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Diffstat (limited to 'source/blender/freestyle/intern/application/AppView.cpp')
-rw-r--r--source/blender/freestyle/intern/application/AppView.cpp198
1 files changed, 198 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/application/AppView.cpp b/source/blender/freestyle/intern/application/AppView.cpp
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+++ b/source/blender/freestyle/intern/application/AppView.cpp
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/application/AppView.cpp
+ * \ingroup freestyle
+ */
+
+/* This header file needs to be included first, in order to avoid a
+ compilation with MinGW (see the commit log of revision 28253) */
+extern "C" {
+#include "BLI_jitter.h"
+}
+
+#include <iostream>
+
+#include "Controller.h"
+#include "AppConfig.h"
+#include "AppView.h"
+#include "../view_map/Silhouette.h"
+#include "../view_map/ViewMap.h"
+#include "../scene_graph/LineRep.h"
+#include "../scene_graph/NodeLight.h"
+#include "../scene_graph/NodeShape.h"
+#include "../scene_graph/VertexRep.h"
+#include "../stroke/Canvas.h"
+#include "../system/StringUtils.h"
+
+extern "C" {
+#include "BLI_blenlib.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#if 1 // FRS_antialiasing
+# include "BKE_global.h"
+# include "DNA_scene_types.h"
+#endif
+
+#include "FRS_freestyle.h"
+}
+
+AppView::AppView(const char *iName)
+{
+ _Fovy = DEG2RADF(30.0f);
+ _ModelRootNode = new NodeDrawingStyle;
+ _SilhouetteRootNode = new NodeDrawingStyle;
+ _DebugRootNode = new NodeDrawingStyle;
+
+ _RootNode.AddChild(_ModelRootNode);
+ _SilhouetteRootNode->setStyle(DrawingStyle::LINES);
+ _SilhouetteRootNode->setLightingEnabled(false);
+ _SilhouetteRootNode->setLineWidth(2.0f);
+ _SilhouetteRootNode->setPointSize(3.0f);
+
+ _RootNode.AddChild(_SilhouetteRootNode);
+
+ _DebugRootNode->setStyle(DrawingStyle::LINES);
+ _DebugRootNode->setLightingEnabled(false);
+ _DebugRootNode->setLineWidth(1.0f);
+
+ _RootNode.AddChild(_DebugRootNode);
+
+ _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], _ModelRootNode->bbox().getMin()[1]),
+ _ModelRootNode->bbox().getMin()[2]);
+ _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], _ModelRootNode->bbox().getMax()[1]),
+ _ModelRootNode->bbox().getMax()[2]);
+
+ _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox));
+ _minAbs = __min(rabs(_minBBox), rabs(_maxBBox));
+
+ _p2DSelectionNode = new NodeDrawingStyle;
+ _p2DSelectionNode->setLightingEnabled(false);
+ _p2DSelectionNode->setStyle(DrawingStyle::LINES);
+ _p2DSelectionNode->setLineWidth(5.0f);
+
+ _p2DNode.AddChild(_p2DSelectionNode);
+
+ NodeLight *light = new NodeLight;
+ _Light.AddChild(light);
+}
+
+AppView::~AppView()
+{
+ /*int ref =*/ /* UNUSED */ _RootNode.destroy();
+
+ _Light.destroy();
+ /*ref =*/ /* UNUSED */ _p2DNode.destroy();
+}
+
+real AppView::distanceToSceneCenter()
+{
+ BBox<Vec3r> bbox = _ModelRootNode->bbox();
+
+ Vec3r v(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]);
+ v -= 0.5 * (bbox.getMin() + bbox.getMax());
+
+ return v.norm();
+}
+
+real AppView::znear()
+{
+ BBox<Vec3r> bbox = _ModelRootNode->bbox();
+ Vec3r u = bbox.getMin();
+ Vec3r v = bbox.getMax();
+ Vec3r cameraCenter(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]);
+
+ Vec3r w1(u[0], u[1], u[2]);
+ Vec3r w2(v[0], u[1], u[2]);
+ Vec3r w3(u[0], v[1], u[2]);
+ Vec3r w4(v[0], v[1], u[2]);
+ Vec3r w5(u[0], u[1], v[2]);
+ Vec3r w6(v[0], u[1], v[2]);
+ Vec3r w7(u[0], v[1], v[2]);
+ Vec3r w8(v[0], v[1], v[2]);
+
+ real _znear = __min((w1 - cameraCenter).norm(),
+ __min((w2 - cameraCenter).norm(),
+ __min((w3 - cameraCenter).norm(),
+ __min((w4 - cameraCenter).norm(),
+ __min((w5 - cameraCenter).norm(),
+ __min((w6 - cameraCenter).norm(),
+ __min((w7 - cameraCenter).norm(),
+ (w8 - cameraCenter).norm()
+ )
+ )
+ )
+ )
+ )
+ )
+ );
+
+ return __max(_znear, 0.001);
+}
+
+real AppView::zfar()
+{
+ BBox<Vec3r> bbox = _ModelRootNode->bbox();
+ Vec3r u = bbox.getMin();
+ Vec3r v = bbox.getMax();
+ Vec3r cameraCenter(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]);
+
+ Vec3r w1(u[0], u[1], u[2]);
+ Vec3r w2(v[0], u[1], u[2]);
+ Vec3r w3(u[0], v[1], u[2]);
+ Vec3r w4(v[0], v[1], u[2]);
+ Vec3r w5(u[0], u[1], v[2]);
+ Vec3r w6(v[0], u[1], v[2]);
+ Vec3r w7(u[0], v[1], v[2]);
+ Vec3r w8(v[0], v[1], v[2]);
+
+ real _zfar = __max((w1 - cameraCenter).norm(),
+ __max((w2 - cameraCenter).norm(),
+ __max((w3 - cameraCenter).norm(),
+ __max((w4 - cameraCenter).norm(),
+ __max((w5 - cameraCenter).norm(),
+ __max((w6 - cameraCenter).norm(),
+ __max((w7 - cameraCenter).norm(),
+ (w8 - cameraCenter).norm()
+ )
+ )
+ )
+ )
+ )
+ )
+ );
+
+ return _zfar;
+}
+
+real AppView::GetFocalLength()
+{
+ real Near = __max(0.1, (real)(-2.0f * _maxAbs + distanceToSceneCenter()));
+ return Near;
+}