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Diffstat (limited to 'source/blender/freestyle/intern/app/QGLBasicWidget.h')
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+//
+// Filename : QGLBasicWidget.h
+// Author : Stephane Grabli
+// Purpose : A basic qgl widget designed to be used as
+// a 2D offscreen buffer. (no interactive function)
+// Date of creation : 26/12/2003
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef QGLBASICWIDGET_H
+#define QGLBASICWIDGET_H
+
+#include <qgl.h>
+#include "../geometry/Geom.h"
+//#include "../rendering/pbuffer.h"
+#include "../scene_graph/NodeDrawingStyle.h"
+using namespace Geometry;
+
+class GLRenderer;
+class ViewMap;
+// #ifndef WIN32
+// class PBuffer;
+// #endif
+class QGLBasicWidget : public QGLWidget
+{
+ Q_OBJECT
+
+public:
+
+ QGLBasicWidget( QWidget* parent, const char* name, int w, int h, const QGLWidget* shareWidget=0 );
+ QGLBasicWidget( const QGLFormat& format, QWidget* parent, const char* name,
+ int w, int h, const QGLWidget* shareWidget=0 );
+ ~QGLBasicWidget();
+
+ /*! Adds a node directly under the root node */
+ void AddNode(Node* iNode);
+ /*! Detach the node iNode which must
+ * be directly under the root node.
+ */
+ void DetachNode(Node *iNode);
+
+ /*! reads the frame buffer pixels as luminance .
+ * \param x
+ * The lower-left corner x-coordinate of the
+ * rectangle we want to grab.
+ * \param y
+ * The lower-left corner y-coordinate of the
+ * rectangle we want to grab.
+ * \param width
+ * The width of the rectangle we want to grab.
+ * \param height
+ * The height of the rectangle we want to grab.
+ * \params pixels
+ * The array of float (of size width*height) in which
+ * the read values are stored.
+ */
+ void readPixels(int x,int y,int width,int height,float *pixels) ;
+// #ifndef WIN32
+// void draw() { paintGL(); }
+// #endif
+
+ inline void SetClearColor(const Vec3f& c) {_clearColor = c;}
+ inline Vec3f getClearColor() const {return _clearColor;}
+
+protected:
+
+ virtual void initializeGL();
+ virtual void paintGL();
+ virtual void resizeGL(int w, int h);
+
+private:
+// #ifndef WIN32
+// PBuffer *_Pbuffer;
+// #endif
+ NodeDrawingStyle _RootNode;
+ Vec3f _clearColor;
+ GLRenderer *_pGLRenderer;
+};
+
+
+#endif // QGLBASICWIDGET_H