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Diffstat (limited to 'source/blender/freestyle/intern/application/Controller.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/application/Controller.cpp962
1 files changed, 962 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp
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+++ b/source/blender/freestyle/intern/application/Controller.cpp
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+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+// Must be included before any QT header, because of moc
+#include "../system/PythonInterpreter.h"
+
+#include <string>
+#include <fstream>
+#include <float.h>
+
+#include "AppView.h"
+#include "AppCanvas.h"
+#include "AppConfig.h"
+
+
+#include "../system/StringUtils.h"
+#include "../scene_graph/NodeShape.h"
+#include "../scene_graph/NodeTransform.h"
+#include "../scene_graph/NodeDrawingStyle.h"
+#include "../winged_edge/WingedEdgeBuilder.h"
+#include "../winged_edge/WEdge.h"
+#include "../scene_graph/VertexRep.h"
+#include "../winged_edge/WXEdgeBuilder.h"
+#include "../scene_graph/ScenePrettyPrinter.h"
+
+#include "../view_map/ViewMapTesselator.h"
+#include "../stroke/StrokeTesselator.h"
+#include "../view_map/ViewMapIO.h"
+#include "Controller.h"
+#include "../view_map/ViewMap.h"
+#include "../winged_edge/Curvature.h"
+#include "../image/Image.h"
+#include "../view_map/SteerableViewMap.h"
+#include "../stroke/PSStrokeRenderer.h"
+#include "../stroke/TextStrokeRenderer.h"
+#include "../stroke/StyleModule.h"
+
+#include "../system/StringUtils.h"
+
+#include "../blender_interface/BlenderFileLoader.h"
+#include "../blender_interface/BlenderStrokeRenderer.h"
+#include "../blender_interface/BlenderStyleModule.h"
+
+#include "DNA_freestyle_types.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ #include "../../FRS_freestyle.h"
+
+#ifdef __cplusplus
+}
+#endif
+
+
+
+Controller::Controller()
+{
+
+ const string sep(Config::DIR_SEP.c_str());
+ //const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep + Config::OPTIONS_CURRENT_DIRS_FILE;
+ //_current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true);
+
+ _RootNode = new NodeGroup;
+ _RootNode->addRef();
+
+ _SilhouetteNode = NULL;
+ //_ProjectedSilhouette = NULL;
+ //_VisibleProjectedSilhouette = NULL;
+
+ _DebugNode = new NodeGroup;
+ _DebugNode->addRef();
+
+ _winged_edge = NULL;
+
+ _pView = NULL;
+
+ _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE);
+
+ _ProgressBar = new ProgressBar;
+ _SceneNumFaces = 0;
+ _minEdgeSize = DBL_MAX;
+ _EPSILON = 1e-6;
+ _bboxDiag = 0;
+
+ _ViewMap = 0;
+
+ _Canvas = 0;
+
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional;
+ //_VisibilityAlgo = ViewMapBuilder::ray_casting;
+
+ _Canvas = new AppCanvas;
+
+ _inter = new PythonInterpreter();
+ _EnableQI = true;
+ _EnableFaceSmoothness = false;
+ _ComputeRidges = true;
+ _ComputeSteerableViewMap = false;
+ _ComputeSuggestive = true;
+ _ComputeMaterialBoundaries = true;
+ _sphereRadius = 1.0;
+ _creaseAngle = 134.43;
+
+ init_options();
+}
+
+Controller::~Controller()
+{
+ if(NULL != _RootNode)
+ {
+ int ref = _RootNode->destroy();
+ if(0 == ref)
+ delete _RootNode;
+ }
+
+ if(NULL != _SilhouetteNode)
+ {
+ int ref = _SilhouetteNode->destroy();
+ if(0 == ref)
+ delete _SilhouetteNode;
+ }
+
+ if(NULL != _DebugNode)
+ {
+ int ref = _DebugNode->destroy();
+ if(0 == ref)
+ delete _DebugNode;
+ }
+
+ if(_winged_edge) {
+ delete _winged_edge;
+ _winged_edge = NULL;
+ }
+
+ if(0 != _ViewMap)
+ {
+ delete _ViewMap;
+ _ViewMap = 0;
+ }
+
+ if(0 != _Canvas)
+ {
+ delete _Canvas;
+ _Canvas = 0;
+ }
+
+ if (_inter) {
+ delete _inter;
+ _inter = NULL;
+ }
+
+ //delete _current_dirs;
+}
+
+void Controller::setView(AppView *iView)
+{
+ if(NULL == iView)
+ return;
+
+ _pView = iView;
+ _Canvas->setViewer(_pView);
+}
+
+void Controller::setPassDiffuse(float *buf, int width, int height)
+{
+ AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas);
+ assert(app_canvas != 0);
+ app_canvas->setPassDiffuse(buf, width, height);
+}
+
+void Controller::setPassZ(float *buf, int width, int height)
+{
+ AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas);
+ assert(app_canvas != 0);
+ app_canvas->setPassZ(buf, width, height);
+}
+
+void Controller::setContext(bContext *C)
+{
+ PythonInterpreter* py_inter = dynamic_cast<PythonInterpreter*>(_inter);
+ assert(py_inter != 0);
+ py_inter->setContext(C);
+}
+
+int Controller::LoadMesh(Render *re, SceneRenderLayer* srl)
+{
+
+ BlenderFileLoader loader(re, srl);
+
+ _Chrono.start();
+
+ NodeGroup *blenderScene = loader.Load();
+
+ if (blenderScene == NULL) {
+ cout << "Cannot load scene" << endl;
+ return 1;
+ }
+
+ if( blenderScene->numberOfChildren() < 1) {
+ cout << "Empty scene" << endl;
+ blenderScene->destroy();
+ delete blenderScene;
+ return 1;
+ }
+
+ cout << "Scene loaded" << endl;
+ printf("Mesh cleaning : %lf\n", _Chrono.stop());
+ _SceneNumFaces += loader.numFacesRead();
+
+ if(loader.minEdgeSize() < _minEdgeSize)
+ {
+ _minEdgeSize = loader.minEdgeSize();
+ }
+
+ // DEBUG
+ // ScenePrettyPrinter spp;
+ // blenderScene->accept(spp);
+
+ _RootNode->AddChild(blenderScene);
+ _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox
+
+ _pView->setModel(_RootNode);
+ //_pView->FitBBox();
+
+
+ _Chrono.start();
+
+
+ WXEdgeBuilder wx_builder;
+ blenderScene->accept(wx_builder);
+ _winged_edge = wx_builder.getWingedEdge();
+
+ printf("WEdge building : %lf\n", _Chrono.stop());
+
+ //
+ // _pView->setDebug(_DebugNode);
+
+ //delete stuff
+ // if(0 != ws_builder)
+ // {
+ // delete ws_builder;
+ // ws_builder = 0;
+ // }
+
+ //soc QFileInfo qfi(iFileName);
+ //soc string basename((const char*)qfi.fileName().toAscii().data());
+ // char cleaned[FILE_MAX];
+ // BLI_strncpy(cleaned, iFileName, FILE_MAX);
+ // BLI_cleanup_file(NULL, cleaned);
+ // string basename = StringUtils::toAscii( string(cleaned) );
+
+ _ListOfModels.push_back("Blender_models");
+
+ cout << "Triangles nb : " << _SceneNumFaces << endl;
+ _bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm();
+ cout << "Bounding Box : " << _bboxDiag << endl;
+
+ ClearRootNode();
+
+ return 0;
+}
+
+void Controller::CloseFile()
+{
+ WShape::setCurrentId(0);
+ _ListOfModels.clear();
+
+ // We deallocate the memory:
+ ClearRootNode();
+ DeleteWingedEdge();
+ DeleteViewMap();
+
+ // clears the canvas
+ _Canvas->Clear();
+
+ // soc: reset passes
+ setPassDiffuse(NULL, 0, 0);
+ setPassZ(NULL, 0, 0);
+}
+
+void Controller::ClearRootNode()
+{
+ _pView->DetachModel();
+ if(NULL != _RootNode)
+ {
+ int ref = _RootNode->destroy();
+ if(0 == ref)
+ _RootNode->addRef();
+ _RootNode->clearBBox();
+ }
+}
+
+void Controller::DeleteWingedEdge()
+{
+ if(_winged_edge)
+ {
+ delete _winged_edge;
+ _winged_edge = NULL;
+ }
+
+ // clears the grid
+ _Grid.clear();
+ _SceneNumFaces = 0;
+ _minEdgeSize = DBL_MAX;
+}
+
+void Controller::DeleteViewMap()
+{
+ _pView->DetachSilhouette();
+ if (NULL != _SilhouetteNode)
+ {
+ int ref = _SilhouetteNode->destroy();
+ if(0 == ref) {
+ delete _SilhouetteNode;
+ _SilhouetteNode = NULL;
+ }
+ }
+
+ // if(NULL != _ProjectedSilhouette)
+ // {
+ // int ref = _ProjectedSilhouette->destroy();
+ // if(0 == ref)
+ // {
+ // delete _ProjectedSilhouette;
+ // _ProjectedSilhouette = NULL;
+ // }
+ // }
+ // if(NULL != _VisibleProjectedSilhouette)
+ // {
+ // int ref = _VisibleProjectedSilhouette->destroy();
+ // if(0 == ref)
+ // {
+ // delete _VisibleProjectedSilhouette;
+ // _VisibleProjectedSilhouette = NULL;
+ // }
+ // }
+
+ _pView->DetachDebug();
+ if(NULL != _DebugNode) {
+ int ref = _DebugNode->destroy();
+ if(0 == ref)
+ _DebugNode->addRef();
+ }
+
+ if(NULL != _ViewMap) {
+ delete _ViewMap;
+ _ViewMap = 0;
+ }
+}
+
+void Controller::ComputeViewMap()
+{
+
+ if (!_ListOfModels.size())
+ return;
+
+ if(NULL != _ViewMap)
+ {
+ delete _ViewMap;
+ _ViewMap = 0;
+ }
+
+ _pView->DetachDebug();
+ if(NULL != _DebugNode)
+ {
+ int ref = _DebugNode->destroy();
+ if(0 == ref)
+ _DebugNode->addRef();
+ }
+
+
+ _pView->DetachSilhouette();
+ if (NULL != _SilhouetteNode)
+ {
+ int ref = _SilhouetteNode->destroy();
+ if(0 == ref)
+ delete _SilhouetteNode;
+ }
+ // if(NULL != _ProjectedSilhouette)
+ // {
+ // int ref = _ProjectedSilhouette->destroy();
+ // if(0 == ref)
+ // delete _ProjectedSilhouette;
+ // }
+ // if(NULL != _VisibleProjectedSilhouette)
+ // {
+ // int ref = _VisibleProjectedSilhouette->destroy();
+ // if(0 == ref)
+ // {
+ // delete _VisibleProjectedSilhouette;
+ // _VisibleProjectedSilhouette = 0;
+ // }
+ // }
+
+ // retrieve the 3D viewpoint and transformations information
+ //----------------------------------------------------------
+ // Save the viewpoint context at the view level in order
+ // to be able to restore it later:
+
+ // Restore the context of view:
+ // we need to perform all these operations while the
+ // 3D context is on.
+ Vec3r vp( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]);
+
+ //cout << "mv" << endl;
+ real mv[4][4];
+ for( int i= 0; i < 4; i++) {
+ for( int j= 0; j < 4; j++) {
+ mv[i][j] = freestyle_mv[i][j];
+ //cout << mv[i][j] << " ";
+ }
+ // cout << endl;
+ }
+
+ //cout << "\nproj" << endl;
+ real proj[4][4];
+ for( int i= 0; i < 4; i++) {
+ for( int j= 0; j < 4; j++) {
+ proj[i][j] = freestyle_proj[i][j];
+ //cout << proj[i][j] << " ";
+ }
+ //cout << endl;
+ }
+
+ int viewport[4];
+ for( int i= 0; i < 4; i++)
+ viewport[i] = freestyle_viewport[i];
+
+ //cout << "\nfocal:" << _pView->GetFocalLength() << endl << endl;
+
+
+
+ // Flag the WXEdge structure for silhouette edge detection:
+ //----------------------------------------------------------
+
+ cout << "\n=== Detecting silhouette edges ===" << endl;
+ _Chrono.start();
+
+ edgeDetector.setViewpoint(Vec3r(vp));
+ edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0);
+ edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges);
+ edgeDetector.enableSuggestiveContours(_ComputeSuggestive);
+ edgeDetector.enableMaterialBoundaries(_ComputeMaterialBoundaries);
+ edgeDetector.enableFaceSmoothness(_EnableFaceSmoothness);
+ edgeDetector.setCreaseAngle(_creaseAngle);
+ edgeDetector.setSphereRadius(_sphereRadius);
+ edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon);
+ edgeDetector.processShapes(*_winged_edge);
+
+ real duration = _Chrono.stop();
+ printf("Feature lines : %lf\n", duration);
+
+ // Builds the view map structure from the flagged WSEdge structure:
+ //----------------------------------------------------------
+ ViewMapBuilder vmBuilder;
+ vmBuilder.setEnableQI(_EnableQI);
+ vmBuilder.setViewpoint(Vec3r(vp));
+ vmBuilder.setTransform( mv, proj,viewport, _pView->GetFocalLength(), _pView->GetAspect(), _pView->GetFovyRadian());
+ vmBuilder.setFrustum(_pView->znear(), _pView->zfar());
+ vmBuilder.setGrid(&_Grid);
+
+ // Builds a tesselated form of the silhouette for display purpose:
+ //---------------------------------------------------------------
+ ViewMapTesselator3D sTesselator3d;
+ //ViewMapTesselator2D sTesselator2d;
+ //sTesselator2d.setNature(_edgeTesselationNature);
+ sTesselator3d.setNature(_edgeTesselationNature);
+
+ cout << "\n=== Building the view map ===" << endl;
+ _Chrono.start();
+ // Build View Map
+ _ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON, _RootNode->bbox(), _SceneNumFaces);
+ _ViewMap->setScene3dBBox(_RootNode->bbox());
+
+ printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size() );
+
+ //Tesselate the 3D edges:
+ _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap);
+ _SilhouetteNode->addRef();
+
+ // Tesselate 2D edges
+ // _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap);
+ // _ProjectedSilhouette->addRef();
+
+ duration = _Chrono.stop();
+ printf("ViewMap building : %lf\n", duration);
+
+
+ _pView->AddSilhouette(_SilhouetteNode);
+ //_pView->AddSilhouette(_WRoot);
+ //_pView->Add2DSilhouette(_ProjectedSilhouette);
+ //_pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette);
+ _pView->AddDebug(_DebugNode);
+
+ // Draw the steerable density map:
+ //--------------------------------
+ if(_ComputeSteerableViewMap){
+ ComputeSteerableViewMap();
+ }
+ // Reset Style modules modification flags
+ resetModified(true);
+
+ DeleteWingedEdge();
+}
+
+void Controller::ComputeSteerableViewMap(){
+//soc
+ // if((!_Canvas) || (!_ViewMap))
+ // return;
+ //
+ // // Build 4 nodes containing the edges in the 4 directions
+ // NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP];
+ // unsigned i;
+ // real c = 32.f/255.f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32.
+ // for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){
+ // ng[i] = new NodeGroup;
+ // }
+ // NodeShape *completeNS = new NodeShape;
+ // completeNS->material().setDiffuse(c,c,c,1);
+ // ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS);
+ // SteerableViewMap * svm = _Canvas->getSteerableViewMap();
+ // svm->Reset();
+ //
+ // ViewMap::fedges_container& fedges = _ViewMap->FEdges();
+ // LineRep * fRep;
+ // NodeShape *ns;
+ // for(ViewMap::fedges_container::iterator f=fedges.begin(), fend=fedges.end();
+ // f!=fend;
+ // ++f){
+ // if((*f)->viewedge()->qi() != 0)
+ // continue;
+ // fRep = new LineRep((*f)->vertexA()->point2d(),(*f)->vertexB()->point2d()) ;
+ // completeNS->AddRep(fRep); // add to the complete map anyway
+ // double *oweights = svm->AddFEdge(*f);
+ // for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP-1; ++i){
+ // ns = new NodeShape;
+ // double wc = oweights[i]*c;
+ // if(oweights[i] == 0)
+ // continue;
+ // ns->material().setDiffuse(wc, wc, wc, 1);
+ // ns->AddRep(fRep);
+ // ng[i]->AddChild(ns);
+ // }
+ // }
+ //
+ // GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP];
+ // //#ifdef WIN32
+ // QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height());
+ // QPixmap pm;
+ // QImage qimg;
+ // for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){
+ // offscreenBuffer.AddNode(ng[i]);
+ // //img[i] = new GrayImage(_pView->width(), _pView->height());
+ // //offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray());
+ // pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height());
+ //
+ // if(pm.isNull())
+ // cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl;
+ // //pm.save(QString("steerable")+QString::number(i)+QString(".bmp"), "BMP");
+ // // FIXME!! Lost of time !
+ // qimg = pm.toImage();
+ // // FIXME !! again!
+ // img[i] = new GrayImage(_pView->width(), _pView->height());
+ // for(unsigned y=0;y<img[i]->height();++y){
+ // for(unsigned x=0;x<img[i]->width();++x){
+ // //img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))/255.f);
+ // img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y)));
+ // // float c = qGray(qimg.pixel(x,y));
+ // // img[i]->setPixel(x,y,qGray(qimg.pixel(x,y)));
+ // }
+ // }
+ // offscreenBuffer.DetachNode(ng[i]);
+ // ng[i]->destroy();
+ // delete ng[i];
+ // // check
+ // // qimg = QImage(_pView->width(), _pView->height(), 32);
+ // // for(y=0;y<img[i]->height();++y){
+ // // for(unsigned x=0;x<img[i]->width();++x){
+ // // float v = img[i]->pixel(x,y);
+ // // qimg.setPixel(x,y,qRgb(v,v,v));
+ // // }
+ // // }
+ // // qimg.save(QString("newsteerable")+QString::number(i)+QString(".bmp"), "BMP");
+ // }
+ //
+ //
+ // svm->buildImagesPyramids(img,false,0,1.f);
+}
+
+void Controller::saveSteerableViewMapImages(){
+ SteerableViewMap * svm = _Canvas->getSteerableViewMap();
+ if(!svm){
+ cerr << "the Steerable ViewMap has not been computed yet" << endl;
+ return;
+ }
+ svm->saveSteerableViewMap();
+}
+
+void Controller::toggleVisibilityAlgo()
+{
+ if(_VisibilityAlgo == ViewMapBuilder::ray_casting) {
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
+ }
+ else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) {
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
+ }
+ else {
+ _VisibilityAlgo = ViewMapBuilder::ray_casting;
+ }
+}
+
+void Controller::setVisibilityAlgo(int algo)
+{
+ switch (algo) {
+ case FREESTYLE_ALGO_REGULAR:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting;
+ break;
+ case FREESTYLE_ALGO_FAST:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
+ break;
+ case FREESTYLE_ALGO_VERYFAST:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
+ break;
+ case FREESTYLE_ALGO_CULLED_ADAPTIVE_TRADITIONAL:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_culled_adaptive_traditional;
+ break;
+ case FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional;
+ break;
+ case FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_culled_adaptive_cumulative;
+ break;
+ case FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_cumulative;
+ break;
+ }
+}
+
+int Controller::getVisibilityAlgo()
+{
+ switch (_VisibilityAlgo) {
+ case ViewMapBuilder::ray_casting:
+ return FREESTYLE_ALGO_REGULAR;
+ case ViewMapBuilder::ray_casting_fast:
+ return FREESTYLE_ALGO_FAST;
+ case ViewMapBuilder::ray_casting_very_fast:
+ return FREESTYLE_ALGO_VERYFAST;
+ case ViewMapBuilder::ray_casting_culled_adaptive_traditional:
+ return FREESTYLE_ALGO_CULLED_ADAPTIVE_TRADITIONAL;
+ case ViewMapBuilder::ray_casting_adaptive_traditional:
+ return FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL;
+ case ViewMapBuilder::ray_casting_culled_adaptive_cumulative:
+ return FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE;
+ case ViewMapBuilder::ray_casting_adaptive_cumulative:
+ return FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE;
+ }
+
+ // ray_casting_adaptive_traditional is the most exact replacement
+ // for legacy code
+ return FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL;
+}
+
+void Controller::setQuantitativeInvisibility(bool iBool)
+{
+ _EnableQI = iBool;
+}
+
+bool Controller::getQuantitativeInvisibility() const
+{
+ return _EnableQI;
+}
+
+void Controller::setFaceSmoothness(bool iBool)
+{
+ _EnableFaceSmoothness = iBool;
+}
+
+bool Controller::getFaceSmoothness() const
+{
+ return _EnableFaceSmoothness;
+}
+
+void Controller::setComputeRidgesAndValleysFlag(bool iBool){
+ _ComputeRidges = iBool;
+}
+
+bool Controller::getComputeRidgesAndValleysFlag() const {
+ return _ComputeRidges;
+}
+
+void Controller::setComputeSuggestiveContoursFlag(bool b){
+ _ComputeSuggestive = b;
+}
+
+bool Controller::getComputeSuggestiveContoursFlag() const {
+ return _ComputeSuggestive;
+}
+
+void Controller::setComputeMaterialBoundariesFlag(bool b){
+ _ComputeMaterialBoundaries = b;
+}
+
+bool Controller::getComputeMaterialBoundariesFlag() const {
+ return _ComputeMaterialBoundaries;
+}
+
+void Controller::setComputeSteerableViewMapFlag(bool iBool){
+ _ComputeSteerableViewMap = iBool;
+}
+
+bool Controller::getComputeSteerableViewMapFlag() const {
+ return _ComputeSteerableViewMap;
+}
+
+void Controller::DrawStrokes()
+{
+ if(_ViewMap == 0)
+ return;
+
+ cout << "\n=== Stroke drawing ===" << endl;
+ _Chrono.start();
+ _Canvas->Draw();
+ real d = _Chrono.stop();
+ cout << "Strokes generation : " << d << endl;
+ cout << "Stroke count : " << _Canvas->stroke_count << endl;
+ resetModified();
+ DeleteViewMap();
+}
+
+void Controller::ResetRenderCount()
+{
+ _render_count = 0;
+}
+
+Render* Controller::RenderStrokes(Render *re) {
+ _Chrono.start();
+ BlenderStrokeRenderer* blenderRenderer = new BlenderStrokeRenderer(re, ++_render_count);
+ _Canvas->Render( blenderRenderer );
+ Render* freestyle_render = blenderRenderer->RenderScene(re);
+ real d = _Chrono.stop();
+ cout << "Stroke rendering : " << d << endl;
+ delete blenderRenderer;
+
+ return freestyle_render;
+}
+
+void Controller::InsertStyleModule(unsigned index, const char *iFileName)
+{
+ if( !BLI_testextensie(iFileName, ".py") ) {
+ cerr << "Error: Cannot load \"" << StringUtils::toAscii( string(iFileName) )
+ << "\", unknown extension" << endl;
+ return;
+ }
+
+ StyleModule* sm = new StyleModule(iFileName, _inter);
+ _Canvas->InsertStyleModule(index, sm);
+
+}
+
+void Controller::InsertStyleModule(unsigned index, const char *iName, struct Text *iText)
+{
+ StyleModule* sm = new BlenderStyleModule(iText, iName, _inter);
+ _Canvas->InsertStyleModule(index, sm);
+}
+
+void Controller::AddStyleModule(const char *iFileName)
+{
+ //_pStyleWindow->Add(iFileName);
+}
+
+void Controller::RemoveStyleModule(unsigned index)
+{
+ _Canvas->RemoveStyleModule(index);
+}
+
+void Controller::Clear()
+{
+ _Canvas->Clear();
+}
+
+void Controller::ReloadStyleModule(unsigned index, const char * iFileName)
+{
+ StyleModule* sm = new StyleModule(iFileName, _inter);
+ _Canvas->ReplaceStyleModule(index, sm);
+}
+
+void Controller::SwapStyleModules(unsigned i1, unsigned i2)
+{
+ _Canvas->SwapStyleModules(i1, i2);
+}
+
+
+void Controller::toggleLayer(unsigned index, bool iDisplay)
+{
+ _Canvas->setVisible(index, iDisplay);
+}
+
+void Controller::setModified(unsigned index, bool iMod)
+{
+ //_pStyleWindow->setModified(index, iMod);
+ _Canvas->setModified(index, iMod);
+ updateCausalStyleModules(index + 1);
+}
+
+void Controller::updateCausalStyleModules(unsigned index) {
+ vector<unsigned> vec;
+ _Canvas->causalStyleModules(vec, index);
+ for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) {
+ //_pStyleWindow->setModified(*it, true);
+ _Canvas->setModified(*it, true);
+ }
+}
+
+void Controller::resetModified(bool iMod)
+{
+ //_pStyleWindow->resetModified(iMod);
+ _Canvas->resetModified(iMod);
+}
+
+NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin,
+ vector<ViewEdge*>::iterator vedges_end)
+{
+ ViewMapTesselator2D tesselator2D;
+ FrsMaterial mat;
+ mat.setDiffuse(1,1,0.3,1);
+ tesselator2D.setFrsMaterial(mat);
+
+ return (tesselator2D.Tesselate(vedges_begin, vedges_end));
+}
+
+void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature)
+{
+ _edgeTesselationNature ^= (iNature);
+ ComputeViewMap();
+}
+
+void Controller::setModelsDir(const string& dir) {
+ //_current_dirs->setValue("models/dir", dir);
+}
+
+string Controller::getModelsDir() const {
+ string dir = ".";
+ //_current_dirs->getValue("models/dir", dir);
+ return dir;
+}
+
+void Controller::setModulesDir(const string& dir) {
+ //_current_dirs->setValue("modules/dir", dir);
+}
+
+string Controller::getModulesDir() const {
+ string dir = ".";
+ //_current_dirs->getValue("modules/dir", dir);
+ return dir;
+}
+
+void Controller::setHelpIndex(const string& index) {
+ _help_index = index;
+}
+
+string Controller::getHelpIndex() const {
+ return _help_index;
+}
+
+void Controller::setBrowserCmd(const string& cmd) {
+ _browser_cmd = cmd;
+}
+
+string Controller::getBrowserCmd() const {
+ return _browser_cmd;
+}
+
+void Controller::resetInterpreter() {
+ if (_inter)
+ _inter->reset();
+}
+
+
+void Controller::displayDensityCurves(int x, int y){
+ SteerableViewMap * svm = _Canvas->getSteerableViewMap();
+ if(!svm)
+ return;
+
+ unsigned i,j;
+ typedef vector<Vec3r> densityCurve;
+ vector<densityCurve> curves(svm->getNumberOfOrientations()+1);
+ vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels());
+
+ // collect the curves values
+ unsigned nbCurves = svm->getNumberOfOrientations()+1;
+ unsigned nbPoints = svm->getNumberOfPyramidLevels();
+ if(!nbPoints)
+ return;
+
+ // build the density/nbLevels curves for each orientation
+ for(i=0;i<nbCurves; ++i){
+ for(j=0; j<nbPoints; ++j){
+ curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0));
+ }
+ }
+ // build the density/nbOrientations curves for each level
+ for(i=0;i<nbPoints; ++i){
+ for(j=0; j<nbCurves; ++j){
+ curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0));
+ }
+ }
+
+ // display the curves
+ // for(i=0; i<nbCurves; ++i)
+ // _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density");
+ // for(i=1; i<=8; ++i)
+ // _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density");
+ // _pDensityCurvesWindow->show();
+}
+
+void Controller::init_options(){
+// from AppOptionsWindow.cpp
+// Default init options
+
+ Config::Path * cpath = Config::Path::getInstance();
+
+ // Directories
+ ViewMapIO::Options::setModelsPath( StringUtils::toAscii( cpath->getModelsPath() ) );
+ PythonInterpreter::Options::setPythonPath( StringUtils::toAscii( cpath->getPythonPath() ) );
+ TextureManager::Options::setPatternsPath( StringUtils::toAscii( cpath->getPatternsPath() ) );
+ TextureManager::Options::setBrushesPath( StringUtils::toAscii( cpath->getModelsPath() ) );
+
+ // ViewMap Format
+ ViewMapIO::Options::rmFlags(ViewMapIO::Options::FLOAT_VECTORS);
+ ViewMapIO::Options::rmFlags(ViewMapIO::Options::NO_OCCLUDERS);
+ setComputeSteerableViewMapFlag( false );
+
+ // Visibility
+ setQuantitativeInvisibility(true);
+
+ // soc: initialize canvas
+ _Canvas->init();
+
+ // soc: initialize passes
+ setPassDiffuse(NULL, 0, 0);
+ setPassZ(NULL, 0, 0);
+}