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Diffstat (limited to 'source/blender/freestyle/intern/application/AppCanvas.h')
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __APPCANVAS_H__
+#define __APPCANVAS_H__
+
+/** \file blender/freestyle/intern/application/AppCanvas.h
+ * \ingroup freestyle
+ */
+
+#include "../stroke/Canvas.h"
+#include "AppView.h"
+
+class AppCanvas : public Canvas
+{
+public:
+ AppCanvas();
+ AppCanvas(AppView *iViewer);
+ AppCanvas(const AppCanvas& iBrother);
+ virtual ~AppCanvas();
+
+ /*! operations that need to be done before a draw */
+ virtual void preDraw();
+
+ /*! operations that need to be done after a draw */
+ virtual void postDraw();
+
+ /*! Erases the layers and clears the canvas */
+ virtual void Erase();
+
+ /* init the canvas */
+ virtual void init();
+
+ /*! Reads a pixel area from the canvas */
+ virtual void readColorPixels(int x,int y,int w, int h, RGBImage& oImage) const;
+ /*! Reads a depth pixel area from the canvas */
+ virtual void readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) const;
+
+ virtual BBox<Vec3r> scene3DBBox() const;
+
+ /* abstract */
+ virtual void RenderStroke(Stroke*);
+ virtual void update();
+
+
+ /*! accessors */
+ virtual int width() const;
+ virtual int height() const;
+ virtual BBox<Vec2i> border() const;
+ virtual float thickness() const;
+
+ AppView *_pViewer;
+ inline const AppView * viewer() const {return _pViewer;}
+
+ /*! modifiers */
+ void setViewer(AppView *iViewer);
+
+ /* soc */
+ void setPassDiffuse(float *buf, int width, int height) {
+ _pass_diffuse.buf = buf;
+ _pass_diffuse.width = width;
+ _pass_diffuse.height = height;
+ }
+ void setPassZ(float *buf, int width, int height) {
+ _pass_z.buf = buf;
+ _pass_z.width = width;
+ _pass_z.height = height;
+ }
+
+private:
+ struct {
+ float *buf;
+ int width, height;
+ } _pass_diffuse, _pass_z;
+};
+
+#endif // __APPCANVAS_H__