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Diffstat (limited to 'source/blender/freestyle/intern/application/Controller.h')
-rw-r--r--source/blender/freestyle/intern/application/Controller.h346
1 files changed, 182 insertions, 164 deletions
diff --git a/source/blender/freestyle/intern/application/Controller.h b/source/blender/freestyle/intern/application/Controller.h
index 765ea418f5e..be8553c73e1 100644
--- a/source/blender/freestyle/intern/application/Controller.h
+++ b/source/blender/freestyle/intern/application/Controller.h
@@ -32,7 +32,7 @@
#include "../view_map/ViewMapBuilder.h"
#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
+# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
@@ -47,201 +47,219 @@ class SShape;
class ViewEdge;
class ViewMap;
-class Controller
-{
-public:
- Controller();
- ~Controller();
-
- void setView(AppView *iView);
- void setRenderMonitor(RenderMonitor *iRenderMonitor);
- void setPassDiffuse(float *buf, int width, int height);
- void setPassZ(float *buf, int width, int height);
- void setContext(bContext *C);
-
- //soc
- void init_options();
-
- int LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
- int Load3DSFile(const char *iFileName);
- void CloseFile();
- void ComputeViewMap();
- void ComputeSteerableViewMap();
- void saveSteerableViewMapImages();
- void toggleEdgeTesselationNature(Nature::EdgeNature iNature);
- int DrawStrokes();
- void ResetRenderCount();
- Render *RenderStrokes(Render *re, bool render);
- void SwapStyleModules(unsigned i1, unsigned i2);
- void InsertStyleModule(unsigned index, const char *iFileName);
- void InsertStyleModule(unsigned index, const char *iName, const char *iBuffer);
- void InsertStyleModule(unsigned index, const char *iName, struct Text *iText);
- void AddStyleModule(const char *iFileName);
- void RemoveStyleModule(unsigned index);
- void ReloadStyleModule(unsigned index, const char * iFileName);
- void Clear();
- void ClearRootNode();
- void DeleteWingedEdge();
- void DeleteViewMap(bool freeCache = false);
- void toggleLayer(unsigned index, bool iDisplay);
- void setModified(unsigned index, bool iMod);
- void resetModified(bool iMod=false);
- void updateCausalStyleModules(unsigned index);
- void displayDensityCurves(int x, int y);
-
- ViewEdge *SelectViewEdge(real x, real y);
- FEdge *SelectFEdge(real x, real y);
- NodeGroup *BuildRep(vector<ViewEdge*>::iterator vedges_begin, vector<ViewEdge*>::iterator vedges_end) ;
+class Controller {
+ public:
+ Controller();
+ ~Controller();
+
+ void setView(AppView *iView);
+ void setRenderMonitor(RenderMonitor *iRenderMonitor);
+ void setPassDiffuse(float *buf, int width, int height);
+ void setPassZ(float *buf, int width, int height);
+ void setContext(bContext *C);
+
+ //soc
+ void init_options();
+
+ int LoadMesh(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph);
+ int Load3DSFile(const char *iFileName);
+ void CloseFile();
+ void ComputeViewMap();
+ void ComputeSteerableViewMap();
+ void saveSteerableViewMapImages();
+ void toggleEdgeTesselationNature(Nature::EdgeNature iNature);
+ int DrawStrokes();
+ void ResetRenderCount();
+ Render *RenderStrokes(Render *re, bool render);
+ void SwapStyleModules(unsigned i1, unsigned i2);
+ void InsertStyleModule(unsigned index, const char *iFileName);
+ void InsertStyleModule(unsigned index, const char *iName, const char *iBuffer);
+ void InsertStyleModule(unsigned index, const char *iName, struct Text *iText);
+ void AddStyleModule(const char *iFileName);
+ void RemoveStyleModule(unsigned index);
+ void ReloadStyleModule(unsigned index, const char *iFileName);
+ void Clear();
+ void ClearRootNode();
+ void DeleteWingedEdge();
+ void DeleteViewMap(bool freeCache = false);
+ void toggleLayer(unsigned index, bool iDisplay);
+ void setModified(unsigned index, bool iMod);
+ void resetModified(bool iMod = false);
+ void updateCausalStyleModules(unsigned index);
+ void displayDensityCurves(int x, int y);
+
+ ViewEdge *SelectViewEdge(real x, real y);
+ FEdge *SelectFEdge(real x, real y);
+ NodeGroup *BuildRep(vector<ViewEdge *>::iterator vedges_begin,
+ vector<ViewEdge *>::iterator vedges_end);
#if 0
- NodeGroup *debugNode() {return _DebugNode;}
- AppView *view() {return _pView;}
- NodeGroup *debugScene() {return _DebugNode;}
- Grid& grid() {return _Grid;}
+ NodeGroup *debugNode() {return _DebugNode;}
+ AppView *view() {return _pView;}
+ NodeGroup *debugScene() {return _DebugNode;}
+ Grid& grid() {return _Grid;}
#endif
- void toggleVisibilityAlgo();
- void setVisibilityAlgo(int algo);
- int getVisibilityAlgo();
-
- void setViewMapCache(bool iBool);
- bool getViewMapCache() const;
- void setQuantitativeInvisibility(bool iBool); // if true, we compute quantitativeInvisibility
- bool getQuantitativeInvisibility() const;
- void setFaceSmoothness(bool iBool);
- bool getFaceSmoothness() const;
-
- void setComputeRidgesAndValleysFlag(bool b);
- bool getComputeRidgesAndValleysFlag() const;
- void setComputeSuggestiveContoursFlag(bool b);
- bool getComputeSuggestiveContoursFlag() const;
- void setComputeMaterialBoundariesFlag(bool b);
- bool getComputeMaterialBoundariesFlag() const;
-
- void setComputeSteerableViewMapFlag(bool iBool);
- bool getComputeSteerableViewMapFlag() const;
- void setCreaseAngle(float angle) {_creaseAngle = angle;}
- float getCreaseAngle() const {return _creaseAngle;}
- void setSphereRadius(float s) {_sphereRadius = s;}
- float getSphereRadius() const {return _sphereRadius;}
- void setSuggestiveContourKrDerivativeEpsilon(float dkr) {_suggestiveContourKrDerivativeEpsilon = dkr;}
- float getSuggestiveContourKrDerivativeEpsilon() const {return _suggestiveContourKrDerivativeEpsilon;}
-
- void setModelsDir(const string& dir);
- string getModelsDir() const;
- void setModulesDir(const string& dir);
- string getModulesDir() const;
-
- bool hitViewMapCache();
-
- void resetInterpreter();
-
-public:
- // Viewmap data structure
- ViewMap *_ViewMap;
-
- // Canvas
- AppCanvas *_Canvas;
-
-private:
- // Main Window:
- //AppMainWindow *_pMainWindow;
-
- // List of models currently loaded
- vector<string> _ListOfModels;
-
- // Current directories
- //ConfigIO* _current_dirs;
-
- //View
- // 3D
- AppView *_pView;
-
- // 2D
+ void toggleVisibilityAlgo();
+ void setVisibilityAlgo(int algo);
+ int getVisibilityAlgo();
+
+ void setViewMapCache(bool iBool);
+ bool getViewMapCache() const;
+ void setQuantitativeInvisibility(bool iBool); // if true, we compute quantitativeInvisibility
+ bool getQuantitativeInvisibility() const;
+ void setFaceSmoothness(bool iBool);
+ bool getFaceSmoothness() const;
+
+ void setComputeRidgesAndValleysFlag(bool b);
+ bool getComputeRidgesAndValleysFlag() const;
+ void setComputeSuggestiveContoursFlag(bool b);
+ bool getComputeSuggestiveContoursFlag() const;
+ void setComputeMaterialBoundariesFlag(bool b);
+ bool getComputeMaterialBoundariesFlag() const;
+
+ void setComputeSteerableViewMapFlag(bool iBool);
+ bool getComputeSteerableViewMapFlag() const;
+ void setCreaseAngle(float angle)
+ {
+ _creaseAngle = angle;
+ }
+ float getCreaseAngle() const
+ {
+ return _creaseAngle;
+ }
+ void setSphereRadius(float s)
+ {
+ _sphereRadius = s;
+ }
+ float getSphereRadius() const
+ {
+ return _sphereRadius;
+ }
+ void setSuggestiveContourKrDerivativeEpsilon(float dkr)
+ {
+ _suggestiveContourKrDerivativeEpsilon = dkr;
+ }
+ float getSuggestiveContourKrDerivativeEpsilon() const
+ {
+ return _suggestiveContourKrDerivativeEpsilon;
+ }
+
+ void setModelsDir(const string &dir);
+ string getModelsDir() const;
+ void setModulesDir(const string &dir);
+ string getModulesDir() const;
+
+ bool hitViewMapCache();
+
+ void resetInterpreter();
+
+ public:
+ // Viewmap data structure
+ ViewMap *_ViewMap;
+
+ // Canvas
+ AppCanvas *_Canvas;
+
+ private:
+ // Main Window:
+ //AppMainWindow *_pMainWindow;
+
+ // List of models currently loaded
+ vector<string> _ListOfModels;
+
+ // Current directories
+ //ConfigIO* _current_dirs;
+
+ //View
+ // 3D
+ AppView *_pView;
+
+ // 2D
#if 0
- Viewer2DWindow *_pView2DWindow;
- Viewer2D *_pView2D;
+ Viewer2DWindow *_pView2DWindow;
+ Viewer2D *_pView2D;
#endif
- RenderMonitor *_pRenderMonitor;
+ RenderMonitor *_pRenderMonitor;
- //Model
- // Drawing Structure
- NodeGroup *_RootNode;
+ //Model
+ // Drawing Structure
+ NodeGroup *_RootNode;
- // Winged-Edge structure
- WingedEdge *_winged_edge;
+ // Winged-Edge structure
+ WingedEdge *_winged_edge;
#if 0
- // Silhouette structure:
- std::vector<SShape*> _SShapes;
- NodeGroup *_SRoot;
+ // Silhouette structure:
+ std::vector<SShape*> _SShapes;
+ NodeGroup *_SRoot;
- // Silhouette
- NodeGroup *_SilhouetteNode;
- NodeGroup *_ProjectedSilhouette;
- NodeGroup *_VisibleProjectedSilhouette;
+ // Silhouette
+ NodeGroup *_SilhouetteNode;
+ NodeGroup *_ProjectedSilhouette;
+ NodeGroup *_VisibleProjectedSilhouette;
- // more Debug info
- NodeGroup *_DebugNode;
+ // more Debug info
+ NodeGroup *_DebugNode;
#endif
- // debug
- //NodeUser<ViewMap> *_ViewMapNode; // FIXME
+ // debug
+ //NodeUser<ViewMap> *_ViewMapNode; // FIXME
- // Chronometer:
- Chronometer _Chrono;
+ // Chronometer:
+ Chronometer _Chrono;
- // Progress Bar
- ProgressBar *_ProgressBar;
+ // Progress Bar
+ ProgressBar *_ProgressBar;
- // edges tesselation nature
- int _edgeTesselationNature;
+ // edges tesselation nature
+ int _edgeTesselationNature;
- FastGrid _Grid;
- //HashGrid _Grid;
+ FastGrid _Grid;
+ //HashGrid _Grid;
- BBox<Vec3r> _Scene3dBBox;
- unsigned int _SceneNumFaces;
+ BBox<Vec3r> _Scene3dBBox;
+ unsigned int _SceneNumFaces;
#if 0
- real _minEdgeSize;
+ real _minEdgeSize;
#endif
- real _EPSILON;
- real _bboxDiag;
+ real _EPSILON;
+ real _bboxDiag;
- int _render_count;
+ int _render_count;
- //AppStyleWindow *_pStyleWindow;
- //AppOptionsWindow *_pOptionsWindow;
- //AppDensityCurvesWindow *_pDensityCurvesWindow;
+ //AppStyleWindow *_pStyleWindow;
+ //AppOptionsWindow *_pOptionsWindow;
+ //AppDensityCurvesWindow *_pDensityCurvesWindow;
- ViewMapBuilder::visibility_algo _VisibilityAlgo;
+ ViewMapBuilder::visibility_algo _VisibilityAlgo;
- // Script Interpreter
- Interpreter *_inter;
+ // Script Interpreter
+ Interpreter *_inter;
- string _help_index;
- string _browser_cmd;
+ string _help_index;
+ string _browser_cmd;
- bool _EnableViewMapCache;
- bool _EnableQI;
- bool _EnableFaceSmoothness;
- bool _ComputeRidges;
- bool _ComputeSuggestive;
- bool _ComputeMaterialBoundaries;
- float _creaseAngle;
- float _sphereRadius;
- float _suggestiveContourKrDerivativeEpsilon;
+ bool _EnableViewMapCache;
+ bool _EnableQI;
+ bool _EnableFaceSmoothness;
+ bool _ComputeRidges;
+ bool _ComputeSuggestive;
+ bool _ComputeMaterialBoundaries;
+ float _creaseAngle;
+ float _sphereRadius;
+ float _suggestiveContourKrDerivativeEpsilon;
- bool _ComputeSteerableViewMap;
+ bool _ComputeSteerableViewMap;
- FEdgeXDetector edgeDetector;
+ FEdgeXDetector edgeDetector;
- SceneHash sceneHashFunc;
- real prevSceneHash;
+ SceneHash sceneHashFunc;
+ real prevSceneHash;
#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Controller")
+ MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Controller")
#endif
};
@@ -249,4 +267,4 @@ extern Controller *g_pController;
} /* namespace Freestyle */
-#endif // __CONTROLLER_H__
+#endif // __CONTROLLER_H__