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Diffstat (limited to 'source/blender/freestyle/intern/application/AppCanvas.h')
-rw-r--r--source/blender/freestyle/intern/application/AppCanvas.h127
1 files changed, 65 insertions, 62 deletions
diff --git a/source/blender/freestyle/intern/application/AppCanvas.h b/source/blender/freestyle/intern/application/AppCanvas.h
index e891a661606..9d1e2458564 100644
--- a/source/blender/freestyle/intern/application/AppCanvas.h
+++ b/source/blender/freestyle/intern/application/AppCanvas.h
@@ -26,69 +26,72 @@
namespace Freestyle {
-class AppCanvas : public Canvas
-{
-public:
- AppCanvas();
- AppCanvas(AppView *iViewer);
- AppCanvas(const AppCanvas& iBrother);
- virtual ~AppCanvas();
-
- /*! operations that need to be done before a draw */
- virtual void preDraw();
-
- /*! operations that need to be done after a draw */
- virtual void postDraw();
-
- /*! Erases the layers and clears the canvas */
- virtual void Erase();
-
- /* init the canvas */
- virtual void init();
-
- /*! Reads a pixel area from the canvas */
- virtual void readColorPixels(int x, int y, int w, int h, RGBImage& oImage) const;
- /*! Reads a depth pixel area from the canvas */
- virtual void readDepthPixels(int x, int y, int w, int h, GrayImage& oImage) const;
-
- virtual BBox<Vec3r> scene3DBBox() const;
-
- /* abstract */
- virtual void RenderStroke(Stroke *);
- virtual void update();
-
-
- /*! accessors */
- virtual int width() const;
- virtual int height() const;
- virtual BBox<Vec2i> border() const;
- virtual float thickness() const;
-
- AppView *_pViewer;
- inline const AppView *viewer() const {return _pViewer;}
-
- /*! modifiers */
- void setViewer(AppView *iViewer);
-
- /* soc */
- void setPassDiffuse(float *buf, int width, int height) {
- _pass_diffuse.buf = buf;
- _pass_diffuse.width = width;
- _pass_diffuse.height = height;
- }
- void setPassZ(float *buf, int width, int height) {
- _pass_z.buf = buf;
- _pass_z.width = width;
- _pass_z.height = height;
- }
-
-private:
- struct {
- float *buf;
- int width, height;
- } _pass_diffuse, _pass_z;
+class AppCanvas : public Canvas {
+ public:
+ AppCanvas();
+ AppCanvas(AppView *iViewer);
+ AppCanvas(const AppCanvas &iBrother);
+ virtual ~AppCanvas();
+
+ /*! operations that need to be done before a draw */
+ virtual void preDraw();
+
+ /*! operations that need to be done after a draw */
+ virtual void postDraw();
+
+ /*! Erases the layers and clears the canvas */
+ virtual void Erase();
+
+ /* init the canvas */
+ virtual void init();
+
+ /*! Reads a pixel area from the canvas */
+ virtual void readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const;
+ /*! Reads a depth pixel area from the canvas */
+ virtual void readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const;
+
+ virtual BBox<Vec3r> scene3DBBox() const;
+
+ /* abstract */
+ virtual void RenderStroke(Stroke *);
+ virtual void update();
+
+ /*! accessors */
+ virtual int width() const;
+ virtual int height() const;
+ virtual BBox<Vec2i> border() const;
+ virtual float thickness() const;
+
+ AppView *_pViewer;
+ inline const AppView *viewer() const
+ {
+ return _pViewer;
+ }
+
+ /*! modifiers */
+ void setViewer(AppView *iViewer);
+
+ /* soc */
+ void setPassDiffuse(float *buf, int width, int height)
+ {
+ _pass_diffuse.buf = buf;
+ _pass_diffuse.width = width;
+ _pass_diffuse.height = height;
+ }
+ void setPassZ(float *buf, int width, int height)
+ {
+ _pass_z.buf = buf;
+ _pass_z.width = width;
+ _pass_z.height = height;
+ }
+
+ private:
+ struct {
+ float *buf;
+ int width, height;
+ } _pass_diffuse, _pass_z;
};
} /* namespace Freestyle */
-#endif // __APPCANVAS_H__
+#endif // __APPCANVAS_H__