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Diffstat (limited to 'source/blender/freestyle/intern/application/Controller.cpp')
-rw-r--r--source/blender/freestyle/intern/application/Controller.cpp1440
1 files changed, 723 insertions, 717 deletions
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp
index bd02b3378d1..e6066123a33 100644
--- a/source/blender/freestyle/intern/application/Controller.cpp
+++ b/source/blender/freestyle/intern/application/Controller.cpp
@@ -74,1045 +74,1051 @@ namespace Freestyle {
Controller::Controller()
{
- const string sep(Config::DIR_SEP.c_str());
+ const string sep(Config::DIR_SEP.c_str());
#if 0
- const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep +
- Config::OPTIONS_CURRENT_DIRS_FILE;
- _current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true);
+ const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep +
+ Config::OPTIONS_CURRENT_DIRS_FILE;
+ _current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true);
#endif
- _RootNode = new NodeGroup;
- _RootNode->addRef();
+ _RootNode = new NodeGroup;
+ _RootNode->addRef();
#if 0
- _SilhouetteNode = NULL;
- _ProjectedSilhouette = NULL;
- _VisibleProjectedSilhouette = NULL;
+ _SilhouetteNode = NULL;
+ _ProjectedSilhouette = NULL;
+ _VisibleProjectedSilhouette = NULL;
- _DebugNode = new NodeGroup;
- _DebugNode->addRef();
+ _DebugNode = new NodeGroup;
+ _DebugNode->addRef();
#endif
- _winged_edge = NULL;
+ _winged_edge = NULL;
- _pView = NULL;
- _pRenderMonitor = NULL;
+ _pView = NULL;
+ _pRenderMonitor = NULL;
- _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE);
+ _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE);
- _ProgressBar = new ProgressBar;
- _SceneNumFaces = 0;
+ _ProgressBar = new ProgressBar;
+ _SceneNumFaces = 0;
#if 0
- _minEdgeSize = DBL_MAX;
+ _minEdgeSize = DBL_MAX;
#endif
- _EPSILON = 1.0e-6;
- _bboxDiag = 0;
+ _EPSILON = 1.0e-6;
+ _bboxDiag = 0;
- _ViewMap = 0;
+ _ViewMap = 0;
- _Canvas = 0;
+ _Canvas = 0;
- _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional;
- //_VisibilityAlgo = ViewMapBuilder::ray_casting;
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional;
+ //_VisibilityAlgo = ViewMapBuilder::ray_casting;
- _Canvas = new AppCanvas;
+ _Canvas = new AppCanvas;
- _inter = new PythonInterpreter();
- _EnableViewMapCache = false;
- _EnableQI = true;
- _EnableFaceSmoothness = false;
- _ComputeRidges = true;
- _ComputeSteerableViewMap = false;
- _ComputeSuggestive = true;
- _ComputeMaterialBoundaries = true;
- _sphereRadius = 1.0;
- _creaseAngle = 134.43;
- prevSceneHash = -1.0;
+ _inter = new PythonInterpreter();
+ _EnableViewMapCache = false;
+ _EnableQI = true;
+ _EnableFaceSmoothness = false;
+ _ComputeRidges = true;
+ _ComputeSteerableViewMap = false;
+ _ComputeSuggestive = true;
+ _ComputeMaterialBoundaries = true;
+ _sphereRadius = 1.0;
+ _creaseAngle = 134.43;
+ prevSceneHash = -1.0;
- init_options();
+ init_options();
}
Controller::~Controller()
{
- if (NULL != _RootNode) {
- int ref = _RootNode->destroy();
- if (0 == ref)
- delete _RootNode;
- }
+ if (NULL != _RootNode) {
+ int ref = _RootNode->destroy();
+ if (0 == ref)
+ delete _RootNode;
+ }
#if 0
- if (NULL != _SilhouetteNode) {
- int ref = _SilhouetteNode->destroy();
- if (0 == ref)
- delete _SilhouetteNode;
- }
-
- if (NULL != _DebugNode) {
- int ref = _DebugNode->destroy();
- if (0 == ref)
- delete _DebugNode;
- }
+ if (NULL != _SilhouetteNode) {
+ int ref = _SilhouetteNode->destroy();
+ if (0 == ref)
+ delete _SilhouetteNode;
+ }
+
+ if (NULL != _DebugNode) {
+ int ref = _DebugNode->destroy();
+ if (0 == ref)
+ delete _DebugNode;
+ }
#endif
- if (_winged_edge) {
- delete _winged_edge;
- _winged_edge = NULL;
- }
+ if (_winged_edge) {
+ delete _winged_edge;
+ _winged_edge = NULL;
+ }
- if (0 != _ViewMap) {
- delete _ViewMap;
- _ViewMap = 0;
- }
+ if (0 != _ViewMap) {
+ delete _ViewMap;
+ _ViewMap = 0;
+ }
- if (0 != _Canvas) {
- delete _Canvas;
- _Canvas = 0;
- }
+ if (0 != _Canvas) {
+ delete _Canvas;
+ _Canvas = 0;
+ }
- if (_inter) {
- delete _inter;
- _inter = NULL;
- }
+ if (_inter) {
+ delete _inter;
+ _inter = NULL;
+ }
- if (_ProgressBar) {
- delete _ProgressBar;
- _ProgressBar = NULL;
- }
+ if (_ProgressBar) {
+ delete _ProgressBar;
+ _ProgressBar = NULL;
+ }
- //delete _current_dirs;
+ //delete _current_dirs;
}
void Controller::setView(AppView *iView)
{
- if (NULL == iView)
- return;
+ if (NULL == iView)
+ return;
- _pView = iView;
- _Canvas->setViewer(_pView);
+ _pView = iView;
+ _Canvas->setViewer(_pView);
}
void Controller::setRenderMonitor(RenderMonitor *iRenderMonitor)
{
- _pRenderMonitor = iRenderMonitor;
+ _pRenderMonitor = iRenderMonitor;
}
void Controller::setPassDiffuse(float *buf, int width, int height)
{
- AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas);
- BLI_assert(app_canvas != 0);
- app_canvas->setPassDiffuse(buf, width, height);
+ AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas);
+ BLI_assert(app_canvas != 0);
+ app_canvas->setPassDiffuse(buf, width, height);
}
void Controller::setPassZ(float *buf, int width, int height)
{
- AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas);
- BLI_assert(app_canvas != 0);
- app_canvas->setPassZ(buf, width, height);
+ AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas);
+ BLI_assert(app_canvas != 0);
+ app_canvas->setPassZ(buf, width, height);
}
void Controller::setContext(bContext *C)
{
- PythonInterpreter *py_inter = dynamic_cast<PythonInterpreter*>(_inter);
- py_inter->setContext(C);
+ PythonInterpreter *py_inter = dynamic_cast<PythonInterpreter *>(_inter);
+ py_inter->setContext(C);
}
bool Controller::hitViewMapCache()
{
- if (!_EnableViewMapCache) {
- return false;
- }
- if (sceneHashFunc.match()) {
- return (NULL != _ViewMap);
- }
- sceneHashFunc.store();
- return false;
+ if (!_EnableViewMapCache) {
+ return false;
+ }
+ if (sceneHashFunc.match()) {
+ return (NULL != _ViewMap);
+ }
+ sceneHashFunc.store();
+ return false;
}
int Controller::LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
{
- BlenderFileLoader loader(re, view_layer, depsgraph);
-
- loader.setRenderMonitor(_pRenderMonitor);
-
- _Chrono.start();
-
- NodeGroup *blenderScene = loader.Load();
-
- if (blenderScene == NULL) {
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Cannot load scene" << endl;
- }
- return 1;
- }
-
- if (blenderScene->numberOfChildren() < 1) {
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Empty scene" << endl;
- }
- blenderScene->destroy();
- delete blenderScene;
- return 1;
- }
-
- real duration = _Chrono.stop();
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Scene loaded" << endl;
- printf("Mesh cleaning : %lf\n", duration);
- printf("View map cache : %s\n", _EnableViewMapCache ? "enabled" : "disabled");
- }
- _SceneNumFaces += loader.numFacesRead();
+ BlenderFileLoader loader(re, view_layer, depsgraph);
+
+ loader.setRenderMonitor(_pRenderMonitor);
+
+ _Chrono.start();
+
+ NodeGroup *blenderScene = loader.Load();
+
+ if (blenderScene == NULL) {
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Cannot load scene" << endl;
+ }
+ return 1;
+ }
+
+ if (blenderScene->numberOfChildren() < 1) {
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Empty scene" << endl;
+ }
+ blenderScene->destroy();
+ delete blenderScene;
+ return 1;
+ }
+
+ real duration = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Scene loaded" << endl;
+ printf("Mesh cleaning : %lf\n", duration);
+ printf("View map cache : %s\n", _EnableViewMapCache ? "enabled" : "disabled");
+ }
+ _SceneNumFaces += loader.numFacesRead();
#if 0
- if (loader.minEdgeSize() < _minEdgeSize) {
- _minEdgeSize = loader.minEdgeSize();
- }
+ if (loader.minEdgeSize() < _minEdgeSize) {
+ _minEdgeSize = loader.minEdgeSize();
+ }
#endif
#if 0 // DEBUG
- ScenePrettyPrinter spp;
- blenderScene->accept(spp);
+ ScenePrettyPrinter spp;
+ blenderScene->accept(spp);
#endif
- _RootNode->AddChild(blenderScene);
- _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox
-
- _pView->setModel(_RootNode);
- //_pView->FitBBox();
-
- if (_pRenderMonitor->testBreak())
- return 0;
-
- if (_EnableViewMapCache) {
-
- NodeCamera *cam;
- if (g_freestyle.proj[3][3] != 0.0)
- cam = new NodeOrthographicCamera;
- else
- cam = new NodePerspectiveCamera;
- double proj[16];
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- proj[i * 4 + j] = g_freestyle.proj[i][j];
- }
- }
- cam->setProjectionMatrix(proj);
- _RootNode->AddChild(cam);
- _RootNode->AddChild(new NodeViewLayer(*re->scene, *view_layer));
-
- sceneHashFunc.reset();
- //blenderScene->accept(sceneHashFunc);
- _RootNode->accept(sceneHashFunc);
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Scene hash : " << sceneHashFunc.toString() << endl;
- }
- if (hitViewMapCache()) {
- ClearRootNode();
- return 0;
- }
- else {
- delete _ViewMap;
- _ViewMap = NULL;
- }
- }
-
- _Chrono.start();
-
- WXEdgeBuilder wx_builder;
- wx_builder.setRenderMonitor(_pRenderMonitor);
- blenderScene->accept(wx_builder);
- _winged_edge = wx_builder.getWingedEdge();
-
- duration = _Chrono.stop();
- if (G.debug & G_DEBUG_FREESTYLE) {
- printf("WEdge building : %lf\n", duration);
- }
+ _RootNode->AddChild(blenderScene);
+ _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox
+
+ _pView->setModel(_RootNode);
+ //_pView->FitBBox();
+
+ if (_pRenderMonitor->testBreak())
+ return 0;
+
+ if (_EnableViewMapCache) {
+
+ NodeCamera *cam;
+ if (g_freestyle.proj[3][3] != 0.0)
+ cam = new NodeOrthographicCamera;
+ else
+ cam = new NodePerspectiveCamera;
+ double proj[16];
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ proj[i * 4 + j] = g_freestyle.proj[i][j];
+ }
+ }
+ cam->setProjectionMatrix(proj);
+ _RootNode->AddChild(cam);
+ _RootNode->AddChild(new NodeViewLayer(*re->scene, *view_layer));
+
+ sceneHashFunc.reset();
+ //blenderScene->accept(sceneHashFunc);
+ _RootNode->accept(sceneHashFunc);
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Scene hash : " << sceneHashFunc.toString() << endl;
+ }
+ if (hitViewMapCache()) {
+ ClearRootNode();
+ return 0;
+ }
+ else {
+ delete _ViewMap;
+ _ViewMap = NULL;
+ }
+ }
+
+ _Chrono.start();
+
+ WXEdgeBuilder wx_builder;
+ wx_builder.setRenderMonitor(_pRenderMonitor);
+ blenderScene->accept(wx_builder);
+ _winged_edge = wx_builder.getWingedEdge();
+
+ duration = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ printf("WEdge building : %lf\n", duration);
+ }
#if 0
- _pView->setDebug(_DebugNode);
-
- // delete stuff
- if (0 != ws_builder) {
- delete ws_builder;
- ws_builder = 0;
- }
-
- soc QFileInfo qfi(iFileName);
- soc string basename((const char*)qfi.fileName().toAscii().data());
- char cleaned[FILE_MAX];
- BLI_strncpy(cleaned, iFileName, FILE_MAX);
- BLI_cleanup_file(NULL, cleaned);
- string basename = string(cleaned);
+ _pView->setDebug(_DebugNode);
+
+ // delete stuff
+ if (0 != ws_builder) {
+ delete ws_builder;
+ ws_builder = 0;
+ }
+
+ soc QFileInfo qfi(iFileName);
+ soc string basename((const char*)qfi.fileName().toAscii().data());
+ char cleaned[FILE_MAX];
+ BLI_strncpy(cleaned, iFileName, FILE_MAX);
+ BLI_cleanup_file(NULL, cleaned);
+ string basename = string(cleaned);
#endif
- _ListOfModels.push_back("Blender_models");
+ _ListOfModels.push_back("Blender_models");
- _Scene3dBBox = _RootNode->bbox();
+ _Scene3dBBox = _RootNode->bbox();
- _bboxDiag = (_RootNode->bbox().getMax() - _RootNode->bbox().getMin()).norm();
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Triangles nb : " << _SceneNumFaces << " imported, " <<
- _winged_edge->getNumFaces() << " retained" << endl;
- cout << "Bounding Box : " << _bboxDiag << endl;
- }
+ _bboxDiag = (_RootNode->bbox().getMax() - _RootNode->bbox().getMin()).norm();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Triangles nb : " << _SceneNumFaces << " imported, " << _winged_edge->getNumFaces()
+ << " retained" << endl;
+ cout << "Bounding Box : " << _bboxDiag << endl;
+ }
- ClearRootNode();
+ ClearRootNode();
- _SceneNumFaces = _winged_edge->getNumFaces();
- if (_SceneNumFaces == 0) {
- DeleteWingedEdge();
- return 1;
- }
+ _SceneNumFaces = _winged_edge->getNumFaces();
+ if (_SceneNumFaces == 0) {
+ DeleteWingedEdge();
+ return 1;
+ }
- return 0;
+ return 0;
}
void Controller::CloseFile()
{
- WShape::setCurrentId(0);
- _ListOfModels.clear();
+ WShape::setCurrentId(0);
+ _ListOfModels.clear();
- // We deallocate the memory:
- ClearRootNode();
- DeleteWingedEdge();
- DeleteViewMap();
+ // We deallocate the memory:
+ ClearRootNode();
+ DeleteWingedEdge();
+ DeleteViewMap();
- // clears the canvas
- _Canvas->Clear();
+ // clears the canvas
+ _Canvas->Clear();
- // soc: reset passes
- setPassDiffuse(NULL, 0, 0);
- setPassZ(NULL, 0, 0);
+ // soc: reset passes
+ setPassDiffuse(NULL, 0, 0);
+ setPassZ(NULL, 0, 0);
}
void Controller::ClearRootNode()
{
- _pView->DetachModel();
- if (NULL != _RootNode) {
- int ref = _RootNode->destroy();
- if (0 == ref)
- _RootNode->addRef();
- _RootNode->clearBBox();
- }
+ _pView->DetachModel();
+ if (NULL != _RootNode) {
+ int ref = _RootNode->destroy();
+ if (0 == ref)
+ _RootNode->addRef();
+ _RootNode->clearBBox();
+ }
}
void Controller::DeleteWingedEdge()
{
- if (_winged_edge) {
- delete _winged_edge;
- _winged_edge = NULL;
- }
-
- // clears the grid
- _Grid.clear();
- _Scene3dBBox.clear();
- _SceneNumFaces = 0;
+ if (_winged_edge) {
+ delete _winged_edge;
+ _winged_edge = NULL;
+ }
+
+ // clears the grid
+ _Grid.clear();
+ _Scene3dBBox.clear();
+ _SceneNumFaces = 0;
#if 0
- _minEdgeSize = DBL_MAX;
+ _minEdgeSize = DBL_MAX;
#endif
}
void Controller::DeleteViewMap(bool freeCache)
{
#if 0
- _pView->DetachSilhouette();
- if (NULL != _SilhouetteNode) {
- int ref = _SilhouetteNode->destroy();
- if (0 == ref) {
- delete _SilhouetteNode;
- _SilhouetteNode = NULL;
- }
- }
-
- if (NULL != _ProjectedSilhouette) {
- int ref = _ProjectedSilhouette->destroy();
- if (0 == ref) {
- delete _ProjectedSilhouette;
- _ProjectedSilhouette = NULL;
- }
- }
- if (NULL != _VisibleProjectedSilhouette) {
- int ref = _VisibleProjectedSilhouette->destroy();
- if (0 == ref) {
- delete _VisibleProjectedSilhouette;
- _VisibleProjectedSilhouette = NULL;
- }
- }
-
- _pView->DetachDebug();
- if (NULL != _DebugNode) {
- int ref = _DebugNode->destroy();
- if (0 == ref)
- _DebugNode->addRef();
- }
+ _pView->DetachSilhouette();
+ if (NULL != _SilhouetteNode) {
+ int ref = _SilhouetteNode->destroy();
+ if (0 == ref) {
+ delete _SilhouetteNode;
+ _SilhouetteNode = NULL;
+ }
+ }
+
+ if (NULL != _ProjectedSilhouette) {
+ int ref = _ProjectedSilhouette->destroy();
+ if (0 == ref) {
+ delete _ProjectedSilhouette;
+ _ProjectedSilhouette = NULL;
+ }
+ }
+ if (NULL != _VisibleProjectedSilhouette) {
+ int ref = _VisibleProjectedSilhouette->destroy();
+ if (0 == ref) {
+ delete _VisibleProjectedSilhouette;
+ _VisibleProjectedSilhouette = NULL;
+ }
+ }
+
+ _pView->DetachDebug();
+ if (NULL != _DebugNode) {
+ int ref = _DebugNode->destroy();
+ if (0 == ref)
+ _DebugNode->addRef();
+ }
#endif
- if (NULL != _ViewMap) {
- if (freeCache || !_EnableViewMapCache) {
- delete _ViewMap;
- _ViewMap = NULL;
- prevSceneHash = -1.0;
- }
- else {
- _ViewMap->Clean();
- }
- }
+ if (NULL != _ViewMap) {
+ if (freeCache || !_EnableViewMapCache) {
+ delete _ViewMap;
+ _ViewMap = NULL;
+ prevSceneHash = -1.0;
+ }
+ else {
+ _ViewMap->Clean();
+ }
+ }
}
void Controller::ComputeViewMap()
{
- if (!_ListOfModels.size())
- return;
+ if (!_ListOfModels.size())
+ return;
- DeleteViewMap(true);
+ DeleteViewMap(true);
- // retrieve the 3D viewpoint and transformations information
- //----------------------------------------------------------
- // Save the viewpoint context at the view level in order
- // to be able to restore it later:
+ // retrieve the 3D viewpoint and transformations information
+ //----------------------------------------------------------
+ // Save the viewpoint context at the view level in order
+ // to be able to restore it later:
- // Restore the context of view:
- // we need to perform all these operations while the
- // 3D context is on.
- Vec3f vp(UNPACK3(g_freestyle.viewpoint));
+ // Restore the context of view:
+ // we need to perform all these operations while the
+ // 3D context is on.
+ Vec3f vp(UNPACK3(g_freestyle.viewpoint));
#if 0
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "mv" << endl;
- }
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "mv" << endl;
+ }
#endif
- real mv[4][4];
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- mv[i][j] = g_freestyle.mv[i][j];
+ real mv[4][4];
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ mv[i][j] = g_freestyle.mv[i][j];
#if 0
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << mv[i][j] << " ";
- }
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << mv[i][j] << " ";
+ }
#endif
- }
+ }
#if 0
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << endl;
- }
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << endl;
+ }
#endif
- }
+ }
#if 0
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "\nproj" << endl;
- }
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "\nproj" << endl;
+ }
#endif
- real proj[4][4];
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- proj[i][j] = g_freestyle.proj[i][j];
+ real proj[4][4];
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ proj[i][j] = g_freestyle.proj[i][j];
#if 0
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << proj[i][j] << " ";
- }
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << proj[i][j] << " ";
+ }
#endif
- }
+ }
#if 0
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << endl;
- }
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << endl;
+ }
#endif
- }
+ }
- int viewport[4];
- for (int i = 0; i < 4; i++)
- viewport[i] = g_freestyle.viewport[i];
+ int viewport[4];
+ for (int i = 0; i < 4; i++)
+ viewport[i] = g_freestyle.viewport[i];
#if 0
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "\nfocal:" << _pView->GetFocalLength() << endl << endl;
- }
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "\nfocal:" << _pView->GetFocalLength() << endl << endl;
+ }
#endif
- // Flag the WXEdge structure for silhouette edge detection:
- //----------------------------------------------------------
-
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "\n=== Detecting silhouette edges ===" << endl;
- }
- _Chrono.start();
-
- edgeDetector.setViewpoint(vp);
- edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0);
- edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges);
- edgeDetector.enableSuggestiveContours(_ComputeSuggestive);
- edgeDetector.enableMaterialBoundaries(_ComputeMaterialBoundaries);
- edgeDetector.enableFaceSmoothness(_EnableFaceSmoothness);
- edgeDetector.setCreaseAngle(_creaseAngle);
- edgeDetector.setSphereRadius(_sphereRadius);
- edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon);
- edgeDetector.setRenderMonitor(_pRenderMonitor);
- edgeDetector.processShapes(*_winged_edge);
-
- real duration = _Chrono.stop();
- if (G.debug & G_DEBUG_FREESTYLE) {
- printf("Feature lines : %lf\n", duration);
- }
-
- if (_pRenderMonitor->testBreak())
- return;
-
- // Builds the view map structure from the flagged WSEdge structure:
- //----------------------------------------------------------
- ViewMapBuilder vmBuilder;
- vmBuilder.setEnableQI(_EnableQI);
- vmBuilder.setViewpoint(vp);
- vmBuilder.setTransform(mv, proj, viewport, _pView->GetFocalLength(), _pView->GetAspect(), _pView->GetFovyRadian());
- vmBuilder.setFrustum(_pView->znear(), _pView->zfar());
- vmBuilder.setGrid(&_Grid);
- vmBuilder.setRenderMonitor(_pRenderMonitor);
+ // Flag the WXEdge structure for silhouette edge detection:
+ //----------------------------------------------------------
+
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "\n=== Detecting silhouette edges ===" << endl;
+ }
+ _Chrono.start();
+
+ edgeDetector.setViewpoint(vp);
+ edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0);
+ edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges);
+ edgeDetector.enableSuggestiveContours(_ComputeSuggestive);
+ edgeDetector.enableMaterialBoundaries(_ComputeMaterialBoundaries);
+ edgeDetector.enableFaceSmoothness(_EnableFaceSmoothness);
+ edgeDetector.setCreaseAngle(_creaseAngle);
+ edgeDetector.setSphereRadius(_sphereRadius);
+ edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon);
+ edgeDetector.setRenderMonitor(_pRenderMonitor);
+ edgeDetector.processShapes(*_winged_edge);
+
+ real duration = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ printf("Feature lines : %lf\n", duration);
+ }
+
+ if (_pRenderMonitor->testBreak())
+ return;
+
+ // Builds the view map structure from the flagged WSEdge structure:
+ //----------------------------------------------------------
+ ViewMapBuilder vmBuilder;
+ vmBuilder.setEnableQI(_EnableQI);
+ vmBuilder.setViewpoint(vp);
+ vmBuilder.setTransform(
+ mv, proj, viewport, _pView->GetFocalLength(), _pView->GetAspect(), _pView->GetFovyRadian());
+ vmBuilder.setFrustum(_pView->znear(), _pView->zfar());
+ vmBuilder.setGrid(&_Grid);
+ vmBuilder.setRenderMonitor(_pRenderMonitor);
#if 0
- // Builds a tesselated form of the silhouette for display purpose:
- //---------------------------------------------------------------
- ViewMapTesselator3D sTesselator3d;
- ViewMapTesselator2D sTesselator2d;
- sTesselator2d.setNature(_edgeTesselationNature);
- sTesselator3d.setNature(_edgeTesselationNature);
+ // Builds a tesselated form of the silhouette for display purpose:
+ //---------------------------------------------------------------
+ ViewMapTesselator3D sTesselator3d;
+ ViewMapTesselator2D sTesselator2d;
+ sTesselator2d.setNature(_edgeTesselationNature);
+ sTesselator3d.setNature(_edgeTesselationNature);
#endif
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "\n=== Building the view map ===" << endl;
- }
- _Chrono.start();
- // Build View Map
- _ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON, _Scene3dBBox, _SceneNumFaces);
- _ViewMap->setScene3dBBox(_Scene3dBBox);
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "\n=== Building the view map ===" << endl;
+ }
+ _Chrono.start();
+ // Build View Map
+ _ViewMap = vmBuilder.BuildViewMap(
+ *_winged_edge, _VisibilityAlgo, _EPSILON, _Scene3dBBox, _SceneNumFaces);
+ _ViewMap->setScene3dBBox(_Scene3dBBox);
- if (G.debug & G_DEBUG_FREESTYLE) {
- printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size());
- }
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size());
+ }
#if 0
- // Tesselate the 3D edges:
- _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap);
- _SilhouetteNode->addRef();
+ // Tesselate the 3D edges:
+ _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap);
+ _SilhouetteNode->addRef();
- // Tesselate 2D edges
- _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap);
- _ProjectedSilhouette->addRef();
+ // Tesselate 2D edges
+ _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap);
+ _ProjectedSilhouette->addRef();
#endif
- duration = _Chrono.stop();
- if (G.debug & G_DEBUG_FREESTYLE) {
- printf("ViewMap building : %lf\n", duration);
- }
+ duration = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ printf("ViewMap building : %lf\n", duration);
+ }
#if 0
- _pView->AddSilhouette(_SilhouetteNode);
- _pView->AddSilhouette(_WRoot);
- _pView->Add2DSilhouette(_ProjectedSilhouette);
- _pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette);
- _pView->AddDebug(_DebugNode);
+ _pView->AddSilhouette(_SilhouetteNode);
+ _pView->AddSilhouette(_WRoot);
+ _pView->Add2DSilhouette(_ProjectedSilhouette);
+ _pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette);
+ _pView->AddDebug(_DebugNode);
#endif
- // Draw the steerable density map:
- //--------------------------------
- if (_ComputeSteerableViewMap) {
- ComputeSteerableViewMap();
- }
- // Reset Style modules modification flags
- resetModified(true);
+ // Draw the steerable density map:
+ //--------------------------------
+ if (_ComputeSteerableViewMap) {
+ ComputeSteerableViewMap();
+ }
+ // Reset Style modules modification flags
+ resetModified(true);
- DeleteWingedEdge();
+ DeleteWingedEdge();
}
void Controller::ComputeSteerableViewMap()
{
#if 0 //soc
- if ((!_Canvas) || (!_ViewMap))
- return;
-
- // Build 4 nodes containing the edges in the 4 directions
- NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP];
- unsigned i;
- real c = 32.0f/255.0f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32.
- for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) {
- ng[i] = new NodeGroup;
- }
- NodeShape *completeNS = new NodeShape;
- completeNS->material().setDiffuse(c,c,c,1);
- ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS);
- SteerableViewMap *svm = _Canvas->getSteerableViewMap();
- svm->Reset();
-
- ViewMap::fedges_container& fedges = _ViewMap->FEdges();
- LineRep *fRep;
- NodeShape *ns;
- for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end();
- f != fend;
- ++f)
- {
- if ((*f)->viewedge()->qi() != 0)
- continue;
- fRep = new LineRep((*f)->vertexA()->point2d(), (*f)->vertexB()->point2d());
- completeNS->AddRep(fRep); // add to the complete map anyway
- double *oweights = svm->AddFEdge(*f);
- for (i = 0; i < (Canvas::NB_STEERABLE_VIEWMAP - 1); ++i) {
- ns = new NodeShape;
- double wc = oweights[i]*c;
- if (oweights[i] == 0)
- continue;
- ns->material().setDiffuse(wc, wc, wc, 1);
- ns->AddRep(fRep);
- ng[i]->AddChild(ns);
- }
- }
-
- GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP];
- //#ifdef WIN32
- QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height());
- QPixmap pm;
- QImage qimg;
- for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) {
- offscreenBuffer.AddNode(ng[i]);
-#if 0
- img[i] = new GrayImage(_pView->width(), _pView->height());
- offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray());
-#endif
- pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height());
-
- if (pm.isNull()) {
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl;
- }
- }
- //pm.save(QString("steerable") + QString::number(i) + QString(".bmp"), "BMP");
- // FIXME!! Lost of time !
- qimg = pm.toImage();
- // FIXME !! again!
- img[i] = new GrayImage(_pView->width(), _pView->height());
- for (unsigned int y = 0; y < img[i]->height(); ++y) {
- for (unsigned int x = 0; x < img[i]->width(); ++x) {
- //img[i]->setPixel(x, y, (float)qGray(qimg.pixel(x, y)) / 255.0f);
- img[i]->setPixel(x, y, (float)qGray(qimg.pixel(x, y)));
- //float c = qGray(qimg.pixel(x, y));
- //img[i]->setPixel(x, y, qGray(qimg.pixel(x, y)));
- }
- }
- offscreenBuffer.DetachNode(ng[i]);
- ng[i]->destroy();
- delete ng[i];
- // check
-#if 0
- qimg = QImage(_pView->width(), _pView->height(), 32);
- for (unsigned int y = 0; y < img[i]->height(); ++y) {
- for (unsigned int x = 0; x < img[i]->width(); ++x) {
- float v = img[i]->pixel(x, y);
- qimg.setPixel(x, y, qRgb(v, v, v));
- }
- }
- qimg.save(QString("newsteerable") + QString::number(i) + QString(".bmp"), "BMP");
-#endif
- }
-
-
- svm->buildImagesPyramids(img, false, 0, 1.0f);
+ if ((!_Canvas) || (!_ViewMap))
+ return;
+
+ // Build 4 nodes containing the edges in the 4 directions
+ NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP];
+ unsigned i;
+ real c = 32.0f/255.0f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32.
+ for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) {
+ ng[i] = new NodeGroup;
+ }
+ NodeShape *completeNS = new NodeShape;
+ completeNS->material().setDiffuse(c,c,c,1);
+ ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS);
+ SteerableViewMap *svm = _Canvas->getSteerableViewMap();
+ svm->Reset();
+
+ ViewMap::fedges_container& fedges = _ViewMap->FEdges();
+ LineRep *fRep;
+ NodeShape *ns;
+ for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end();
+ f != fend;
+ ++f)
+ {
+ if ((*f)->viewedge()->qi() != 0)
+ continue;
+ fRep = new LineRep((*f)->vertexA()->point2d(), (*f)->vertexB()->point2d());
+ completeNS->AddRep(fRep); // add to the complete map anyway
+ double *oweights = svm->AddFEdge(*f);
+ for (i = 0; i < (Canvas::NB_STEERABLE_VIEWMAP - 1); ++i) {
+ ns = new NodeShape;
+ double wc = oweights[i]*c;
+ if (oweights[i] == 0)
+ continue;
+ ns->material().setDiffuse(wc, wc, wc, 1);
+ ns->AddRep(fRep);
+ ng[i]->AddChild(ns);
+ }
+ }
+
+ GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP];
+ //#ifdef WIN32
+ QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height());
+ QPixmap pm;
+ QImage qimg;
+ for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) {
+ offscreenBuffer.AddNode(ng[i]);
+# if 0
+ img[i] = new GrayImage(_pView->width(), _pView->height());
+ offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray());
+# endif
+ pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height());
+
+ if (pm.isNull()) {
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl;
+ }
+ }
+ //pm.save(QString("steerable") + QString::number(i) + QString(".bmp"), "BMP");
+ // FIXME!! Lost of time !
+ qimg = pm.toImage();
+ // FIXME !! again!
+ img[i] = new GrayImage(_pView->width(), _pView->height());
+ for (unsigned int y = 0; y < img[i]->height(); ++y) {
+ for (unsigned int x = 0; x < img[i]->width(); ++x) {
+ //img[i]->setPixel(x, y, (float)qGray(qimg.pixel(x, y)) / 255.0f);
+ img[i]->setPixel(x, y, (float)qGray(qimg.pixel(x, y)));
+ //float c = qGray(qimg.pixel(x, y));
+ //img[i]->setPixel(x, y, qGray(qimg.pixel(x, y)));
+ }
+ }
+ offscreenBuffer.DetachNode(ng[i]);
+ ng[i]->destroy();
+ delete ng[i];
+ // check
+# if 0
+ qimg = QImage(_pView->width(), _pView->height(), 32);
+ for (unsigned int y = 0; y < img[i]->height(); ++y) {
+ for (unsigned int x = 0; x < img[i]->width(); ++x) {
+ float v = img[i]->pixel(x, y);
+ qimg.setPixel(x, y, qRgb(v, v, v));
+ }
+ }
+ qimg.save(QString("newsteerable") + QString::number(i) + QString(".bmp"), "BMP");
+# endif
+ }
+
+
+ svm->buildImagesPyramids(img, false, 0, 1.0f);
#endif
}
void Controller::saveSteerableViewMapImages()
{
- SteerableViewMap *svm = _Canvas->getSteerableViewMap();
- if (!svm) {
- cerr << "the Steerable ViewMap has not been computed yet" << endl;
- return;
- }
- svm->saveSteerableViewMap();
+ SteerableViewMap *svm = _Canvas->getSteerableViewMap();
+ if (!svm) {
+ cerr << "the Steerable ViewMap has not been computed yet" << endl;
+ return;
+ }
+ svm->saveSteerableViewMap();
}
void Controller::toggleVisibilityAlgo()
{
- if (_VisibilityAlgo == ViewMapBuilder::ray_casting) {
- _VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
- }
- else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) {
- _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
- }
- else {
- _VisibilityAlgo = ViewMapBuilder::ray_casting;
- }
+ if (_VisibilityAlgo == ViewMapBuilder::ray_casting) {
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
+ }
+ else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) {
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
+ }
+ else {
+ _VisibilityAlgo = ViewMapBuilder::ray_casting;
+ }
}
void Controller::setVisibilityAlgo(int algo)
{
- switch (algo) {
- case FREESTYLE_ALGO_REGULAR:
- _VisibilityAlgo = ViewMapBuilder::ray_casting;
- break;
- case FREESTYLE_ALGO_FAST:
- _VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
- break;
- case FREESTYLE_ALGO_VERYFAST:
- _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
- break;
- case FREESTYLE_ALGO_CULLED_ADAPTIVE_TRADITIONAL:
- _VisibilityAlgo = ViewMapBuilder::ray_casting_culled_adaptive_traditional;
- break;
- case FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL:
- _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional;
- break;
- case FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE:
- _VisibilityAlgo = ViewMapBuilder::ray_casting_culled_adaptive_cumulative;
- break;
- case FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE:
- _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_cumulative;
- break;
- }
+ switch (algo) {
+ case FREESTYLE_ALGO_REGULAR:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting;
+ break;
+ case FREESTYLE_ALGO_FAST:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
+ break;
+ case FREESTYLE_ALGO_VERYFAST:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
+ break;
+ case FREESTYLE_ALGO_CULLED_ADAPTIVE_TRADITIONAL:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_culled_adaptive_traditional;
+ break;
+ case FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional;
+ break;
+ case FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_culled_adaptive_cumulative;
+ break;
+ case FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_cumulative;
+ break;
+ }
}
int Controller::getVisibilityAlgo()
{
- switch (_VisibilityAlgo) {
- case ViewMapBuilder::ray_casting:
- return FREESTYLE_ALGO_REGULAR;
- case ViewMapBuilder::ray_casting_fast:
- return FREESTYLE_ALGO_FAST;
- case ViewMapBuilder::ray_casting_very_fast:
- return FREESTYLE_ALGO_VERYFAST;
- case ViewMapBuilder::ray_casting_culled_adaptive_traditional:
- return FREESTYLE_ALGO_CULLED_ADAPTIVE_TRADITIONAL;
- case ViewMapBuilder::ray_casting_adaptive_traditional:
- return FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL;
- case ViewMapBuilder::ray_casting_culled_adaptive_cumulative:
- return FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE;
- case ViewMapBuilder::ray_casting_adaptive_cumulative:
- return FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE;
- }
-
- // ray_casting_adaptive_traditional is the most exact replacement
- // for legacy code
- return FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL;
+ switch (_VisibilityAlgo) {
+ case ViewMapBuilder::ray_casting:
+ return FREESTYLE_ALGO_REGULAR;
+ case ViewMapBuilder::ray_casting_fast:
+ return FREESTYLE_ALGO_FAST;
+ case ViewMapBuilder::ray_casting_very_fast:
+ return FREESTYLE_ALGO_VERYFAST;
+ case ViewMapBuilder::ray_casting_culled_adaptive_traditional:
+ return FREESTYLE_ALGO_CULLED_ADAPTIVE_TRADITIONAL;
+ case ViewMapBuilder::ray_casting_adaptive_traditional:
+ return FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL;
+ case ViewMapBuilder::ray_casting_culled_adaptive_cumulative:
+ return FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE;
+ case ViewMapBuilder::ray_casting_adaptive_cumulative:
+ return FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE;
+ }
+
+ // ray_casting_adaptive_traditional is the most exact replacement
+ // for legacy code
+ return FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL;
}
void Controller::setViewMapCache(bool iBool)
{
- _EnableViewMapCache = iBool;
+ _EnableViewMapCache = iBool;
}
bool Controller::getViewMapCache() const
{
- return _EnableViewMapCache;
+ return _EnableViewMapCache;
}
void Controller::setQuantitativeInvisibility(bool iBool)
{
- _EnableQI = iBool;
+ _EnableQI = iBool;
}
bool Controller::getQuantitativeInvisibility() const
{
- return _EnableQI;
+ return _EnableQI;
}
void Controller::setFaceSmoothness(bool iBool)
{
- _EnableFaceSmoothness = iBool;
+ _EnableFaceSmoothness = iBool;
}
bool Controller::getFaceSmoothness() const
{
- return _EnableFaceSmoothness;
+ return _EnableFaceSmoothness;
}
void Controller::setComputeRidgesAndValleysFlag(bool iBool)
{
- _ComputeRidges = iBool;
+ _ComputeRidges = iBool;
}
bool Controller::getComputeRidgesAndValleysFlag() const
{
- return _ComputeRidges;
+ return _ComputeRidges;
}
void Controller::setComputeSuggestiveContoursFlag(bool b)
{
- _ComputeSuggestive = b;
+ _ComputeSuggestive = b;
}
bool Controller::getComputeSuggestiveContoursFlag() const
{
- return _ComputeSuggestive;
+ return _ComputeSuggestive;
}
void Controller::setComputeMaterialBoundariesFlag(bool b)
{
- _ComputeMaterialBoundaries = b;
+ _ComputeMaterialBoundaries = b;
}
bool Controller::getComputeMaterialBoundariesFlag() const
{
- return _ComputeMaterialBoundaries;
+ return _ComputeMaterialBoundaries;
}
void Controller::setComputeSteerableViewMapFlag(bool iBool)
{
- _ComputeSteerableViewMap = iBool;
+ _ComputeSteerableViewMap = iBool;
}
bool Controller::getComputeSteerableViewMapFlag() const
{
- return _ComputeSteerableViewMap;
+ return _ComputeSteerableViewMap;
}
int Controller::DrawStrokes()
{
- if (_ViewMap == 0)
- return 0;
-
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "\n=== Stroke drawing ===" << endl;
- }
- _Chrono.start();
- _Canvas->Draw();
- real d = _Chrono.stop();
- int strokeCount = _Canvas->getStrokeCount();
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Strokes generation : " << d << endl;
- cout << "Stroke count : " << strokeCount << endl;
- }
- resetModified();
- DeleteViewMap();
- return strokeCount;
+ if (_ViewMap == 0)
+ return 0;
+
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "\n=== Stroke drawing ===" << endl;
+ }
+ _Chrono.start();
+ _Canvas->Draw();
+ real d = _Chrono.stop();
+ int strokeCount = _Canvas->getStrokeCount();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Strokes generation : " << d << endl;
+ cout << "Stroke count : " << strokeCount << endl;
+ }
+ resetModified();
+ DeleteViewMap();
+ return strokeCount;
}
void Controller::ResetRenderCount()
{
- _render_count = 0;
+ _render_count = 0;
}
Render *Controller::RenderStrokes(Render *re, bool render)
{
- int totmesh = 0;
- _Chrono.start();
- BlenderStrokeRenderer *blenderRenderer = new BlenderStrokeRenderer(re, ++_render_count);
- if (render) {
- _Canvas->Render(blenderRenderer);
- totmesh = blenderRenderer->GenerateScene();
- }
- real d = _Chrono.stop();
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Temporary scene generation: " << d << endl;
- }
- _Chrono.start();
- Render *freestyle_render = blenderRenderer->RenderScene(re, render);
- d = _Chrono.stop();
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Stroke rendering : " << d << endl;
-
- uintptr_t mem_in_use = MEM_get_memory_in_use();
- uintptr_t mmap_in_use = MEM_get_mapped_memory_in_use();
- uintptr_t peak_memory = MEM_get_peak_memory();
-
- float megs_used_memory = (mem_in_use - mmap_in_use) / (1024.0 * 1024.0);
- float mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0);
- float megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
-
- printf("%d objs, %d verts, %d faces, mem %.2fM (%.2fM, peak %.2fM)\n",
- totmesh, freestyle_render->i.totvert, freestyle_render->i.totface,
- megs_used_memory, mmap_used_memory, megs_peak_memory);
- }
- delete blenderRenderer;
-
- return freestyle_render;
+ int totmesh = 0;
+ _Chrono.start();
+ BlenderStrokeRenderer *blenderRenderer = new BlenderStrokeRenderer(re, ++_render_count);
+ if (render) {
+ _Canvas->Render(blenderRenderer);
+ totmesh = blenderRenderer->GenerateScene();
+ }
+ real d = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Temporary scene generation: " << d << endl;
+ }
+ _Chrono.start();
+ Render *freestyle_render = blenderRenderer->RenderScene(re, render);
+ d = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Stroke rendering : " << d << endl;
+
+ uintptr_t mem_in_use = MEM_get_memory_in_use();
+ uintptr_t mmap_in_use = MEM_get_mapped_memory_in_use();
+ uintptr_t peak_memory = MEM_get_peak_memory();
+
+ float megs_used_memory = (mem_in_use - mmap_in_use) / (1024.0 * 1024.0);
+ float mmap_used_memory = (mmap_in_use) / (1024.0 * 1024.0);
+ float megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
+
+ printf("%d objs, %d verts, %d faces, mem %.2fM (%.2fM, peak %.2fM)\n",
+ totmesh,
+ freestyle_render->i.totvert,
+ freestyle_render->i.totface,
+ megs_used_memory,
+ mmap_used_memory,
+ megs_peak_memory);
+ }
+ delete blenderRenderer;
+
+ return freestyle_render;
}
void Controller::InsertStyleModule(unsigned index, const char *iFileName)
{
- if (!BLI_path_extension_check(iFileName, ".py")) {
- cerr << "Error: Cannot load \"" << string(iFileName) << "\", unknown extension" << endl;
- return;
- }
+ if (!BLI_path_extension_check(iFileName, ".py")) {
+ cerr << "Error: Cannot load \"" << string(iFileName) << "\", unknown extension" << endl;
+ return;
+ }
- StyleModule *sm = new StyleModule(iFileName, _inter);
- _Canvas->InsertStyleModule(index, sm);
+ StyleModule *sm = new StyleModule(iFileName, _inter);
+ _Canvas->InsertStyleModule(index, sm);
}
void Controller::InsertStyleModule(unsigned index, const char *iName, const char *iBuffer)
{
- StyleModule *sm = new BufferedStyleModule(iBuffer, iName, _inter);
- _Canvas->InsertStyleModule(index, sm);
+ StyleModule *sm = new BufferedStyleModule(iBuffer, iName, _inter);
+ _Canvas->InsertStyleModule(index, sm);
}
void Controller::InsertStyleModule(unsigned index, const char *iName, struct Text *iText)
{
- StyleModule *sm = new BlenderStyleModule(iText, iName, _inter);
- _Canvas->InsertStyleModule(index, sm);
+ StyleModule *sm = new BlenderStyleModule(iText, iName, _inter);
+ _Canvas->InsertStyleModule(index, sm);
}
void Controller::AddStyleModule(const char * /*iFileName*/)
{
- //_pStyleWindow->Add(iFileName);
+ //_pStyleWindow->Add(iFileName);
}
void Controller::RemoveStyleModule(unsigned index)
{
- _Canvas->RemoveStyleModule(index);
+ _Canvas->RemoveStyleModule(index);
}
void Controller::Clear()
{
- _Canvas->Clear();
+ _Canvas->Clear();
}
-void Controller::ReloadStyleModule(unsigned index, const char * iFileName)
+void Controller::ReloadStyleModule(unsigned index, const char *iFileName)
{
- StyleModule *sm = new StyleModule(iFileName, _inter);
- _Canvas->ReplaceStyleModule(index, sm);
+ StyleModule *sm = new StyleModule(iFileName, _inter);
+ _Canvas->ReplaceStyleModule(index, sm);
}
void Controller::SwapStyleModules(unsigned i1, unsigned i2)
{
- _Canvas->SwapStyleModules(i1, i2);
+ _Canvas->SwapStyleModules(i1, i2);
}
void Controller::toggleLayer(unsigned index, bool iDisplay)
{
- _Canvas->setVisible(index, iDisplay);
+ _Canvas->setVisible(index, iDisplay);
}
void Controller::setModified(unsigned index, bool iMod)
{
- //_pStyleWindow->setModified(index, iMod);
- _Canvas->setModified(index, iMod);
- updateCausalStyleModules(index + 1);
+ //_pStyleWindow->setModified(index, iMod);
+ _Canvas->setModified(index, iMod);
+ updateCausalStyleModules(index + 1);
}
void Controller::updateCausalStyleModules(unsigned index)
{
- vector<unsigned> vec;
- _Canvas->causalStyleModules(vec, index);
- for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) {
- //_pStyleWindow->setModified(*it, true);
- _Canvas->setModified(*it, true);
- }
+ vector<unsigned> vec;
+ _Canvas->causalStyleModules(vec, index);
+ for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) {
+ //_pStyleWindow->setModified(*it, true);
+ _Canvas->setModified(*it, true);
+ }
}
void Controller::resetModified(bool iMod)
{
- //_pStyleWindow->resetModified(iMod);
- _Canvas->resetModified(iMod);
+ //_pStyleWindow->resetModified(iMod);
+ _Canvas->resetModified(iMod);
}
-NodeGroup *Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin, vector<ViewEdge*>::iterator vedges_end)
+NodeGroup *Controller::BuildRep(vector<ViewEdge *>::iterator vedges_begin,
+ vector<ViewEdge *>::iterator vedges_end)
{
- ViewMapTesselator2D tesselator2D;
- FrsMaterial mat;
- mat.setDiffuse(1, 1, 0.3, 1);
- tesselator2D.setFrsMaterial(mat);
+ ViewMapTesselator2D tesselator2D;
+ FrsMaterial mat;
+ mat.setDiffuse(1, 1, 0.3, 1);
+ tesselator2D.setFrsMaterial(mat);
- return (tesselator2D.Tesselate(vedges_begin, vedges_end));
+ return (tesselator2D.Tesselate(vedges_begin, vedges_end));
}
void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature)
{
- _edgeTesselationNature ^= (iNature);
- ComputeViewMap();
+ _edgeTesselationNature ^= (iNature);
+ ComputeViewMap();
}
-void Controller::setModelsDir(const string& /*dir*/)
+void Controller::setModelsDir(const string & /*dir*/)
{
- //_current_dirs->setValue("models/dir", dir);
+ //_current_dirs->setValue("models/dir", dir);
}
string Controller::getModelsDir() const
{
- string dir = ".";
- //_current_dirs->getValue("models/dir", dir);
- return dir;
+ string dir = ".";
+ //_current_dirs->getValue("models/dir", dir);
+ return dir;
}
-void Controller::setModulesDir(const string& /*dir*/)
+void Controller::setModulesDir(const string & /*dir*/)
{
- //_current_dirs->setValue("modules/dir", dir);
+ //_current_dirs->setValue("modules/dir", dir);
}
string Controller::getModulesDir() const
{
- string dir = ".";
- //_current_dirs->getValue("modules/dir", dir);
- return dir;
+ string dir = ".";
+ //_current_dirs->getValue("modules/dir", dir);
+ return dir;
}
void Controller::resetInterpreter()
{
- if (_inter)
- _inter->reset();
+ if (_inter)
+ _inter->reset();
}
-
void Controller::displayDensityCurves(int x, int y)
{
- SteerableViewMap *svm = _Canvas->getSteerableViewMap();
- if (!svm)
- return;
-
- unsigned int i, j;
- typedef vector<Vec3r> densityCurve;
- vector<densityCurve> curves(svm->getNumberOfOrientations() + 1);
- vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels());
-
- // collect the curves values
- unsigned nbCurves = svm->getNumberOfOrientations() + 1;
- unsigned nbPoints = svm->getNumberOfPyramidLevels();
- if (!nbPoints)
- return;
-
- // build the density/nbLevels curves for each orientation
- for (i = 0; i < nbCurves; ++i) {
- for (j = 0; j < nbPoints; ++j) {
- curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0));
- }
- }
- // build the density/nbOrientations curves for each level
- for (i = 0; i < nbPoints; ++i) {
- for (j = 0; j < nbCurves; ++j) {
- curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0));
- }
- }
-
- // display the curves
+ SteerableViewMap *svm = _Canvas->getSteerableViewMap();
+ if (!svm)
+ return;
+
+ unsigned int i, j;
+ typedef vector<Vec3r> densityCurve;
+ vector<densityCurve> curves(svm->getNumberOfOrientations() + 1);
+ vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels());
+
+ // collect the curves values
+ unsigned nbCurves = svm->getNumberOfOrientations() + 1;
+ unsigned nbPoints = svm->getNumberOfPyramidLevels();
+ if (!nbPoints)
+ return;
+
+ // build the density/nbLevels curves for each orientation
+ for (i = 0; i < nbCurves; ++i) {
+ for (j = 0; j < nbPoints; ++j) {
+ curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0));
+ }
+ }
+ // build the density/nbOrientations curves for each level
+ for (i = 0; i < nbPoints; ++i) {
+ for (j = 0; j < nbCurves; ++j) {
+ curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0));
+ }
+ }
+
+ // display the curves
#if 0
- for (i = 0; i < nbCurves; ++i)
- _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0, 0), Vec2d(nbPoints, 1), curves[i], "scale", "density");
- for (i = 1; i <= 8; ++i)
- _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0, 0), Vec2d(nbCurves, 1), curvesDirection[i],
- "orientation", "density");
- _pDensityCurvesWindow->show();
+ for (i = 0; i < nbCurves; ++i)
+ _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0, 0), Vec2d(nbPoints, 1), curves[i], "scale", "density");
+ for (i = 1; i <= 8; ++i)
+ _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0, 0), Vec2d(nbCurves, 1), curvesDirection[i],
+ "orientation", "density");
+ _pDensityCurvesWindow->show();
#endif
}
void Controller::init_options()
{
- // from AppOptionsWindow.cpp
- // Default init options
+ // from AppOptionsWindow.cpp
+ // Default init options
- Config::Path * cpath = Config::Path::getInstance();
+ Config::Path *cpath = Config::Path::getInstance();
- // Directories
- ViewMapIO::Options::setModelsPath(cpath->getModelsPath());
- TextureManager::Options::setPatternsPath(cpath->getPatternsPath());
- TextureManager::Options::setBrushesPath(cpath->getModelsPath());
+ // Directories
+ ViewMapIO::Options::setModelsPath(cpath->getModelsPath());
+ TextureManager::Options::setPatternsPath(cpath->getPatternsPath());
+ TextureManager::Options::setBrushesPath(cpath->getModelsPath());
- // ViewMap Format
- ViewMapIO::Options::rmFlags(ViewMapIO::Options::FLOAT_VECTORS);
- ViewMapIO::Options::rmFlags(ViewMapIO::Options::NO_OCCLUDERS);
- setComputeSteerableViewMapFlag(false);
+ // ViewMap Format
+ ViewMapIO::Options::rmFlags(ViewMapIO::Options::FLOAT_VECTORS);
+ ViewMapIO::Options::rmFlags(ViewMapIO::Options::NO_OCCLUDERS);
+ setComputeSteerableViewMapFlag(false);
- // Visibility
- setQuantitativeInvisibility(true);
+ // Visibility
+ setQuantitativeInvisibility(true);
- // soc: initialize canvas
- _Canvas->init();
+ // soc: initialize canvas
+ _Canvas->init();
- // soc: initialize passes
- setPassDiffuse(NULL, 0, 0);
- setPassZ(NULL, 0, 0);
+ // soc: initialize passes
+ setPassDiffuse(NULL, 0, 0);
+ setPassZ(NULL, 0, 0);
}
} /* namespace Freestyle */