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Diffstat (limited to 'source/blender/freestyle/intern/app/Controller.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/app/Controller.cpp | 1498 |
1 files changed, 0 insertions, 1498 deletions
diff --git a/source/blender/freestyle/intern/app/Controller.cpp b/source/blender/freestyle/intern/app/Controller.cpp deleted file mode 100755 index bacbfcbcba9..00000000000 --- a/source/blender/freestyle/intern/app/Controller.cpp +++ /dev/null @@ -1,1498 +0,0 @@ - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -// Must be included before any QT header, because of moc -#include "../system/PythonInterpreter.h" - -#include <fstream> -#include <float.h> -#include <qfileinfo.h> -#include <qprocess.h> -#include <qstring.h> - -#include "AppGLWidget.h" -#include "AppMainWindow.h" -#include "AppProgressBar.h" -#include "AppStyleWindow.h" -#include "AppOptionsWindow.h" -#include "AppAboutWindow.h" -#include "AppCanvas.h" -#include "AppConfig.h" -#include "AppDensityCurvesWindow.h" - -#include "../system/StringUtils.h" -#include "../scene_graph/MaxFileLoader.h" -#include "../scene_graph/NodeShape.h" -#include "../scene_graph/NodeTransform.h" -#include "../scene_graph/NodeDrawingStyle.h" -#include "../winged_edge/WingedEdgeBuilder.h" -#include "../winged_edge/WEdge.h" -#include "../scene_graph/VertexRep.h" -#include "../winged_edge/WXEdgeBuilder.h" -#include "../scene_graph/ScenePrettyPrinter.h" -#include "../winged_edge/WFillGrid.h" - -#include "../view_map/ViewMapTesselator.h" -#include "../stroke/StrokeTesselator.h" -#include "../view_map/ViewMapIO.h" -#include "Controller.h" -#include "../view_map/ViewMap.h" -#include "../winged_edge/Curvature.h" -#include "QGLBasicWidget.h" -#include <qimage.h> -#include "../image/Image.h" -#include "../view_map/SteerableViewMap.h" -#include "../stroke/PSStrokeRenderer.h" -#include "../stroke/TextStrokeRenderer.h" -#include "../stroke/StyleModule.h" - -#ifndef WIN32 -//# include "GLXOffscreenBuffer.h" -//# include "GLXOffscreenBuffer.h" -#endif - -Controller::Controller() -{ - const QString sep(Config::DIR_SEP.c_str()); - const QString filename = Config::Path::getInstance()->getHomeDir() + sep + - Config::OPTIONS_DIR + sep + Config::OPTIONS_CURRENT_DIRS_FILE; - _current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true); - - _RootNode = new NodeGroup; - _RootNode->addRef(); - - _SilhouetteNode = NULL; - //_ProjectedSilhouette = NULL; - //_VisibleProjectedSilhouette = NULL; - - _DebugNode = new NodeGroup; - _DebugNode->addRef(); - - _winged_edge = NULL; - - _pMainWindow = NULL; - _pView = NULL; - - _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE); - - _ProgressBar = new AppProgressBar; - _SceneNumFaces = 0; - _minEdgeSize = DBL_MAX; - _bboxDiag = 0; - - _ViewMap = 0; - - _Canvas = 0; - - _VisibilityAlgo = ViewMapBuilder::ray_casting; - //_VisibilityAlgo = ViewMapBuilder::ray_casting_fast; - - _Canvas = new AppCanvas; - - _inter = new PythonInterpreter; - _EnableQI = true; - _ComputeRidges = true; - _ComputeSteerableViewMap = false; - _ComputeSuggestive = true; - _sphereRadius = 1.0; -} - -Controller::~Controller() -{ - if(NULL != _RootNode) - { - int ref = _RootNode->destroy(); - if(0 == ref) - delete _RootNode; - } - - if(NULL != _SilhouetteNode) - { - int ref = _SilhouetteNode->destroy(); - if(0 == ref) - delete _SilhouetteNode; - } - - if(NULL != _DebugNode) - { - int ref = _DebugNode->destroy(); - if(0 == ref) - delete _DebugNode; - } - - // if(NULL != _VisibleProjectedSilhouette) - // { - // int ref = _VisibleProjectedSilhouette->destroy(); - // if(0 == ref) - // delete _VisibleProjectedSilhouette; - // } - - // if(NULL != _ProjectedSilhouette) - // { - // int ref = _ProjectedSilhouette->destroy(); - // if(0 == ref) - // delete _ProjectedSilhouette; - // } - - if(NULL != _ProgressBar) - { - delete _ProgressBar; - _ProgressBar = NULL; - } - - if(_winged_edge) { - delete _winged_edge; - _winged_edge = NULL; - } - - if(0 != _ViewMap) - { - delete _ViewMap; - _ViewMap = 0; - } - - if(0 != _Canvas) - { - delete _Canvas; - _Canvas = 0; - } - - if (_inter) { - delete _inter; - _inter = NULL; - } - - // if(_pDensityCurvesWindow){ - // delete _pDensityCurvesWindow; - // _pDensityCurvesWindow = 0; - // } - delete _current_dirs; -} - -void Controller::SetView(AppGLWidget *iView) -{ - if(NULL == iView) - return; - - _pView = iView; - //_pView2D->setGeometry(_pView->rect()); - _Canvas->setViewer(_pView); -} - -void Controller::SetMainWindow(AppMainWindow *iMainWindow) -{ - _pMainWindow = iMainWindow; - _ProgressBar->setQTProgressBar(_pMainWindow->qtProgressDialog()); - _pStyleWindow = new AppStyleWindow(_pMainWindow, "StyleWindow"); - _pOptionsWindow = new AppOptionsWindow(_pMainWindow, "MainWindow"); - _pDensityCurvesWindow = new AppDensityCurvesWindow(_pMainWindow, "MainWindow"); -} - -int Controller::Load3DSFile(const char *iFileName) -{ - if (_pView) - _pView->setUpdateMode(false); - - //_pMainWindow->InitProgressBar("Loading 3DS Model", 4); - _ProgressBar->reset(); - _ProgressBar->setLabelText("Loading 3DS Model"); - _ProgressBar->setTotalSteps(3); - _ProgressBar->setProgress(0); - - //_pMainWindow->setProgressLabel("Reading File"); - //_pMainWindow->setProgressLabel("Cleaning mesh"); - - _pMainWindow->DisplayMessage("Reading File"); - _pMainWindow->DisplayMessage("Cleaning Mesh"); - - MaxFileLoader loader3DS(iFileName); - //_RootNode->AddChild(BuildSceneTest()); - - _Chrono.start(); - - NodeGroup *maxScene = loader3DS.Load(); - - if (maxScene == NULL) { - _ProgressBar->setProgress(3); - return 1; - } - - printf("Mesh cleaning : %lf\n", _Chrono.stop()); - _SceneNumFaces += loader3DS.numFacesRead(); - - if(loader3DS.minEdgeSize() < _minEdgeSize) - { - _minEdgeSize = loader3DS.minEdgeSize(); - _EPSILON = _minEdgeSize*1e-6; - if(_EPSILON < DBL_MIN) - _EPSILON = 0.0; - } - - cout << "Epsilon computed : " << _EPSILON << endl; - - _ProgressBar->setProgress(1); - - // DEBUG - // ScenePrettyPrinter spp; - // maxScene->accept(spp); - - _RootNode->AddChild(maxScene); - _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox - - _pView->setModel(_RootNode); - _pView->FitBBox(); - - _pMainWindow->DisplayMessage("Building Winged Edge structure"); - _Chrono.start(); - - - WXEdgeBuilder wx_builder; - maxScene->accept(wx_builder); - _winged_edge = wx_builder.getWingedEdge(); - - printf("WEdge building : %lf\n", _Chrono.stop()); - - _ProgressBar->setProgress(2); - - _pMainWindow->DisplayMessage("Building Grid"); - _Chrono.start(); - - _Grid.clear(); - Vec3r size; - for(unsigned int i=0; i<3; i++) - { - size[i] = fabs(_RootNode->bbox().getMax()[i] - _RootNode->bbox().getMin()[i]); - size[i] += size[i]/10.0; // let make the grid 1/10 bigger to avoid numerical errors while computing triangles/cells intersections - if(size[i]==0){ - cout << "Warning: the bbox size is 0 in dimension "<<i<<endl; - } - } - _Grid.configure(Vec3r(_RootNode->bbox().getMin() - size / 20.0), size, - _SceneNumFaces); - - // Fill in the grid: - WFillGrid fillGridRenderer(&_Grid, _winged_edge); - fillGridRenderer.fillGrid(); - - printf("Grid building : %lf\n", _Chrono.stop()); - - // DEBUG -// _Grid.displayDebug(); - - _ProgressBar->setProgress(3); - - _pView->setDebug(_DebugNode); - - //delete stuff - // if(0 != ws_builder) - // { - // delete ws_builder; - // ws_builder = 0; - // } - _pView->updateGL(); - QFileInfo qfi(iFileName); - string basename((const char*)qfi.fileName().toAscii().data()); - _ListOfModels.push_back(basename); - - cout << "Triangles nb : " << _SceneNumFaces << endl; - _bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm(); - cout << "Bounding Box : " << _bboxDiag << endl; - return 0; -} - -void Controller::CloseFile() -{ - WShape::SetCurrentId(0); - _pView->DetachModel(); - _ListOfModels.clear(); - if(NULL != _RootNode) - { - int ref = _RootNode->destroy(); - if(0 == ref) - _RootNode->addRef(); - - _RootNode->clearBBox(); - } - - _pView->DetachSilhouette(); - if (NULL != _SilhouetteNode) - { - int ref = _SilhouetteNode->destroy(); - if(0 == ref) - { - delete _SilhouetteNode; - _SilhouetteNode = NULL; - } - } - // if(NULL != _ProjectedSilhouette) - // { - // int ref = _ProjectedSilhouette->destroy(); - // if(0 == ref) - // { - // delete _ProjectedSilhouette; - // _ProjectedSilhouette = NULL; - // } - // } - // if(NULL != _VisibleProjectedSilhouette) - // { - // int ref = _VisibleProjectedSilhouette->destroy(); - // if(0 == ref) - // { - // delete _VisibleProjectedSilhouette; - // _VisibleProjectedSilhouette = NULL; - // } - // } - - _pView->DetachDebug(); - if(NULL != _DebugNode) - { - int ref = _DebugNode->destroy(); - if(0 == ref) - _DebugNode->addRef(); - } - - if(_winged_edge) { - delete _winged_edge; - _winged_edge = NULL; - } - - // We deallocate the memory: - if(NULL != _ViewMap) - { - delete _ViewMap; - _ViewMap = 0; - } - - // clears the canvas - _Canvas->Erase(); - - // clears the grid - _Grid.clear(); - _SceneNumFaces = 0; - _minEdgeSize = DBL_MAX; - // _pView2D->DetachScene(); - // if(NULL != _SRoot) - // { - // int ref = _SRoot->destroy(); - // if(0 == ref) - // { - // //_SRoot->addRef(); - // delete _SRoot; - // _SRoot = NULL; - // } - // } -} - -// static const streamsize buffer_size = 512 * 1024; - -void Controller::SaveViewMapFile(const char *oFileName) -{ - if (!_ViewMap) - return; - - ofstream ofs(oFileName, ios::binary); - if (!ofs.is_open()) { - _pMainWindow->DisplayMessage("Error: Cannot save this file"); - cerr << "Error: Cannot save this file" << endl; - return; - } -// char buffer[buffer_size]; -// #if defined(__GNUC__) && (__GNUC__ < 3) -// ofs.rdbuf()->setbuf(buffer, buffer_size); -// # else -// ofs.rdbuf()->pubsetbuf(buffer, buffer_size); -// #endif - _Chrono.start(); - - ofs << Config::VIEWMAP_MAGIC.toAscii().data() << endl << Config::VIEWMAP_VERSION.toAscii().data() << endl; - - // Write the models filenames - ofs << _ListOfModels.size() << endl; - for (vector<string>::const_iterator i = _ListOfModels.begin(); i != _ListOfModels.end(); i++) - ofs << *i << "\n"; - - // Save the camera position - float position[3]; - float orientation[4]; - _pView->getCameraState(position, orientation); - ofs.write((char*)position, 3 * sizeof(*position)); - ofs.write((char*)orientation, 4 * sizeof(*orientation)); - - // Write ViewMap - if (ViewMapIO::save(ofs, _ViewMap, _ProgressBar)) { - _Chrono.stop(); - cerr << "Error: Cannot save this file" << endl; - return; - } - - real d = _Chrono.stop(); - cout << "ViewMap saving : " << d << endl; -} - -void Controller::LoadViewMapFile(const char *iFileName, bool only_camera) -{ - ifstream ifs(iFileName, ios::binary); - if (!ifs.is_open()) { - _pMainWindow->DisplayMessage("Error: Cannot load this file"); - cerr << "Error: Cannot load this file" << endl; - return; - } -// char buffer[buffer_size]; -// #if defined(__GNUC__) && (__GNUC__ < 3) -// ifs.rdbuf()->setbuf(buffer, buffer_size); -// # else -// ifs.rdbuf()->pubsetbuf(buffer, buffer_size); -// #endif - - // Test File Magic and version - char tmp_buffer[256]; - QString test; - - ifs.getline(tmp_buffer, 255); - test = tmp_buffer; - if (test != Config::VIEWMAP_MAGIC) { - _pMainWindow->DisplayMessage( - (QString("Error: This is not a valid .") + Config::VIEWMAP_EXTENSION + QString(" file")).toAscii().data()); - cerr << "Error: This is not a valid ." << Config::VIEWMAP_EXTENSION.toAscii().data() << " file" << endl; - return; - } - ifs.getline(tmp_buffer, 255); - test = tmp_buffer; - if (test != Config::VIEWMAP_VERSION && !only_camera) { - _pMainWindow->DisplayMessage( - (QString("Error: This version of the .") + Config::VIEWMAP_EXTENSION + QString(" file format is no longer supported")).toAscii().data()); - cerr << "Error: This version of the ." << Config::VIEWMAP_EXTENSION.toAscii().data() << " file format is no longer supported" << endl; - return; - } - - // Read the models filenames and open them (if not already done) - string tmp; - vector<string> tmp_vec; - unsigned models_nb, i; - - ifs.getline(tmp_buffer, 255); - models_nb = atoi(tmp_buffer); - for (i = 0; i < models_nb; i++) { - ifs.getline(tmp_buffer, 255); - tmp = tmp_buffer; - tmp_vec.push_back(tmp); - } - if (_ListOfModels != tmp_vec && !only_camera) { - CloseFile(); - vector<string> pathnames; - int err = 0; - for (vector<string>::const_iterator i = tmp_vec.begin(); i != tmp_vec.end(); i++) - { - pathnames.clear(); - StringUtils::getPathName(ViewMapIO::Options::getModelsPath(), *i, pathnames); - for (vector<string>::const_iterator j = pathnames.begin(); j != pathnames.end(); j++) - if (!(err = Load3DSFile(j->c_str()))) - break; - if (err) { - _pMainWindow->DisplayMessage("Error: cannot find the right model(s)"); - cerr << "Error: cannot find model \"" << *i << "\" - check the path in the Options" << endl; - return; - } - } - } - - // Set the camera position - float position[3]; - float orientation[4]; - ifs.read((char*)position, 3 * sizeof(*position)); - ifs.read((char*)orientation, 4 * sizeof(*orientation)); - _pView->setCameraState(position, orientation); - _pView->saveCameraState(); - - if (only_camera) { - _pMainWindow->DisplayMessage("Camera parameters loaded"); - return; - } - - // Reset ViewMap - if(NULL != _ViewMap) - { - delete _ViewMap; - _ViewMap = 0; - } - _pView->DetachSilhouette(); - if (NULL != _SilhouetteNode) - { - int ref = _SilhouetteNode->destroy(); - if(0 == ref) - delete _SilhouetteNode; - } - // if(NULL != _ProjectedSilhouette) - // { - // int ref = _ProjectedSilhouette->destroy(); - // if(0 == ref) - // delete _ProjectedSilhouette; - // } - // if(NULL != _VisibleProjectedSilhouette) - // { - // int ref = _VisibleProjectedSilhouette->destroy(); - // if(0 == ref) - // { - // delete _VisibleProjectedSilhouette; - // _VisibleProjectedSilhouette = 0; - // } - // } - _ViewMap = new ViewMap(); - - // Read ViewMap - _Chrono.start(); - if (ViewMapIO::load(ifs, _ViewMap, _ProgressBar)) { - _Chrono.stop(); - _pMainWindow->DisplayMessage( - (QString("Error: This is not a valid .") + Config::VIEWMAP_EXTENSION + QString(" file")).toAscii().data()); - cerr << "Error: This is not a valid ." << Config::VIEWMAP_EXTENSION.toAscii().data() << " file" << endl; - return; - } - - // Update display - _pMainWindow->DisplayMessage("Updating display"); - ViewMapTesselator3D sTesselator3d; - //ViewMapTesselator2D sTesselator2d; - //sTesselator2d.setNature(_edgeTesselationNature); - sTesselator3d.setNature(_edgeTesselationNature); - - // Tesselate the 3D edges: - _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); - _SilhouetteNode->addRef(); - - // Tesselate 2D edges - // _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); - // _ProjectedSilhouette->addRef(); - // - _pView->AddSilhouette(_SilhouetteNode); - //_pView->Add2DSilhouette(_ProjectedSilhouette); - - // Update options window - _pOptionsWindow->updateViewMapFormat(); - - real d = _Chrono.stop(); - cout << "ViewMap loading : " << d << endl; - - // Compute the Directional ViewMap: - if(_ComputeSteerableViewMap){ - ComputeSteerableViewMap(); - } - - // Reset Style modules modification flags - resetModified(true); -} - -void Controller::ComputeViewMap() -{ - - if (!_ListOfModels.size()) - return; - - if(NULL != _ViewMap) - { - delete _ViewMap; - _ViewMap = 0; - } - - _pView->DetachDebug(); - if(NULL != _DebugNode) - { - int ref = _DebugNode->destroy(); - if(0 == ref) - _DebugNode->addRef(); - } - - - _pView->DetachSilhouette(); - if (NULL != _SilhouetteNode) - { - int ref = _SilhouetteNode->destroy(); - if(0 == ref) - delete _SilhouetteNode; - } - // if(NULL != _ProjectedSilhouette) - // { - // int ref = _ProjectedSilhouette->destroy(); - // if(0 == ref) - // delete _ProjectedSilhouette; - // } - // if(NULL != _VisibleProjectedSilhouette) - // { - // int ref = _VisibleProjectedSilhouette->destroy(); - // if(0 == ref) - // { - // delete _VisibleProjectedSilhouette; - // _VisibleProjectedSilhouette = 0; - // } - // } - - // retrieve the 3D viewpoint and transformations information - //---------------------------------------------------------- - // Save the viewpoint context at the view level in order - // to be able to restore it later: - _pView->saveCameraState(); - - // Restore the context of view: - // we need to perform all these operations while the - // 3D context is on. - _pView->set3DContext(); - float src[3] = { 0, 0, 0 }; - float vp_tmp[3]; - _pView->camera()->getWorldCoordinatesOf(src, vp_tmp); - Vec3r vp(vp_tmp[0], vp_tmp[1], vp_tmp[2]); - - real mv[4][4]; - _pView->RetriveModelViewMatrix((real *)mv); - // retrieve the projection matrix: - real proj[4][4]; - _pView->RetrieveProjectionMatrix((real *)proj); - int viewport[4]; - _pView->RetrieveViewport(viewport); - real focalLength = _pView->GetFocalLength(); - - // Flag the WXEdge structure for silhouette edge detection: - //---------------------------------------------------------- - - _Chrono.start(); - if (_SceneNumFaces > 2000) - edgeDetector.setProgressBar(_ProgressBar); - - edgeDetector.setViewpoint(Vec3r(vp)); - edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges); - edgeDetector.enableSuggestiveContours(_ComputeSuggestive); - edgeDetector.setSphereRadius(_sphereRadius); - edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon); - edgeDetector.processShapes(*_winged_edge); - - real duration = _Chrono.stop(); - printf("Feature lines : %lf\n", duration); - - // FIXME GLDEBUG - //==================================================================== - // NodeShape * silhouetteDebugShape = new NodeShape; - // _DebugNode->AddChild(silhouetteDebugShape); - // vector<WShape*>& wshapes = _winged_edge->getWShapes(); - // vector<WShape*>::iterator ws, wsend; - // for(ws=wshapes.begin(), wsend=wshapes.end(); - // ws!=wsend; - // ++ws){ - // smooth -// vector<WVertex*>& wvertices = (*ws)->GetVertexList(); -// unsigned modulo(1), currentIndex(0); -// for(vector<WVertex*>::iterator wv=wvertices.begin(), wvend=wvertices.end(); -// wv!=wvend; -// ++wv){ -// if(currentIndex%modulo != 0){ -// ++currentIndex; -// continue; -// }else -// ++currentIndex; - -// WVertex::face_iterator fit=(*wv)->faces_begin(); -// WVertex::face_iterator fitend=(*wv)->faces_end(); -// for(; fit!=fitend; ++fit){ -// WXFace *wxf = dynamic_cast<WXFace*>(*fit); -// unsigned vindex = wxf->GetIndex((*wv)); -// vector<WXFaceLayer*> flayers; -// wxf->retrieveSmoothLayers(Nature::RIDGE, flayers); -// for(vector<WXFaceLayer*>::iterator fl=flayers.begin(), flend=flayers.end(); -// fl!=flend; -// ++fl){ -// Vec3r c[3]; -// unsigned index = 0; -// for(unsigned i=0; i<3; ++i){ -// // real d = (*fl)->dotP(i); -// real d = ((WXVertex*)(wxf->GetVertex(i)))->curvatures()->Kr; -// if(d < 0){ -// index = 1; -// d = -d; -// } -// else -// index = 0; -// c[i][index] = d; -// } -// TriangleRep * frep = new TriangleRep( wxf->GetVertex(0)->GetVertex(), -// c[0], -// wxf->GetVertex(1)->GetVertex(), -// c[1], -// wxf->GetVertex(2)->GetVertex(), -// c[2]); -// silhouetteDebugShape->AddRep(frep); - // - // // - // Vec3r e2 = ((Face_Curvature_Info*)(*fl)->userdata)->vec_curvature_info[vindex]->e2; - // Vec3r e1 = ((Face_Curvature_Info*)(*fl)->userdata)->vec_curvature_info[vindex]->e1; - // OrientedLineRep * olrep1 = new OrientedLineRep((*wv)->GetVertex(), (*wv)->GetVertex()+e1); - // OrientedLineRep * olrep2 = new OrientedLineRep((*wv)->GetVertex(), (*wv)->GetVertex()+e2); - // silhouetteDebugShape->AddRep(olrep1); - // silhouetteDebugShape->AddRep(olrep2); - // WOEdge * oppositeEdge; - // if(!(wxf->getOppositeEdge(*wv, oppositeEdge))) - // continue; - // Vec3r v1v2 = oppositeEdge->GetbVertex()->GetVertex() - oppositeEdge->GetaVertex()->GetVertex(); - // OrientedLineRep * opplrep = new OrientedLineRep(oppositeEdge->GetaVertex()->GetVertex(), oppositeEdge->GetaVertex()->GetVertex()+v1v2); - // silhouetteDebugShape->AddRep(opplrep); - // GeomUtils::intersection_test res; - // real t; - // res = GeomUtils::intersectRayPlane(oppositeEdge->GetaVertex()->GetVertex(), v1v2, - // e2, -((*wv)->GetVertex()*e2), - // t,1.e-06); - // if((res == GeomUtils::DO_INTERSECT) && (t>=0.0) && (t<=1.0)){ - // Vec3r inter(oppositeEdge->GetaVertex()->GetVertex() + t*v1v2); - // VertexRep * irep = new VertexRep(inter.x(), inter.y(), inter.z()); - // irep->setPointSize(5.0); - // silhouetteDebugShape->AddRep(irep); - // } -// } -// } -// //break; -// } - - // vector<WFace*>& wfaces = (*ws)->GetFaceList(); - // for(vector<WFace*>::iterator wf=wfaces.begin(), wfend=wfaces.end(); - // wf!=wfend; - // ++wf){ - // WXFace *wxf = dynamic_cast<WXFace*>(*wf); - // vector<WXSmoothEdge*> smoothEdges; - // wxf->retrieveSmoothEdges(Nature::RIDGE, smoothEdges); - // for(vector<WXSmoothEdge*>::iterator se=smoothEdges.begin(), send=smoothEdges.end(); - // se!=send; - // ++se){ - // real ta = (*se)->ta(); - // Vec3r A1((*se)->woea()->GetaVertex()->GetVertex()); - // Vec3r A2((*se)->woea()->GetbVertex()->GetVertex()); - // Vec3r A(A1+ta*(A2-A1)); - // - // real tb = (*se)->tb(); - // Vec3r B1((*se)->woeb()->GetaVertex()->GetVertex()); - // Vec3r B2((*se)->woeb()->GetbVertex()->GetVertex()); -// Vec3r B(B1+tb*(B2-B1)); -// OrientedLineRep * line = new OrientedLineRep(A,B); -// silhouetteDebugShape->AddRep(line); -// } -// Material redmat; -// redmat.setDiffuse(1,0,0,1); -// Material greenmat; -// greenmat.setDiffuse(0,1,0,1); -// real vecSize = _bboxDiag/70.0; -// vector<WXFaceLayer*> flayers; -// wxf->retrieveSmoothLayers(Nature::RIDGE, flayers); -// for(vector<WXFaceLayer*>::iterator fl=flayers.begin(), flend=flayers.end(); -// fl!=flend; -// ++fl){ - // Vec3r c[3]; - // unsigned nNegative = 0; - // unsigned index = 0; - // for(unsigned i=0; i<3; ++i){ - // //real d = (*fl)->dotP(i); - // real d = ((Face_Curvature_Info*)(*fl)->userdata)->vec_curvature_info[i]->K1/50.0; - // //cout << d << endl; - // if(d < 0){ - // nNegative++; - // index = 1; - // d = -d; - // } - // else - // index = 0; - // c[i][index] = d; - // } - // TriangleRep * frep = new TriangleRep( wxf->GetVertex(0)->GetVertex(), - // c[0], - // wxf->GetVertex(1)->GetVertex(), - // c[1], - // wxf->GetVertex(2)->GetVertex(), - // c[2]); - // //if((nNegative != 0) && (nNegative != 3)) - // silhouetteDebugShape->AddRep(frep); - - // 3D CURVATURES - //============== - // Face_Curvature_Info * fci = (Face_Curvature_Info*)(*fl)->userdata; - // unsigned nvertices = wxf->numberOfVertices(); - // for(i=0; i<nvertices; ++i){ - // Curvature_info * ci = fci->vec_curvature_info[i]; - // Vec3r v(wxf->GetVertex(i)->GetVertex()); - // // VertexRep *vrep = new VertexRep(v[0], v[1], v[2]); - // // vrep->setMaterial(redmat); - // // vrep->setPointSize(5.0); - // // silhouetteDebugShape->AddRep(vrep); - // // LineRep * maxc = new LineRep(v-vecSize*ci->e1/2.0, v+vecSize*ci->e1/2.0); - // // LineRep * maxc = new LineRep(v, v+vecSize*ci->e1); - // // maxc->setMaterial(redmat); - // // maxc->setWidth(2.0); - // // silhouetteDebugShape->AddRep(maxc); - // LineRep * minc = new LineRep(v, v+vecSize*ci->e2); - // minc->setMaterial(greenmat); - // minc->setWidth(2.0); - // silhouetteDebugShape->AddRep(minc); - // } -// } -// } -// } - - // - // // Sharp - // vector<WEdge*>& wedges = (*ws)->GetEdgeList(); - // for(vector<WEdge*>::iterator we=wedges.begin(), weend=wedges.end(); - // we!=weend; - // ++we){ - // WXEdge * wxe = dynamic_cast<WXEdge*>(*we); - // if((wxe)->nature() != Nature::NO_FEATURE){ - // OrientedLineRep * line = new OrientedLineRep( wxe->GetaVertex()->GetVertex(), - // wxe->GetbVertex()->GetVertex()); - // silhouetteDebugShape->AddRep(line); - // } - // } - // } - // WVertex *wvertex = _winged_edge->getWShapes()[0]->GetVertexList()[0]; - // Vec3r v(wvertex->GetVertex()); - // VertexRep * vrep = new VertexRep(v[0],v[1], v[2]); - // silhouetteDebugShape->AddRep(vrep ); - // WVertex::face_iterator fit = wvertex->faces_begin(); - // WVertex::face_iterator fitend = wvertex->faces_end(); - // while(fit!=fitend){ - // vector<WVertex*> fvertices; - // (*fit)->RetrieveVertexList(fvertices); - // Vec3r v[3]; - // unsigned i=0; - // for(vector<WVertex*>::iterator fv=fvertices.begin(), fvend=fvertices.end(); - // fv!=fvend; - // ++fv, ++i){ - // v[i] = (*fv)->GetVertex(); - // } - // TriangleRep * triangle = new TriangleRep(v[0], v[1], v[2]); - // silhouetteDebugShape->AddRep(triangle); - // ++fit; - // } - //==================================================================== - // END GLDEBUG - - // Builds the view map structure from the flagged WSEdge structure: - //---------------------------------------------------------- - ViewMapBuilder vmBuilder; - vmBuilder.setProgressBar(_ProgressBar); - vmBuilder.setEnableQI(_EnableQI); - vmBuilder.setViewpoint(Vec3r(vp)); - - vmBuilder.setTransform(mv, proj, viewport, focalLength, _pView->GetAspect(), _pView->GetFovyRadian()); - vmBuilder.setFrustum(_pView->znear(), _pView->zfar()); - - vmBuilder.setGrid(&_Grid); - - // Builds a tesselated form of the silhouette for display purpose: - //--------------------------------------------------------------- - ViewMapTesselator3D sTesselator3d; - //ViewMapTesselator2D sTesselator2d; - //sTesselator2d.setNature(_edgeTesselationNature); - sTesselator3d.setNature(_edgeTesselationNature); - - _Chrono.start(); - // Build View Map - _ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON); - _ViewMap->setScene3dBBox(_RootNode->bbox()); - - //Tesselate the 3D edges: - _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); - _SilhouetteNode->addRef(); - - // Tesselate 2D edges - // _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); - // _ProjectedSilhouette->addRef(); - - duration = _Chrono.stop(); - printf("ViewMap building : %lf\n", duration); - - // FIXME DEBUG - // vector<ViewVertex*>& vvertices = _ViewMap->ViewVertices(); - // for(vector<ViewVertex*>::iterator vv=vvertices.begin(), vvend=vvertices.end(); - // vv!=vvend; - // ++vv){ - // TVertex * tvertex = (*vv)->castToTVertex(); - // if(!tvertex) - // continue; - // cout << "TVertex : " << tvertex->getId() << endl; - // if (!(tvertex->frontEdgeA().first)) - // cout << "null FrontEdgeA" << endl; - // if (!(tvertex->frontEdgeB().first)) - // cout << "null FrontEdgeB" << endl; - // if (!(tvertex->backEdgeA().first)) - // cout << "null BackEdgeA" << endl; - // if (!(tvertex->backEdgeB().first)) - // cout << "null backEdgeB" << endl; - // } - // cout << "-----------" << endl; - // vector<SVertex*>& svertices = _ViewMap->SVertices(); - // unsigned i = 0; - // for(vector<SVertex*>::iterator sv = svertices.begin(), svend = svertices.end(); - // sv != svend && i < 10; - // ++sv, ++i) { - // cout << "SVertex - Id : " << (*sv)->getId() << endl; - // cout << "SVertex - P3D : " << (*sv)->point3D() << endl; - // cout << "SVertex - P2D : " << (*sv)->point2D() << endl; - // set<Vec3r>::const_iterator i; - // unsigned tmp; - // for (i = (*sv)->normals().begin(), tmp = 0; - // i != (*sv)->normals().end(); - // i++, tmp++); - // cout << "SVertex - Normals : " << tmp << endl; - // cout << "SVertex - FEdges : " << (*sv)->fedges().size() << endl; - // } - // cout << "-----------" << endl; - // vector<FEdge*>& fedges = _ViewMap->FEdges(); - // for(vector<FEdge*>::iterator fe = fedges.begin(), feend = fedges.end(); - // fe != feend && i < 10; - // ++fe, ++i) { - // cout << "FEdge - Id: " << (*fe)->getId() << endl; - // cout << "FEdge - Occl: " << (*fe)->getOccludeeIntersection() << endl; - // } - // cout << "-----------" << endl; - // END DEBUG - - // FIXME GLDEBUG - //==================================================================== - // CUSPS - //======= - // vector<ViewEdge*>& vedges = _ViewMap->ViewEdges(); - // //typedef ViewEdgeInternal::fedge_iterator_base<Nonconst_traits<FEdge*> > fedge_iterator; - // //fedge_iterator fit = vedges[0]->fedge_iterator_begin(); - // for(vector<ViewEdge*>::iterator ve=vedges.begin(), veend=vedges.end(); - // ve!=veend; - // ++ve){ - // if((!((*ve)->getNature() & Nature::SILHOUETTE)) || (!((*ve)->fedgeA()->isSmooth()))) - // continue; - // FEdge *fe = (*ve)->fedgeA(); - // FEdge * fefirst = fe; - // //ViewEdge::fedge_iterator fit = (*ve)->fedge_iterator_begin(); - // //ViewEdge::vertex_iterator vit = (*ve)->vertices_begin(); - // - // Material mat; - // // for(; !(fe.end()); ++fe){ - // bool first = true; - // bool front = true; - // bool positive = true; - // do{ - // FEdgeSmooth * fes = dynamic_cast<FEdgeSmooth*>(fe); - // Vec3r A((fes)->vertexA()->point3d()); - // Vec3r B((fes)->vertexB()->point3d()); - // Vec3r AB(B-A); - // AB.normalize(); - // LineRep * lrep = new LineRep(A,B); - // silhouetteDebugShape->AddRep(lrep); - // Vec3r m((A+B)/2.0); - // Vec3r crossP(AB^(fes)->normal()); - // crossP.normalize(); - // Vec3r viewvector(m-vp); - // viewvector.normalize(); - // if(first){ - // if(((crossP)*(viewvector)) > 0) - // positive = true; - // else - // positive = false; - // first = false; - // } - // if(positive){ - // if(((crossP)*(viewvector)) < -0.2) - // positive = false; - // }else{ - // if(((crossP)*(viewvector)) > 0.2) - // positive = true; - // } - // if(positive) - // mat.setDiffuse(1,1,0,1); - // else - // mat.setDiffuse(1,0,0,1); - // lrep->setMaterial(mat); - // fe = fe->nextEdge(); - // }while((fe!=0) && (fe!=fefirst)); - // } - //==================================================================== - // END FIXME GLDEBUG - - _pView->AddSilhouette(_SilhouetteNode); - //_pView->AddSilhouette(_WRoot); - //_pView->Add2DSilhouette(_ProjectedSilhouette); - //_pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette); - _pView->AddDebug(_DebugNode); - - // Draw the steerable density map: - //-------------------------------- - if(_ComputeSteerableViewMap){ - ComputeSteerableViewMap(); - } - // Reset Style modules modification flags - resetModified(true); -} - -void Controller::ComputeSteerableViewMap(){ - if((!_Canvas) || (!_ViewMap)) - return; - - if(_ProgressBar){ - _ProgressBar->reset(); - _ProgressBar->setLabelText("Computing Steerable ViewMap"); - _ProgressBar->setTotalSteps(3); - _ProgressBar->setProgress(0); - } - - // Build 4 nodes containing the edges in the 4 directions - NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP]; - unsigned i; - real c = 32.f/255.f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32. - for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){ - ng[i] = new NodeGroup; - } - NodeShape *completeNS = new NodeShape; - completeNS->material().setDiffuse(c,c,c,1); - ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS); - SteerableViewMap * svm = _Canvas->getSteerableViewMap(); - svm->Reset(); - - _pMainWindow->DisplayMessage("Dividing up edges"); - ViewMap::fedges_container& fedges = _ViewMap->FEdges(); - LineRep * fRep; - NodeShape *ns; - for(ViewMap::fedges_container::iterator f=fedges.begin(), fend=fedges.end(); - f!=fend; - ++f){ - if((*f)->viewedge()->qi() != 0) - continue; - fRep = new LineRep((*f)->vertexA()->point2d(),(*f)->vertexB()->point2d()) ; - completeNS->AddRep(fRep); // add to the complete map anyway - double *oweights = svm->AddFEdge(*f); - for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP-1; ++i){ - ns = new NodeShape; - double wc = oweights[i]*c; - if(oweights[i] == 0) - continue; - ns->material().setDiffuse(wc, wc, wc, 1); - ns->AddRep(fRep); - ng[i]->AddChild(ns); - } - } - if(_ProgressBar) - _ProgressBar->setProgress(1); - _pMainWindow->DisplayMessage("Rendering Steerable ViewMap"); - GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP]; - //#ifdef WIN32 - QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height()); - QPixmap pm; - QImage qimg; - for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){ - offscreenBuffer.AddNode(ng[i]); - //img[i] = new GrayImage(_pView->width(), _pView->height()); - //offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray()); - pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height()); - - if(pm.isNull()) - cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl; - //pm.save(QString("steerable")+QString::number(i)+QString(".bmp"), "BMP"); - // FIXME!! Lost of time ! - qimg = pm.toImage(); - // FIXME !! again! - img[i] = new GrayImage(_pView->width(), _pView->height()); - for(unsigned y=0;y<img[i]->height();++y){ - for(unsigned x=0;x<img[i]->width();++x){ - //img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))/255.f); - img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))); - // float c = qGray(qimg.pixel(x,y)); - // img[i]->setPixel(x,y,qGray(qimg.pixel(x,y))); - } - } - offscreenBuffer.DetachNode(ng[i]); - ng[i]->destroy(); - delete ng[i]; - // check - // qimg = QImage(_pView->width(), _pView->height(), 32); - // for(y=0;y<img[i]->height();++y){ - // for(unsigned x=0;x<img[i]->width();++x){ - // float v = img[i]->pixel(x,y); - // qimg.setPixel(x,y,qRgb(v,v,v)); - // } - // } - // qimg.save(QString("newsteerable")+QString::number(i)+QString(".bmp"), "BMP"); - } - //#else -// // LINUX -// QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height()); - -// float * buffer = 0; -// for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){ -// offscreenBuffer.AddNode(ng[i]); -// offscreenBuffer.draw(); -// img[i] = new GrayImage(_pView->width(), _pView->height()); -// buffer = img[i]->getArray(); -// offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), buffer); -// for(unsigned y=0;y<img[i]->height();++y){ -// for(unsigned x=0;x<img[i]->width();++x){ -// img[i]->setPixel(x,y,255.f *img[i]->pixel(x,y)); -// } -// } - -// offscreenBuffer.DetachNode(ng[i]); -// ng[i]->destroy(); -// delete ng[i]; -// } -// #endif - if(_ProgressBar) - _ProgressBar->setProgress(2); - _pMainWindow->DisplayMessage("Building Gaussian Pyramids"); - svm->buildImagesPyramids(img,false,0,1.f); - if(_ProgressBar) - _ProgressBar->setProgress(3); -} - -void Controller::saveSteerableViewMapImages(){ - SteerableViewMap * svm = _Canvas->getSteerableViewMap(); - if(!svm){ - cerr << "the Steerable ViewMap has not been computed yet" << endl; - return; - } - svm->saveSteerableViewMap(); -} - -void Controller::toggleVisibilityAlgo() -{ - if(_VisibilityAlgo == ViewMapBuilder::ray_casting) { - _VisibilityAlgo = ViewMapBuilder::ray_casting_fast; - _pMainWindow->DisplayMessage("Visibility algorithm switched to \"fast ray casting\""); - } - else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) { - _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast; - _pMainWindow->DisplayMessage("Visibility algorithm switched to \"very fast ray casting\""); - } - else { - _VisibilityAlgo = ViewMapBuilder::ray_casting; - _pMainWindow->DisplayMessage("Visibility algorithm switched to \"ray casting\""); - } -} - -void Controller::setQuantitativeInvisibility(bool iBool) -{ - _EnableQI = iBool; -} - -bool Controller::getQuantitativeInvisibility() const -{ - return _EnableQI; -} - -void Controller::setComputeRidgesAndValleysFlag(bool iBool){ - _ComputeRidges = iBool; -} - -bool Controller::getComputeRidgesAndValleysFlag() const { - return _ComputeRidges; -} -void Controller::setComputeSuggestiveContoursFlag(bool b){ - _ComputeSuggestive = b; -} - -bool Controller::getComputeSuggestiveContoursFlag() const { - return _ComputeSuggestive; -} -void Controller::setComputeSteerableViewMapFlag(bool iBool){ - _ComputeSteerableViewMap = iBool; -} - -bool Controller::getComputeSteerableViewMapFlag() const { - return _ComputeSteerableViewMap; -} -void Controller::setFrontBufferFlag(bool iBool) -{ - AppGLWidget::setFrontBufferFlag(iBool); -} - -bool Controller::getFrontBufferFlag() const -{ - return AppGLWidget::getFrontBufferFlag(); -} - -void Controller::setBackBufferFlag(bool iBool) -{ - AppGLWidget::setBackBufferFlag(iBool); -} - -bool Controller::getBackBufferFlag() const -{ - return AppGLWidget::getBackBufferFlag(); -} - -void Controller::DrawStrokes() -{ - if(_ViewMap == 0) - return; - - _Chrono.start(); - _Canvas->Draw(); - real d = _Chrono.stop(); - cout << "Strokes drawing : " << d << endl; - resetModified(); -} - -void Controller::InsertStyleModule(unsigned index, const char *iFileName) -{ - QFileInfo fi(iFileName); - QString ext = fi.suffix(); - if (ext != "py") { - cerr << "Error: Cannot load \"" << fi.fileName().toAscii().data() - << "\", unknown extension" << endl; - return; - } - StyleModule* sm = new StyleModule(iFileName, _inter); - _Canvas->InsertStyleModule(index, sm); - -} - -void Controller::AddStyleModule(const char *iFileName) -{ - _pStyleWindow->Add(iFileName); -} - -void Controller::RemoveStyleModule(unsigned index) -{ - _Canvas->RemoveStyleModule(index); -} - -void Controller::Clear() -{ - _Canvas->Clear(); -} - -void Controller::ReloadStyleModule(unsigned index, const char * iFileName) -{ - StyleModule* sm = new StyleModule(iFileName, _inter); - _Canvas->ReplaceStyleModule(index, sm); -} - -void Controller::ExposeStyleWindow() -{ - _pStyleWindow->show(); -} - -void Controller::ExposeOptionsWindow() -{ - _pOptionsWindow->show(); -} - -void Controller::ExposeHelpWindow() -{ - QStringList cmd_list = _browser_cmd.split(" "); - for (QStringList::iterator it = cmd_list.begin(); - it != cmd_list.end(); - ++it) - (*it).replace("%s", _help_index); - QProcess browser(0); - QString exe = cmd_list.first(); - cmd_list.removeFirst(); - browser.start(exe, cmd_list); -} - -void Controller::ExposeAboutWindow() -{ - AppAboutWindow::display(); -} - -void Controller::SwapStyleModules(unsigned i1, unsigned i2) -{ - _Canvas->SwapStyleModules(i1, i2); -} - - -void Controller::toggleLayer(unsigned index, bool iDisplay) -{ - _Canvas->setVisible(index, iDisplay); - _pView->updateGL(); -} - -void Controller::setModified(unsigned index, bool iMod) -{ - _pStyleWindow->setModified(index, iMod); - _Canvas->setModified(index, iMod); - updateCausalStyleModules(index + 1); -} - -void Controller::updateCausalStyleModules(unsigned index) { - vector<unsigned> vec; - _Canvas->causalStyleModules(vec, index); - for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) { - _pStyleWindow->setModified(*it, true); - _Canvas->setModified(*it, true); - } -} - -void Controller::saveSnapshot(bool b) { - _pView->saveSnapshot(b); -} - -void Controller::savePSSnapshot(const QString& iFileName){ - PSStrokeRenderer psRenderer((const char*)iFileName.toAscii().data()); - _Canvas->Render(&psRenderer); - psRenderer.Close(); -} - -void Controller::saveTextSnapshot(const QString& iFileName){ - TextStrokeRenderer textRenderer((const char*)iFileName.toAscii().data()); - _Canvas->Render(&textRenderer); - textRenderer.Close(); -} - -void Controller::captureMovie() { - _pView->captureMovie(); -} - -void Controller::resetModified(bool iMod) -{ - _pStyleWindow->resetModified(iMod); - _Canvas->resetModified(iMod); -} - -FEdge* Controller::SelectFEdge(real x, real y) -{ - if (!_ViewMap) - return NULL; - - FEdge *fedge = (FEdge*)_ViewMap->GetClosestFEdge(x,y); - ViewEdge *selection = fedge->viewedge(); - _pView->setSelectedFEdge(fedge); - _Canvas->setSelectedFEdge(fedge); - return fedge; -} - -ViewEdge* Controller::SelectViewEdge(real x, real y) -{ - if (!_ViewMap) - return NULL; - - FEdge *fedge = (FEdge*)_ViewMap->GetClosestFEdge(x,y); - ViewEdge *selection = fedge->viewedge(); - _pView->setSelectedFEdge(fedge); - _Canvas->setSelectedFEdge(fedge); - return selection; -} - -NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin, - vector<ViewEdge*>::iterator vedges_end) -{ - ViewMapTesselator2D tesselator2D; - Material mat; - mat.setDiffuse(1,1,0.3,1); - tesselator2D.setMaterial(mat); - - return (tesselator2D.Tesselate(vedges_begin, vedges_end)); -} - -void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature) -{ - _edgeTesselationNature ^= (iNature); - ComputeViewMap(); -} - -void Controller::setModelsDir(const QString& dir) { - _current_dirs->setValue("models/dir", dir); -} - -QString Controller::getModelsDir() const { - QString dir = "."; - _current_dirs->getValue("models/dir", dir); - return dir; -} - -void Controller::setModulesDir(const QString& dir) { - _current_dirs->setValue("modules/dir", dir); -} - -QString Controller::getModulesDir() const { - QString dir = "."; - _current_dirs->getValue("modules/dir", dir); - return dir; -} - -void Controller::setPapersDir(const QString& dir) { - _current_dirs->setValue("papers/dir", dir); -} - -QString Controller::getPapersDir() const { - QString dir = Config::Path::getInstance()->getPapersDir(); - _current_dirs->getValue("papers/dir", dir); - return dir; -} - -void Controller::setHelpIndex(const QString& index) { - _help_index = index; -} - -QString Controller::getHelpIndex() const { - return _help_index; -} - -void Controller::setBrowserCmd(const QString& cmd) { - _browser_cmd = cmd; -} - -QString Controller::getBrowserCmd() const { - return _browser_cmd; -} - -void Controller::resetInterpreter() { - if (_inter) - _inter->reset(); -} - -void Controller::displayMessage(const char * msg, bool persistent){ - _pMainWindow->DisplayMessage(msg, persistent); -} - -void Controller::displayDensityCurves(int x, int y){ - SteerableViewMap * svm = _Canvas->getSteerableViewMap(); - if(!svm) - return; - - unsigned i,j; - typedef vector<Vec3r> densityCurve; - vector<densityCurve> curves(svm->getNumberOfOrientations()+1); - vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels()); - - // collect the curves values - unsigned nbCurves = svm->getNumberOfOrientations()+1; - unsigned nbPoints = svm->getNumberOfPyramidLevels(); - if(!nbPoints) - return; - - // build the density/nbLevels curves for each orientation - for(i=0;i<nbCurves; ++i){ - for(j=0; j<nbPoints; ++j){ - curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0)); - } - } - // build the density/nbOrientations curves for each level - for(i=0;i<nbPoints; ++i){ - for(j=0; j<nbCurves; ++j){ - curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0)); - } - } - - // display the curves - for(i=0; i<nbCurves; ++i) - _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density"); - for(i=1; i<=8; ++i) - _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density"); - _pDensityCurvesWindow->show(); -} |