diff options
Diffstat (limited to 'source/blender/freestyle/intern/app_blender/AppGLWidget.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/app_blender/AppGLWidget.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/source/blender/freestyle/intern/app_blender/AppGLWidget.cpp b/source/blender/freestyle/intern/app_blender/AppGLWidget.cpp index 16fb5eae57e..fba019f8372 100755 --- a/source/blender/freestyle/intern/app_blender/AppGLWidget.cpp +++ b/source/blender/freestyle/intern/app_blender/AppGLWidget.cpp @@ -63,22 +63,22 @@ AppGLWidget::AppGLWidget(const char *iName) _Fovy = 30.f; //_SceneDepth = 2.f; _RenderStyle = LINE; - //_ModelRootNode->SetBBox(BBox<Vec3f>(Vec3f(-10.f, -10.f, -10.f), Vec3f(10.f, 10.f, 10.f))); + //_ModelRootNode->setBBox(BBox<Vec3f>(Vec3f(-10.f, -10.f, -10.f), Vec3f(10.f, 10.f, 10.f))); _ModelRootNode = new NodeDrawingStyle; _SilhouetteRootNode = new NodeDrawingStyle; _DebugRootNode = new NodeDrawingStyle; _RootNode.AddChild(_ModelRootNode); - _SilhouetteRootNode->SetStyle(DrawingStyle::LINES); - _SilhouetteRootNode->SetLightingEnabled(false); - _SilhouetteRootNode->SetLineWidth(2.f); - _SilhouetteRootNode->SetPointSize(3.f); + _SilhouetteRootNode->setStyle(DrawingStyle::LINES); + _SilhouetteRootNode->setLightingEnabled(false); + _SilhouetteRootNode->setLineWidth(2.f); + _SilhouetteRootNode->setPointSize(3.f); _RootNode.AddChild(_SilhouetteRootNode); - _DebugRootNode->SetStyle(DrawingStyle::LINES); - _DebugRootNode->SetLightingEnabled(false); - _DebugRootNode->SetLineWidth(1.f); + _DebugRootNode->setStyle(DrawingStyle::LINES); + _DebugRootNode->setLightingEnabled(false); + _DebugRootNode->setLineWidth(1.f); _RootNode.AddChild(_DebugRootNode); @@ -96,23 +96,23 @@ AppGLWidget::AppGLWidget(const char *iName) // 2D Scene // _pFENode = new NodeDrawingStyle; - // _pFENode->SetStyle(DrawingStyle::LINES); - // _pFENode->SetLightingEnabled(false); - // _pFENode->SetLineWidth(1.f); + // _pFENode->setStyle(DrawingStyle::LINES); + // _pFENode->setLightingEnabled(false); + // _pFENode->setLineWidth(1.f); // // _p2DNode.AddChild(_pFENode); // // _pVisibleSilhouetteNode = new NodeDrawingStyle; - // _pVisibleSilhouetteNode->SetStyle(DrawingStyle::LINES); - // _pVisibleSilhouetteNode->SetLightingEnabled(false); - // _pVisibleSilhouetteNode->SetLineWidth(3.f); + // _pVisibleSilhouetteNode->setStyle(DrawingStyle::LINES); + // _pVisibleSilhouetteNode->setLightingEnabled(false); + // _pVisibleSilhouetteNode->setLineWidth(3.f); // // _p2DNode.AddChild(_pVisibleSilhouetteNode); // _p2DSelectionNode = new NodeDrawingStyle; - _p2DSelectionNode->SetLightingEnabled(false); - _p2DSelectionNode->SetStyle(DrawingStyle::LINES); - _p2DSelectionNode->SetLineWidth(5.f); + _p2DSelectionNode->setLightingEnabled(false); + _p2DSelectionNode->setStyle(DrawingStyle::LINES); + _p2DSelectionNode->setLineWidth(5.f); _p2DNode.AddChild(_p2DSelectionNode); @@ -315,7 +315,7 @@ void AppGLWidget::draw() if (true == _Draw2DScene) { Draw2DScene(_pGLRenderer); - Set3DContext(); + set3DContext(); } if(_record){ saveSnapshot(true); @@ -328,7 +328,7 @@ void AppGLWidget::DrawScene(SceneVisitor *iRenderer) if(_drawEnvMap) { - _ModelRootNode->SetLightingEnabled(false); + _ModelRootNode->setLightingEnabled(false); glEnable(GL_COLOR_MATERIAL); glEnable(GL_TEXTURE_2D); @@ -369,15 +369,15 @@ void AppGLWidget::DrawScene(SceneVisitor *iRenderer) } // FIXME - // //_ModelRootNode->SetLightingEnabled(true); + // //_ModelRootNode->setLightingEnabled(true); // if(_ModelRootNode->style() == DrawingStyle::LINES){ // glPushAttrib(GL_ALL_ATTRIB_BITS); // //glDisable(GL_COLOR_MATERIAL); - // _ModelRootNode->SetStyle(DrawingStyle::FILLED); - // _ModelRootNode->SetLightingEnabled(true); + // _ModelRootNode->setStyle(DrawingStyle::FILLED); + // _ModelRootNode->setLightingEnabled(true); // _ModelRootNode->accept(*iRenderer); - // _ModelRootNode->SetStyle(DrawingStyle::LINES); - // _ModelRootNode->SetLightingEnabled(false); + // _ModelRootNode->setStyle(DrawingStyle::LINES); + // _ModelRootNode->setLightingEnabled(false); // _ModelRootNode->accept(*iRenderer); // glPopAttrib(); // } @@ -388,7 +388,7 @@ void AppGLWidget::DrawScene(SceneVisitor *iRenderer) glDisable(GL_TEXTURE_GEN_T); glDisable(GL_TEXTURE_2D); glDisable(GL_COLOR_MATERIAL); - _ModelRootNode->SetLightingEnabled(true); + _ModelRootNode->setLightingEnabled(true); if(_fedges == true) _SilhouetteRootNode->accept(*iRenderer); |