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Diffstat (limited to 'source/blender/freestyle/intern/app/Controller.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/app/Controller.cpp1498
1 files changed, 1498 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/app/Controller.cpp b/source/blender/freestyle/intern/app/Controller.cpp
new file mode 100755
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--- /dev/null
+++ b/source/blender/freestyle/intern/app/Controller.cpp
@@ -0,0 +1,1498 @@
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+// Must be included before any QT header, because of moc
+#include "../system/PythonInterpreter.h"
+
+#include <fstream>
+#include <float.h>
+#include <qfileinfo.h>
+#include <qprocess.h>
+#include <qstring.h>
+
+#include "AppGLWidget.h"
+#include "AppMainWindow.h"
+#include "AppProgressBar.h"
+#include "AppStyleWindow.h"
+#include "AppOptionsWindow.h"
+#include "AppAboutWindow.h"
+#include "AppCanvas.h"
+#include "AppConfig.h"
+#include "AppDensityCurvesWindow.h"
+
+#include "../system/StringUtils.h"
+#include "../scene_graph/MaxFileLoader.h"
+#include "../scene_graph/NodeShape.h"
+#include "../scene_graph/NodeTransform.h"
+#include "../scene_graph/NodeDrawingStyle.h"
+#include "../winged_edge/WingedEdgeBuilder.h"
+#include "../winged_edge/WEdge.h"
+#include "../scene_graph/VertexRep.h"
+#include "../winged_edge/WXEdgeBuilder.h"
+#include "../scene_graph/ScenePrettyPrinter.h"
+#include "../winged_edge/WFillGrid.h"
+
+#include "../view_map/ViewMapTesselator.h"
+#include "../stroke/StrokeTesselator.h"
+#include "../view_map/ViewMapIO.h"
+#include "Controller.h"
+#include "../view_map/ViewMap.h"
+#include "../winged_edge/Curvature.h"
+#include "QGLBasicWidget.h"
+#include <qimage.h>
+#include "../image/Image.h"
+#include "../view_map/SteerableViewMap.h"
+#include "../stroke/PSStrokeRenderer.h"
+#include "../stroke/TextStrokeRenderer.h"
+#include "../stroke/StyleModule.h"
+
+#ifndef WIN32
+//# include "GLXOffscreenBuffer.h"
+//# include "GLXOffscreenBuffer.h"
+#endif
+
+Controller::Controller()
+{
+ const QString sep(Config::DIR_SEP.c_str());
+ const QString filename = Config::Path::getInstance()->getHomeDir() + sep +
+ Config::OPTIONS_DIR + sep + Config::OPTIONS_CURRENT_DIRS_FILE;
+ _current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true);
+
+ _RootNode = new NodeGroup;
+ _RootNode->addRef();
+
+ _SilhouetteNode = NULL;
+ //_ProjectedSilhouette = NULL;
+ //_VisibleProjectedSilhouette = NULL;
+
+ _DebugNode = new NodeGroup;
+ _DebugNode->addRef();
+
+ _winged_edge = NULL;
+
+ _pMainWindow = NULL;
+ _pView = NULL;
+
+ _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE);
+
+ _ProgressBar = new AppProgressBar;
+ _SceneNumFaces = 0;
+ _minEdgeSize = DBL_MAX;
+ _bboxDiag = 0;
+
+ _ViewMap = 0;
+
+ _Canvas = 0;
+
+ _VisibilityAlgo = ViewMapBuilder::ray_casting;
+ //_VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
+
+ _Canvas = new AppCanvas;
+
+ _inter = new PythonInterpreter;
+ _EnableQI = true;
+ _ComputeRidges = true;
+ _ComputeSteerableViewMap = false;
+ _ComputeSuggestive = true;
+ _sphereRadius = 1.0;
+}
+
+Controller::~Controller()
+{
+ if(NULL != _RootNode)
+ {
+ int ref = _RootNode->destroy();
+ if(0 == ref)
+ delete _RootNode;
+ }
+
+ if(NULL != _SilhouetteNode)
+ {
+ int ref = _SilhouetteNode->destroy();
+ if(0 == ref)
+ delete _SilhouetteNode;
+ }
+
+ if(NULL != _DebugNode)
+ {
+ int ref = _DebugNode->destroy();
+ if(0 == ref)
+ delete _DebugNode;
+ }
+
+ // if(NULL != _VisibleProjectedSilhouette)
+ // {
+ // int ref = _VisibleProjectedSilhouette->destroy();
+ // if(0 == ref)
+ // delete _VisibleProjectedSilhouette;
+ // }
+
+ // if(NULL != _ProjectedSilhouette)
+ // {
+ // int ref = _ProjectedSilhouette->destroy();
+ // if(0 == ref)
+ // delete _ProjectedSilhouette;
+ // }
+
+ if(NULL != _ProgressBar)
+ {
+ delete _ProgressBar;
+ _ProgressBar = NULL;
+ }
+
+ if(_winged_edge) {
+ delete _winged_edge;
+ _winged_edge = NULL;
+ }
+
+ if(0 != _ViewMap)
+ {
+ delete _ViewMap;
+ _ViewMap = 0;
+ }
+
+ if(0 != _Canvas)
+ {
+ delete _Canvas;
+ _Canvas = 0;
+ }
+
+ if (_inter) {
+ delete _inter;
+ _inter = NULL;
+ }
+
+ // if(_pDensityCurvesWindow){
+ // delete _pDensityCurvesWindow;
+ // _pDensityCurvesWindow = 0;
+ // }
+ delete _current_dirs;
+}
+
+void Controller::SetView(AppGLWidget *iView)
+{
+ if(NULL == iView)
+ return;
+
+ _pView = iView;
+ //_pView2D->setGeometry(_pView->rect());
+ _Canvas->SetViewer(_pView);
+}
+
+void Controller::SetMainWindow(AppMainWindow *iMainWindow)
+{
+ _pMainWindow = iMainWindow;
+ _ProgressBar->setQTProgressBar(_pMainWindow->qtProgressDialog());
+ _pStyleWindow = new AppStyleWindow(_pMainWindow, "StyleWindow");
+ _pOptionsWindow = new AppOptionsWindow(_pMainWindow, "MainWindow");
+ _pDensityCurvesWindow = new AppDensityCurvesWindow(_pMainWindow, "MainWindow");
+}
+
+int Controller::Load3DSFile(const char *iFileName)
+{
+ if (_pView)
+ _pView->setUpdateMode(false);
+
+ //_pMainWindow->InitProgressBar("Loading 3DS Model", 4);
+ _ProgressBar->reset();
+ _ProgressBar->setLabelText("Loading 3DS Model");
+ _ProgressBar->setTotalSteps(3);
+ _ProgressBar->setProgress(0);
+
+ //_pMainWindow->setProgressLabel("Reading File");
+ //_pMainWindow->setProgressLabel("Cleaning mesh");
+
+ _pMainWindow->DisplayMessage("Reading File");
+ _pMainWindow->DisplayMessage("Cleaning Mesh");
+
+ MaxFileLoader loader3DS(iFileName);
+ //_RootNode->AddChild(BuildSceneTest());
+
+ _Chrono.start();
+
+ NodeGroup *maxScene = loader3DS.Load();
+
+ if (maxScene == NULL) {
+ _ProgressBar->setProgress(3);
+ return 1;
+ }
+
+ printf("Mesh cleaning : %lf\n", _Chrono.stop());
+ _SceneNumFaces += loader3DS.numFacesRead();
+
+ if(loader3DS.minEdgeSize() < _minEdgeSize)
+ {
+ _minEdgeSize = loader3DS.minEdgeSize();
+ _EPSILON = _minEdgeSize*1e-6;
+ if(_EPSILON < DBL_MIN)
+ _EPSILON = 0.0;
+ }
+
+ cout << "Epsilon computed : " << _EPSILON << endl;
+
+ _ProgressBar->setProgress(1);
+
+ // DEBUG
+// ScenePrettyPrinter spp;
+// maxScene->accept(spp);
+
+ _RootNode->AddChild(maxScene);
+ _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox
+
+ _pView->SetModel(_RootNode);
+ _pView->FitBBox();
+
+ _pMainWindow->DisplayMessage("Building Winged Edge structure");
+ _Chrono.start();
+
+
+ WXEdgeBuilder wx_builder;
+ maxScene->accept(wx_builder);
+ _winged_edge = wx_builder.getWingedEdge();
+
+ printf("WEdge building : %lf\n", _Chrono.stop());
+
+ _ProgressBar->setProgress(2);
+
+ _pMainWindow->DisplayMessage("Building Grid");
+ _Chrono.start();
+
+ _Grid.clear();
+ Vec3r size;
+ for(unsigned int i=0; i<3; i++)
+ {
+ size[i] = fabs(_RootNode->bbox().getMax()[i] - _RootNode->bbox().getMin()[i]);
+ size[i] += size[i]/10.0; // let make the grid 1/10 bigger to avoid numerical errors while computing triangles/cells intersections
+ if(size[i]==0){
+ cout << "Warning: the bbox size is 0 in dimension "<<i<<endl;
+ }
+ }
+ _Grid.configure(Vec3r(_RootNode->bbox().getMin() - size / 20.0), size,
+ _SceneNumFaces);
+
+ // Fill in the grid:
+ WFillGrid fillGridRenderer(&_Grid, _winged_edge);
+ fillGridRenderer.fillGrid();
+
+ printf("Grid building : %lf\n", _Chrono.stop());
+
+ // DEBUG
+// _Grid.displayDebug();
+
+ _ProgressBar->setProgress(3);
+
+ _pView->SetDebug(_DebugNode);
+
+ //delete stuff
+ // if(0 != ws_builder)
+ // {
+ // delete ws_builder;
+ // ws_builder = 0;
+ // }
+ _pView->updateGL();
+ QFileInfo qfi(iFileName);
+ string basename((const char*)qfi.fileName().toAscii().data());
+ _ListOfModels.push_back(basename);
+
+ cout << "Triangles nb : " << _SceneNumFaces << endl;
+ _bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm();
+ cout << "Bounding Box : " << _bboxDiag << endl;
+ return 0;
+}
+
+void Controller::CloseFile()
+{
+ WShape::SetCurrentId(0);
+ _pView->DetachModel();
+ _ListOfModels.clear();
+ if(NULL != _RootNode)
+ {
+ int ref = _RootNode->destroy();
+ if(0 == ref)
+ _RootNode->addRef();
+
+ _RootNode->clearBBox();
+ }
+
+ _pView->DetachSilhouette();
+ if (NULL != _SilhouetteNode)
+ {
+ int ref = _SilhouetteNode->destroy();
+ if(0 == ref)
+ {
+ delete _SilhouetteNode;
+ _SilhouetteNode = NULL;
+ }
+ }
+ // if(NULL != _ProjectedSilhouette)
+ // {
+ // int ref = _ProjectedSilhouette->destroy();
+ // if(0 == ref)
+ // {
+ // delete _ProjectedSilhouette;
+ // _ProjectedSilhouette = NULL;
+ // }
+ // }
+ // if(NULL != _VisibleProjectedSilhouette)
+ // {
+ // int ref = _VisibleProjectedSilhouette->destroy();
+ // if(0 == ref)
+ // {
+ // delete _VisibleProjectedSilhouette;
+ // _VisibleProjectedSilhouette = NULL;
+ // }
+ // }
+
+ _pView->DetachDebug();
+ if(NULL != _DebugNode)
+ {
+ int ref = _DebugNode->destroy();
+ if(0 == ref)
+ _DebugNode->addRef();
+ }
+
+ if(_winged_edge) {
+ delete _winged_edge;
+ _winged_edge = NULL;
+ }
+
+ // We deallocate the memory:
+ if(NULL != _ViewMap)
+ {
+ delete _ViewMap;
+ _ViewMap = 0;
+ }
+
+ // clears the canvas
+ _Canvas->Erase();
+
+ // clears the grid
+ _Grid.clear();
+ _SceneNumFaces = 0;
+ _minEdgeSize = DBL_MAX;
+ // _pView2D->DetachScene();
+ // if(NULL != _SRoot)
+ // {
+ // int ref = _SRoot->destroy();
+ // if(0 == ref)
+ // {
+ // //_SRoot->addRef();
+ // delete _SRoot;
+ // _SRoot = NULL;
+ // }
+ // }
+}
+
+// static const streamsize buffer_size = 512 * 1024;
+
+void Controller::SaveViewMapFile(const char *oFileName)
+{
+ if (!_ViewMap)
+ return;
+
+ ofstream ofs(oFileName, ios::binary);
+ if (!ofs.is_open()) {
+ _pMainWindow->DisplayMessage("Error: Cannot save this file");
+ cerr << "Error: Cannot save this file" << endl;
+ return;
+ }
+// char buffer[buffer_size];
+// #if defined(__GNUC__) && (__GNUC__ < 3)
+// ofs.rdbuf()->setbuf(buffer, buffer_size);
+// # else
+// ofs.rdbuf()->pubsetbuf(buffer, buffer_size);
+// #endif
+ _Chrono.start();
+
+ ofs << Config::VIEWMAP_MAGIC.toAscii().data() << endl << Config::VIEWMAP_VERSION.toAscii().data() << endl;
+
+ // Write the models filenames
+ ofs << _ListOfModels.size() << endl;
+ for (vector<string>::const_iterator i = _ListOfModels.begin(); i != _ListOfModels.end(); i++)
+ ofs << *i << "\n";
+
+ // Save the camera position
+ float position[3];
+ float orientation[4];
+ _pView->getCameraState(position, orientation);
+ ofs.write((char*)position, 3 * sizeof(*position));
+ ofs.write((char*)orientation, 4 * sizeof(*orientation));
+
+ // Write ViewMap
+ if (ViewMapIO::save(ofs, _ViewMap, _ProgressBar)) {
+ _Chrono.stop();
+ cerr << "Error: Cannot save this file" << endl;
+ return;
+ }
+
+ real d = _Chrono.stop();
+ cout << "ViewMap saving : " << d << endl;
+}
+
+void Controller::LoadViewMapFile(const char *iFileName, bool only_camera)
+{
+ ifstream ifs(iFileName, ios::binary);
+ if (!ifs.is_open()) {
+ _pMainWindow->DisplayMessage("Error: Cannot load this file");
+ cerr << "Error: Cannot load this file" << endl;
+ return;
+ }
+// char buffer[buffer_size];
+// #if defined(__GNUC__) && (__GNUC__ < 3)
+// ifs.rdbuf()->setbuf(buffer, buffer_size);
+// # else
+// ifs.rdbuf()->pubsetbuf(buffer, buffer_size);
+// #endif
+
+ // Test File Magic and version
+ char tmp_buffer[256];
+ QString test;
+
+ ifs.getline(tmp_buffer, 255);
+ test = tmp_buffer;
+ if (test != Config::VIEWMAP_MAGIC) {
+ _pMainWindow->DisplayMessage(
+ (QString("Error: This is not a valid .") + Config::VIEWMAP_EXTENSION + QString(" file")).toAscii().data());
+ cerr << "Error: This is not a valid ." << Config::VIEWMAP_EXTENSION.toAscii().data() << " file" << endl;
+ return;
+ }
+ ifs.getline(tmp_buffer, 255);
+ test = tmp_buffer;
+ if (test != Config::VIEWMAP_VERSION && !only_camera) {
+ _pMainWindow->DisplayMessage(
+ (QString("Error: This version of the .") + Config::VIEWMAP_EXTENSION + QString(" file format is no longer supported")).toAscii().data());
+ cerr << "Error: This version of the ." << Config::VIEWMAP_EXTENSION.toAscii().data() << " file format is no longer supported" << endl;
+ return;
+ }
+
+ // Read the models filenames and open them (if not already done)
+ string tmp;
+ vector<string> tmp_vec;
+ unsigned models_nb, i;
+
+ ifs.getline(tmp_buffer, 255);
+ models_nb = atoi(tmp_buffer);
+ for (i = 0; i < models_nb; i++) {
+ ifs.getline(tmp_buffer, 255);
+ tmp = tmp_buffer;
+ tmp_vec.push_back(tmp);
+ }
+ if (_ListOfModels != tmp_vec && !only_camera) {
+ CloseFile();
+ vector<string> pathnames;
+ int err = 0;
+ for (vector<string>::const_iterator i = tmp_vec.begin(); i != tmp_vec.end(); i++)
+ {
+ pathnames.clear();
+ StringUtils::getPathName(ViewMapIO::Options::getModelsPath(), *i, pathnames);
+ for (vector<string>::const_iterator j = pathnames.begin(); j != pathnames.end(); j++)
+ if (!(err = Load3DSFile(j->c_str())))
+ break;
+ if (err) {
+ _pMainWindow->DisplayMessage("Error: cannot find the right model(s)");
+ cerr << "Error: cannot find model \"" << *i << "\" - check the path in the Options" << endl;
+ return;
+ }
+ }
+ }
+
+ // Set the camera position
+ float position[3];
+ float orientation[4];
+ ifs.read((char*)position, 3 * sizeof(*position));
+ ifs.read((char*)orientation, 4 * sizeof(*orientation));
+ _pView->setCameraState(position, orientation);
+ _pView->saveCameraState();
+
+ if (only_camera) {
+ _pMainWindow->DisplayMessage("Camera parameters loaded");
+ return;
+ }
+
+ // Reset ViewMap
+ if(NULL != _ViewMap)
+ {
+ delete _ViewMap;
+ _ViewMap = 0;
+ }
+ _pView->DetachSilhouette();
+ if (NULL != _SilhouetteNode)
+ {
+ int ref = _SilhouetteNode->destroy();
+ if(0 == ref)
+ delete _SilhouetteNode;
+ }
+ // if(NULL != _ProjectedSilhouette)
+ // {
+ // int ref = _ProjectedSilhouette->destroy();
+ // if(0 == ref)
+ // delete _ProjectedSilhouette;
+ // }
+ // if(NULL != _VisibleProjectedSilhouette)
+ // {
+ // int ref = _VisibleProjectedSilhouette->destroy();
+ // if(0 == ref)
+ // {
+ // delete _VisibleProjectedSilhouette;
+ // _VisibleProjectedSilhouette = 0;
+ // }
+ // }
+ _ViewMap = new ViewMap();
+
+ // Read ViewMap
+ _Chrono.start();
+ if (ViewMapIO::load(ifs, _ViewMap, _ProgressBar)) {
+ _Chrono.stop();
+ _pMainWindow->DisplayMessage(
+ (QString("Error: This is not a valid .") + Config::VIEWMAP_EXTENSION + QString(" file")).toAscii().data());
+ cerr << "Error: This is not a valid ." << Config::VIEWMAP_EXTENSION.toAscii().data() << " file" << endl;
+ return;
+ }
+
+ // Update display
+ _pMainWindow->DisplayMessage("Updating display");
+ ViewMapTesselator3D sTesselator3d;
+ //ViewMapTesselator2D sTesselator2d;
+ //sTesselator2d.SetNature(_edgeTesselationNature);
+ sTesselator3d.SetNature(_edgeTesselationNature);
+
+ // Tesselate the 3D edges:
+ _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap);
+ _SilhouetteNode->addRef();
+
+ // Tesselate 2D edges
+ // _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap);
+ // _ProjectedSilhouette->addRef();
+ //
+ _pView->AddSilhouette(_SilhouetteNode);
+ //_pView->Add2DSilhouette(_ProjectedSilhouette);
+
+ // Update options window
+ _pOptionsWindow->updateViewMapFormat();
+
+ real d = _Chrono.stop();
+ cout << "ViewMap loading : " << d << endl;
+
+ // Compute the Directional ViewMap:
+ if(_ComputeSteerableViewMap){
+ ComputeSteerableViewMap();
+ }
+
+ // Reset Style modules modification flags
+ resetModified(true);
+}
+
+void Controller::ComputeViewMap()
+{
+
+ if (!_ListOfModels.size())
+ return;
+
+ if(NULL != _ViewMap)
+ {
+ delete _ViewMap;
+ _ViewMap = 0;
+ }
+
+ _pView->DetachDebug();
+ if(NULL != _DebugNode)
+ {
+ int ref = _DebugNode->destroy();
+ if(0 == ref)
+ _DebugNode->addRef();
+ }
+
+
+ _pView->DetachSilhouette();
+ if (NULL != _SilhouetteNode)
+ {
+ int ref = _SilhouetteNode->destroy();
+ if(0 == ref)
+ delete _SilhouetteNode;
+ }
+ // if(NULL != _ProjectedSilhouette)
+ // {
+ // int ref = _ProjectedSilhouette->destroy();
+ // if(0 == ref)
+ // delete _ProjectedSilhouette;
+ // }
+ // if(NULL != _VisibleProjectedSilhouette)
+ // {
+ // int ref = _VisibleProjectedSilhouette->destroy();
+ // if(0 == ref)
+ // {
+ // delete _VisibleProjectedSilhouette;
+ // _VisibleProjectedSilhouette = 0;
+ // }
+ // }
+
+ // retrieve the 3D viewpoint and transformations information
+ //----------------------------------------------------------
+ // Save the viewpoint context at the view level in order
+ // to be able to restore it later:
+ _pView->saveCameraState();
+
+ // Restore the context of view:
+ // we need to perform all these operations while the
+ // 3D context is on.
+ _pView->Set3DContext();
+ float src[3] = { 0, 0, 0 };
+ float vp_tmp[3];
+ _pView->camera()->getWorldCoordinatesOf(src, vp_tmp);
+ Vec3r vp(vp_tmp[0], vp_tmp[1], vp_tmp[2]);
+
+ real mv[4][4];
+ _pView->RetriveModelViewMatrix((real *)mv);
+ // retrieve the projection matrix:
+ real proj[4][4];
+ _pView->RetrieveProjectionMatrix((real *)proj);
+ int viewport[4];
+ _pView->RetrieveViewport(viewport);
+ real focalLength = _pView->GetFocalLength();
+
+ // Flag the WXEdge structure for silhouette edge detection:
+ //----------------------------------------------------------
+
+ _Chrono.start();
+ if (_SceneNumFaces > 2000)
+ edgeDetector.SetProgressBar(_ProgressBar);
+
+ edgeDetector.SetViewpoint(Vec3r(vp));
+ edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges);
+ edgeDetector.enableSuggestiveContours(_ComputeSuggestive);
+ edgeDetector.setSphereRadius(_sphereRadius);
+ edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon);
+ edgeDetector.processShapes(*_winged_edge);
+
+ real duration = _Chrono.stop();
+ printf("Feature lines : %lf\n", duration);
+
+ // FIXME GLDEBUG
+ //====================================================================
+ // NodeShape * silhouetteDebugShape = new NodeShape;
+ // _DebugNode->AddChild(silhouetteDebugShape);
+ // vector<WShape*>& wshapes = _winged_edge->getWShapes();
+ // vector<WShape*>::iterator ws, wsend;
+ // for(ws=wshapes.begin(), wsend=wshapes.end();
+ // ws!=wsend;
+ // ++ws){
+ // smooth
+// vector<WVertex*>& wvertices = (*ws)->GetVertexList();
+// unsigned modulo(1), currentIndex(0);
+// for(vector<WVertex*>::iterator wv=wvertices.begin(), wvend=wvertices.end();
+// wv!=wvend;
+// ++wv){
+// if(currentIndex%modulo != 0){
+// ++currentIndex;
+// continue;
+// }else
+// ++currentIndex;
+
+// WVertex::face_iterator fit=(*wv)->faces_begin();
+// WVertex::face_iterator fitend=(*wv)->faces_end();
+// for(; fit!=fitend; ++fit){
+// WXFace *wxf = dynamic_cast<WXFace*>(*fit);
+// unsigned vindex = wxf->GetIndex((*wv));
+// vector<WXFaceLayer*> flayers;
+// wxf->retrieveSmoothLayers(Nature::RIDGE, flayers);
+// for(vector<WXFaceLayer*>::iterator fl=flayers.begin(), flend=flayers.end();
+// fl!=flend;
+// ++fl){
+// Vec3r c[3];
+// unsigned index = 0;
+// for(unsigned i=0; i<3; ++i){
+// // real d = (*fl)->dotP(i);
+// real d = ((WXVertex*)(wxf->GetVertex(i)))->curvatures()->Kr;
+// if(d < 0){
+// index = 1;
+// d = -d;
+// }
+// else
+// index = 0;
+// c[i][index] = d;
+// }
+// TriangleRep * frep = new TriangleRep( wxf->GetVertex(0)->GetVertex(),
+// c[0],
+// wxf->GetVertex(1)->GetVertex(),
+// c[1],
+// wxf->GetVertex(2)->GetVertex(),
+// c[2]);
+// silhouetteDebugShape->AddRep(frep);
+ //
+ // //
+ // Vec3r e2 = ((Face_Curvature_Info*)(*fl)->userdata)->vec_curvature_info[vindex]->e2;
+ // Vec3r e1 = ((Face_Curvature_Info*)(*fl)->userdata)->vec_curvature_info[vindex]->e1;
+ // OrientedLineRep * olrep1 = new OrientedLineRep((*wv)->GetVertex(), (*wv)->GetVertex()+e1);
+ // OrientedLineRep * olrep2 = new OrientedLineRep((*wv)->GetVertex(), (*wv)->GetVertex()+e2);
+ // silhouetteDebugShape->AddRep(olrep1);
+ // silhouetteDebugShape->AddRep(olrep2);
+ // WOEdge * oppositeEdge;
+ // if(!(wxf->getOppositeEdge(*wv, oppositeEdge)))
+ // continue;
+ // Vec3r v1v2 = oppositeEdge->GetbVertex()->GetVertex() - oppositeEdge->GetaVertex()->GetVertex();
+ // OrientedLineRep * opplrep = new OrientedLineRep(oppositeEdge->GetaVertex()->GetVertex(), oppositeEdge->GetaVertex()->GetVertex()+v1v2);
+ // silhouetteDebugShape->AddRep(opplrep);
+ // GeomUtils::intersection_test res;
+ // real t;
+ // res = GeomUtils::intersectRayPlane(oppositeEdge->GetaVertex()->GetVertex(), v1v2,
+ // e2, -((*wv)->GetVertex()*e2),
+ // t,1.e-06);
+ // if((res == GeomUtils::DO_INTERSECT) && (t>=0.0) && (t<=1.0)){
+ // Vec3r inter(oppositeEdge->GetaVertex()->GetVertex() + t*v1v2);
+ // VertexRep * irep = new VertexRep(inter.x(), inter.y(), inter.z());
+ // irep->SetPointSize(5.0);
+ // silhouetteDebugShape->AddRep(irep);
+ // }
+// }
+// }
+// //break;
+// }
+
+ // vector<WFace*>& wfaces = (*ws)->GetFaceList();
+ // for(vector<WFace*>::iterator wf=wfaces.begin(), wfend=wfaces.end();
+ // wf!=wfend;
+ // ++wf){
+ // WXFace *wxf = dynamic_cast<WXFace*>(*wf);
+ // vector<WXSmoothEdge*> smoothEdges;
+ // wxf->retrieveSmoothEdges(Nature::RIDGE, smoothEdges);
+ // for(vector<WXSmoothEdge*>::iterator se=smoothEdges.begin(), send=smoothEdges.end();
+ // se!=send;
+ // ++se){
+ // real ta = (*se)->ta();
+ // Vec3r A1((*se)->woea()->GetaVertex()->GetVertex());
+ // Vec3r A2((*se)->woea()->GetbVertex()->GetVertex());
+ // Vec3r A(A1+ta*(A2-A1));
+ //
+ // real tb = (*se)->tb();
+ // Vec3r B1((*se)->woeb()->GetaVertex()->GetVertex());
+ // Vec3r B2((*se)->woeb()->GetbVertex()->GetVertex());
+// Vec3r B(B1+tb*(B2-B1));
+// OrientedLineRep * line = new OrientedLineRep(A,B);
+// silhouetteDebugShape->AddRep(line);
+// }
+// Material redmat;
+// redmat.SetDiffuse(1,0,0,1);
+// Material greenmat;
+// greenmat.SetDiffuse(0,1,0,1);
+// real vecSize = _bboxDiag/70.0;
+// vector<WXFaceLayer*> flayers;
+// wxf->retrieveSmoothLayers(Nature::RIDGE, flayers);
+// for(vector<WXFaceLayer*>::iterator fl=flayers.begin(), flend=flayers.end();
+// fl!=flend;
+// ++fl){
+ // Vec3r c[3];
+ // unsigned nNegative = 0;
+ // unsigned index = 0;
+ // for(unsigned i=0; i<3; ++i){
+ // //real d = (*fl)->dotP(i);
+ // real d = ((Face_Curvature_Info*)(*fl)->userdata)->vec_curvature_info[i]->K1/50.0;
+ // //cout << d << endl;
+ // if(d < 0){
+ // nNegative++;
+ // index = 1;
+ // d = -d;
+ // }
+ // else
+ // index = 0;
+ // c[i][index] = d;
+ // }
+ // TriangleRep * frep = new TriangleRep( wxf->GetVertex(0)->GetVertex(),
+ // c[0],
+ // wxf->GetVertex(1)->GetVertex(),
+ // c[1],
+ // wxf->GetVertex(2)->GetVertex(),
+ // c[2]);
+ // //if((nNegative != 0) && (nNegative != 3))
+ // silhouetteDebugShape->AddRep(frep);
+
+ // 3D CURVATURES
+ //==============
+ // Face_Curvature_Info * fci = (Face_Curvature_Info*)(*fl)->userdata;
+ // unsigned nvertices = wxf->numberOfVertices();
+ // for(i=0; i<nvertices; ++i){
+ // Curvature_info * ci = fci->vec_curvature_info[i];
+ // Vec3r v(wxf->GetVertex(i)->GetVertex());
+ // // VertexRep *vrep = new VertexRep(v[0], v[1], v[2]);
+ // // vrep->SetMaterial(redmat);
+ // // vrep->SetPointSize(5.0);
+ // // silhouetteDebugShape->AddRep(vrep);
+ // // LineRep * maxc = new LineRep(v-vecSize*ci->e1/2.0, v+vecSize*ci->e1/2.0);
+ // // LineRep * maxc = new LineRep(v, v+vecSize*ci->e1);
+ // // maxc->SetMaterial(redmat);
+ // // maxc->SetWidth(2.0);
+ // // silhouetteDebugShape->AddRep(maxc);
+ // LineRep * minc = new LineRep(v, v+vecSize*ci->e2);
+ // minc->SetMaterial(greenmat);
+ // minc->SetWidth(2.0);
+ // silhouetteDebugShape->AddRep(minc);
+ // }
+// }
+// }
+// }
+
+ //
+ // // Sharp
+ // vector<WEdge*>& wedges = (*ws)->GetEdgeList();
+ // for(vector<WEdge*>::iterator we=wedges.begin(), weend=wedges.end();
+ // we!=weend;
+ // ++we){
+ // WXEdge * wxe = dynamic_cast<WXEdge*>(*we);
+ // if((wxe)->nature() != Nature::NO_FEATURE){
+ // OrientedLineRep * line = new OrientedLineRep( wxe->GetaVertex()->GetVertex(),
+ // wxe->GetbVertex()->GetVertex());
+ // silhouetteDebugShape->AddRep(line);
+ // }
+ // }
+ // }
+ // WVertex *wvertex = _winged_edge->getWShapes()[0]->GetVertexList()[0];
+ // Vec3r v(wvertex->GetVertex());
+ // VertexRep * vrep = new VertexRep(v[0],v[1], v[2]);
+ // silhouetteDebugShape->AddRep(vrep );
+ // WVertex::face_iterator fit = wvertex->faces_begin();
+ // WVertex::face_iterator fitend = wvertex->faces_end();
+ // while(fit!=fitend){
+ // vector<WVertex*> fvertices;
+ // (*fit)->RetrieveVertexList(fvertices);
+ // Vec3r v[3];
+ // unsigned i=0;
+ // for(vector<WVertex*>::iterator fv=fvertices.begin(), fvend=fvertices.end();
+ // fv!=fvend;
+ // ++fv, ++i){
+ // v[i] = (*fv)->GetVertex();
+ // }
+ // TriangleRep * triangle = new TriangleRep(v[0], v[1], v[2]);
+ // silhouetteDebugShape->AddRep(triangle);
+ // ++fit;
+ // }
+ //====================================================================
+ // END GLDEBUG
+
+ // Builds the view map structure from the flagged WSEdge structure:
+ //----------------------------------------------------------
+ ViewMapBuilder vmBuilder;
+ vmBuilder.SetProgressBar(_ProgressBar);
+ vmBuilder.SetEnableQI(_EnableQI);
+ vmBuilder.SetViewpoint(Vec3r(vp));
+
+ vmBuilder.SetTransform(mv, proj, viewport, focalLength, _pView->GetAspect(), _pView->GetFovyRadian());
+ vmBuilder.SetFrustum(_pView->znear(), _pView->zfar());
+
+ vmBuilder.SetGrid(&_Grid);
+
+ // Builds a tesselated form of the silhouette for display purpose:
+ //---------------------------------------------------------------
+ ViewMapTesselator3D sTesselator3d;
+ //ViewMapTesselator2D sTesselator2d;
+ //sTesselator2d.SetNature(_edgeTesselationNature);
+ sTesselator3d.SetNature(_edgeTesselationNature);
+
+ _Chrono.start();
+ // Build View Map
+ _ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON);
+ _ViewMap->setScene3dBBox(_RootNode->bbox());
+
+ //Tesselate the 3D edges:
+ _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap);
+ _SilhouetteNode->addRef();
+
+ // Tesselate 2D edges
+ // _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap);
+ // _ProjectedSilhouette->addRef();
+
+ duration = _Chrono.stop();
+ printf("ViewMap building : %lf\n", duration);
+
+ // FIXME DEBUG
+ // vector<ViewVertex*>& vvertices = _ViewMap->ViewVertices();
+ // for(vector<ViewVertex*>::iterator vv=vvertices.begin(), vvend=vvertices.end();
+ // vv!=vvend;
+ // ++vv){
+ // TVertex * tvertex = (*vv)->castToTVertex();
+ // if(!tvertex)
+ // continue;
+ // cout << "TVertex : " << tvertex->getId() << endl;
+ // if (!(tvertex->frontEdgeA().first))
+ // cout << "null FrontEdgeA" << endl;
+ // if (!(tvertex->frontEdgeB().first))
+ // cout << "null FrontEdgeB" << endl;
+ // if (!(tvertex->backEdgeA().first))
+ // cout << "null BackEdgeA" << endl;
+ // if (!(tvertex->backEdgeB().first))
+ // cout << "null backEdgeB" << endl;
+ // }
+ // cout << "-----------" << endl;
+ // vector<SVertex*>& svertices = _ViewMap->SVertices();
+ // unsigned i = 0;
+ // for(vector<SVertex*>::iterator sv = svertices.begin(), svend = svertices.end();
+ // sv != svend && i < 10;
+ // ++sv, ++i) {
+ // cout << "SVertex - Id : " << (*sv)->getId() << endl;
+ // cout << "SVertex - P3D : " << (*sv)->point3D() << endl;
+ // cout << "SVertex - P2D : " << (*sv)->point2D() << endl;
+ // set<Vec3r>::const_iterator i;
+ // unsigned tmp;
+ // for (i = (*sv)->normals().begin(), tmp = 0;
+ // i != (*sv)->normals().end();
+ // i++, tmp++);
+ // cout << "SVertex - Normals : " << tmp << endl;
+ // cout << "SVertex - FEdges : " << (*sv)->fedges().size() << endl;
+ // }
+ // cout << "-----------" << endl;
+ // vector<FEdge*>& fedges = _ViewMap->FEdges();
+ // for(vector<FEdge*>::iterator fe = fedges.begin(), feend = fedges.end();
+ // fe != feend && i < 10;
+ // ++fe, ++i) {
+ // cout << "FEdge - Id: " << (*fe)->getId() << endl;
+ // cout << "FEdge - Occl: " << (*fe)->getOccludeeIntersection() << endl;
+ // }
+ // cout << "-----------" << endl;
+ // END DEBUG
+
+ // FIXME GLDEBUG
+ //====================================================================
+ // CUSPS
+ //=======
+ // vector<ViewEdge*>& vedges = _ViewMap->ViewEdges();
+ // //typedef ViewEdgeInternal::fedge_iterator_base<Nonconst_traits<FEdge*> > fedge_iterator;
+ // //fedge_iterator fit = vedges[0]->fedge_iterator_begin();
+ // for(vector<ViewEdge*>::iterator ve=vedges.begin(), veend=vedges.end();
+ // ve!=veend;
+ // ++ve){
+ // if((!((*ve)->getNature() & Nature::SILHOUETTE)) || (!((*ve)->fedgeA()->isSmooth())))
+ // continue;
+ // FEdge *fe = (*ve)->fedgeA();
+ // FEdge * fefirst = fe;
+ // //ViewEdge::fedge_iterator fit = (*ve)->fedge_iterator_begin();
+ // //ViewEdge::vertex_iterator vit = (*ve)->vertices_begin();
+ //
+ // Material mat;
+ // // for(; !(fe.end()); ++fe){
+ // bool first = true;
+ // bool front = true;
+ // bool positive = true;
+ // do{
+ // FEdgeSmooth * fes = dynamic_cast<FEdgeSmooth*>(fe);
+ // Vec3r A((fes)->vertexA()->point3d());
+ // Vec3r B((fes)->vertexB()->point3d());
+ // Vec3r AB(B-A);
+ // AB.normalize();
+ // LineRep * lrep = new LineRep(A,B);
+ // silhouetteDebugShape->AddRep(lrep);
+ // Vec3r m((A+B)/2.0);
+ // Vec3r crossP(AB^(fes)->normal());
+ // crossP.normalize();
+ // Vec3r viewvector(m-vp);
+ // viewvector.normalize();
+ // if(first){
+ // if(((crossP)*(viewvector)) > 0)
+ // positive = true;
+ // else
+ // positive = false;
+ // first = false;
+ // }
+ // if(positive){
+ // if(((crossP)*(viewvector)) < -0.2)
+ // positive = false;
+ // }else{
+ // if(((crossP)*(viewvector)) > 0.2)
+ // positive = true;
+ // }
+ // if(positive)
+ // mat.SetDiffuse(1,1,0,1);
+ // else
+ // mat.SetDiffuse(1,0,0,1);
+ // lrep->SetMaterial(mat);
+ // fe = fe->nextEdge();
+ // }while((fe!=0) && (fe!=fefirst));
+ // }
+ //====================================================================
+ // END FIXME GLDEBUG
+
+ _pView->AddSilhouette(_SilhouetteNode);
+ //_pView->AddSilhouette(_WRoot);
+ //_pView->Add2DSilhouette(_ProjectedSilhouette);
+ //_pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette);
+ _pView->AddDebug(_DebugNode);
+
+ // Draw the steerable density map:
+ //--------------------------------
+ if(_ComputeSteerableViewMap){
+ ComputeSteerableViewMap();
+ }
+ // Reset Style modules modification flags
+ resetModified(true);
+}
+
+void Controller::ComputeSteerableViewMap(){
+ if((!_Canvas) || (!_ViewMap))
+ return;
+
+ if(_ProgressBar){
+ _ProgressBar->reset();
+ _ProgressBar->setLabelText("Computing Steerable ViewMap");
+ _ProgressBar->setTotalSteps(3);
+ _ProgressBar->setProgress(0);
+ }
+
+ // Build 4 nodes containing the edges in the 4 directions
+ NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP];
+ unsigned i;
+ real c = 32.f/255.f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32.
+ for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){
+ ng[i] = new NodeGroup;
+ }
+ NodeShape *completeNS = new NodeShape;
+ completeNS->material().SetDiffuse(c,c,c,1);
+ ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS);
+ SteerableViewMap * svm = _Canvas->getSteerableViewMap();
+ svm->Reset();
+
+ _pMainWindow->DisplayMessage("Dividing up edges");
+ ViewMap::fedges_container& fedges = _ViewMap->FEdges();
+ LineRep * fRep;
+ NodeShape *ns;
+ for(ViewMap::fedges_container::iterator f=fedges.begin(), fend=fedges.end();
+ f!=fend;
+ ++f){
+ if((*f)->viewedge()->qi() != 0)
+ continue;
+ fRep = new LineRep((*f)->vertexA()->point2d(),(*f)->vertexB()->point2d()) ;
+ completeNS->AddRep(fRep); // add to the complete map anyway
+ double *oweights = svm->AddFEdge(*f);
+ for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP-1; ++i){
+ ns = new NodeShape;
+ double wc = oweights[i]*c;
+ if(oweights[i] == 0)
+ continue;
+ ns->material().SetDiffuse(wc, wc, wc, 1);
+ ns->AddRep(fRep);
+ ng[i]->AddChild(ns);
+ }
+ }
+ if(_ProgressBar)
+ _ProgressBar->setProgress(1);
+ _pMainWindow->DisplayMessage("Rendering Steerable ViewMap");
+ GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP];
+ //#ifdef WIN32
+ QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height());
+ QPixmap pm;
+ QImage qimg;
+ for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){
+ offscreenBuffer.AddNode(ng[i]);
+ //img[i] = new GrayImage(_pView->width(), _pView->height());
+ //offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray());
+ pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height());
+
+ if(pm.isNull())
+ cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl;
+ //pm.save(QString("steerable")+QString::number(i)+QString(".bmp"), "BMP");
+ // FIXME!! Lost of time !
+ qimg = pm.toImage();
+ // FIXME !! again!
+ img[i] = new GrayImage(_pView->width(), _pView->height());
+ for(unsigned y=0;y<img[i]->height();++y){
+ for(unsigned x=0;x<img[i]->width();++x){
+ //img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))/255.f);
+ img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y)));
+ // float c = qGray(qimg.pixel(x,y));
+ // img[i]->setPixel(x,y,qGray(qimg.pixel(x,y)));
+ }
+ }
+ offscreenBuffer.DetachNode(ng[i]);
+ ng[i]->destroy();
+ delete ng[i];
+ // check
+ // qimg = QImage(_pView->width(), _pView->height(), 32);
+ // for(y=0;y<img[i]->height();++y){
+ // for(unsigned x=0;x<img[i]->width();++x){
+ // float v = img[i]->pixel(x,y);
+ // qimg.setPixel(x,y,qRgb(v,v,v));
+ // }
+ // }
+ // qimg.save(QString("newsteerable")+QString::number(i)+QString(".bmp"), "BMP");
+ }
+ //#else
+// // LINUX
+// QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height());
+
+// float * buffer = 0;
+// for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){
+// offscreenBuffer.AddNode(ng[i]);
+// offscreenBuffer.draw();
+// img[i] = new GrayImage(_pView->width(), _pView->height());
+// buffer = img[i]->getArray();
+// offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), buffer);
+// for(unsigned y=0;y<img[i]->height();++y){
+// for(unsigned x=0;x<img[i]->width();++x){
+// img[i]->setPixel(x,y,255.f *img[i]->pixel(x,y));
+// }
+// }
+
+// offscreenBuffer.DetachNode(ng[i]);
+// ng[i]->destroy();
+// delete ng[i];
+// }
+// #endif
+ if(_ProgressBar)
+ _ProgressBar->setProgress(2);
+ _pMainWindow->DisplayMessage("Building Gaussian Pyramids");
+ svm->buildImagesPyramids(img,false,0,1.f);
+ if(_ProgressBar)
+ _ProgressBar->setProgress(3);
+}
+
+void Controller::saveSteerableViewMapImages(){
+ SteerableViewMap * svm = _Canvas->getSteerableViewMap();
+ if(!svm){
+ cerr << "the Steerable ViewMap has not been computed yet" << endl;
+ return;
+ }
+ svm->saveSteerableViewMap();
+}
+
+void Controller::toggleVisibilityAlgo()
+{
+ if(_VisibilityAlgo == ViewMapBuilder::ray_casting) {
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
+ _pMainWindow->DisplayMessage("Visibility algorithm switched to \"fast ray casting\"");
+ }
+ else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) {
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
+ _pMainWindow->DisplayMessage("Visibility algorithm switched to \"very fast ray casting\"");
+ }
+ else {
+ _VisibilityAlgo = ViewMapBuilder::ray_casting;
+ _pMainWindow->DisplayMessage("Visibility algorithm switched to \"ray casting\"");
+ }
+}
+
+void Controller::setQuantitativeInvisibility(bool iBool)
+{
+ _EnableQI = iBool;
+}
+
+bool Controller::getQuantitativeInvisibility() const
+{
+ return _EnableQI;
+}
+
+void Controller::setComputeRidgesAndValleysFlag(bool iBool){
+ _ComputeRidges = iBool;
+}
+
+bool Controller::getComputeRidgesAndValleysFlag() const {
+ return _ComputeRidges;
+}
+void Controller::setComputeSuggestiveContoursFlag(bool b){
+ _ComputeSuggestive = b;
+}
+
+bool Controller::getComputeSuggestiveContoursFlag() const {
+ return _ComputeSuggestive;
+}
+void Controller::setComputeSteerableViewMapFlag(bool iBool){
+ _ComputeSteerableViewMap = iBool;
+}
+
+bool Controller::getComputeSteerableViewMapFlag() const {
+ return _ComputeSteerableViewMap;
+}
+void Controller::setFrontBufferFlag(bool iBool)
+{
+ AppGLWidget::setFrontBufferFlag(iBool);
+}
+
+bool Controller::getFrontBufferFlag() const
+{
+ return AppGLWidget::getFrontBufferFlag();
+}
+
+void Controller::setBackBufferFlag(bool iBool)
+{
+ AppGLWidget::setBackBufferFlag(iBool);
+}
+
+bool Controller::getBackBufferFlag() const
+{
+ return AppGLWidget::getBackBufferFlag();
+}
+
+void Controller::DrawStrokes()
+{
+ if(_ViewMap == 0)
+ return;
+
+ _Chrono.start();
+ _Canvas->Draw();
+ real d = _Chrono.stop();
+ cout << "Strokes drawing : " << d << endl;
+ resetModified();
+}
+
+void Controller::InsertStyleModule(unsigned index, const char *iFileName)
+{
+ QFileInfo fi(iFileName);
+ QString ext = fi.suffix();
+ if (ext != "py") {
+ cerr << "Error: Cannot load \"" << fi.fileName().toAscii().data()
+ << "\", unknown extension" << endl;
+ return;
+ }
+ StyleModule* sm = new StyleModule(iFileName, _inter);
+ _Canvas->InsertStyleModule(index, sm);
+
+}
+
+void Controller::AddStyleModule(const char *iFileName)
+{
+ _pStyleWindow->Add(iFileName);
+}
+
+void Controller::RemoveStyleModule(unsigned index)
+{
+ _Canvas->RemoveStyleModule(index);
+}
+
+void Controller::Clear()
+{
+ _Canvas->Clear();
+}
+
+void Controller::ReloadStyleModule(unsigned index, const char * iFileName)
+{
+ StyleModule* sm = new StyleModule(iFileName, _inter);
+ _Canvas->ReplaceStyleModule(index, sm);
+}
+
+void Controller::ExposeStyleWindow()
+{
+ _pStyleWindow->show();
+}
+
+void Controller::ExposeOptionsWindow()
+{
+ _pOptionsWindow->show();
+}
+
+void Controller::ExposeHelpWindow()
+{
+ QStringList cmd_list = _browser_cmd.split(" ");
+ for (QStringList::iterator it = cmd_list.begin();
+ it != cmd_list.end();
+ ++it)
+ (*it).replace("%s", _help_index);
+ QProcess browser(0);
+ QString exe = cmd_list.first();
+ cmd_list.removeFirst();
+ browser.start(exe, cmd_list);
+}
+
+void Controller::ExposeAboutWindow()
+{
+ AppAboutWindow::display();
+}
+
+void Controller::SwapStyleModules(unsigned i1, unsigned i2)
+{
+ _Canvas->SwapStyleModules(i1, i2);
+}
+
+
+void Controller::toggleLayer(unsigned index, bool iDisplay)
+{
+ _Canvas->SetVisible(index, iDisplay);
+ _pView->updateGL();
+}
+
+void Controller::setModified(unsigned index, bool iMod)
+{
+ _pStyleWindow->setModified(index, iMod);
+ _Canvas->setModified(index, iMod);
+ updateCausalStyleModules(index + 1);
+}
+
+void Controller::updateCausalStyleModules(unsigned index) {
+ vector<unsigned> vec;
+ _Canvas->causalStyleModules(vec, index);
+ for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) {
+ _pStyleWindow->setModified(*it, true);
+ _Canvas->setModified(*it, true);
+ }
+}
+
+void Controller::saveSnapshot(bool b) {
+ _pView->saveSnapshot(b);
+}
+
+void Controller::savePSSnapshot(const QString& iFileName){
+ PSStrokeRenderer psRenderer((const char*)iFileName.toAscii().data());
+ _Canvas->Render(&psRenderer);
+ psRenderer.Close();
+}
+
+void Controller::saveTextSnapshot(const QString& iFileName){
+ TextStrokeRenderer textRenderer((const char*)iFileName.toAscii().data());
+ _Canvas->Render(&textRenderer);
+ textRenderer.Close();
+}
+
+void Controller::captureMovie() {
+ _pView->captureMovie();
+}
+
+void Controller::resetModified(bool iMod)
+{
+ _pStyleWindow->resetModified(iMod);
+ _Canvas->resetModified(iMod);
+}
+
+FEdge* Controller::SelectFEdge(real x, real y)
+{
+ if (!_ViewMap)
+ return NULL;
+
+ FEdge *fedge = (FEdge*)_ViewMap->GetClosestFEdge(x,y);
+ ViewEdge *selection = fedge->viewedge();
+ _pView->SetSelectedFEdge(fedge);
+ _Canvas->SetSelectedFEdge(fedge);
+ return fedge;
+}
+
+ViewEdge* Controller::SelectViewEdge(real x, real y)
+{
+ if (!_ViewMap)
+ return NULL;
+
+ FEdge *fedge = (FEdge*)_ViewMap->GetClosestFEdge(x,y);
+ ViewEdge *selection = fedge->viewedge();
+ _pView->SetSelectedFEdge(fedge);
+ _Canvas->SetSelectedFEdge(fedge);
+ return selection;
+}
+
+NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin,
+ vector<ViewEdge*>::iterator vedges_end)
+{
+ ViewMapTesselator2D tesselator2D;
+ Material mat;
+ mat.SetDiffuse(1,1,0.3,1);
+ tesselator2D.SetMaterial(mat);
+
+ return (tesselator2D.Tesselate(vedges_begin, vedges_end));
+}
+
+void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature)
+{
+ _edgeTesselationNature ^= (iNature);
+ ComputeViewMap();
+}
+
+void Controller::setModelsDir(const QString& dir) {
+ _current_dirs->setValue("models/dir", dir);
+}
+
+QString Controller::getModelsDir() const {
+ QString dir = ".";
+ _current_dirs->getValue("models/dir", dir);
+ return dir;
+}
+
+void Controller::setModulesDir(const QString& dir) {
+ _current_dirs->setValue("modules/dir", dir);
+}
+
+QString Controller::getModulesDir() const {
+ QString dir = ".";
+ _current_dirs->getValue("modules/dir", dir);
+ return dir;
+}
+
+void Controller::setPapersDir(const QString& dir) {
+ _current_dirs->setValue("papers/dir", dir);
+}
+
+QString Controller::getPapersDir() const {
+ QString dir = Config::Path::getInstance()->getPapersDir();
+ _current_dirs->getValue("papers/dir", dir);
+ return dir;
+}
+
+void Controller::setHelpIndex(const QString& index) {
+ _help_index = index;
+}
+
+QString Controller::getHelpIndex() const {
+ return _help_index;
+}
+
+void Controller::setBrowserCmd(const QString& cmd) {
+ _browser_cmd = cmd;
+}
+
+QString Controller::getBrowserCmd() const {
+ return _browser_cmd;
+}
+
+void Controller::resetInterpreter() {
+ if (_inter)
+ _inter->reset();
+}
+
+void Controller::displayMessage(const char * msg, bool persistent){
+ _pMainWindow->DisplayMessage(msg, persistent);
+}
+
+void Controller::displayDensityCurves(int x, int y){
+ SteerableViewMap * svm = _Canvas->getSteerableViewMap();
+ if(!svm)
+ return;
+
+ unsigned i,j;
+ typedef vector<Vec3r> densityCurve;
+ vector<densityCurve> curves(svm->getNumberOfOrientations()+1);
+ vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels());
+
+ // collect the curves values
+ unsigned nbCurves = svm->getNumberOfOrientations()+1;
+ unsigned nbPoints = svm->getNumberOfPyramidLevels();
+ if(!nbPoints)
+ return;
+
+ // build the density/nbLevels curves for each orientation
+ for(i=0;i<nbCurves; ++i){
+ for(j=0; j<nbPoints; ++j){
+ curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0));
+ }
+ }
+ // build the density/nbOrientations curves for each level
+ for(i=0;i<nbPoints; ++i){
+ for(j=0; j<nbCurves; ++j){
+ curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0));
+ }
+ }
+
+ // display the curves
+ for(i=0; i<nbCurves; ++i)
+ _pDensityCurvesWindow->SetOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density");
+ for(i=1; i<=8; ++i)
+ _pDensityCurvesWindow->SetLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density");
+ _pDensityCurvesWindow->show();
+}