diff options
Diffstat (limited to 'source/blender/freestyle/intern/app_blender/Controller.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/app_blender/Controller.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/source/blender/freestyle/intern/app_blender/Controller.cpp b/source/blender/freestyle/intern/app_blender/Controller.cpp index 9a820b835ca..e2cc25c4b10 100755 --- a/source/blender/freestyle/intern/app_blender/Controller.cpp +++ b/source/blender/freestyle/intern/app_blender/Controller.cpp @@ -159,13 +159,13 @@ Controller::~Controller() //delete _current_dirs; } -void Controller::SetView(AppGLWidget *iView) +void Controller::setView(AppGLWidget *iView) { if(NULL == iView) return; _pView = iView; - _Canvas->SetViewer(_pView); + _Canvas->setViewer(_pView); } @@ -208,7 +208,7 @@ int Controller::Load3DSFile(const char *iFileName) _RootNode->AddChild(maxScene); _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox - _pView->SetModel(_RootNode); + _pView->setModel(_RootNode); //_pView->FitBBox(); @@ -245,7 +245,7 @@ int Controller::Load3DSFile(const char *iFileName) // DEBUG // _Grid.displayDebug(); - _pView->SetDebug(_DebugNode); + _pView->setDebug(_DebugNode); //delete stuff // if(0 != ws_builder) @@ -273,7 +273,7 @@ int Controller::Load3DSFile(const char *iFileName) void Controller::CloseFile() { - WShape::SetCurrentId(0); + WShape::setCurrentId(0); _pView->DetachModel(); _ListOfModels.clear(); if(NULL != _RootNode) @@ -460,7 +460,7 @@ void Controller::SaveViewMapFile(const char *oFileName) // } // } // -// // Set the camera position +// // set the camera position // float position[3]; // float orientation[4]; // ifs.read((char*)position, 3 * sizeof(*position)); @@ -514,8 +514,8 @@ void Controller::SaveViewMapFile(const char *oFileName) // // Update display // ViewMapTesselator3D sTesselator3d; // //ViewMapTesselator2D sTesselator2d; -// //sTesselator2d.SetNature(_edgeTesselationNature); -// sTesselator3d.SetNature(_edgeTesselationNature); +// //sTesselator2d.setNature(_edgeTesselationNature); +// sTesselator3d.setNature(_edgeTesselationNature); // // // Tesselate the 3D edges: // _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); @@ -596,7 +596,7 @@ void Controller::ComputeViewMap() // Restore the context of view: // we need to perform all these operations while the // 3D context is on. - _pView->Set3DContext(); + _pView->set3DContext(); float src[3] = { 0, 0, 0 }; float vp_tmp[3] = { 0, 0, 0 }; _pView->_camera->getWorldCoordinatesOf(src, vp_tmp); @@ -616,7 +616,7 @@ void Controller::ComputeViewMap() _Chrono.start(); - edgeDetector.SetViewpoint(Vec3r(vp)); + edgeDetector.setViewpoint(Vec3r(vp)); edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges); edgeDetector.enableSuggestiveContours(_ComputeSuggestive); edgeDetector.setSphereRadius(_sphereRadius); @@ -629,20 +629,20 @@ void Controller::ComputeViewMap() // Builds the view map structure from the flagged WSEdge structure: //---------------------------------------------------------- ViewMapBuilder vmBuilder; - vmBuilder.SetEnableQI(_EnableQI); - vmBuilder.SetViewpoint(Vec3r(vp)); + vmBuilder.setEnableQI(_EnableQI); + vmBuilder.setViewpoint(Vec3r(vp)); - vmBuilder.SetTransform(mv, proj, viewport, focalLength, _pView->GetAspect(), _pView->GetFovyRadian()); - vmBuilder.SetFrustum(_pView->znear(), _pView->zfar()); + vmBuilder.setTransform(mv, proj, viewport, focalLength, _pView->GetAspect(), _pView->GetFovyRadian()); + vmBuilder.setFrustum(_pView->znear(), _pView->zfar()); - vmBuilder.SetGrid(&_Grid); + vmBuilder.setGrid(&_Grid); // Builds a tesselated form of the silhouette for display purpose: //--------------------------------------------------------------- ViewMapTesselator3D sTesselator3d; //ViewMapTesselator2D sTesselator2d; - //sTesselator2d.SetNature(_edgeTesselationNature); - sTesselator3d.SetNature(_edgeTesselationNature); + //sTesselator2d.setNature(_edgeTesselationNature); + sTesselator3d.setNature(_edgeTesselationNature); _Chrono.start(); // Build View Map @@ -689,7 +689,7 @@ void Controller::ComputeSteerableViewMap(){ // ng[i] = new NodeGroup; // } // NodeShape *completeNS = new NodeShape; - // completeNS->material().SetDiffuse(c,c,c,1); + // completeNS->material().setDiffuse(c,c,c,1); // ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS); // SteerableViewMap * svm = _Canvas->getSteerableViewMap(); // svm->Reset(); @@ -710,7 +710,7 @@ void Controller::ComputeSteerableViewMap(){ // double wc = oweights[i]*c; // if(oweights[i] == 0) // continue; - // ns->material().SetDiffuse(wc, wc, wc, 1); + // ns->material().setDiffuse(wc, wc, wc, 1); // ns->AddRep(fRep); // ng[i]->AddChild(ns); // } @@ -895,7 +895,7 @@ void Controller::SwapStyleModules(unsigned i1, unsigned i2) void Controller::toggleLayer(unsigned index, bool iDisplay) { - _Canvas->SetVisible(index, iDisplay); + _Canvas->setVisible(index, iDisplay); _pView->updateGL(); } @@ -932,8 +932,8 @@ FEdge* Controller::SelectFEdge(real x, real y) FEdge *fedge = (FEdge*)_ViewMap->GetClosestFEdge(x,y); //ViewEdge *selection = fedge->viewedge(); - _pView->SetSelectedFEdge(fedge); - _Canvas->SetSelectedFEdge(fedge); + _pView->setSelectedFEdge(fedge); + _Canvas->setSelectedFEdge(fedge); return fedge; } @@ -944,8 +944,8 @@ ViewEdge* Controller::SelectViewEdge(real x, real y) FEdge *fedge = (FEdge*)_ViewMap->GetClosestFEdge(x,y); ViewEdge *selection = fedge->viewedge(); - _pView->SetSelectedFEdge(fedge); - _Canvas->SetSelectedFEdge(fedge); + _pView->setSelectedFEdge(fedge); + _Canvas->setSelectedFEdge(fedge); return selection; } @@ -954,8 +954,8 @@ NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin, { ViewMapTesselator2D tesselator2D; Material mat; - mat.SetDiffuse(1,1,0.3,1); - tesselator2D.SetMaterial(mat); + mat.setDiffuse(1,1,0.3,1); + tesselator2D.setMaterial(mat); return (tesselator2D.Tesselate(vedges_begin, vedges_end)); } @@ -1049,9 +1049,9 @@ void Controller::displayDensityCurves(int x, int y){ // display the curves // for(i=0; i<nbCurves; ++i) - // _pDensityCurvesWindow->SetOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density"); + // _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density"); // for(i=1; i<=8; ++i) - // _pDensityCurvesWindow->SetLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density"); + // _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density"); // _pDensityCurvesWindow->show(); } |