diff options
Diffstat (limited to 'source/blender/freestyle/intern/application/AppView.cpp')
-rw-r--r-- | source/blender/freestyle/intern/application/AppView.cpp | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/application/AppView.cpp b/source/blender/freestyle/intern/application/AppView.cpp new file mode 100644 index 00000000000..8541122ef0d --- /dev/null +++ b/source/blender/freestyle/intern/application/AppView.cpp @@ -0,0 +1,179 @@ + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +extern "C" { +#include "BLI_jitter.h" +} + +#include "Controller.h" +#include <iostream> +#include "../stroke/Canvas.h" +#include "AppView.h" +#include "../scene_graph/NodeLight.h" +#include "../view_map/Silhouette.h" +#include "../view_map/ViewMap.h" +#include "../scene_graph/LineRep.h" +#include "../scene_graph/NodeShape.h" +#include "../scene_graph/VertexRep.h" +#include "AppConfig.h" + +#include "../system/StringUtils.h" + +extern "C" { +#include "BLI_blenlib.h" +#include "IMB_imbuf.h" +#include "IMB_imbuf_types.h" +#if 1 // FRS_antialiasing +#include "BKE_global.h" +#include "DNA_scene_types.h" +#endif + +#include "../../FRS_freestyle.h" + +} + +AppView::AppView(const char *iName) +{ + _Fovy = 30.f * M_PI / 180.0; + _ModelRootNode = new NodeDrawingStyle; + _SilhouetteRootNode = new NodeDrawingStyle; + _DebugRootNode = new NodeDrawingStyle; + + _RootNode.AddChild(_ModelRootNode); + _SilhouetteRootNode->setStyle(DrawingStyle::LINES); + _SilhouetteRootNode->setLightingEnabled(false); + _SilhouetteRootNode->setLineWidth(2.f); + _SilhouetteRootNode->setPointSize(3.f); + + _RootNode.AddChild(_SilhouetteRootNode); + + _DebugRootNode->setStyle(DrawingStyle::LINES); + _DebugRootNode->setLightingEnabled(false); + _DebugRootNode->setLineWidth(1.f); + + _RootNode.AddChild(_DebugRootNode); + + _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], + _ModelRootNode->bbox().getMin()[1]), + _ModelRootNode->bbox().getMin()[2]); + _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], + _ModelRootNode->bbox().getMax()[1]), + _ModelRootNode->bbox().getMax()[2]); + + _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); + _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); + + _p2DSelectionNode = new NodeDrawingStyle; + _p2DSelectionNode->setLightingEnabled(false); + _p2DSelectionNode->setStyle(DrawingStyle::LINES); + _p2DSelectionNode->setLineWidth(5.f); + + _p2DNode.AddChild(_p2DSelectionNode); + + + NodeLight *light = new NodeLight; + _Light.AddChild(light); +} + +AppView::~AppView() +{ + int ref = _RootNode.destroy(); + + _Light.destroy(); + ref = _p2DNode.destroy(); + +} + +real AppView::distanceToSceneCenter() { + BBox<Vec3r> bbox = _ModelRootNode->bbox(); + + Vec3r v( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); + v -= 0.5 * (bbox.getMin() + bbox.getMax()); + + return v.norm(); +} + + +real AppView::znear() { + + BBox<Vec3r> bbox = _ModelRootNode->bbox(); + Vec3r u = bbox.getMin(); + Vec3r v = bbox.getMax(); + Vec3r cameraCenter( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); + + Vec3r w1( u[0], u[1], u[2] ); + Vec3r w2( v[0], u[1], u[2] ); + Vec3r w3( u[0], v[1], u[2] ); + Vec3r w4( v[0], v[1], u[2] ); + Vec3r w5( u[0], u[1], v[2] ); + Vec3r w6( v[0], u[1], v[2] ); + Vec3r w7( u[0], v[1], v[2] ); + Vec3r w8( v[0], v[1], v[2] ); + + real _znear = __min( (w1-cameraCenter).norm(), + __min( (w2-cameraCenter).norm(), + __min( (w3-cameraCenter).norm(), + __min( (w4-cameraCenter).norm(), + __min( (w5-cameraCenter).norm(), + __min( (w6-cameraCenter).norm(), + __min( (w7-cameraCenter).norm(), + (w8-cameraCenter).norm() ))))))); + + return __max(_znear, 0.001); + + } + + real AppView::zfar() { + + BBox<Vec3r> bbox = _ModelRootNode->bbox(); + Vec3r u = bbox.getMin(); + Vec3r v = bbox.getMax(); + Vec3r cameraCenter( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); + + Vec3r w1( u[0], u[1], u[2] ); + Vec3r w2( v[0], u[1], u[2] ); + Vec3r w3( u[0], v[1], u[2] ); + Vec3r w4( v[0], v[1], u[2] ); + Vec3r w5( u[0], u[1], v[2] ); + Vec3r w6( v[0], u[1], v[2] ); + Vec3r w7( u[0], v[1], v[2] ); + Vec3r w8( v[0], v[1], v[2] ); + + real _zfar = __max( (w1-cameraCenter).norm(), + __max( (w2-cameraCenter).norm(), + __max( (w3-cameraCenter).norm(), + __max( (w4-cameraCenter).norm(), + __max( (w5-cameraCenter).norm(), + __max( (w6-cameraCenter).norm(), + __max( (w7-cameraCenter).norm(), + (w8-cameraCenter).norm() ))))))); + + return _zfar; + + } + + real AppView::GetFocalLength() + { + real Near = __max(0.1,(real)(-2.f*_maxAbs+ distanceToSceneCenter() )); + return Near; + } + + |