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Diffstat (limited to 'source/blender/freestyle/intern/application/Controller.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/application/Controller.cpp | 903 |
1 files changed, 903 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp new file mode 100755 index 00000000000..7835bb832b6 --- /dev/null +++ b/source/blender/freestyle/intern/application/Controller.cpp @@ -0,0 +1,903 @@ + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +// Must be included before any QT header, because of moc +#include "../system/PythonInterpreter.h" + +#include <string> +#include <fstream> +#include <float.h> + +#include "AppView.h" +#include "AppCanvas.h" +#include "AppConfig.h" + + +#include "../system/StringUtils.h" +#include "../scene_graph/NodeShape.h" +#include "../scene_graph/NodeTransform.h" +#include "../scene_graph/NodeDrawingStyle.h" +#include "../winged_edge/WingedEdgeBuilder.h" +#include "../winged_edge/WEdge.h" +#include "../scene_graph/VertexRep.h" +#include "../winged_edge/WXEdgeBuilder.h" +#include "../scene_graph/ScenePrettyPrinter.h" +#include "../winged_edge/WFillGrid.h" + +#include "../view_map/ViewMapTesselator.h" +#include "../stroke/StrokeTesselator.h" +#include "../view_map/ViewMapIO.h" +#include "Controller.h" +#include "../view_map/ViewMap.h" +#include "../winged_edge/Curvature.h" +#include "../image/Image.h" +#include "../view_map/SteerableViewMap.h" +#include "../stroke/PSStrokeRenderer.h" +#include "../stroke/TextStrokeRenderer.h" +#include "../stroke/StyleModule.h" + +#include "../system/StringUtils.h" + +#include "../blender_interface/BlenderFileLoader.h" +#include "../blender_interface/BlenderStrokeRenderer.h" +#include "../blender_interface/BlenderStyleModule.h" + +#ifdef __cplusplus +extern "C" { +#endif + + #include "../../FRS_freestyle.h" + +#ifdef __cplusplus +} +#endif + + + +Controller::Controller() +{ + + const string sep(Config::DIR_SEP.c_str()); + //const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep + Config::OPTIONS_CURRENT_DIRS_FILE; + //_current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true); + + _RootNode = new NodeGroup; + _RootNode->addRef(); + + _SilhouetteNode = NULL; + //_ProjectedSilhouette = NULL; + //_VisibleProjectedSilhouette = NULL; + + _DebugNode = new NodeGroup; + _DebugNode->addRef(); + + _winged_edge = NULL; + + _pView = NULL; + + _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE); + + _ProgressBar = new ProgressBar; + _SceneNumFaces = 0; + _minEdgeSize = DBL_MAX; + _EPSILON = 1e-6; + _bboxDiag = 0; + + _ViewMap = 0; + + _Canvas = 0; + + _VisibilityAlgo = ViewMapBuilder::ray_casting; + //_VisibilityAlgo = ViewMapBuilder::ray_casting_fast; + + _Canvas = new AppCanvas; + + _inter = new PythonInterpreter(); + _EnableQI = true; + _ComputeRidges = true; + _ComputeSteerableViewMap = false; + _ComputeSuggestive = true; + _ComputeMaterialBoundaries = true; + _sphereRadius = 1.0; + _creaseAngle = 134.43; + + init_options(); +} + +Controller::~Controller() +{ + if(NULL != _RootNode) + { + int ref = _RootNode->destroy(); + if(0 == ref) + delete _RootNode; + } + + if(NULL != _SilhouetteNode) + { + int ref = _SilhouetteNode->destroy(); + if(0 == ref) + delete _SilhouetteNode; + } + + if(NULL != _DebugNode) + { + int ref = _DebugNode->destroy(); + if(0 == ref) + delete _DebugNode; + } + + if(_winged_edge) { + delete _winged_edge; + _winged_edge = NULL; + } + + if(0 != _ViewMap) + { + delete _ViewMap; + _ViewMap = 0; + } + + if(0 != _Canvas) + { + delete _Canvas; + _Canvas = 0; + } + + if (_inter) { + delete _inter; + _inter = NULL; + } + + //delete _current_dirs; +} + +void Controller::setView(AppView *iView) +{ + if(NULL == iView) + return; + + _pView = iView; + _Canvas->setViewer(_pView); +} + +void Controller::setPassDiffuse(float *buf, int width, int height) +{ + AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas); + assert(app_canvas != 0); + app_canvas->setPassDiffuse(buf, width, height); +} + +void Controller::setPassZ(float *buf, int width, int height) +{ + AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas); + assert(app_canvas != 0); + app_canvas->setPassZ(buf, width, height); +} + +void Controller::setContext(bContext *C) +{ + PythonInterpreter* py_inter = dynamic_cast<PythonInterpreter*>(_inter); + assert(py_inter != 0); + py_inter->setContext(C); +} + +int Controller::LoadMesh(Render *re, SceneRenderLayer* srl) +{ + + BlenderFileLoader loader(re, srl); + + _Chrono.start(); + + NodeGroup *blenderScene = loader.Load(); + + if (blenderScene == NULL) { + cout << "Cannot load scene" << endl; + return 1; + } + + if( blenderScene->numberOfChildren() < 1) { + cout << "Empty scene" << endl; + blenderScene->destroy(); + delete blenderScene; + return 1; + } + + cout << "Scene loaded" << endl; + printf("Mesh cleaning : %lf\n", _Chrono.stop()); + _SceneNumFaces += loader.numFacesRead(); + + if(loader.minEdgeSize() < _minEdgeSize) + { + _minEdgeSize = loader.minEdgeSize(); + } + + // DEBUG + // ScenePrettyPrinter spp; + // blenderScene->accept(spp); + + _RootNode->AddChild(blenderScene); + _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox + + _pView->setModel(_RootNode); + //_pView->FitBBox(); + + + _Chrono.start(); + + + WXEdgeBuilder wx_builder; + blenderScene->accept(wx_builder); + _winged_edge = wx_builder.getWingedEdge(); + + printf("WEdge building : %lf\n", _Chrono.stop()); + + _Chrono.start(); + + _Grid.clear(); + Vec3r size; + for(unsigned int i=0; i<3; i++) + { + size[i] = fabs(_RootNode->bbox().getMax()[i] - _RootNode->bbox().getMin()[i]); + size[i] += size[i]/10.0; // let make the grid 1/10 bigger to avoid numerical errors while computing triangles/cells intersections + if(size[i]==0){ + cout << "Warning: the bbox size is 0 in dimension "<<i<<endl; + } + } + _Grid.configure(Vec3r(_RootNode->bbox().getMin() - size / 20.0), size, + _SceneNumFaces); + + // Fill in the grid: + WFillGrid fillGridRenderer(&_Grid, _winged_edge); + fillGridRenderer.fillGrid(); + + printf("Grid building : %lf\n", _Chrono.stop()); + + // DEBUG + _Grid.displayDebug(); + // + // _pView->setDebug(_DebugNode); + + //delete stuff + // if(0 != ws_builder) + // { + // delete ws_builder; + // ws_builder = 0; + // } + + //soc QFileInfo qfi(iFileName); + //soc string basename((const char*)qfi.fileName().toAscii().data()); + // char cleaned[FILE_MAX]; + // BLI_strncpy(cleaned, iFileName, FILE_MAX); + // BLI_cleanup_file(NULL, cleaned); + // string basename = StringUtils::toAscii( string(cleaned) ); + + _ListOfModels.push_back("Blender_models"); + + cout << "Triangles nb : " << _SceneNumFaces << endl; + _bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm(); + cout << "Bounding Box : " << _bboxDiag << endl; + return 0; +} + + +void Controller::CloseFile() +{ + WShape::setCurrentId(0); + _pView->DetachModel(); + _ListOfModels.clear(); + if(NULL != _RootNode) + { + int ref = _RootNode->destroy(); + if(0 == ref) + _RootNode->addRef(); + + _RootNode->clearBBox(); + } + + _pView->DetachSilhouette(); + if (NULL != _SilhouetteNode) + { + int ref = _SilhouetteNode->destroy(); + if(0 == ref) + { + delete _SilhouetteNode; + _SilhouetteNode = NULL; + } + } + // if(NULL != _ProjectedSilhouette) + // { + // int ref = _ProjectedSilhouette->destroy(); + // if(0 == ref) + // { + // delete _ProjectedSilhouette; + // _ProjectedSilhouette = NULL; + // } + // } + // if(NULL != _VisibleProjectedSilhouette) + // { + // int ref = _VisibleProjectedSilhouette->destroy(); + // if(0 == ref) + // { + // delete _VisibleProjectedSilhouette; + // _VisibleProjectedSilhouette = NULL; + // } + // } + + _pView->DetachDebug(); + if(NULL != _DebugNode) + { + int ref = _DebugNode->destroy(); + if(0 == ref) + _DebugNode->addRef(); + } + + if(_winged_edge) { + delete _winged_edge; + _winged_edge = NULL; + } + + // We deallocate the memory: + if(NULL != _ViewMap) + { + delete _ViewMap; + _ViewMap = 0; + } + + // clears the canvas + _Canvas->Erase(); + + // clears the grid + _Grid.clear(); + _SceneNumFaces = 0; + _minEdgeSize = DBL_MAX; + + // soc: reset passes + setPassDiffuse(NULL, 0, 0); + setPassZ(NULL, 0, 0); +} + + + +void Controller::ComputeViewMap() +{ + + if (!_ListOfModels.size()) + return; + + if(NULL != _ViewMap) + { + delete _ViewMap; + _ViewMap = 0; + } + + _pView->DetachDebug(); + if(NULL != _DebugNode) + { + int ref = _DebugNode->destroy(); + if(0 == ref) + _DebugNode->addRef(); + } + + + _pView->DetachSilhouette(); + if (NULL != _SilhouetteNode) + { + int ref = _SilhouetteNode->destroy(); + if(0 == ref) + delete _SilhouetteNode; + } + // if(NULL != _ProjectedSilhouette) + // { + // int ref = _ProjectedSilhouette->destroy(); + // if(0 == ref) + // delete _ProjectedSilhouette; + // } + // if(NULL != _VisibleProjectedSilhouette) + // { + // int ref = _VisibleProjectedSilhouette->destroy(); + // if(0 == ref) + // { + // delete _VisibleProjectedSilhouette; + // _VisibleProjectedSilhouette = 0; + // } + // } + + // retrieve the 3D viewpoint and transformations information + //---------------------------------------------------------- + // Save the viewpoint context at the view level in order + // to be able to restore it later: + + // Restore the context of view: + // we need to perform all these operations while the + // 3D context is on. + Vec3r vp( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); + + //cout << "mv" << endl; + real mv[4][4]; + for( int i= 0; i < 4; i++) { + for( int j= 0; j < 4; j++) { + mv[i][j] = freestyle_mv[i][j]; + //cout << mv[i][j] << " "; + } + // cout << endl; + } + + //cout << "\nproj" << endl; + real proj[4][4]; + for( int i= 0; i < 4; i++) { + for( int j= 0; j < 4; j++) { + proj[i][j] = freestyle_proj[i][j]; + //cout << proj[i][j] << " "; + } + //cout << endl; + } + + int viewport[4]; + for( int i= 0; i < 4; i++) + viewport[i] = freestyle_viewport[i]; + + //cout << "\nfocal:" << _pView->GetFocalLength() << endl << endl; + + + + // Flag the WXEdge structure for silhouette edge detection: + //---------------------------------------------------------- + + cout << "\n=== Detecting silhouette edges ===" << endl; + _Chrono.start(); + + edgeDetector.setViewpoint(Vec3r(vp)); + edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0); + edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges); + edgeDetector.enableSuggestiveContours(_ComputeSuggestive); + edgeDetector.enableMaterialBoundaries(_ComputeMaterialBoundaries); + edgeDetector.setCreaseAngle(_creaseAngle); + edgeDetector.setSphereRadius(_sphereRadius); + edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon); + edgeDetector.processShapes(*_winged_edge); + + real duration = _Chrono.stop(); + printf("Feature lines : %lf\n", duration); + + // Builds the view map structure from the flagged WSEdge structure: + //---------------------------------------------------------- + ViewMapBuilder vmBuilder; + vmBuilder.setEnableQI(_EnableQI); + vmBuilder.setViewpoint(Vec3r(vp)); + vmBuilder.setTransform( mv, proj,viewport, _pView->GetFocalLength(), _pView->GetAspect(), _pView->GetFovyRadian()); + vmBuilder.setFrustum(_pView->znear(), _pView->zfar()); + vmBuilder.setGrid(&_Grid); + + // Builds a tesselated form of the silhouette for display purpose: + //--------------------------------------------------------------- + ViewMapTesselator3D sTesselator3d; + //ViewMapTesselator2D sTesselator2d; + //sTesselator2d.setNature(_edgeTesselationNature); + sTesselator3d.setNature(_edgeTesselationNature); + + cout << "\n=== Building the view map ===" << endl; + _Chrono.start(); + // Build View Map + _ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON); + _ViewMap->setScene3dBBox(_RootNode->bbox()); + + printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size() ); + + //Tesselate the 3D edges: + _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); + _SilhouetteNode->addRef(); + + // Tesselate 2D edges + // _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); + // _ProjectedSilhouette->addRef(); + + duration = _Chrono.stop(); + printf("ViewMap building : %lf\n", duration); + + + _pView->AddSilhouette(_SilhouetteNode); + //_pView->AddSilhouette(_WRoot); + //_pView->Add2DSilhouette(_ProjectedSilhouette); + //_pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette); + _pView->AddDebug(_DebugNode); + + // Draw the steerable density map: + //-------------------------------- + if(_ComputeSteerableViewMap){ + ComputeSteerableViewMap(); + } + // Reset Style modules modification flags + resetModified(true); +} + +void Controller::ComputeSteerableViewMap(){ +//soc + // if((!_Canvas) || (!_ViewMap)) + // return; + // + // // Build 4 nodes containing the edges in the 4 directions + // NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP]; + // unsigned i; + // real c = 32.f/255.f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32. + // for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){ + // ng[i] = new NodeGroup; + // } + // NodeShape *completeNS = new NodeShape; + // completeNS->material().setDiffuse(c,c,c,1); + // ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS); + // SteerableViewMap * svm = _Canvas->getSteerableViewMap(); + // svm->Reset(); + // + // ViewMap::fedges_container& fedges = _ViewMap->FEdges(); + // LineRep * fRep; + // NodeShape *ns; + // for(ViewMap::fedges_container::iterator f=fedges.begin(), fend=fedges.end(); + // f!=fend; + // ++f){ + // if((*f)->viewedge()->qi() != 0) + // continue; + // fRep = new LineRep((*f)->vertexA()->point2d(),(*f)->vertexB()->point2d()) ; + // completeNS->AddRep(fRep); // add to the complete map anyway + // double *oweights = svm->AddFEdge(*f); + // for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP-1; ++i){ + // ns = new NodeShape; + // double wc = oweights[i]*c; + // if(oweights[i] == 0) + // continue; + // ns->material().setDiffuse(wc, wc, wc, 1); + // ns->AddRep(fRep); + // ng[i]->AddChild(ns); + // } + // } + // + // GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP]; + // //#ifdef WIN32 + // QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height()); + // QPixmap pm; + // QImage qimg; + // for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){ + // offscreenBuffer.AddNode(ng[i]); + // //img[i] = new GrayImage(_pView->width(), _pView->height()); + // //offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray()); + // pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height()); + // + // if(pm.isNull()) + // cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl; + // //pm.save(QString("steerable")+QString::number(i)+QString(".bmp"), "BMP"); + // // FIXME!! Lost of time ! + // qimg = pm.toImage(); + // // FIXME !! again! + // img[i] = new GrayImage(_pView->width(), _pView->height()); + // for(unsigned y=0;y<img[i]->height();++y){ + // for(unsigned x=0;x<img[i]->width();++x){ + // //img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))/255.f); + // img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))); + // // float c = qGray(qimg.pixel(x,y)); + // // img[i]->setPixel(x,y,qGray(qimg.pixel(x,y))); + // } + // } + // offscreenBuffer.DetachNode(ng[i]); + // ng[i]->destroy(); + // delete ng[i]; + // // check + // // qimg = QImage(_pView->width(), _pView->height(), 32); + // // for(y=0;y<img[i]->height();++y){ + // // for(unsigned x=0;x<img[i]->width();++x){ + // // float v = img[i]->pixel(x,y); + // // qimg.setPixel(x,y,qRgb(v,v,v)); + // // } + // // } + // // qimg.save(QString("newsteerable")+QString::number(i)+QString(".bmp"), "BMP"); + // } + // + // + // svm->buildImagesPyramids(img,false,0,1.f); +} + +void Controller::saveSteerableViewMapImages(){ + SteerableViewMap * svm = _Canvas->getSteerableViewMap(); + if(!svm){ + cerr << "the Steerable ViewMap has not been computed yet" << endl; + return; + } + svm->saveSteerableViewMap(); +} + +void Controller::toggleVisibilityAlgo() +{ + if(_VisibilityAlgo == ViewMapBuilder::ray_casting) { + _VisibilityAlgo = ViewMapBuilder::ray_casting_fast; + } + else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) { + _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast; + } + else { + _VisibilityAlgo = ViewMapBuilder::ray_casting; + } +} + +void Controller::setQuantitativeInvisibility(bool iBool) +{ + _EnableQI = iBool; +} + +bool Controller::getQuantitativeInvisibility() const +{ + return _EnableQI; +} + +void Controller::setComputeRidgesAndValleysFlag(bool iBool){ + _ComputeRidges = iBool; +} + +bool Controller::getComputeRidgesAndValleysFlag() const { + return _ComputeRidges; +} + +void Controller::setComputeSuggestiveContoursFlag(bool b){ + _ComputeSuggestive = b; +} + +bool Controller::getComputeSuggestiveContoursFlag() const { + return _ComputeSuggestive; +} + +void Controller::setComputeMaterialBoundariesFlag(bool b){ + _ComputeMaterialBoundaries = b; +} + +bool Controller::getComputeMaterialBoundariesFlag() const { + return _ComputeMaterialBoundaries; +} + +void Controller::setComputeSteerableViewMapFlag(bool iBool){ + _ComputeSteerableViewMap = iBool; +} + +bool Controller::getComputeSteerableViewMapFlag() const { + return _ComputeSteerableViewMap; +} + +void Controller::DrawStrokes() +{ + if(_ViewMap == 0) + return; + + cout << "\n=== Stroke drawing ===" << endl; + _Chrono.start(); + _Canvas->Draw(); + real d = _Chrono.stop(); + cout << "Strokes generation : " << d << endl; + cout << "Stroke count : " << _Canvas->stroke_count << endl; + resetModified(); +} + +void Controller::ResetRenderCount() +{ + _render_count = 0; +} + +Render* Controller::RenderStrokes(Render *re) { + BlenderStrokeRenderer* blenderRenderer = new BlenderStrokeRenderer(re, ++_render_count); + _Canvas->Render( blenderRenderer ); + Render* freestyle_render = blenderRenderer->RenderScene(re); + delete blenderRenderer; + + return freestyle_render; +} + +void Controller::InsertStyleModule(unsigned index, const char *iFileName) +{ + if( !BLI_testextensie(iFileName, ".py") ) { + cerr << "Error: Cannot load \"" << StringUtils::toAscii( string(iFileName) ) + << "\", unknown extension" << endl; + return; + } + + StyleModule* sm = new StyleModule(iFileName, _inter); + _Canvas->InsertStyleModule(index, sm); + +} + +void Controller::InsertStyleModule(unsigned index, const char *iName, struct Text *iText) +{ + StyleModule* sm = new BlenderStyleModule(iText, iName, _inter); + _Canvas->InsertStyleModule(index, sm); +} + +void Controller::AddStyleModule(const char *iFileName) +{ + //_pStyleWindow->Add(iFileName); +} + +void Controller::RemoveStyleModule(unsigned index) +{ + _Canvas->RemoveStyleModule(index); +} + +void Controller::Clear() +{ + _Canvas->Clear(); +} + +void Controller::ReloadStyleModule(unsigned index, const char * iFileName) +{ + StyleModule* sm = new StyleModule(iFileName, _inter); + _Canvas->ReplaceStyleModule(index, sm); +} + +void Controller::SwapStyleModules(unsigned i1, unsigned i2) +{ + _Canvas->SwapStyleModules(i1, i2); +} + + +void Controller::toggleLayer(unsigned index, bool iDisplay) +{ + _Canvas->setVisible(index, iDisplay); +} + +void Controller::setModified(unsigned index, bool iMod) +{ + //_pStyleWindow->setModified(index, iMod); + _Canvas->setModified(index, iMod); + updateCausalStyleModules(index + 1); +} + +void Controller::updateCausalStyleModules(unsigned index) { + vector<unsigned> vec; + _Canvas->causalStyleModules(vec, index); + for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) { + //_pStyleWindow->setModified(*it, true); + _Canvas->setModified(*it, true); + } +} + +void Controller::resetModified(bool iMod) +{ + //_pStyleWindow->resetModified(iMod); + _Canvas->resetModified(iMod); +} + +NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin, + vector<ViewEdge*>::iterator vedges_end) +{ + ViewMapTesselator2D tesselator2D; + FrsMaterial mat; + mat.setDiffuse(1,1,0.3,1); + tesselator2D.setFrsMaterial(mat); + + return (tesselator2D.Tesselate(vedges_begin, vedges_end)); +} + +void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature) +{ + _edgeTesselationNature ^= (iNature); + ComputeViewMap(); +} + +void Controller::setModelsDir(const string& dir) { + //_current_dirs->setValue("models/dir", dir); +} + +string Controller::getModelsDir() const { + string dir = "."; + //_current_dirs->getValue("models/dir", dir); + return dir; +} + +void Controller::setModulesDir(const string& dir) { + //_current_dirs->setValue("modules/dir", dir); +} + +string Controller::getModulesDir() const { + string dir = "."; + //_current_dirs->getValue("modules/dir", dir); + return dir; +} + +void Controller::setHelpIndex(const string& index) { + _help_index = index; +} + +string Controller::getHelpIndex() const { + return _help_index; +} + +void Controller::setBrowserCmd(const string& cmd) { + _browser_cmd = cmd; +} + +string Controller::getBrowserCmd() const { + return _browser_cmd; +} + +void Controller::resetInterpreter() { + if (_inter) + _inter->reset(); +} + + +void Controller::displayDensityCurves(int x, int y){ + SteerableViewMap * svm = _Canvas->getSteerableViewMap(); + if(!svm) + return; + + unsigned i,j; + typedef vector<Vec3r> densityCurve; + vector<densityCurve> curves(svm->getNumberOfOrientations()+1); + vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels()); + + // collect the curves values + unsigned nbCurves = svm->getNumberOfOrientations()+1; + unsigned nbPoints = svm->getNumberOfPyramidLevels(); + if(!nbPoints) + return; + + // build the density/nbLevels curves for each orientation + for(i=0;i<nbCurves; ++i){ + for(j=0; j<nbPoints; ++j){ + curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0)); + } + } + // build the density/nbOrientations curves for each level + for(i=0;i<nbPoints; ++i){ + for(j=0; j<nbCurves; ++j){ + curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0)); + } + } + + // display the curves + // for(i=0; i<nbCurves; ++i) + // _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density"); + // for(i=1; i<=8; ++i) + // _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density"); + // _pDensityCurvesWindow->show(); +} + +void Controller::init_options(){ +// from AppOptionsWindow.cpp +// Default init options + + Config::Path * cpath = Config::Path::getInstance(); + + // Directories + ViewMapIO::Options::setModelsPath( StringUtils::toAscii( cpath->getModelsPath() ) ); + PythonInterpreter::Options::setPythonPath( StringUtils::toAscii( cpath->getPythonPath() ) ); + TextureManager::Options::setPatternsPath( StringUtils::toAscii( cpath->getPatternsPath() ) ); + TextureManager::Options::setBrushesPath( StringUtils::toAscii( cpath->getModelsPath() ) ); + + // ViewMap Format + ViewMapIO::Options::rmFlags(ViewMapIO::Options::FLOAT_VECTORS); + ViewMapIO::Options::rmFlags(ViewMapIO::Options::NO_OCCLUDERS); + setComputeSteerableViewMapFlag( false ); + + // Visibility + setQuantitativeInvisibility(true); + + // soc: initialize canvas + _Canvas->init(); + + // soc: initialize passes + setPassDiffuse(NULL, 0, 0); + setPassZ(NULL, 0, 0); +} |