 @@ static void gp_draw_stroke (bGPDspoint *points, int totpoints, short thickness_s
mt[1]= mb[1] * pthick;
athick= len_v2(mt);
dfac= pthick - (athick * 2);
- if ( ((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick)==0) )
- {
+
+ if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick)==0)) {
mt[0] += (mb[0] * dfac);
mt[1] += (mb[1] * dfac);
}
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 84d3162434a..535a0f947f1 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -194,8 +194,7 @@ static void gp_get_3d_reference (tGPsdata *p, float vec[3])
/* the reference point used depends on the owner... */
#if 0 // XXX: disabled for now, since we can't draw relative to the owner yet
- if (p->ownerPtr.type == &RNA_Object)
- {
+ if (p->ownerPtr.type == &RNA_Object) {
Object *ob= (Object *)p->ownerPtr.data;
/* active Object
@@ -517,10 +516,8 @@ static void gp_stroke_simplify (tGPsdata *p)
pressure += old_points[offs].pressure * sfac; \
}
- for (i = 0, j = 0; i < num_points; i++)
- {
- if (i - j == 3)
- {
+ for (i = 0, j = 0; i < num_points; i++) {
+ if (i - j == 3) {
float co[2], pressure;
int mco[2];
@@ -1855,8 +1852,7 @@ static int gpencil_draw_modal (bContext *C, wmOperator *op, wmEvent *event)
/* handle mode-specific events */
if (p->status == GP_STATUS_PAINTING) {
/* handle painting mouse-movements? */
- if (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE) || (p->flags & GP_PAINTFLAG_FIRSTRUN))
- {
+ if (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE) || (p->flags & GP_PAINTFLAG_FIRSTRUN)) {
/* handle drawing event */
//printf("\t\tGP - add point\n");
gpencil_draw_apply_event(op, event);
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 97248e8710c..1cf93ba8b11 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -557,24 +557,21 @@ static void ui_draw_but_CHARTAB(uiBut *but)
// Set the font to be either unicode or FO_BUILTIN_NAME
wstr[0] = cs;
- if(strcmp(G.selfont->name, FO_BUILTIN_NAME))
- {
+ if (strcmp(G.selfont->name, FO_BUILTIN_NAME)) {
BLI_strncpy_wchar_as_utf8((char *)ustr, (wchar_t *)wstr, sizeof(ustr));
}
- else
- {
- if(G.ui_international == TRUE)
- {
+ else {
+ if (G.ui_international == TRUE) {
BLI_strncpy_wchar_as_utf8((char *)ustr, (wchar_t *)wstr, sizeof(ustr));
}
- else
- {
+ else {
ustr[0] = cs;
ustr[1] = 0;
}
}
- if((G.selfont && strcmp(G.selfont->name, FO_BUILTIN_NAME)) || (G.selfont && !strcmp(G.selfont->name, FO_BUILTIN_NAME) && G.ui_international == TRUE))
+ if ((G.selfont && strcmp(G.selfont->name, FO_BUILTIN_NAME)) ||
+ (G.selfont && !strcmp(G.selfont->name, FO_BUILTIN_NAME) && G.ui_international == TRUE))
{
float wid;
float llx, lly, llz, urx, ury, urz;
@@ -595,8 +592,7 @@ static void ui_draw_but_CHARTAB(uiBut *but)
ui_rasterpos_safe(px, py, but->aspect);
FTF_DrawString((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
}
- else
- {
+ else {
ui_rasterpos_safe(sx + butw/2, sy + buth/2, but->aspect);
UI_DrawString(but->font, (char *) ustr, 0);
}
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index cc30cda78be..0496c8c5c36 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -4193,8 +4193,7 @@ static int ui_do_but_CHARTAB(bContext *UNUSED(C), uiBlock *UNUSED(block), uiBut
if(che > G.charmax)
che = 0;
- if(G.obedit)
- {
+ if(G.obedit) {
do_textedit(0,0,che);
}
@@ -4227,10 +4226,8 @@ static int ui_do_but_CHARTAB(bContext *UNUSED(C), uiBlock *UNUSED(block), uiBut
return WM_UI_HANDLER_BREAK;
}
else if(ELEM(event->type, WHEELDOWNMOUSE, PAGEDOWNKEY)) {
- for(but= block->buttons.first; but; but= but->next)
- {
- if(but->type == CHARTAB)
- {
+ for(but= block->buttons.first; but; but= but->next) {
+ if(but->type == CHARTAB) {
G.charstart = G.charstart + (12*6);
if(G.charstart > (0xffff - 12*6))
G.charstart = 0xffff - (12*6);
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index bde2c334444..552d5b0d221 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -1015,8 +1015,7 @@ static void icon_draw_size(float x, float y, int icon_id, float aspect, float al
static void ui_id_preview_image_render_size(bContext *C, ID *id, PreviewImage *pi, int size)
{
- if ((pi->changed[size] ||!pi->rect[size])) /* changed only ever set by dynamic icons */
- {
+ if ((pi->changed[size] ||!pi->rect[size])) { /* changed only ever set by dynamic icons */
/* create the rect if necessary */
icon_set_image(C, id, pi, size);
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 70336eb9e0f..aa2d939d5f1 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -774,8 +774,7 @@ static uiLayout *draw_modifier(uiLayout *layout, Scene *scene, Object *ob,
}
if (ob->type==OB_MESH) {
- if (modifier_couldBeCage(scene, md) && (index <= lastCageIndex))
- {
+ if (modifier_couldBeCage(scene, md) && (index <= lastCageIndex)) {
/* -- convert to rna ? */
but = uiDefIconButBitI(block, TOG, eModifierMode_OnCage, 0, ICON_MESH_DATA, 0, 0, UI_UNIT_X-2, UI_UNIT_Y, &md->mode, 0.0, 0.0, 0.0, 0.0,
TIP_("Apply modifier to editing cage during Editmode"));
diff --git a/source/blender/editors/mesh/loopcut.c b/source/blender/editors/mesh/loopcut.c
index 59151cf107c..358cd8d2012 100644
--- a/source/blender/editors/mesh/loopcut.c
+++ b/source/blender/editors/mesh/loopcut.c
@@ -514,8 +514,7 @@ static int loopcut_modal (bContext *C, wmOperator *op, wmEvent *event)
if (event->val==KM_PRESS) {
float value;
- if (handleNumInput(&lcd->num, event))
- {
+ if (handleNumInput(&lcd->num, event)) {
applyNumInput(&lcd->num, &value);
cuts= CLAMPIS(value, 1, 32);
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index a90edb29c29..b7b2033b2ed 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -391,8 +391,7 @@ static void test_constraints (Object *owner, bPoseChannel *pchan)
/* if the number of points does not match the amount required by the chain length,
* free the points array and request a rebind...
*/
- if ((data->points == NULL) || (data->numpoints != data->chainlen+1))
- {
+ if ((data->points == NULL) || (data->numpoints != data->chainlen+1)) {
/* free the points array */
if (data->points) {
MEM_freeN(data->points);
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 2945075b9de..931896ed916 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -319,13 +319,11 @@ static int make_proxy_exec (bContext *C, wmOperator *op)
GroupObject *go;
Scene *scene= CTX_data_scene(C);
- if (gob->dup_group != NULL)
- {
+ if (gob->dup_group != NULL) {
go= BLI_findlink(&gob->dup_group->gobject, RNA_enum_get(op->ptr, "object"));
ob= go->ob;
}
- else
- {
+ else {
ob= gob;
gob = NULL;
}
@@ -598,8 +596,7 @@ int ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object
/* BUT, to keep the deforms, we need a modifier, and then we need to set the object that it uses */
// XXX currently this should only happen for meshes, curves, surfaces, and lattices - this stuff isn't available for metas yet
- if (ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE))
- {
+ if (ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) {
ModifierData *md;
switch (partype) {
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 3cc7c8a944e..e08139e9a78 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -252,9 +252,8 @@ static PTCacheEdit *pe_get_current(Scene *scene, Object *ob, int create)
break;
}
}
- else if(pset->edittype == PE_TYPE_SOFTBODY && pid->type == PTCACHE_TYPE_SOFTBODY) {
- if(create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit)
- {
+ else if (pset->edittype == PE_TYPE_SOFTBODY && pid->type == PTCACHE_TYPE_SOFTBODY) {
+ if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) {
pset->flag |= PE_FADE_TIME;
// NICE TO HAVE but doesn't work: pset->brushtype = PE_BRUSH_COMB;
PE_create_particle_edit(scene, ob, pid->cache, NULL);
@@ -262,9 +261,8 @@ static PTCacheEdit *pe_get_current(Scene *scene, Object *ob, int create)
edit = pid->cache->edit;
break;
}
- else if(pset->edittype == PE_TYPE_CLOTH && pid->type == PTCACHE_TYPE_CLOTH) {
- if(create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit)
- {
+ else if (pset->edittype == PE_TYPE_CLOTH && pid->type == PTCACHE_TYPE_CLOTH) {
+ if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) {
pset->flag |= PE_FADE_TIME;
// NICE TO HAVE but doesn't work: pset->brushtype = PE_BRUSH_COMB;
PE_create_particle_edit(scene, ob, pid->cache, NULL);
@@ -3632,10 +3630,10 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
PE_update_object(scene, ob, 1);
}
- if(edit->psys)
+ if (edit->psys) {
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
- else
- {
+ }
+ else {
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
WM_event_add_notifier(C, NC_OBJECT|ND_MODIFIER, ob);
}
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index d3af007d2e6..96a59ee4542 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -860,8 +860,7 @@ static void fluidsim_delete_until_lastframe(FluidsimSettings *fss, const char *r
curFrame++;
- if((exists = BLI_exists(targetFile)))
- {
+ if ((exists = BLI_exists(targetFile))) {
BLI_delete(targetFile, 0, 0);
BLI_delete(targetFileVel, 0, 0);
BLI_delete(previewFile, 0, 0);
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 5504434e6b5..a8ad50b2f53 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -2907,10 +2907,13 @@ static int screen_animation_step(bContext *C, wmOperator *UNUSED(op), wmEvent *e
else if (sad->flag & ANIMPLAY_FLAG_NO_SYNC) sync= 0;
else sync= (scene->flag & SCE_FRAME_DROP);
- if((scene->audio.flag & AUDIO_SYNC) && !(sad->flag & ANIMPLAY_FLAG_REVERSE) && finite(time = sound_sync_scene(scene)))
- scene->r.cfra = (double)time * FPS + 0.5;
- else
+ if ((scene->audio.flag & AUDIO_SYNC) &&
+ (sad->flag & ANIMPLAY_FLAG_REVERSE) == FALSE &&
+ finite(time = sound_sync_scene(scene)))
{
+ scene->r.cfra = (double)time * FPS + 0.5;
+ }
+ else {
if (sync) {
int step = floor(wt->duration * FPS);
/* skip frames */
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index b5ecff74448..9c78b6126e7 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1543,11 +1543,10 @@ static void do_layer_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode
unode= sculpt_undo_push_node(ob, nodes[n]);
origco=unode->co;
- if(!unode->layer_disp)
- {
- #pragma omp critical
- unode->layer_disp= MEM_callocN(sizeof(float)*unode->totvert, "layer disp");
- }
+ if (!unode->layer_disp) {
+ #pragma omp critical
+ unode->layer_disp= MEM_callocN(sizeof(float)*unode->totvert, "layer disp");
+ }
layer_disp= unode->layer_disp;
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index f0aedae88ac..72e9f861aa9 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -414,8 +414,7 @@ static void uv_sculpt_stroke_exit(bContext *C, wmOperator *op)
if (data->timer) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), data->timer);
}
- if (data->elementMap)
- {
+ if (data->elementMap) {
EDBM_free_uv_element_map(data->elementMap);
}
if (data->uv) {
diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c
index 205b2064f51..8f6a01dc6cd 100644
--- a/source/blender/editors/sound/sound_ops.c
+++ b/source/blender/editors/sound/sound_ops.c
@@ -345,8 +345,7 @@ static int sound_mixdown_exec(bContext *C, wmOperator *op)
result = AUD_mixdown(scene->sound_scene, SFRA * specs.rate / FPS, (EFRA - SFRA) * specs.rate / FPS,
accuracy, filename, specs, container, codec, bitrate);
- if(result)
- {
+ if (result) {
BKE_report(op->reports, RPT_ERROR, result);
return OPERATOR_CANCELLED;
}
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index 05de70b99ab..f663307507a 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -215,8 +215,7 @@ static FileSelect file_select(bContext* C, const rcti* rect, FileSelType select,
if (sel.first != sel.last) select = 0;
/* Do we have a valid selection and are we actually selecting */
- if ( (sel.last >= 0) && ((select == FILE_SEL_ADD) || (select == FILE_SEL_TOGGLE)) )
- {
+ if ((sel.last >= 0) && ((select == FILE_SEL_ADD) || (select == FILE_SEL_TOGGLE))) {
/* Check last selection, if selected, act on the file or dir */
if (filelist_is_selected(sfile->files, sel.last, check_type)) {
retval = file_select_do(C, sel.last);
@@ -1171,9 +1170,8 @@ int file_filename_exec(bContext *C, wmOperator *UNUSED(unused))
{
SpaceFile *sfile= CTX_wm_space_file(C);
- if(sfile->params) {
- if (file_select_match(sfile, sfile->params->file))
- {
+ if (sfile->params) {
+ if (file_select_match(sfile, sfile->params->file)) {
sfile->params->file[0] = '\0';
WM_event_add_notifier(C, NC_SPACE|ND_SPACE_FILE_PARAMS, NULL);
}
diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c
index 4f4ad52e4a4..4c9d2be791b 100644
--- a/source/blender/editors/space_file/fsmenu.c
+++ b/source/blender/editors/space_file/fsmenu.c
@@ -334,8 +334,8 @@ void fsmenu_read_system(struct FSMenu* fsmenu)
continue;
FSRefMakePath(&dir, path, FILE_MAX);
- if (strcmp((char*)path, "/home") && strcmp((char*)path, "/net"))
- { /* /net and /home are meaningless on OSX, home folders are stored in /Users */
+ if (strcmp((char*)path, "/home") && strcmp((char*)path, "/net")) {
+ /* /net and /home are meaningless on OSX, home folders are stored in /Users */
fsmenu_insert_entry(fsmenu, FS_CATEGORY_SYSTEM, (char *)path, 1, 0);
}
}
diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c
index 7821547aaf3..9eafd4533d2 100644
--- a/source/blender/editors/space_file/space_file.c
+++ b/source/blender/editors/space_file/space_file.c
@@ -196,8 +196,8 @@ static void file_refresh(const bContext *C, ScrArea *UNUSED(sa))
filelist_hidedot(sfile->files, params->flag & FILE_HIDE_DOT);
filelist_setfilter(sfile->files, params->flag & FILE_FILTER ? params->filter : 0);
filelist_setfilter_types(sfile->files, params->filter_glob);
- if (filelist_empty(sfile->files))
- {
+
+ if (filelist_empty(sfile->files)) {
thumbnails_stop(sfile->files, C);
filelist_readdir(sfile->files);
if(params->sort!=FILE_SORT_NONE) {
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index f1afb3c82db..8af16bd1aec 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -292,8 +292,7 @@ static void draw_fcurve_vertices (SpaceIpo *sipo, ARegion *ar, FCurve *fcu, shor
glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
/* draw the two handles first (if they're shown, the curve doesn't have just a single keyframe, and the curve is being edited) */
- if (do_handles)
- {
+ if (do_handles) {
set_fcurve_vertex_color(fcu, 0);
draw_fcurve_vertices_handles(fcu, sipo, v2d, 0, sel_handle_only);
@@ -327,8 +326,7 @@ static int draw_fcurve_handles_check(SpaceIpo *sipo, FCurve *fcu)
{
return 0;
}
- else
- {
+ else {
return 1;
}
}
@@ -368,8 +366,7 @@ static void draw_fcurve_handles (SpaceIpo *sipo, FCurve *fcu)
fp= bezt->vec[0];
/* only draw first handle if previous segment had handles */
- if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) )
- {
+ if ((!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ))) {
UI_GetThemeColor3ubv(basecol + bezt->h1, col);
col[3]= drawFCurveFade(fcu) * 255;
glColor4ubv((GLubyte *)col);
@@ -378,8 +375,7 @@ static void draw_fcurve_handles (SpaceIpo *sipo, FCurve *fcu)
}
/* only draw second handle if this segment is bezier */
- if (bezt->ipo == BEZT_IPO_BEZ)
- {
+ if (bezt->ipo == BEZT_IPO_BEZ) {
UI_GetThemeColor3ubv(basecol + bezt->h2, col);
col[3]= drawFCurveFade(fcu) * 255;
glColor4ubv((GLubyte *)col);
diff --git a/source/blender/editors/space_graph/graph_select.c b/source/blender/editors/space_graph/graph_select.c
index e44f1abd262..bdd3497a931 100644
--- a/source/blender/editors/space_graph/graph_select.c
+++ b/source/blender/editors/space_graph/graph_select.c
@@ -1006,14 +1006,12 @@ static void get_nearest_fcurve_verts_list (bAnimContext *ac, const int mval[2],
/* handles - only do them if they're visible */
if (fcurve_handle_sel_check(sipo, bezt1) && (fcu->totvert > 1)) {
/* first handle only visible if previous segment had handles */
- if ( (!prevbezt && (bezt1->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) )
- {
+ if ((!prevbezt && (bezt1->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ))) {
nearest_fcurve_vert_store(matches, v2d, fcu, bezt1, NULL, NEAREST_HANDLE_LEFT, mval);
}
/* second handle only visible if this segment is bezier */
- if (bezt1->ipo == BEZT_IPO_BEZ)
- {
+ if (bezt1->ipo == BEZT_IPO_BEZ) {
nearest_fcurve_vert_store(matches, v2d, fcu, bezt1, NULL, NEAREST_HANDLE_RIGHT, mval);
}
}
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 26c56e9948f..07d47e64be2 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -1359,11 +1359,12 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
uiDefBut(block, TEX, 1, "Max: ", xco+width/2,yco-92,width/2, 19,
ps->maxvalue, 0, MAX_NAME, 0, 0, "check for max value");
}
- else if(ps->type == SENS_PROP_CHANGED);
- else
- {
+ else if(ps->type == SENS_PROP_CHANGED) {
+ /* pass */
+ }
+ else {
uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-92,width-60, 19,
- ps->value, 0, MAX_NAME, 0, 0, "check for value");
+ ps->value, 0, MAX_NAME, 0, 0, "check for value");
}
yco-= ysize;
@@ -1511,14 +1512,12 @@ static short draw_sensorbuttons(Object *ob, bSensor *sens, uiBlock *block, short
&raySens->mode, 0.0, 0.0, 0, 0,
"Toggle collision on material or property");
- if (raySens->mode & SENS_COLLISION_MATERIAL)
- {
+ if (raySens->mode & SENS_COLLISION_MATERIAL) {
uiDefBut(block, TEX, 1, "Material:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
&raySens->matname, 0, MAX_NAME, 0, 0,
"Only look for Objects with this material");
}
- else
- {
+ else {
uiDefBut(block, TEX, 1, "Property:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
&raySens->propname, 0, MAX_NAME, 0, 0,
"Only look for Objects with this property");
@@ -1878,12 +1877,10 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
wval = (width-100)/3;
if (oa->type == ACT_OBJECT_NORMAL)
{
- if ( ob->gameflag & OB_DYNAMIC )
- {
+ if (ob->gameflag & OB_DYNAMIC) {
ysize= 175;
}
- else
- {
+ else {
ysize= 72;
}
@@ -2031,12 +2028,10 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
&aa->end_reset, 0.0, 0.0, 0, 0, "Restore last frame when switching on/off, otherwise play from the start each time");
- if(aa->type == ACT_ACTION_FROM_PROP)
- {
+ if(aa->type == ACT_ACTION_FROM_PROP) {
uiDefBut(block, TEX, 0, "Prop: ",xco+10, yco-44, width-20, 19, aa->name, 0.0, MAX_NAME, 0, 0, "Use this property to define the Action position");
}
- else
- {
+ else {
uiDefButF(block, NUM, 0, "Sta: ",xco+10, yco-44, (width-20)/2, 19, &aa->sta, 1.0, MAXFRAMEF, 0, 0, "Start frame");
uiDefButF(block, NUM, 0, "End: ",xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &aa->end, 1.0, MAXFRAMEF, 0, 0, "End frame");
}
@@ -2048,8 +2043,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
- if(aa->type == ACT_ACTION_MOTION)
- {
+ if (aa->type == ACT_ACTION_MOTION) {
uiDefButF(block, NUM, 0, "Cycle: ",xco+30, yco-84, (width-60)/2, 19, &aa->stridelength, 0.0, 2500.0, 0, 0, "Distance covered by a single cycle of the action");
}
#endif
@@ -2185,8 +2179,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
12.0, 0, 0, "Sets the pitch of this sound");
uiDefButS(block, TOG | BIT, 0, "3D Sound", xco+10, yco-88, width-20, 19,
&sa->flag, 0.0, 1.0, 0.0, 0.0, "Plays the sound positioned in 3D space");
- if(sa->flag & ACT_SND_3D_SOUND)
- {
+ if(sa->flag & ACT_SND_3D_SOUND) {
uiDefButF(block, NUM, 0, "Minimum Gain: ", xco+10, yco-110, wval, 19,
&sa->sound3D.min_gain, 0.0, 1.0, 0.0, 0.0,
"The minimum gain of the sound, no matter how far it is away");
@@ -2395,14 +2388,12 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
&coa->flag, 0.0, 0.0, 0, 0, "Set object axis along (local axis) or parallel (global axis) to the normal at hit position");
uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19,
&coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property");
- if (coa->flag & ACT_CONST_MATERIAL)
- {
+ if (coa->flag & ACT_CONST_MATERIAL) {
uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
coa->matprop, 0, MAX_NAME, 0, 0,
"Ray detects only Objects with this material");
}
- else
- {
+ else {
uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
coa->matprop, 0, MAX_NAME, 0, 0,
"Ray detect only Objects with this property");
@@ -2454,14 +2445,12 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
&coa->flag, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes");
uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19,
&coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property");
- if (coa->flag & ACT_CONST_MATERIAL)
- {
+ if (coa->flag & ACT_CONST_MATERIAL) {
uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
coa->matprop, 0, MAX_NAME, 0, 0,
"Ray detects only Objects with this material");
}
- else
- {
+ else {
uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
coa->matprop, 0, MAX_NAME, 0, 0,
"Ray detect only Objects with this property");
@@ -2548,9 +2537,8 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
break;
case ACT_GAME:
{
- gma = act->data;
- if (gma->type == ACT_GAME_LOAD)
- {
+ gma = act->data;
+ if (gma->type == ACT_GAME_LOAD) {
//ysize = 68;
ysize = 48;
glRects(xco, yco-ysize, xco+width, yco);
@@ -2807,15 +2795,14 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
&ma->bodyType, 0.0, 0.0, 0, 0,
"Toggle message type: either Text or a PropertyName");
- if (ma->bodyType == ACT_MESG_MESG)
- {
+ if (ma->bodyType == ACT_MESG_MESG) {
/* line 3: Message Body */
uiDefBut(block, TEX, 1, "Body: ",
(xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19,
&ma->body, 0, MAX_NAME, 0, 0,
"Optional message body Text");
- } else
- {
+ }
+ else {
/* line 3: Property body (set by property) */
uiDefBut(block, TEX, 1, "Propname: ",
(xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19,
@@ -2829,8 +2816,7 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
tdfa = act->data;
ysize = 50;
- if(tdfa->type == ACT_2DFILTER_CUSTOMFILTER)
- {
+ if (tdfa->type == ACT_2DFILTER_CUSTOMFILTER) {
ysize +=20;
}
glRects( xco, yco-ysize, xco+width, yco );
@@ -2839,13 +2825,11 @@ static short draw_actuatorbuttons(Main *bmain, Object *ob, bActuator *act, uiBlo
switch(tdfa->type)
{
case ACT_2DFILTER_MOTIONBLUR:
- if(!tdfa->flag)
- {
+ if (!tdfa->flag) {
uiDefButS(block, TOG, B_REDR, "D", xco+30,yco-44,19, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Disable Motion Blur");
uiDefButF(block, NUM, B_REDR, "Value:", xco+52,yco-44,width-82,19,&tdfa->float_arg,0.0,1.0,0.0,0.0,"Set motion blur value");
}
- else
- {
+ else {
uiDefButS(block, TOG, B_REDR, "Disabled", xco+30,yco-44,width-60, 19, &tdfa->flag, 0.0, 0.0, 0.0, 0.0, "Enable Motion Blur");
}
break;
@@ -4187,11 +4171,11 @@ static void draw_actuator_property(uiLayout *layout, PointerRNA *ptr)
case ACT_PROP_COPY:
row = uiLayoutRow(layout, 0);
uiItemR(row, ptr, "object", 0, NULL, ICON_NONE);
- if(ob_from){
+ if (ob_from) {
RNA_pointer_create((ID *)ob_from, &RNA_GameObjectSettings, ob_from, &obj_settings_ptr);
uiItemPointerR(row, ptr, "object_property", &obj_settings_ptr, "properties", NULL, ICON_NONE);
- }else
- {
+ }
+ else {
sub= uiLayoutRow(row, 0);
uiLayoutSetActive(sub, 0);
uiItemR(sub, ptr, "object_property", 0, NULL, ICON_NONE);
@@ -4325,8 +4309,7 @@ static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr, bContext *C)
uiLayout *row, *col;
uiTemplateID(layout, C, ptr, "sound", NULL, "SOUND_OT_open", NULL);
- if (!RNA_pointer_get(ptr, "sound").data)
- {
+ if (!RNA_pointer_get(ptr, "sound").data) {
uiItemL(layout, "Select a sound from the list or load a new one", ICON_NONE);
return;
}
@@ -4402,21 +4385,18 @@ static void draw_actuator_steering(uiLayout *layout, PointerRNA *ptr)
uiItemR(col, ptr, "facing", 0, NULL, 0);
col = uiLayoutColumn(row, 0);
uiItemR(col, ptr, "facing_axis", 0, NULL, 0);
- if (!RNA_boolean_get(ptr, "facing"))
- {
+ if (!RNA_boolean_get(ptr, "facing")) {
uiLayoutSetActive(col, 0);
}
col = uiLayoutColumn(row, 0);
uiItemR(col, ptr, "normal_up", 0, NULL, 0);
- if (!RNA_pointer_get(ptr, "navmesh").data)
- {
+ if (!RNA_pointer_get(ptr, "navmesh").data) {
uiLayoutSetActive(col, 0);
}
row = uiLayoutRow(layout, 0);
uiItemR(row, ptr, "self_terminated", 0, NULL, 0);
- if (RNA_enum_get(ptr, "mode")==ACT_STEERING_PATHFOLLOWING)
- {
+ if (RNA_enum_get(ptr, "mode")==ACT_STEERING_PATHFOLLOWING) {
uiItemR(row, ptr, "update_period", 0, NULL, 0);
row = uiLayoutRow(layout, 0);
}
@@ -5040,8 +5020,7 @@ void logic_buttons(bContext *C, ARegion *ar)
uiDefIconButBitS(block, ICONTOG, SENS_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, UI_UNIT_Y, &sens->flag, 0, 0, 0, 0, "Sensor settings");
ycoo= yco;
- if(sens->flag & SENS_SHOW)
- {
+ if (sens->flag & SENS_SHOW) {
uiDefButS(block, MENU, B_CHANGE_SENS, sensor_pup(), (short)(xco+22), yco, 80, UI_UNIT_Y, &sens->type, 0, 0, 0, 0, "Sensor type");
but= uiDefBut(block, TEX, 1, "", (short)(xco+102), yco, (short)(width-(pin?146:124)), UI_UNIT_Y, sens->name, 0, MAX_NAME, 0, 0, "Sensor name");
uiButSetFunc(but, make_unique_prop_names_cb, sens->name, (void*) 0);
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 0253f04a05d..f94918e4b4a 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -692,8 +692,7 @@ static void draw_nla_channel_list_gl (bAnimContext *ac, ListBase *anim_data, Vie
/* if this track is active and we're tweaking it, don't draw these toggles */
// TODO: need a special macro for this...
- if ( ((nlt->flag & NLATRACK_ACTIVE) && (nlt->flag & NLATRACK_DISABLED)) == 0 )
- {
+ if (((nlt->flag & NLATRACK_ACTIVE) && (nlt->flag & NLATRACK_DISABLED)) == 0) {
if (nlt->flag & NLATRACK_MUTED)
mute = ICON_MUTE_IPO_ON;
else
diff --git a/source/blender/editors/space_nla/nla_edit.c b/source/blender/editors/space_nla/nla_edit.c
index a142119d685..c0e9b7a3a57 100644
--- a/source/blender/editors/space_nla/nla_edit.c
+++ b/source/blender/editors/space_nla/nla_edit.c
@@ -1282,8 +1282,7 @@ static int nlaedit_swap_exec (bContext *C, wmOperator *op)
if ((nlt->strips.first == nlt->strips.last) && (nlt->strips.first != NULL)) {
NlaStrip *mstrip = (NlaStrip *)nlt->strips.first;
- if ((mstrip->flag & NLASTRIP_FLAG_TEMP_META) && (BLI_countlist(&mstrip->strips) == 2))
- {
+ if ((mstrip->flag & NLASTRIP_FLAG_TEMP_META) && (BLI_countlist(&mstrip->strips) == 2)) {
/* remove this temp meta, so that we can see the strips inside */
BKE_nlastrips_clear_metas(&nlt->strips, 0, 1);
}
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 1d8cbec2cb3..a423322edd5 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -3389,8 +3389,7 @@ static int node_add_file_exec(bContext *C, wmOperator *op)
ntemp.type = -1;
/* check input variables */
- if (RNA_struct_property_is_set(op->ptr, "filepath"))
- {
+ if (RNA_struct_property_is_set(op->ptr, "filepath")) {
char path[FILE_MAX];
RNA_string_get(op->ptr, "filepath", path);
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index f740a3c4875..e50d1ae6fc9 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -171,8 +171,7 @@ static void drawseqwave(Scene *scene, Sequence *seq, float x1, float y1, float x
* x2 the end x value, same for y1 and y2
* stepsize is width of a pixel.
*/
- if(seq->flag & SEQ_AUDIO_DRAW_WAVEFORM)
- {
+ if(seq->flag & SEQ_AUDIO_DRAW_WAVEFORM) {
int i, j, pos;
int length = floor((x2-x1)/stepsize)+1;
float ymid = (y1+y2)/2;
diff --git a/source/blender/editors/space_text/text_ops.c b/source/blender/editors/space_text/text_ops.c
index 1975e4ca633..9fed3db7f16 100644
--- a/source/blender/editors/space_text/text_ops.c
+++ b/source/blender/editors/space_text/text_ops.c
@@ -1132,8 +1132,8 @@ static int text_convert_whitespace_exec(bContext *C, wmOperator *op)
tmp = tmp->next;
}
- if(type == TO_TABS) // Converting to tabs
- { //start over from the beginning
+ if (type == TO_TABS) { // Converting to tabs
+ //start over from the beginning
tmp = text->lines.first;
while(tmp) {
diff --git a/source/blender/editors/space_text/text_python.c b/source/blender/editors/space_text/text_python.c
index efe744696df..88bd6b9c4c0 100644
--- a/source/blender/editors/space_text/text_python.c
+++ b/source/blender/editors/space_text/text_python.c
@@ -355,9 +355,10 @@ static short UNUSED_FUNCTION(do_texttools)(SpaceText *st, char ascii, unsigned s
}
}
- if(draw)
- {}; // XXX redraw_alltext();
-
+ if (draw) {
+ // XXX redraw_alltext();
+ }
+
return swallow;
}
@@ -540,8 +541,9 @@ static short UNUSED_FUNCTION(do_textmarkers)(SpaceText *st, char ascii, unsigned
}
}
- if(draw)
- {}; // XXX redraw_alltext();
+ if (draw) {
+ // XXX redraw_alltext();
+ }
return swallow;
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 2596ba3f4bc..0cc5d877b44 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -4493,8 +4493,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
drawn = 1;
}
}
- else
- {
+ else {
state.time=cfra;
if (psys_get_particle_state(&sim,a,&state,0)) {
float pixsize;
@@ -6769,12 +6768,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
SmokeModifierData *smd = (SmokeModifierData *)md;
// draw collision objects
- if ((smd->type & MOD_SMOKE_TYPE_COLL) && smd->coll)
- {
+ if ((smd->type & MOD_SMOKE_TYPE_COLL) && smd->coll) {
#if 0
SmokeCollSettings *scs = smd->coll;
- if (scs->points)
- {
+ if (scs->points) {
size_t i;
glLoadMatrixf(rv3d->viewmat);
@@ -6805,8 +6802,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
// only draw domains
- if (smd->domain && smd->domain->fluid)
- {
+ if (smd->domain && smd->domain->fluid) {
if (CFRA < smd->domain->point_cache[0]->startframe)
; /* don't show smoke before simulation starts, this could be made an option in the future */
else if (!smd->domain->wt || !(smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG))
@@ -6842,8 +6838,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
float tmp[3];
int index = smoke_get_index(x, smd->domain->res[0], y, smd->domain->res[1], z);
- if (density[index] > FLT_EPSILON)
- {
+ if (density[index] > FLT_EPSILON) {
float color[3];
copy_v3_v3(tmp, smd->domain->p0);
tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5;
@@ -6864,8 +6859,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (col) cpack(col);
#endif
}
- else if (smd->domain->wt && (smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG))
- {
+ else if (smd->domain->wt && (smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG)) {
smd->domain->tex = NULL;
GPU_create_smoke(smd, 1);
draw_volume(ar, smd->domain->tex,
@@ -6878,12 +6872,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
if ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
-
bConstraint *con;
- for (con=ob->constraints.first; con; con= con->next)
- {
- if (con->type==CONSTRAINT_TYPE_RIGIDBODYJOINT)
- {
+
+ for (con=ob->constraints.first; con; con= con->next) {
+ if (con->type==CONSTRAINT_TYPE_RIGIDBODYJOINT) {
bRigidBodyJointConstraint *data = (bRigidBodyJointConstraint*)con->data;
if (data->flag&CONSTRAINT_DRAW_PIVOT)
drawRBpivot(data);
@@ -6907,7 +6899,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if (dtx & OB_BOUNDBOX) {
draw_bounding_volume(scene, ob, ob->boundtype);
}
- if (dtx & OB_TEXSPACE) drawtexspace(ob);
+ if (dtx & OB_TEXSPACE) {
+ drawtexspace(ob);
+ }
if (dtx & OB_DRAWNAME) {
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
/* but, we also dont draw names for sets or duplicators */
@@ -6922,13 +6916,16 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
}
}
/*if (dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/
- if ((dtx & OB_DRAWWIRE) && dt>=OB_SOLID) drawWireExtra(scene, rv3d, ob);
+ if ((dtx & OB_DRAWWIRE) && dt>=OB_SOLID) {
+ drawWireExtra(scene, rv3d, ob);
+ }
}
}
if (dt<=OB_SOLID && (v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
if ((ob->gameflag & OB_DYNAMIC) ||
- ((ob->gameflag & OB_BOUNDS) && (ob->boundtype == OB_BOUND_SPHERE))) {
+ ((ob->gameflag & OB_BOUNDS) && (ob->boundtype == OB_BOUND_SPHERE)))
+ {
float imat[4][4], vec[3]= {0.0f, 0.0f, 0.0f};
invert_m4_m4(imat, rv3d->viewmatob);
@@ -6945,11 +6942,16 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
glLoadMatrixf(rv3d->viewmat);
- if (zbufoff) glDisable(GL_DEPTH_TEST);
+ if (zbufoff) {
+ glDisable(GL_DEPTH_TEST);
+ }
- if (warning_recursive) return;
- if (base->flag & OB_FROMDUPLI) return;
- if (v3d->flag2 & V3D_RENDER_OVERRIDE) return;
+ if ((warning_recursive) ||
+ (base->flag & OB_FROMDUPLI) ||
+ (v3d->flag2 & V3D_RENDER_OVERRIDE))
+ {
+ return;
+ }
/* object centers, need to be drawn in viewmat space for speed, but OK for picking select */
if (!is_obact || !(ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT))) {
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index b36ce6656b2..52f432c2e7d 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -339,8 +339,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
// printf("i: %d\n", i);
// printf("point %f, %f, %f\n", cv[i][0], cv[i][1], cv[i][2]);
- if (GL_TRUE == glewIsSupported("GL_ARB_fragment_program"))
- {
+ if (GL_TRUE == glewIsSupported("GL_ARB_fragment_program")) {
glEnable(GL_FRAGMENT_PROGRAM_ARB);
glGenProgramsARB(1, &prog);
@@ -406,12 +405,9 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
copy_v3_v3(p0, points);
// sort points to get a convex polygon
- for (i = 1; i < numpoints - 1; i++)
- {
- for (j = i + 1; j < numpoints; j++)
- {
- if (!convex(p0, viewnormal, &points[j * 3], &points[i * 3]))
- {
+ for (i = 1; i < numpoints - 1; i++) {
+ for (j = i + 1; j < numpoints; j++) {
+ if (!convex(p0, viewnormal, &points[j * 3], &points[i * 3])) {
float tmp2[3];
copy_v3_v3(tmp2, &points[j * 3]);
copy_v3_v3(&points[j * 3], &points[i * 3]);
@@ -441,8 +437,7 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
GPU_texture_unbind(tex_shadow);
GPU_texture_unbind(tex);
- if (GLEW_ARB_fragment_program)
- {
+ if (GLEW_ARB_fragment_program) {
glDisable(GL_FRAGMENT_PROGRAM_ARB);
glDeleteProgramsARB(1, &prog);
}
@@ -450,10 +445,11 @@ void draw_volume(ARegion *ar, GPUTexture *tex, float *min, float *max, int res[3
MEM_freeN(points);
- if (!gl_blend)
+ if (!gl_blend) {
glDisable(GL_BLEND);
- if (gl_depth)
- {
+ }
+
+ if (gl_depth) {
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
}
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 8c690268444..979e3820018 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1827,8 +1827,7 @@ int transformEnd(bContext *C, TransInfo *t)
exit_code = OPERATOR_CANCELLED;
restoreTransObjects(t); // calls recalcData()
}
- else
- {
+ else {
exit_code = OPERATOR_FINISHED;
}
@@ -2447,8 +2446,7 @@ int handleEventShear(TransInfo *t, wmEvent *event)
initMouseInputMode(t, &t->mouse, INPUT_VERTICAL_ABSOLUTE);
t->customData = (void*)1;
}
- else
- {
+ else {
initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
t->customData = NULL;
}
@@ -2732,8 +2730,7 @@ int Resize(TransInfo *t, const int mval[2])
{
ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
}
- else
- {
+ else {
ratio = t->values[0];
}
@@ -3451,10 +3448,8 @@ static void applyTranslation(TransInfo *t, float vec[3])
continue;
/* handle snapping rotation before doing the translation */
- if (usingSnappingNormal(t))
- {
- if (validSnappingNormal(t))
- {
+ if (usingSnappingNormal(t)) {
+ if (validSnappingNormal(t)) {
float *original_normal = td->axismtx[2];
float axis[3];
float quat[4];
@@ -3470,8 +3465,7 @@ static void applyTranslation(TransInfo *t, float vec[3])
ElementRotation(t, td, mat, V3D_LOCAL);
}
- else
- {
+ else {
float mat[3][3];
unit_m3(mat);
@@ -4174,12 +4168,10 @@ int BoneSize(TransInfo *t, const int mval[2])
// TRANSFORM_FIX_ME MOVE TO MOUSE INPUT
/* for manipulator, center handle, the scaling can't be done relative to center */
- if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0)
- {
+ if ((t->flag & T_USES_MANIPULATOR) && t->con.mode==0) {
ratio = 1.0f - ((t->imval[0] - mval[0]) + (t->imval[1] - mval[1]))/100.0f;
}
- else
- {
+ else {
ratio = t->values[0];
}
@@ -5103,8 +5095,7 @@ int Mirror(TransInfo *t, const int UNUSED(mval[2]))
ED_area_headerprint(t->sa, str);
}
- else
- {
+ else {
size[0] = size[1] = size[2] = 1;
size_to_mat3( mat,size);
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index a0e4c5897db..1292a058f41 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -721,8 +721,7 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
copy_m4_m4(tmat, rv3d->viewmat);
invert_m4_m4(imat, tmat);
}
- else
- {
+ else {
unit_m4(tmat);
unit_m4(imat);
}
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 4e51462921c..ed01de848ae 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -721,8 +721,7 @@ static void bone_children_clear_transflag(int mode, short around, ListBase *lb)
{
bone->flag |= BONE_TRANSFORM_CHILD;
}
- else
- {
+ else {
bone->flag &= ~BONE_TRANSFORM;
}
@@ -1132,8 +1131,7 @@ static void createTransArmatureVerts(TransInfo *t)
if (ebo->flag & BONE_SELECTED)
t->total++;
}
- else
- {
+ else {
if (ebo->flag & BONE_TIPSEL)
t->total++;
if (ebo->flag & BONE_ROOTSEL)
@@ -1201,8 +1199,7 @@ static void createTransArmatureVerts(TransInfo *t)
td->val= &ebo->dist;
td->ival= ebo->dist;
}
- else
- {
+ else {
// abusive storage of scale in the loc pointer :)
td->loc= &ebo->xwidth;
copy_v3_v3(td->iloc, td->loc);
@@ -1243,8 +1240,7 @@ static void createTransArmatureVerts(TransInfo *t)
td++;
}
}
- else
- {
+ else {
if (ebo->flag & BONE_TIPSEL)
{
copy_v3_v3(td->iloc, ebo->tail);
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 47989f756e1..f3cede75786 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -797,8 +797,7 @@ static void recalcData_view3d(TransInfo *t)
rotation_between_vecs_to_quat(qrot, td->axismtx[1], vec);
mul_qt_v3(qrot, up_axis);
}
- else
- {
+ else {
mul_m3_v3(t->mat, up_axis);
}
@@ -811,8 +810,7 @@ static void recalcData_view3d(TransInfo *t)
transform_armature_mirror_update(t->obedit);
}
- else
- {
+ else {
if(t->state != TRANS_CANCEL) {
applyProject(t);
}
@@ -993,8 +991,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
copy_v2_v2_int(t->imval, event->mval);
t->event_type = event->type;
}
- else
- {
+ else {
t->imval[0] = 0;
t->imval[1] = 0;
}
@@ -1074,8 +1071,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
t->current_orientation = V3D_MANIP_GLOBAL;
}
}
- else
- {
+ else {
t->current_orientation = v3d->twmode;
}
@@ -1121,8 +1117,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
t->view = &ar->v2d;
t->around = sipo->around;
}
- else
- {
+ else {
if(ar) {
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
@@ -1141,10 +1136,8 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
t->flag |= T_RELEASE_CONFIRM;
}
}
- else
- {
- if (U.flag & USER_RELEASECONFIRM)
- {
+ else {
+ if (U.flag & USER_RELEASECONFIRM) {
t->flag |= T_RELEASE_CONFIRM;
}
}
@@ -1181,22 +1174,18 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
break;
}
}
- else
- {
+ else {
/* use settings from scene only if modal */
- if (t->flag & T_MODAL)
- {
- if ((t->options & CTX_NO_PET) == 0)
- {
- if (t->obedit && ts->proportional != PROP_EDIT_OFF)
- {
+ if (t->flag & T_MODAL) {
+ if ((t->options & CTX_NO_PET) == 0) {
+ if (t->obedit && ts->proportional != PROP_EDIT_OFF) {
t->flag |= T_PROP_EDIT;
- if(ts->proportional == PROP_EDIT_CONNECTED)
+ if (ts->proportional == PROP_EDIT_CONNECTED) {
t->flag |= T_PROP_CONNECTED;
+ }
}
- else if (t->obedit == NULL && ts->proportional_objects)
- {
+ else if (t->obedit == NULL && ts->proportional_objects) {
t->flag |= T_PROP_EDIT;
}
}
@@ -1207,8 +1196,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
{
t->prop_size = RNA_float_get(op->ptr, "proportional_size");
}
- else
- {
+ else {
t->prop_size = ts->proportional_size;
}
@@ -1224,8 +1212,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
{
t->prop_mode = RNA_enum_get(op->ptr, "proportional_edit_falloff");
}
- else
- {
+ else {
t->prop_mode = ts->prop_mode;
}
}
diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c
index a4f03e76fd1..3faddeb6639 100644
--- a/source/blender/editors/transform/transform_input.c
+++ b/source/blender/editors/transform/transform_input.c
@@ -44,16 +44,14 @@
static void InputVector(TransInfo *t, MouseInput *mi, const int mval[2], float output[3])
{
float vec[3], dvec[3];
- if(mi->precision)
- {
+ if (mi->precision) {
/* calculate the main translation and the precise one separate */
convertViewVec(t, dvec, (mval[0] - mi->precision_mval[0]), (mval[1] - mi->precision_mval[1]));
mul_v3_fl(dvec, 0.1f);
convertViewVec(t, vec, (mi->precision_mval[0] - t->imval[0]), (mi->precision_mval[1] - t->imval[1]));
add_v3_v3v3(output, vec, dvec);
}
- else
- {
+ else {
convertViewVec(t, output, (mval[0] - t->imval[0]), (mval[1] - t->imval[1]));
}
@@ -62,8 +60,7 @@ static void InputVector(TransInfo *t, MouseInput *mi, const int mval[2], float o
static void InputSpring(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2], float output[3])
{
float ratio, precise_ratio, dx, dy;
- if(mi->precision)
- {
+ if (mi->precision) {
/* calculate ratio for shiftkey pos, and for total, and blend these for precision */
dx = (float)(mi->center[0] - mi->precision_mval[0]);
dy = (float)(mi->center[1] - mi->precision_mval[1]);
@@ -75,8 +72,7 @@ static void InputSpring(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2],
ratio = (ratio + (precise_ratio - ratio) / 10.0f) / mi->factor;
}
- else
- {
+ else {
dx = (float)(mi->center[0] - mval[0]);
dy = (float)(mi->center[1] - mval[1]);
ratio = (float)sqrt( dx*dx + dy*dy) / mi->factor;
@@ -101,13 +97,11 @@ static void InputSpringFlip(TransInfo *t, MouseInput *mi, const int mval[2], flo
static void InputTrackBall(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2], float output[3])
{
- if(mi->precision)
- {
+ if (mi->precision) {
output[0] = ( mi->imval[1] - mi->precision_mval[1] ) + ( mi->precision_mval[1] - mval[1] ) * 0.1f;
output[1] = ( mi->precision_mval[0] - mi->imval[0] ) + ( mval[0] - mi->precision_mval[0] ) * 0.1f;
}
- else
- {
+ else {
output[0] = (float)( mi->imval[1] - mval[1] );
output[1] = (float)( mval[0] - mi->imval[0] );
}
@@ -122,8 +116,7 @@ static void InputHorizontalRatio(TransInfo *t, MouseInput *mi, const int mval[2]
pad = t->ar->winx / 10;
- if (mi->precision)
- {
+ if (mi->precision) {
/* deal with Shift key by adding motion / 10 to motion before shift press */
x = mi->precision_mval[0] + (float)(mval[0] - mi->precision_mval[0]) / 10.0f;
}
@@ -249,9 +242,8 @@ static void InputAngle(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2],
* approximate the angle with the opposite side of the normalized triangle
* This is a good approximation here since the smallest acos value seems to be around
* 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
- * */
- if (dphi == 0)
- {
+ */
+ if (dphi == 0) {
double dx, dy;
dx2 /= A;
@@ -267,11 +259,12 @@ static void InputAngle(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2],
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
}
- if(mi->precision) dphi = dphi/30.0f;
+ if (mi->precision) {
+ dphi = dphi/30.0f;
+ }
/* if no delta angle, don't update initial position */
- if (dphi != 0)
- {
+ if (dphi != 0) {
mi->imval[0] = mval[0];
mi->imval[1] = mval[1];
}
@@ -385,13 +378,11 @@ void setInputPostFct(MouseInput *mi, void (*post)(struct TransInfo *, float [3])
void applyMouseInput(TransInfo *t, MouseInput *mi, const int mval[2], float output[3])
{
- if (mi->apply != NULL)
- {
+ if (mi->apply != NULL) {
mi->apply(t, mi, mval, output);
}
- if (mi->post)
- {
+ if (mi->post) {
mi->post(t, output);
}
}
@@ -404,16 +395,14 @@ int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
{
case LEFTSHIFTKEY:
case RIGHTSHIFTKEY:
- if (event->val==KM_PRESS)
- {
+ if (event->val == KM_PRESS) {
t->modifiers |= MOD_PRECISION;
/* shift is modifier for higher precision transform
* store the mouse position where the normal movement ended */
copy_v2_v2_int(mi->precision_mval, event->mval);
mi->precision = 1;
}
- else
- {
+ else {
t->modifiers &= ~MOD_PRECISION;
mi->precision = 0;
}
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index bdb0b3dfd7c..cdbf130377a 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -202,8 +202,7 @@ static int test_rotmode_euler(short rotmode)
int gimbal_axis(Object *ob, float gmat[][3])
{
if (ob) {
- if(ob->mode & OB_MODE_POSE)
- {
+ if (ob->mode & OB_MODE_POSE) {
bPoseChannel *pchan= get_active_posechannel(ob);
if(pchan) {
@@ -222,8 +221,7 @@ int gimbal_axis(Object *ob, float gmat[][3])
/* apply bone transformation */
mul_m3_m3m3(tmat, pchan->bone->bone_mat, mat);
- if (pchan->parent)
- {
+ if (pchan->parent) {
float parent_mat[3][3];
copy_m3_m4(parent_mat, pchan->parent->pose_mat);
@@ -233,8 +231,7 @@ int gimbal_axis(Object *ob, float gmat[][3])
copy_m3_m4(obmat, ob->obmat);
mul_m3_m3m3(gmat, obmat, mat);
}
- else
- {
+ else {
/* needed if object transformation isn't identity */
copy_m3_m4(obmat, ob->obmat);
mul_m3_m3m3(gmat, obmat, tmat);
@@ -255,8 +252,7 @@ int gimbal_axis(Object *ob, float gmat[][3])
return 0;
}
- if (ob->parent)
- {
+ if (ob->parent) {
float parent_mat[3][3];
copy_m3_m4(parent_mat, ob->parent->obmat);
normalize_m3(parent_mat);
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 5f83bb4c29c..6b3380ea42e 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -276,12 +276,10 @@ TransformOrientation* addMatrixSpace(bContext *C, float mat[3][3], char name[],
ListBase *transform_spaces = &CTX_data_scene(C)->transform_spaces;
TransformOrientation *ts = NULL;
- if (overwrite)
- {
+ if (overwrite) {
ts = findOrientationName(transform_spaces, name);
}
- else
- {
+ else {
uniqueOrientationName(transform_spaces, name);
}
@@ -537,8 +535,7 @@ void initTransformOrientation(bContext *C, TransInfo *t)
break;
case V3D_MANIP_VIEW:
- if (t->ar->regiontype == RGN_TYPE_WINDOW)
- {
+ if (t->ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = t->ar->regiondata;
float mat[3][3];
@@ -547,8 +544,7 @@ void initTransformOrientation(bContext *C, TransInfo *t)
normalize_m3(mat);
copy_m3_m3(t->spacemtx, mat);
}
- else
- {
+ else {
unit_m3(t->spacemtx);
}
break;
@@ -609,10 +605,8 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
break;
}
}
- else
- {
- if (em->bm->totfacesel >= 1)
- {
+ else {
+ if (em->bm->totfacesel >= 1) {
BMFace *efa;
BMIter iter;
@@ -752,18 +746,14 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
while(a--)
{
/* exception */
- if ( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT )
- {
+ if ((bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT) {
sub_v3_v3v3(normal, bezt->vec[0], bezt->vec[2]);
}
- else
- {
- if(bezt->f1)
- {
+ else {
+ if (bezt->f1) {
sub_v3_v3v3(normal, bezt->vec[0], bezt->vec[1]);
}
- if(bezt->f2)
- {
+ if (bezt->f2) {
sub_v3_v3v3(normal, bezt->vec[0], bezt->vec[2]);
}
if(bezt->f3)
@@ -792,12 +782,10 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
for (ml = editelems.first; ml; ml = ml->next)
{
if (ml->flag & SELECT) {
- if (ml_sel == NULL)
- {
+ if (ml_sel == NULL) {
ml_sel = ml;
}
- else
- {
+ else {
ml_sel = NULL;
break;
}
@@ -845,21 +833,18 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
normalize_v3(normal);
normalize_v3(plane);
- if (plane[0] != 0 || plane[1] != 0 || plane[2] != 0)
- {
+ if (plane[0] != 0 || plane[1] != 0 || plane[2] != 0) {
result = ORIENTATION_EDGE;
}
}
/* Vectors from edges don't need the special transpose inverse multiplication */
- if (result == ORIENTATION_EDGE)
- {
+ if (result == ORIENTATION_EDGE) {
mul_mat3_m4_v3(ob->obmat, normal);
mul_mat3_m4_v3(ob->obmat, plane);
}
- else
- {
+ else {
mul_m3_v3(mat, normal);
mul_m3_v3(mat, plane);
}
@@ -933,33 +918,28 @@ void ED_getTransformOrientationMatrix(const bContext *C, float orientation_mat[]
switch (type)
{
case ORIENTATION_NORMAL:
- if (createSpaceNormalTangent(orientation_mat, normal, plane) == 0)
- {
+ if (createSpaceNormalTangent(orientation_mat, normal, plane) == 0) {
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_VERT:
- if (createSpaceNormal(orientation_mat, normal) == 0)
- {
+ if (createSpaceNormal(orientation_mat, normal) == 0) {
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_EDGE:
- if (createSpaceNormalTangent(orientation_mat, normal, plane) == 0)
- {
+ if (createSpaceNormalTangent(orientation_mat, normal, plane) == 0) {
type = ORIENTATION_NONE;
}
break;
case ORIENTATION_FACE:
- if (createSpaceNormalTangent(orientation_mat, normal, plane) == 0)
- {
+ if (createSpaceNormalTangent(orientation_mat, normal, plane) == 0) {
type = ORIENTATION_NONE;
}
break;
}
- if (type == ORIENTATION_NONE)
- {
+ if (type == ORIENTATION_NONE) {
unit_m3(orientation_mat);
}
}
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 265af47db80..1ee87b395b2 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -388,8 +388,7 @@ static void initSnappingMode(TransInfo *t)
Scene *scene = t->scene;
/* force project off when not supported */
- if (ts->snap_mode != SCE_SNAP_MODE_FACE)
- {
+ if (ts->snap_mode != SCE_SNAP_MODE_FACE) {
t->tsnap.project = 0;
}
@@ -404,12 +403,10 @@ static void initSnappingMode(TransInfo *t)
(obedit != NULL && ELEM4(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE)) ) // Temporary limited to edit mode meshes, armature, curves
{
/* Exclude editmesh if using proportional edit */
- if ((obedit->type == OB_MESH) && (t->flag & T_PROP_EDIT))
- {
+ if ((obedit->type == OB_MESH) && (t->flag & T_PROP_EDIT)) {
t->tsnap.modeSelect = SNAP_NOT_OBEDIT;
}
- else
- {
+ else {
t->tsnap.modeSelect = t->tsnap.snap_self ? SNAP_ALL : SNAP_NOT_OBEDIT;
}
}
@@ -425,14 +422,12 @@ static void initSnappingMode(TransInfo *t)
{
t->tsnap.modeSelect = SNAP_NOT_SELECTED;
}
- else
- {
+ else {
/* Grid if snap is not possible */
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
}
- else
- {
+ else {
/* Always grid outside of 3D view */
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
@@ -831,23 +826,20 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
}
}
/* otherwise, pair first with second and so on */
- else
- {
+ else {
for (p2 = p1->next; p2 && p2->ob != p1->ob; p2 = p2->next)
{
/* nothing to do here */
}
}
- if (p2)
- {
+ if (p2) {
p2->flag = 1;
add_v3_v3v3(vec, p1->p, p2->p);
mul_v3_fl(vec, 0.5f);
}
- else
- {
+ else {
copy_v3_v3(vec, p1->p);
}
@@ -860,8 +852,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
new_dist = len_v3v3(last_p, vec);
- if (new_dist < max_dist)
- {
+ if (new_dist < max_dist) {
copy_v3_v3(p, vec);
max_dist = new_dist;
}
@@ -880,13 +871,11 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
BLI_freelistN(&depth_peels);
}
- else
- {
+ else {
found = snapObjectsTransform(t, mval, &dist, loc, no, t->tsnap.modeSelect);
}
- if (found == 1)
- {
+ if (found == 1) {
float tangent[3];
sub_v3_v3v3(tangent, loc, t->tsnap.snapPoint);
@@ -902,8 +891,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
t->tsnap.status |= POINT_INIT;
}
- else
- {
+ else {
t->tsnap.status &= ~POINT_INIT;
}
}
@@ -923,8 +911,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
t->tsnap.status |= POINT_INIT;
}
- else
- {
+ else {
t->tsnap.status &= ~POINT_INIT;
}
}
@@ -977,8 +964,7 @@ static void TargetSnapActive(TransInfo *t)
t->tsnap.status |= TARGET_INIT;
}
/* No active, default to median */
- else
- {
+ else {
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
TargetSnapMedian(t);
@@ -1043,8 +1029,7 @@ static void TargetSnapClosest(TransInfo *t)
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
- if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist))
- {
+ if (closest == NULL || fabs(dist) < fabs(t->tsnap.dist)) {
copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
@@ -1052,8 +1037,7 @@ static void TargetSnapClosest(TransInfo *t)
}
}
/* use element center otherwise */
- else
- {
+ else {
float loc[3];
float dist;
@@ -1070,11 +1054,9 @@ static void TargetSnapClosest(TransInfo *t)
}
}
}
- else
- {
+ else {
int i;
- for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++)
- {
+ for(td = t->data, i = 0 ; i < t->total && td->flag & TD_SELECTED ; i++, td++) {
float loc[3];
float dist;
@@ -1446,21 +1428,17 @@ static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh
if (em != NULL)
{
- if (index_array)
- {
+ if (index_array) {
index = index_array[i];
}
- else
- {
+ else {
index = i;
}
- if (index == ORIGINDEX_NONE)
- {
+ if (index == ORIGINDEX_NONE) {
test = 0;
}
- else
- {
+ else {
efa = EDBM_get_face_for_index(em, index);
if (efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN))
@@ -1528,23 +1506,18 @@ static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh
test = 1; /* reset for every vert */
- if (em != NULL)
- {
- if (index_array)
- {
+ if (em != NULL) {
+ if (index_array) {
index = index_array[i];
}
- else
- {
+ else {
index = i;
}
- if (index == ORIGINDEX_NONE)
- {
+ if (index == ORIGINDEX_NONE) {
test = 0;
}
- else
- {
+ else {
eve = EDBM_get_vert_for_index(em, index);
if (eve && (BM_elem_flag_test(eve, BM_ELEM_HIDDEN) || BM_elem_flag_test(eve, BM_ELEM_SELECT)))
@@ -1590,21 +1563,17 @@ static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh
if (em != NULL)
{
- if (index_array)
- {
+ if (index_array) {
index = index_array[i];
}
- else
- {
+ else {
index = i;
}
- if (index == ORIGINDEX_NONE)
- {
+ if (index == ORIGINDEX_NONE) {
test = 0;
}
- else
- {
+ else {
eed = EDBM_get_edge_for_index(em, index);
if (eed && (BM_elem_flag_test(eed, BM_ELEM_HIDDEN) ||
@@ -1647,14 +1616,12 @@ static int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, flo
BMEditMesh *em;
DerivedMesh *dm;
- if (editobject)
- {
+ if (editobject) {
em = BMEdit_FromObject(ob);
/* dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH); */
dm = editbmesh_get_derived_base(ob, em); /* limitation, em & dm MUST have the same number of faces */
}
- else
- {
+ else {
em = NULL;
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
}
@@ -1938,14 +1905,12 @@ static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, L
DerivedMesh *dm = NULL;
int val;
- if (dob != obedit)
- {
+ if (dob != obedit) {
dm = mesh_get_derived_final(scene, dob, CD_MASK_BAREMESH);
val = peelDerivedMesh(dob, dm, dob->obmat, ray_start, ray_normal, mval, depth_peels);
}
- else
- {
+ else {
em = ((Mesh *)dob->data)->edit_mesh;
dm = editmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
@@ -1967,14 +1932,12 @@ static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, L
DerivedMesh *dm = NULL;
int val;
- if (ob != obedit)
- {
+ if (ob != obedit) {
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
val = peelDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, depth_peels);
}
- else
- {
+ else {
em = BMEdit_FromObject(ob);
dm = editbmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
diff --git a/source/blender/editors/util/numinput.c b/source/blender/editors/util/numinput.c
index 52422d37f29..a477a11e6c7 100644
--- a/source/blender/editors/util/numinput.c
+++ b/source/blender/editors/util/numinput.c
@@ -148,12 +148,10 @@ void applyNumInput(NumInput *n, float *vec)
vec[j] = 0.0001f;
}
else {
- if (n->inv[i])
- {
+ if (n->inv[i]) {
vec[j] = 1.0f / n->val[i];
}
- else
- {
+ else {
vec[j] = n->val[i];
}
}
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index f7dd90e6084..676701b9c2a 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -185,8 +185,7 @@ static StitchPreviewer * stitch_preview_init(void)
/* destructor...yeah this should be C++ :) */
static void stitch_preview_delete(void)
{
- if(_stitch_preview)
- {
+ if(_stitch_preview) {
if(_stitch_preview->preview_polys){
MEM_freeN(_stitch_preview->preview_polys);
_stitch_preview->preview_polys = NULL;
@@ -507,8 +506,7 @@ static void stitch_set_face_preview_buffer_position(BMFace *efa, StitchPreviewer
{
int index = BM_elem_index_get(efa);
- if(preview_position[index].data_position == STITCH_NO_PREVIEW)
- {
+ if(preview_position[index].data_position == STITCH_NO_PREVIEW) {
preview_position[index].data_position = preview->preview_uvs*2;
preview_position[index].polycount_position = preview->num_polys++;
preview->preview_uvs += efa->len;
@@ -1294,8 +1292,7 @@ static void stitch_select(bContext *C, Scene *scene, wmEvent *event, StitchState
UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &co[0], &co[1]);
uv_find_nearest_vert(scene, ima, stitch_state->em, co, NULL, &hit);
- if(hit.efa)
- {
+ if (hit.efa) {
/* Add vertex to selection, deselect all common uv's of vert other
* than selected and update the preview. This behavior was decided so that
* you can do stuff like deselect the opposite stitchable vertex and the initial still gets deselected */