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Diffstat (limited to 'source/blender/freestyle/intern/app_blender/Controller.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/app_blender/Controller.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/source/blender/freestyle/intern/app_blender/Controller.cpp b/source/blender/freestyle/intern/app_blender/Controller.cpp
index 9a820b835ca..e2cc25c4b10 100755
--- a/source/blender/freestyle/intern/app_blender/Controller.cpp
+++ b/source/blender/freestyle/intern/app_blender/Controller.cpp
@@ -159,13 +159,13 @@ Controller::~Controller()
//delete _current_dirs;
}
-void Controller::SetView(AppGLWidget *iView)
+void Controller::setView(AppGLWidget *iView)
{
if(NULL == iView)
return;
_pView = iView;
- _Canvas->SetViewer(_pView);
+ _Canvas->setViewer(_pView);
}
@@ -208,7 +208,7 @@ int Controller::Load3DSFile(const char *iFileName)
_RootNode->AddChild(maxScene);
_RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox
- _pView->SetModel(_RootNode);
+ _pView->setModel(_RootNode);
//_pView->FitBBox();
@@ -245,7 +245,7 @@ int Controller::Load3DSFile(const char *iFileName)
// DEBUG
// _Grid.displayDebug();
- _pView->SetDebug(_DebugNode);
+ _pView->setDebug(_DebugNode);
//delete stuff
// if(0 != ws_builder)
@@ -273,7 +273,7 @@ int Controller::Load3DSFile(const char *iFileName)
void Controller::CloseFile()
{
- WShape::SetCurrentId(0);
+ WShape::setCurrentId(0);
_pView->DetachModel();
_ListOfModels.clear();
if(NULL != _RootNode)
@@ -460,7 +460,7 @@ void Controller::SaveViewMapFile(const char *oFileName)
// }
// }
//
-// // Set the camera position
+// // set the camera position
// float position[3];
// float orientation[4];
// ifs.read((char*)position, 3 * sizeof(*position));
@@ -514,8 +514,8 @@ void Controller::SaveViewMapFile(const char *oFileName)
// // Update display
// ViewMapTesselator3D sTesselator3d;
// //ViewMapTesselator2D sTesselator2d;
-// //sTesselator2d.SetNature(_edgeTesselationNature);
-// sTesselator3d.SetNature(_edgeTesselationNature);
+// //sTesselator2d.setNature(_edgeTesselationNature);
+// sTesselator3d.setNature(_edgeTesselationNature);
//
// // Tesselate the 3D edges:
// _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap);
@@ -596,7 +596,7 @@ void Controller::ComputeViewMap()
// Restore the context of view:
// we need to perform all these operations while the
// 3D context is on.
- _pView->Set3DContext();
+ _pView->set3DContext();
float src[3] = { 0, 0, 0 };
float vp_tmp[3] = { 0, 0, 0 };
_pView->_camera->getWorldCoordinatesOf(src, vp_tmp);
@@ -616,7 +616,7 @@ void Controller::ComputeViewMap()
_Chrono.start();
- edgeDetector.SetViewpoint(Vec3r(vp));
+ edgeDetector.setViewpoint(Vec3r(vp));
edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges);
edgeDetector.enableSuggestiveContours(_ComputeSuggestive);
edgeDetector.setSphereRadius(_sphereRadius);
@@ -629,20 +629,20 @@ void Controller::ComputeViewMap()
// Builds the view map structure from the flagged WSEdge structure:
//----------------------------------------------------------
ViewMapBuilder vmBuilder;
- vmBuilder.SetEnableQI(_EnableQI);
- vmBuilder.SetViewpoint(Vec3r(vp));
+ vmBuilder.setEnableQI(_EnableQI);
+ vmBuilder.setViewpoint(Vec3r(vp));
- vmBuilder.SetTransform(mv, proj, viewport, focalLength, _pView->GetAspect(), _pView->GetFovyRadian());
- vmBuilder.SetFrustum(_pView->znear(), _pView->zfar());
+ vmBuilder.setTransform(mv, proj, viewport, focalLength, _pView->GetAspect(), _pView->GetFovyRadian());
+ vmBuilder.setFrustum(_pView->znear(), _pView->zfar());
- vmBuilder.SetGrid(&_Grid);
+ vmBuilder.setGrid(&_Grid);
// Builds a tesselated form of the silhouette for display purpose:
//---------------------------------------------------------------
ViewMapTesselator3D sTesselator3d;
//ViewMapTesselator2D sTesselator2d;
- //sTesselator2d.SetNature(_edgeTesselationNature);
- sTesselator3d.SetNature(_edgeTesselationNature);
+ //sTesselator2d.setNature(_edgeTesselationNature);
+ sTesselator3d.setNature(_edgeTesselationNature);
_Chrono.start();
// Build View Map
@@ -689,7 +689,7 @@ void Controller::ComputeSteerableViewMap(){
// ng[i] = new NodeGroup;
// }
// NodeShape *completeNS = new NodeShape;
- // completeNS->material().SetDiffuse(c,c,c,1);
+ // completeNS->material().setDiffuse(c,c,c,1);
// ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS);
// SteerableViewMap * svm = _Canvas->getSteerableViewMap();
// svm->Reset();
@@ -710,7 +710,7 @@ void Controller::ComputeSteerableViewMap(){
// double wc = oweights[i]*c;
// if(oweights[i] == 0)
// continue;
- // ns->material().SetDiffuse(wc, wc, wc, 1);
+ // ns->material().setDiffuse(wc, wc, wc, 1);
// ns->AddRep(fRep);
// ng[i]->AddChild(ns);
// }
@@ -895,7 +895,7 @@ void Controller::SwapStyleModules(unsigned i1, unsigned i2)
void Controller::toggleLayer(unsigned index, bool iDisplay)
{
- _Canvas->SetVisible(index, iDisplay);
+ _Canvas->setVisible(index, iDisplay);
_pView->updateGL();
}
@@ -932,8 +932,8 @@ FEdge* Controller::SelectFEdge(real x, real y)
FEdge *fedge = (FEdge*)_ViewMap->GetClosestFEdge(x,y);
//ViewEdge *selection = fedge->viewedge();
- _pView->SetSelectedFEdge(fedge);
- _Canvas->SetSelectedFEdge(fedge);
+ _pView->setSelectedFEdge(fedge);
+ _Canvas->setSelectedFEdge(fedge);
return fedge;
}
@@ -944,8 +944,8 @@ ViewEdge* Controller::SelectViewEdge(real x, real y)
FEdge *fedge = (FEdge*)_ViewMap->GetClosestFEdge(x,y);
ViewEdge *selection = fedge->viewedge();
- _pView->SetSelectedFEdge(fedge);
- _Canvas->SetSelectedFEdge(fedge);
+ _pView->setSelectedFEdge(fedge);
+ _Canvas->setSelectedFEdge(fedge);
return selection;
}
@@ -954,8 +954,8 @@ NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin,
{
ViewMapTesselator2D tesselator2D;
Material mat;
- mat.SetDiffuse(1,1,0.3,1);
- tesselator2D.SetMaterial(mat);
+ mat.setDiffuse(1,1,0.3,1);
+ tesselator2D.setMaterial(mat);
return (tesselator2D.Tesselate(vedges_begin, vedges_end));
}
@@ -1049,9 +1049,9 @@ void Controller::displayDensityCurves(int x, int y){
// display the curves
// for(i=0; i<nbCurves; ++i)
- // _pDensityCurvesWindow->SetOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density");
+ // _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density");
// for(i=1; i<=8; ++i)
- // _pDensityCurvesWindow->SetLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density");
+ // _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density");
// _pDensityCurvesWindow->show();
}