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-rw-r--r--source/blender/freestyle/intern/application/AppCanvas.cpp218
-rw-r--r--source/blender/freestyle/intern/application/AppCanvas.h101
-rw-r--r--source/blender/freestyle/intern/application/AppConfig.cpp112
-rw-r--r--source/blender/freestyle/intern/application/AppConfig.h112
-rw-r--r--source/blender/freestyle/intern/application/AppView.cpp198
-rw-r--r--source/blender/freestyle/intern/application/AppView.h245
-rw-r--r--source/blender/freestyle/intern/application/Controller.cpp1073
-rw-r--r--source/blender/freestyle/intern/application/Controller.h261
8 files changed, 2320 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/application/AppCanvas.cpp b/source/blender/freestyle/intern/application/AppCanvas.cpp
new file mode 100644
index 00000000000..06391717bb9
--- /dev/null
+++ b/source/blender/freestyle/intern/application/AppCanvas.cpp
@@ -0,0 +1,218 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/application/AppCanvas.cpp
+ * \ingroup freestyle
+ */
+
+#include "Controller.h"
+#include "AppView.h"
+#include "../image/Image.h"
+#include "../system/TimeStamp.h"
+#include "../stroke/StrokeRenderer.h"
+#include "AppCanvas.h"
+#include "AppConfig.h"
+#include "../stroke/StyleModule.h"
+
+#include "../system/StringUtils.h"
+
+AppCanvas::AppCanvas()
+:Canvas()
+{
+ _pViewer = 0;
+ _MapsPath = StringUtils::toAscii(Config::Path::getInstance()->getMapsDir()).c_str();
+}
+
+AppCanvas::AppCanvas(AppView* iViewer)
+:Canvas()
+{
+ _pViewer = iViewer;
+}
+
+AppCanvas::AppCanvas(const AppCanvas& iBrother)
+:Canvas(iBrother)
+{
+ _pViewer = iBrother._pViewer;
+}
+
+AppCanvas::~AppCanvas()
+{
+ _pViewer = 0;
+}
+
+void AppCanvas::setViewer(AppView *iViewer)
+{
+ _pViewer = iViewer;
+}
+
+int AppCanvas::width() const
+{
+ return _pViewer->width();
+}
+
+int AppCanvas::height() const
+{
+ return _pViewer->height();
+}
+
+BBox<Vec2i> AppCanvas::border() const
+{
+ return _pViewer->border();
+}
+
+float AppCanvas::thickness() const
+{
+ return _pViewer->thickness();
+}
+
+BBox<Vec3r> AppCanvas::scene3DBBox() const
+{
+ return _pViewer->scene3DBBox();
+}
+
+void AppCanvas::preDraw()
+{
+ Canvas::preDraw();
+}
+
+void AppCanvas::init()
+{
+#if 0
+ static bool firsttime = true;
+ if (firsttime) {
+ _Renderer = new BlenderStrokeRenderer;
+ if(!StrokeRenderer::loadTextures()) {
+ cerr << "unable to load stroke textures" << endl;
+ return;
+ }
+ }
+#endif
+}
+
+void AppCanvas::postDraw()
+{
+ for (unsigned int i = 0; i < _StyleModules.size(); i++) {
+ if(!_StyleModules[i]->getDisplayed() || !_Layers[i])
+ continue;
+ _Layers[i]->ScaleThickness(thickness());
+ }
+ Canvas::postDraw();
+}
+
+void AppCanvas::Erase()
+{
+ Canvas::Erase();
+}
+
+// Abstract
+
+void AppCanvas::readColorPixels(int x,int y,int w, int h, RGBImage& oImage) const
+{
+ float *rgb = new float[3*w*h];
+ memset(rgb, 0, sizeof(float) * 3 * w * h);
+ int xsch = width();
+ int ysch = height();
+ if (_pass_diffuse.buf) {
+ int xmin = border().getMin().x();
+ int ymin = border().getMin().y();
+ int xmax = border().getMax().x();
+ int ymax = border().getMax().y();
+ int rectx = _pass_z.width;
+ int recty = _pass_z.height;
+ float xfac = ((float)rectx) / ((float)(xmax - xmin));
+ float yfac = ((float)recty) / ((float)(ymax - ymin));
+#if 0
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ printf("readColorPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, xsch, ysch,
+ xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f));
+ }
+#endif
+ int ii, jj;
+ for (int j = 0; j < h; j++) {
+ jj = (int)((y - ymin + j) * yfac);
+ if (jj < 0 || jj >= recty)
+ continue;
+ for (int i = 0; i < w; i++) {
+ ii = (int)((x - xmin + i) * xfac);
+ if (ii < 0 || ii >= rectx)
+ continue;
+ memcpy(rgb + (w * j + i) * 3, _pass_diffuse.buf + (rectx * jj + ii) * 3, sizeof(float) * 3);
+ }
+ }
+ }
+ oImage.setArray(rgb, xsch, ysch, w, h, x, y, false);
+}
+
+void AppCanvas::readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) const
+{
+ float *z = new float[w*h];
+ memset(z, 0, sizeof(float) * w * h);
+ int xsch = width();
+ int ysch = height();
+ if (_pass_z.buf) {
+ int xmin = border().getMin().x();
+ int ymin = border().getMin().y();
+ int xmax = border().getMax().x();
+ int ymax = border().getMax().y();
+ int rectx = _pass_z.width;
+ int recty = _pass_z.height;
+ float xfac = ((float)rectx) / ((float)(xmax - xmin));
+ float yfac = ((float)recty) / ((float)(ymax - ymin));
+#if 0
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ printf("readDepthPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, xsch, ysch,
+ xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f));
+ }
+#endif
+ int ii, jj;
+ for (int j = 0; j < h; j++) {
+ jj = (int)((y - ymin + j) * yfac);
+ if (jj < 0 || jj >= recty)
+ continue;
+ for (int i = 0; i < w; i++) {
+ ii = (int)((x - xmin + i) * xfac);
+ if (ii < 0 || ii >= rectx)
+ continue;
+ z[w * j + i] = _pass_z.buf[rectx * jj + ii];
+ }
+ }
+ }
+ oImage.setArray(z, xsch, ysch, w, h, x, y, false);
+}
+
+void AppCanvas::RenderStroke(Stroke *iStroke)
+{
+ if(_basic)
+ iStroke->RenderBasic(_Renderer);
+ else
+ iStroke->Render(_Renderer);
+}
+
+
+void AppCanvas::update()
+{
+}
diff --git a/source/blender/freestyle/intern/application/AppCanvas.h b/source/blender/freestyle/intern/application/AppCanvas.h
new file mode 100644
index 00000000000..3a65020463c
--- /dev/null
+++ b/source/blender/freestyle/intern/application/AppCanvas.h
@@ -0,0 +1,101 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __APPCANVAS_H__
+#define __APPCANVAS_H__
+
+/** \file blender/freestyle/intern/application/AppCanvas.h
+ * \ingroup freestyle
+ */
+
+#include "../stroke/Canvas.h"
+#include "AppView.h"
+
+class AppCanvas : public Canvas
+{
+public:
+ AppCanvas();
+ AppCanvas(AppView *iViewer);
+ AppCanvas(const AppCanvas& iBrother);
+ virtual ~AppCanvas();
+
+ /*! operations that need to be done before a draw */
+ virtual void preDraw();
+
+ /*! operations that need to be done after a draw */
+ virtual void postDraw();
+
+ /*! Erases the layers and clears the canvas */
+ virtual void Erase();
+
+ /* init the canvas */
+ virtual void init();
+
+ /*! Reads a pixel area from the canvas */
+ virtual void readColorPixels(int x,int y,int w, int h, RGBImage& oImage) const;
+ /*! Reads a depth pixel area from the canvas */
+ virtual void readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) const;
+
+ virtual BBox<Vec3r> scene3DBBox() const;
+
+ /* abstract */
+ virtual void RenderStroke(Stroke*);
+ virtual void update();
+
+
+ /*! accessors */
+ virtual int width() const;
+ virtual int height() const;
+ virtual BBox<Vec2i> border() const;
+ virtual float thickness() const;
+
+ AppView *_pViewer;
+ inline const AppView * viewer() const {return _pViewer;}
+
+ /*! modifiers */
+ void setViewer(AppView *iViewer);
+
+ /* soc */
+ void setPassDiffuse(float *buf, int width, int height) {
+ _pass_diffuse.buf = buf;
+ _pass_diffuse.width = width;
+ _pass_diffuse.height = height;
+ }
+ void setPassZ(float *buf, int width, int height) {
+ _pass_z.buf = buf;
+ _pass_z.width = width;
+ _pass_z.height = height;
+ }
+
+private:
+ struct {
+ float *buf;
+ int width, height;
+ } _pass_diffuse, _pass_z;
+};
+
+#endif // __APPCANVAS_H__
diff --git a/source/blender/freestyle/intern/application/AppConfig.cpp b/source/blender/freestyle/intern/application/AppConfig.cpp
new file mode 100644
index 00000000000..f687117c762
--- /dev/null
+++ b/source/blender/freestyle/intern/application/AppConfig.cpp
@@ -0,0 +1,112 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/application/AppConfig.cpp
+ * \ingroup freestyle
+ */
+
+#include "AppConfig.h"
+#include <iostream>
+
+#include "../system/StringUtils.h"
+
+using namespace std;
+
+extern "C" {
+#include "BLI_path_util.h"
+}
+
+namespace Config {
+
+Path* Path::_pInstance = 0;
+Path::Path()
+{
+ // get the root directory
+ // soc
+ setRootDir(BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL));
+
+ _pInstance = this;
+}
+
+void Path::setRootDir(const string& iRootDir)
+{
+ _ProjectDir = iRootDir + string(DIR_SEP.c_str()) + "freestyle";
+ _ModelsPath = "";
+ _PatternsPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" +
+ string(DIR_SEP.c_str()) + "variation_patterns" + string(DIR_SEP.c_str());
+ _BrushesPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" +
+ string(DIR_SEP.c_str()) + "brushes" + string(DIR_SEP.c_str());
+ _PythonPath = _ProjectDir + string(DIR_SEP.c_str()) + "style_modules" + string(DIR_SEP.c_str());
+ if (getenv("PYTHONPATH")) {
+ _PythonPath += string(PATH_SEP.c_str()) + string(getenv("PYTHONPATH"));
+ }
+#ifdef WIN32
+ _BrowserCmd = "C:\\Program Files\\Internet Explorer\\iexplore.exe %s";
+#else
+ _BrowserCmd = "mozilla %s";
+#endif
+ _HelpIndexPath = _ProjectDir + string(DIR_SEP.c_str()) + "doc" + string(DIR_SEP.c_str()) + "html" +
+ string(DIR_SEP.c_str()) + "index.html";
+ _EnvMapDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "env_map" +
+ string(DIR_SEP.c_str());
+ _MapsDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "maps" +
+ string(DIR_SEP.c_str());
+}
+
+void Path::setHomeDir(const string& iHomeDir)
+{
+ _HomeDir = iHomeDir;
+}
+
+Path::~Path()
+{
+ _pInstance = 0;
+}
+
+Path* Path::getInstance()
+{
+ return _pInstance;
+}
+
+string Path::getEnvVar(const string& iEnvVarName)
+{
+ string value;
+ if (!getenv(StringUtils::toAscii(iEnvVarName).c_str())) {
+ cerr << "Warning: You may want to set the $"
+ << StringUtils::toAscii(iEnvVarName)
+ << " environment variable to use Freestyle." << endl
+ << " Otherwise, the current directory will be used instead."
+ << endl;
+ value = ".";
+ }
+ else {
+ value = getenv(StringUtils::toAscii(iEnvVarName).c_str());
+ }
+ return value;
+}
+
+} // End of namepace Config
diff --git a/source/blender/freestyle/intern/application/AppConfig.h b/source/blender/freestyle/intern/application/AppConfig.h
new file mode 100644
index 00000000000..ebd6f85db70
--- /dev/null
+++ b/source/blender/freestyle/intern/application/AppConfig.h
@@ -0,0 +1,112 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __APP_CONFIG_H__
+#define __APP_CONFIG_H__
+
+/** \file blender/freestyle/intern/application/AppConfig.h
+ * \ingroup freestyle
+ * \brief Configuration file
+ * \author Emmanuel Turquin
+ * \date 26/02/2003
+ */
+
+#include <string>
+#include "../system/FreestyleConfig.h"
+#include "../system/Precision.h"
+
+using namespace std;
+
+namespace Config {
+
+class Path{
+protected:
+ static Path * _pInstance;
+ string _ProjectDir;
+ string _ModelsPath;
+ string _PatternsPath;
+ string _BrushesPath;
+ string _PythonPath;
+ string _BrowserCmd;
+ string _HelpIndexPath;
+ string _EnvMapDir;
+ string _MapsDir;
+ string _HomeDir;
+
+public:
+ Path();
+ virtual ~Path();
+ static Path* getInstance();
+
+ void setRootDir(const string& iRootDir);
+ void setHomeDir(const string& iHomeDir);
+
+ const string& getProjectDir() const {return _ProjectDir;}
+ const string& getModelsPath() const {return _ModelsPath;}
+ const string& getPatternsPath() const {return _PatternsPath;}
+ const string& getBrushesPath() const {return _BrushesPath;}
+ const string& getPythonPath() const {return _PythonPath;}
+ const string& getBrowserCmd() const {return _BrowserCmd;}
+ const string& getHelpIndexpath() const {return _HelpIndexPath;}
+ const string& getEnvMapDir() const {return _EnvMapDir;}
+ const string& getMapsDir() const {return _MapsDir;}
+ const string& getHomeDir() const {return _HomeDir;}
+
+ static string getEnvVar(const string& iEnvVarName);
+};
+
+//
+// Configuration, default values
+//
+//////////////////////////////////////////////////////////////
+
+// Application
+static const string APPLICATION_NAME("APPNAME");
+static const string APPLICATION_VERSION("APPVERSION");
+
+// ViewMap
+static const string VIEWMAP_EXTENSION("vm");
+static const string VIEWMAP_MAGIC("ViewMap File");
+static const string VIEWMAP_VERSION("1.9");
+
+// Style modules
+static const string STYLE_MODULE_EXTENSION("py");
+static const string STYLE_MODULES_LIST_EXTENSION("sml");
+
+// Options
+static const string OPTIONS_DIR("." + APPLICATION_NAME);
+static const string OPTIONS_FILE("options.xml");
+static const string OPTIONS_CURRENT_DIRS_FILE("current_dirs.xml");
+static const string OPTIONS_QGLVIEWER_FILE("qglviewer.xml");
+
+// Default options
+static const real DEFAULT_SPHERE_RADIUS = 1.0;
+static const real DEFAULT_DKR_EPSILON = 0.0;
+
+} // End of namepace Config
+
+#endif // __APP_CONFIG_H__
diff --git a/source/blender/freestyle/intern/application/AppView.cpp b/source/blender/freestyle/intern/application/AppView.cpp
new file mode 100644
index 00000000000..e09d958d564
--- /dev/null
+++ b/source/blender/freestyle/intern/application/AppView.cpp
@@ -0,0 +1,198 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/application/AppView.cpp
+ * \ingroup freestyle
+ */
+
+/* This header file needs to be included first, in order to avoid a
+ compilation with MinGW (see the commit log of revision 28253) */
+extern "C" {
+#include "BLI_jitter.h"
+}
+
+#include <iostream>
+
+#include "Controller.h"
+#include "AppConfig.h"
+#include "AppView.h"
+#include "../view_map/Silhouette.h"
+#include "../view_map/ViewMap.h"
+#include "../scene_graph/LineRep.h"
+#include "../scene_graph/NodeLight.h"
+#include "../scene_graph/NodeShape.h"
+#include "../scene_graph/VertexRep.h"
+#include "../stroke/Canvas.h"
+#include "../system/StringUtils.h"
+
+extern "C" {
+#include "BLI_blenlib.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#if 1 // FRS_antialiasing
+# include "BKE_global.h"
+# include "DNA_scene_types.h"
+#endif
+
+#include "FRS_freestyle.h"
+}
+
+AppView::AppView(const char *iName)
+{
+ _Fovy = DEG2RADF(30.0f);
+ _ModelRootNode = new NodeDrawingStyle;
+ _SilhouetteRootNode = new NodeDrawingStyle;
+ _DebugRootNode = new NodeDrawingStyle;
+
+ _RootNode.AddChild(_ModelRootNode);
+ _SilhouetteRootNode->setStyle(DrawingStyle::LINES);
+ _SilhouetteRootNode->setLightingEnabled(false);
+ _SilhouetteRootNode->setLineWidth(2.0f);
+ _SilhouetteRootNode->setPointSize(3.0f);
+
+ _RootNode.AddChild(_SilhouetteRootNode);
+
+ _DebugRootNode->setStyle(DrawingStyle::LINES);
+ _DebugRootNode->setLightingEnabled(false);
+ _DebugRootNode->setLineWidth(1.0f);
+
+ _RootNode.AddChild(_DebugRootNode);
+
+ _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], _ModelRootNode->bbox().getMin()[1]),
+ _ModelRootNode->bbox().getMin()[2]);
+ _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], _ModelRootNode->bbox().getMax()[1]),
+ _ModelRootNode->bbox().getMax()[2]);
+
+ _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox));
+ _minAbs = __min(rabs(_minBBox), rabs(_maxBBox));
+
+ _p2DSelectionNode = new NodeDrawingStyle;
+ _p2DSelectionNode->setLightingEnabled(false);
+ _p2DSelectionNode->setStyle(DrawingStyle::LINES);
+ _p2DSelectionNode->setLineWidth(5.0f);
+
+ _p2DNode.AddChild(_p2DSelectionNode);
+
+ NodeLight *light = new NodeLight;
+ _Light.AddChild(light);
+}
+
+AppView::~AppView()
+{
+ /*int ref =*/ /* UNUSED */ _RootNode.destroy();
+
+ _Light.destroy();
+ /*ref =*/ /* UNUSED */ _p2DNode.destroy();
+}
+
+real AppView::distanceToSceneCenter()
+{
+ BBox<Vec3r> bbox = _ModelRootNode->bbox();
+
+ Vec3r v(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]);
+ v -= 0.5 * (bbox.getMin() + bbox.getMax());
+
+ return v.norm();
+}
+
+real AppView::znear()
+{
+ BBox<Vec3r> bbox = _ModelRootNode->bbox();
+ Vec3r u = bbox.getMin();
+ Vec3r v = bbox.getMax();
+ Vec3r cameraCenter(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]);
+
+ Vec3r w1(u[0], u[1], u[2]);
+ Vec3r w2(v[0], u[1], u[2]);
+ Vec3r w3(u[0], v[1], u[2]);
+ Vec3r w4(v[0], v[1], u[2]);
+ Vec3r w5(u[0], u[1], v[2]);
+ Vec3r w6(v[0], u[1], v[2]);
+ Vec3r w7(u[0], v[1], v[2]);
+ Vec3r w8(v[0], v[1], v[2]);
+
+ real _znear = __min((w1 - cameraCenter).norm(),
+ __min((w2 - cameraCenter).norm(),
+ __min((w3 - cameraCenter).norm(),
+ __min((w4 - cameraCenter).norm(),
+ __min((w5 - cameraCenter).norm(),
+ __min((w6 - cameraCenter).norm(),
+ __min((w7 - cameraCenter).norm(),
+ (w8 - cameraCenter).norm()
+ )
+ )
+ )
+ )
+ )
+ )
+ );
+
+ return __max(_znear, 0.001);
+}
+
+real AppView::zfar()
+{
+ BBox<Vec3r> bbox = _ModelRootNode->bbox();
+ Vec3r u = bbox.getMin();
+ Vec3r v = bbox.getMax();
+ Vec3r cameraCenter(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]);
+
+ Vec3r w1(u[0], u[1], u[2]);
+ Vec3r w2(v[0], u[1], u[2]);
+ Vec3r w3(u[0], v[1], u[2]);
+ Vec3r w4(v[0], v[1], u[2]);
+ Vec3r w5(u[0], u[1], v[2]);
+ Vec3r w6(v[0], u[1], v[2]);
+ Vec3r w7(u[0], v[1], v[2]);
+ Vec3r w8(v[0], v[1], v[2]);
+
+ real _zfar = __max((w1 - cameraCenter).norm(),
+ __max((w2 - cameraCenter).norm(),
+ __max((w3 - cameraCenter).norm(),
+ __max((w4 - cameraCenter).norm(),
+ __max((w5 - cameraCenter).norm(),
+ __max((w6 - cameraCenter).norm(),
+ __max((w7 - cameraCenter).norm(),
+ (w8 - cameraCenter).norm()
+ )
+ )
+ )
+ )
+ )
+ )
+ );
+
+ return _zfar;
+}
+
+real AppView::GetFocalLength()
+{
+ real Near = __max(0.1, (real)(-2.0f * _maxAbs + distanceToSceneCenter()));
+ return Near;
+}
diff --git a/source/blender/freestyle/intern/application/AppView.h b/source/blender/freestyle/intern/application/AppView.h
new file mode 100644
index 00000000000..0763a33a212
--- /dev/null
+++ b/source/blender/freestyle/intern/application/AppView.h
@@ -0,0 +1,245 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __APPVIEW_H__
+#define __APPVIEW_H__
+
+/** \file blender/freestyle/intern/application/AppView.h
+ * \ingroup freestyle
+ */
+
+#if !defined(WIN32) || defined(__GNUC__)
+# include <algorithm>
+# define __min(x,y) (min(x,y))
+# define __max(x,y) (max(x,y))
+ using namespace std;
+#endif // WIN32
+
+#include "AppConfig.h"
+#include "../geometry/Geom.h"
+#include "../geometry/BBox.h"
+#include "../scene_graph/NodeDrawingStyle.h"
+#include "../system/Precision.h"
+
+using namespace Geometry;
+
+class AppView
+{
+public:
+ AppView(const char *iName = 0);
+ virtual ~AppView();
+
+public:
+ //inherited
+ inline unsigned int width() {return _width;}
+ inline unsigned int height() {return _height;}
+ inline BBox<Vec2i> border() {return _border;}
+ inline float thickness() {return _thickness;}
+ inline void setWidth(unsigned int width) {_width = width;}
+ inline void setHeight(unsigned int height) {_height = height;}
+ inline void setBorder(int xmin, int ymin, int xmax, int ymax) {
+ _border = BBox<Vec2i>(Vec2i(xmin, ymin), Vec2i(xmax, ymax));
+ }
+ inline void setThickness(float thickness) {_thickness = thickness;}
+
+protected:
+ unsigned int _width, _height;
+ BBox<Vec2i> _border;
+ float _thickness;
+
+public:
+ /*! Sets the model to draw in the viewer
+ * iModel
+ * The Root Node of the model
+ */
+ inline void setModel(NodeGroup *iModel)
+ {
+ if (0 != _ModelRootNode->numberOfChildren()) {
+ _ModelRootNode->DetachChildren();
+ _ModelRootNode->clearBBox();
+ }
+
+ AddModel(iModel);
+ }
+
+ /*! Adds a model for displaying in the viewer */
+ inline void AddModel(NodeGroup *iModel)
+ {
+ _ModelRootNode->AddChild(iModel);
+ _ModelRootNode->UpdateBBox();
+
+ _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], _ModelRootNode->bbox().getMin()[1]),
+ _ModelRootNode->bbox().getMin()[2]);
+ _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], _ModelRootNode->bbox().getMax()[1]),
+ _ModelRootNode->bbox().getMax()[2]);
+
+ _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox));
+ _minAbs = __min(rabs(_minBBox), rabs(_maxBBox));
+ }
+
+ inline void AddSilhouette(NodeGroup* iSilhouette)
+ {
+ _SilhouetteRootNode->AddChild(iSilhouette);
+ }
+
+ inline void Add2DSilhouette(NodeGroup *iSilhouette)
+ {
+ //_pFENode->AddChild(iSilhouette);
+ }
+
+ inline void Add2DVisibleSilhouette(NodeGroup *iVSilhouette)
+ {
+ //_pVisibleSilhouetteNode->AddChild(iVSilhouette);
+ }
+
+ inline void setDebug(NodeGroup* iDebug)
+ {
+ if (0 != _DebugRootNode->numberOfChildren()) {
+ _DebugRootNode->DetachChildren();
+ _DebugRootNode->clearBBox();
+ }
+
+ AddDebug(iDebug);
+ }
+
+ inline void AddDebug(NodeGroup* iDebug)
+ {
+ _DebugRootNode->AddChild(iDebug);
+ }
+
+ inline void DetachModel(Node *iModel)
+ {
+ _ModelRootNode->DetachChild(iModel);
+ _ModelRootNode->UpdateBBox();
+
+ _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], _ModelRootNode->bbox().getMin()[1]),
+ _ModelRootNode->bbox().getMin()[2]);
+ _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], _ModelRootNode->bbox().getMax()[1]),
+ _ModelRootNode->bbox().getMax()[2]);
+
+ _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox));
+ _minAbs = __min(rabs(_minBBox), rabs(_maxBBox));
+ }
+
+ inline void DetachModel()
+ {
+ _ModelRootNode->DetachChildren();
+ _ModelRootNode->clearBBox();
+
+#if 0
+ // 2D Scene
+ _p2DNode.DetachChildren();
+ _pFENode->DetachChildren();
+ _pVisibleSilhouetteNode->DetachChildren();
+#endif
+ }
+
+ inline void DetachSilhouette()
+ {
+ _SilhouetteRootNode->DetachChildren();
+#if 0
+ _pFENode->DetachChildren();
+ _pVisibleSilhouetteNode->DetachChildren();
+#endif
+ _p2DSelectionNode->destroy();
+ }
+
+ inline void DetachVisibleSilhouette()
+ {
+ //_pVisibleSilhouetteNode->DetachChildren();
+ _p2DSelectionNode->destroy();
+ }
+
+ inline void DetachDebug()
+ {
+ _DebugRootNode->DetachChildren();
+ }
+
+ real distanceToSceneCenter();
+ real GetFocalLength();
+
+ inline real GetAspect() const
+ {
+ return ((real)_width / (real)_height);
+ }
+
+ void setHorizontalFov(float hfov)
+ {
+ _Fovy = 2.0 * atan (tan(hfov / 2.0) / GetAspect());
+ }
+
+ inline real GetFovyRadian() const
+ {
+ return _Fovy;
+ }
+
+ inline real GetFovyDegrees() const
+ {
+ return _Fovy * 180.0 / M_PI; // TODO Use RAD2DEG here too?
+ }
+
+ BBox<Vec3r> scene3DBBox() const {return _ModelRootNode->bbox();}
+
+ real znear();
+ real zfar();
+
+public:
+ /*! Core scene drawing */
+ void DrawScene(SceneVisitor *iRenderer);
+
+ /*! 2D Scene Drawing */
+ void Draw2DScene(SceneVisitor *iRenderer);
+
+protected:
+ /*! fabs or abs */
+ inline int rabs(int x) {return abs(x);}
+ inline real rabs(real x) {return fabs(x);}
+
+protected:
+ float _Fovy;
+
+ //The root node container
+ NodeGroup _RootNode;
+ NodeDrawingStyle *_ModelRootNode;
+ NodeDrawingStyle *_SilhouetteRootNode;
+ NodeDrawingStyle *_DebugRootNode;
+
+ NodeGroup _Light;
+
+ real _minBBox;
+ real _maxBBox;
+ real _maxAbs;
+ real _minAbs;
+
+ // 2D Scene
+ bool _Draw2DScene;
+ bool _Draw3DScene;
+ NodeGroup _p2DNode;
+ NodeDrawingStyle *_p2DSelectionNode;
+};
+
+#endif // __APPVIEW_H__
diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp
new file mode 100644
index 00000000000..662686c2524
--- /dev/null
+++ b/source/blender/freestyle/intern/application/Controller.cpp
@@ -0,0 +1,1073 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/application/Controller.cpp
+ * \ingroup freestyle
+ */
+
+#include <string>
+#include <fstream>
+#include <float.h>
+
+#include "AppView.h"
+#include "AppCanvas.h"
+#include "AppConfig.h"
+#include "Controller.h"
+
+#include "../image/Image.h"
+
+#include "../scene_graph/NodeDrawingStyle.h"
+#include "../scene_graph/NodeShape.h"
+#include "../scene_graph/NodeTransform.h"
+#include "../scene_graph/ScenePrettyPrinter.h"
+#include "../scene_graph/VertexRep.h"
+
+#include "../stroke/PSStrokeRenderer.h"
+#include "../stroke/TextStrokeRenderer.h"
+#include "../stroke/StrokeTesselator.h"
+#include "../stroke/StyleModule.h"
+
+#include "../system/StringUtils.h"
+#include "../system/PythonInterpreter.h"
+
+#include "../view_map/SteerableViewMap.h"
+#include "../view_map/ViewMap.h"
+#include "../view_map/ViewMapIO.h"
+#include "../view_map/ViewMapTesselator.h"
+
+#include "../winged_edge/Curvature.h"
+#include "../winged_edge/WEdge.h"
+#include "../winged_edge/WingedEdgeBuilder.h"
+#include "../winged_edge/WXEdgeBuilder.h"
+
+#include "../blender_interface/BlenderFileLoader.h"
+#include "../blender_interface/BlenderStrokeRenderer.h"
+#include "../blender_interface/BlenderStyleModule.h"
+
+#include "BKE_global.h"
+
+// XXX Not inside an "extern C" block???
+#include "DNA_freestyle_types.h"
+
+// XXX Are those "ifdef __cplusplus" useful here?
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "FRS_freestyle.h"
+
+#ifdef __cplusplus
+}
+#endif
+
+Controller::Controller()
+{
+ const string sep(Config::DIR_SEP.c_str());
+#if 0
+ const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep +
+ Config::OPTIONS_CURRENT_DIRS_FILE;
+ _current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true);
+#endif
+
+ _RootNode = new NodeGroup;
+ _RootNode->addRef();
+
+ _SilhouetteNode = NULL;
+#if 0
+ _ProjectedSilhouette = NULL;
+ _VisibleProjectedSilhouette = NULL;
+#endif
+
+ _DebugNode = new NodeGroup;
+ _DebugNode->addRef();
+
+ _winged_edge = NULL;
+
+ _pView = NULL;
+ _pRenderMonitor = NULL;
+
+ _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE);
+
+ _ProgressBar = new ProgressBar;
+ _SceneNumFaces = 0;
+ _minEdgeSize = DBL_MAX;
+ _EPSILON = 1.0e-6;
+ _bboxDiag = 0;
+
+ _ViewMap = 0;
+
+ _Canvas = 0;
+
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional;
+ //_VisibilityAlgo = ViewMapBuilder::ray_casting;
+
+ _Canvas = new AppCanvas;
+
+ _inter = new PythonInterpreter();
+ _EnableQI = true;
+ _EnableFaceSmoothness = false;
+ _ComputeRidges = true;
+ _ComputeSteerableViewMap = false;
+ _ComputeSuggestive = true;
+ _ComputeMaterialBoundaries = true;
+ _sphereRadius = 1.0;
+ _creaseAngle = 134.43;
+
+ init_options();
+}
+
+Controller::~Controller()
+{
+ if (NULL != _RootNode) {
+ int ref = _RootNode->destroy();
+ if (0 == ref)
+ delete _RootNode;
+ }
+
+ if (NULL != _SilhouetteNode) {
+ int ref = _SilhouetteNode->destroy();
+ if (0 == ref)
+ delete _SilhouetteNode;
+ }
+
+ if (NULL != _DebugNode) {
+ int ref = _DebugNode->destroy();
+ if (0 == ref)
+ delete _DebugNode;
+ }
+
+ if (_winged_edge) {
+ delete _winged_edge;
+ _winged_edge = NULL;
+ }
+
+ if (0 != _ViewMap) {
+ delete _ViewMap;
+ _ViewMap = 0;
+ }
+
+ if (0 != _Canvas) {
+ delete _Canvas;
+ _Canvas = 0;
+ }
+
+ if (_inter) {
+ delete _inter;
+ _inter = NULL;
+ }
+
+ //delete _current_dirs;
+}
+
+void Controller::setView(AppView *iView)
+{
+ if(NULL == iView)
+ return;
+
+ _pView = iView;
+ _Canvas->setViewer(_pView);
+}
+
+void Controller::setRenderMonitor(RenderMonitor *iRenderMonitor)
+{
+ _pRenderMonitor = iRenderMonitor;
+}
+
+void Controller::setPassDiffuse(float *buf, int width, int height)
+{
+ AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas);
+ assert(app_canvas != 0);
+ app_canvas->setPassDiffuse(buf, width, height);
+}
+
+void Controller::setPassZ(float *buf, int width, int height)
+{
+ AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas);
+ assert(app_canvas != 0);
+ app_canvas->setPassZ(buf, width, height);
+}
+
+void Controller::setContext(bContext *C)
+{
+ PythonInterpreter* py_inter = dynamic_cast<PythonInterpreter*>(_inter);
+ assert(py_inter != 0);
+ py_inter->setContext(C);
+}
+
+int Controller::LoadMesh(Render *re, SceneRenderLayer* srl)
+{
+ BlenderFileLoader loader(re, srl);
+
+ loader.setRenderMonitor(_pRenderMonitor);
+
+ _Chrono.start();
+
+ NodeGroup *blenderScene = loader.Load();
+
+ if (blenderScene == NULL) {
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Cannot load scene" << endl;
+ }
+ return 1;
+ }
+
+ if (blenderScene->numberOfChildren() < 1) {
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Empty scene" << endl;
+ }
+ blenderScene->destroy();
+ delete blenderScene;
+ return 1;
+ }
+
+ real duration = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Scene loaded" << endl;
+ printf("Mesh cleaning : %lf\n", duration);
+ }
+ _SceneNumFaces += loader.numFacesRead();
+
+ if (loader.minEdgeSize() < _minEdgeSize) {
+ _minEdgeSize = loader.minEdgeSize();
+ }
+
+#if 0 // DEBUG
+ ScenePrettyPrinter spp;
+ blenderScene->accept(spp);
+#endif
+
+ _RootNode->AddChild(blenderScene);
+ _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox
+
+ _pView->setModel(_RootNode);
+ //_pView->FitBBox();
+
+ if (_pRenderMonitor->testBreak())
+ return 0;
+
+ _Chrono.start();
+
+ WXEdgeBuilder wx_builder;
+ wx_builder.setRenderMonitor(_pRenderMonitor);
+ blenderScene->accept(wx_builder);
+ _winged_edge = wx_builder.getWingedEdge();
+
+ duration = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ printf("WEdge building : %lf\n", duration);
+ }
+
+#if 0
+ _pView->setDebug(_DebugNode);
+
+ // delete stuff
+ if (0 != ws_builder) {
+ delete ws_builder;
+ ws_builder = 0;
+ }
+
+ soc QFileInfo qfi(iFileName);
+ soc string basename((const char*)qfi.fileName().toAscii().data());
+ char cleaned[FILE_MAX];
+ BLI_strncpy(cleaned, iFileName, FILE_MAX);
+ BLI_cleanup_file(NULL, cleaned);
+ string basename = StringUtils::toAscii(string(cleaned));
+#endif
+
+ _ListOfModels.push_back("Blender_models");
+
+ _bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Triangles nb : " << _SceneNumFaces << endl;
+ cout << "Bounding Box : " << _bboxDiag << endl;
+ }
+
+ ClearRootNode();
+
+ return 0;
+}
+
+void Controller::CloseFile()
+{
+ WShape::setCurrentId(0);
+ _ListOfModels.clear();
+
+ // We deallocate the memory:
+ ClearRootNode();
+ DeleteWingedEdge();
+ DeleteViewMap();
+
+ // clears the canvas
+ _Canvas->Clear();
+
+ // soc: reset passes
+ setPassDiffuse(NULL, 0, 0);
+ setPassZ(NULL, 0, 0);
+}
+
+void Controller::ClearRootNode()
+{
+ _pView->DetachModel();
+ if (NULL != _RootNode) {
+ int ref = _RootNode->destroy();
+ if (0 == ref)
+ _RootNode->addRef();
+ _RootNode->clearBBox();
+ }
+}
+
+void Controller::DeleteWingedEdge()
+{
+ if (_winged_edge) {
+ delete _winged_edge;
+ _winged_edge = NULL;
+ }
+
+ // clears the grid
+ _Grid.clear();
+ _SceneNumFaces = 0;
+ _minEdgeSize = DBL_MAX;
+}
+
+void Controller::DeleteViewMap()
+{
+ _pView->DetachSilhouette();
+ if (NULL != _SilhouetteNode) {
+ int ref = _SilhouetteNode->destroy();
+ if (0 == ref) {
+ delete _SilhouetteNode;
+ _SilhouetteNode = NULL;
+ }
+ }
+
+#if 0
+ if (NULL != _ProjectedSilhouette) {
+ int ref = _ProjectedSilhouette->destroy();
+ if (0 == ref) {
+ delete _ProjectedSilhouette;
+ _ProjectedSilhouette = NULL;
+ }
+ }
+ if (NULL != _VisibleProjectedSilhouette) {
+ int ref = _VisibleProjectedSilhouette->destroy();
+ if (0 == ref) {
+ delete _VisibleProjectedSilhouette;
+ _VisibleProjectedSilhouette = NULL;
+ }
+ }
+#endif
+
+ _pView->DetachDebug();
+ if (NULL != _DebugNode) {
+ int ref = _DebugNode->destroy();
+ if (0 == ref)
+ _DebugNode->addRef();
+ }
+
+ if (NULL != _ViewMap) {
+ delete _ViewMap;
+ _ViewMap = NULL;
+ }
+}
+
+void Controller::ComputeViewMap()
+{
+ if (!_ListOfModels.size())
+ return;
+
+ if (NULL != _ViewMap) {
+ delete _ViewMap;
+ _ViewMap = NULL;
+ }
+
+ _pView->DetachDebug();
+ if (NULL != _DebugNode) {
+ int ref = _DebugNode->destroy();
+ if (0 == ref)
+ _DebugNode->addRef();
+ }
+
+ _pView->DetachSilhouette();
+ if (NULL != _SilhouetteNode) {
+ int ref = _SilhouetteNode->destroy();
+ if (0 == ref)
+ delete _SilhouetteNode;
+ }
+
+#if 0
+ if (NULL != _ProjectedSilhouette) {
+ int ref = _ProjectedSilhouette->destroy();
+ if (0 == ref)
+ delete _ProjectedSilhouette;
+ }
+
+ if (NULL != _VisibleProjectedSilhouette) {
+ int ref = _VisibleProjectedSilhouette->destroy();
+ if (0 == ref) {
+ delete _VisibleProjectedSilhouette;
+ _VisibleProjectedSilhouette = NULL;
+ }
+ }
+#endif
+
+ // retrieve the 3D viewpoint and transformations information
+ //----------------------------------------------------------
+ // Save the viewpoint context at the view level in order
+ // to be able to restore it later:
+
+ // Restore the context of view:
+ // we need to perform all these operations while the
+ // 3D context is on.
+ Vec3r vp(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]);
+
+#if 0
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "mv" << endl;
+ }
+#endif
+ real mv[4][4];
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ mv[i][j] = freestyle_mv[i][j];
+#if 0
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << mv[i][j] << " ";
+ }
+#endif
+ }
+#if 0
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << endl;
+ }
+#endif
+ }
+
+#if 0
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "\nproj" << endl;
+ }
+#endif
+ real proj[4][4];
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ proj[i][j] = freestyle_proj[i][j];
+#if 0
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << proj[i][j] << " ";
+ }
+#endif
+ }
+#if 0
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << endl;
+ }
+#endif
+ }
+
+ int viewport[4];
+ for (int i = 0; i < 4; i++)
+ viewport[i] = freestyle_viewport[i];
+
+#if 0
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "\nfocal:" << _pView->GetFocalLength() << endl << endl;
+ }
+#endif
+
+ // Flag the WXEdge structure for silhouette edge detection:
+ //----------------------------------------------------------
+
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "\n=== Detecting silhouette edges ===" << endl;
+ }
+ _Chrono.start();
+
+ edgeDetector.setViewpoint(Vec3r(vp));
+ edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0);
+ edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges);
+ edgeDetector.enableSuggestiveContours(_ComputeSuggestive);
+ edgeDetector.enableMaterialBoundaries(_ComputeMaterialBoundaries);
+ edgeDetector.enableFaceSmoothness(_EnableFaceSmoothness);
+ edgeDetector.setCreaseAngle(_creaseAngle);
+ edgeDetector.setSphereRadius(_sphereRadius);
+ edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon);
+ edgeDetector.setRenderMonitor(_pRenderMonitor);
+ edgeDetector.processShapes(*_winged_edge);
+
+ real duration = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ printf("Feature lines : %lf\n", duration);
+ }
+
+ if (_pRenderMonitor->testBreak())
+ return;
+
+ // Builds the view map structure from the flagged WSEdge structure:
+ //----------------------------------------------------------
+ ViewMapBuilder vmBuilder;
+ vmBuilder.setEnableQI(_EnableQI);
+ vmBuilder.setViewpoint(Vec3r(vp));
+ vmBuilder.setTransform( mv, proj,viewport, _pView->GetFocalLength(), _pView->GetAspect(), _pView->GetFovyRadian());
+ vmBuilder.setFrustum(_pView->znear(), _pView->zfar());
+ vmBuilder.setGrid(&_Grid);
+ vmBuilder.setRenderMonitor(_pRenderMonitor);
+
+ // Builds a tesselated form of the silhouette for display purpose:
+ //---------------------------------------------------------------
+ ViewMapTesselator3D sTesselator3d;
+#if 0
+ ViewMapTesselator2D sTesselator2d;
+ sTesselator2d.setNature(_edgeTesselationNature);
+#endif
+ sTesselator3d.setNature(_edgeTesselationNature);
+
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "\n=== Building the view map ===" << endl;
+ }
+ _Chrono.start();
+ // Build View Map
+ _ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON, _RootNode->bbox(), _SceneNumFaces);
+ _ViewMap->setScene3dBBox(_RootNode->bbox());
+
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size());
+ }
+
+ // Tesselate the 3D edges:
+ _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap);
+ _SilhouetteNode->addRef();
+
+ // Tesselate 2D edges
+#if 0
+ _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap);
+ _ProjectedSilhouette->addRef();
+#endif
+
+ duration = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ printf("ViewMap building : %lf\n", duration);
+ }
+
+ _pView->AddSilhouette(_SilhouetteNode);
+#if 0
+ _pView->AddSilhouette(_WRoot);
+ _pView->Add2DSilhouette(_ProjectedSilhouette);
+ _pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette);
+#endif
+ _pView->AddDebug(_DebugNode);
+
+ // Draw the steerable density map:
+ //--------------------------------
+ if (_ComputeSteerableViewMap) {
+ ComputeSteerableViewMap();
+ }
+ // Reset Style modules modification flags
+ resetModified(true);
+
+ DeleteWingedEdge();
+}
+
+void Controller::ComputeSteerableViewMap()
+{
+#if 0 //soc
+ if ((!_Canvas) || (!_ViewMap))
+ return;
+
+ // Build 4 nodes containing the edges in the 4 directions
+ NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP];
+ unsigned i;
+ real c = 32.0f/255.0f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32.
+ for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) {
+ ng[i] = new NodeGroup;
+ }
+ NodeShape *completeNS = new NodeShape;
+ completeNS->material().setDiffuse(c,c,c,1);
+ ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS);
+ SteerableViewMap * svm = _Canvas->getSteerableViewMap();
+ svm->Reset();
+
+ ViewMap::fedges_container& fedges = _ViewMap->FEdges();
+ LineRep * fRep;
+ NodeShape *ns;
+ for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end();
+ f != fend;
+ ++f)
+ {
+ if ((*f)->viewedge()->qi() != 0)
+ continue;
+ fRep = new LineRep((*f)->vertexA()->point2d(), (*f)->vertexB()->point2d());
+ completeNS->AddRep(fRep); // add to the complete map anyway
+ double *oweights = svm->AddFEdge(*f);
+ for (i = 0; i < (Canvas::NB_STEERABLE_VIEWMAP - 1); ++i) {
+ ns = new NodeShape;
+ double wc = oweights[i]*c;
+ if (oweights[i] == 0)
+ continue;
+ ns->material().setDiffuse(wc, wc, wc, 1);
+ ns->AddRep(fRep);
+ ng[i]->AddChild(ns);
+ }
+ }
+
+ GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP];
+ //#ifdef WIN32
+ QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height());
+ QPixmap pm;
+ QImage qimg;
+ for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) {
+ offscreenBuffer.AddNode(ng[i]);
+#if 0
+ img[i] = new GrayImage(_pView->width(), _pView->height());
+ offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray());
+#endif
+ pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height());
+
+ if (pm.isNull()) {
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl;
+ }
+ }
+ //pm.save(QString("steerable") + QString::number(i) + QString(".bmp"), "BMP");
+ // FIXME!! Lost of time !
+ qimg = pm.toImage();
+ // FIXME !! again!
+ img[i] = new GrayImage(_pView->width(), _pView->height());
+ for (unsigned int y = 0; y < img[i]->height(); ++y) {
+ for(unsigned int x = 0; x < img[i]->width(); ++x) {
+ //img[i]->setPixel(x, y, (float)qGray(qimg.pixel(x, y)) / 255.0f);
+ img[i]->setPixel(x, y, (float)qGray(qimg.pixel(x, y)));
+ //float c = qGray(qimg.pixel(x, y));
+ //img[i]->setPixel(x, y, qGray(qimg.pixel(x, y)));
+ }
+ }
+ offscreenBuffer.DetachNode(ng[i]);
+ ng[i]->destroy();
+ delete ng[i];
+ // check
+#if 0
+ qimg = QImage(_pView->width(), _pView->height(), 32);
+ for (unsigned int y = 0; y < img[i]->height(); ++y) {
+ for(unsigned int x = 0; x < img[i]->width(); ++x) {
+ float v = img[i]->pixel(x, y);
+ qimg.setPixel(x, y, qRgb(v, v, v));
+ }
+ }
+ qimg.save(QString("newsteerable") + QString::number(i) + QString(".bmp"), "BMP");
+#endif
+ }
+
+
+ svm->buildImagesPyramids(img, false, 0, 1.0f);
+#endif
+}
+
+void Controller::saveSteerableViewMapImages()
+{
+ SteerableViewMap * svm = _Canvas->getSteerableViewMap();
+ if (!svm) {
+ cerr << "the Steerable ViewMap has not been computed yet" << endl;
+ return;
+ }
+ svm->saveSteerableViewMap();
+}
+
+void Controller::toggleVisibilityAlgo()
+{
+ if (_VisibilityAlgo == ViewMapBuilder::ray_casting) {
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
+ }
+ else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) {
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
+ }
+ else {
+ _VisibilityAlgo = ViewMapBuilder::ray_casting;
+ }
+}
+
+void Controller::setVisibilityAlgo(int algo)
+{
+ switch (algo) {
+ case FREESTYLE_ALGO_REGULAR:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting;
+ break;
+ case FREESTYLE_ALGO_FAST:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_fast;
+ break;
+ case FREESTYLE_ALGO_VERYFAST:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast;
+ break;
+ case FREESTYLE_ALGO_CULLED_ADAPTIVE_TRADITIONAL:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_culled_adaptive_traditional;
+ break;
+ case FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional;
+ break;
+ case FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_culled_adaptive_cumulative;
+ break;
+ case FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE:
+ _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_cumulative;
+ break;
+ }
+}
+
+int Controller::getVisibilityAlgo()
+{
+ switch (_VisibilityAlgo) {
+ case ViewMapBuilder::ray_casting:
+ return FREESTYLE_ALGO_REGULAR;
+ case ViewMapBuilder::ray_casting_fast:
+ return FREESTYLE_ALGO_FAST;
+ case ViewMapBuilder::ray_casting_very_fast:
+ return FREESTYLE_ALGO_VERYFAST;
+ case ViewMapBuilder::ray_casting_culled_adaptive_traditional:
+ return FREESTYLE_ALGO_CULLED_ADAPTIVE_TRADITIONAL;
+ case ViewMapBuilder::ray_casting_adaptive_traditional:
+ return FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL;
+ case ViewMapBuilder::ray_casting_culled_adaptive_cumulative:
+ return FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE;
+ case ViewMapBuilder::ray_casting_adaptive_cumulative:
+ return FREESTYLE_ALGO_ADAPTIVE_CUMULATIVE;
+ }
+
+ // ray_casting_adaptive_traditional is the most exact replacement
+ // for legacy code
+ return FREESTYLE_ALGO_ADAPTIVE_TRADITIONAL;
+}
+
+void Controller::setQuantitativeInvisibility(bool iBool)
+{
+ _EnableQI = iBool;
+}
+
+bool Controller::getQuantitativeInvisibility() const
+{
+ return _EnableQI;
+}
+
+void Controller::setFaceSmoothness(bool iBool)
+{
+ _EnableFaceSmoothness = iBool;
+}
+
+bool Controller::getFaceSmoothness() const
+{
+ return _EnableFaceSmoothness;
+}
+
+void Controller::setComputeRidgesAndValleysFlag(bool iBool)
+{
+ _ComputeRidges = iBool;
+}
+
+bool Controller::getComputeRidgesAndValleysFlag() const
+{
+ return _ComputeRidges;
+}
+
+void Controller::setComputeSuggestiveContoursFlag(bool b)
+{
+ _ComputeSuggestive = b;
+}
+
+bool Controller::getComputeSuggestiveContoursFlag() const
+{
+ return _ComputeSuggestive;
+}
+
+void Controller::setComputeMaterialBoundariesFlag(bool b)
+{
+ _ComputeMaterialBoundaries = b;
+}
+
+bool Controller::getComputeMaterialBoundariesFlag() const
+{
+ return _ComputeMaterialBoundaries;
+}
+
+void Controller::setComputeSteerableViewMapFlag(bool iBool)
+{
+ _ComputeSteerableViewMap = iBool;
+}
+
+bool Controller::getComputeSteerableViewMapFlag() const
+{
+ return _ComputeSteerableViewMap;
+}
+
+void Controller::DrawStrokes()
+{
+ if (_ViewMap == 0)
+ return;
+
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "\n=== Stroke drawing ===" << endl;
+ }
+ _Chrono.start();
+ _Canvas->Draw();
+ real d = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Strokes generation : " << d << endl;
+ cout << "Stroke count : " << _Canvas->stroke_count << endl;
+ }
+ resetModified();
+ DeleteViewMap();
+}
+
+void Controller::ResetRenderCount()
+{
+ _render_count = 0;
+}
+
+Render* Controller::RenderStrokes(Render *re)
+{
+ _Chrono.start();
+ BlenderStrokeRenderer* blenderRenderer = new BlenderStrokeRenderer(re, ++_render_count);
+ _Canvas->Render(blenderRenderer);
+ real d = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Temporary scene generation: " << d << endl;
+ }
+ _Chrono.start();
+ Render* freestyle_render = blenderRenderer->RenderScene(re);
+ d = _Chrono.stop();
+ if (G.debug & G_DEBUG_FREESTYLE) {
+ cout << "Stroke rendering : " << d << endl;
+ }
+ delete blenderRenderer;
+
+ return freestyle_render;
+}
+
+void Controller::InsertStyleModule(unsigned index, const char *iFileName)
+{
+ if (!BLI_testextensie(iFileName, ".py")) {
+ cerr << "Error: Cannot load \"" << StringUtils::toAscii(string(iFileName))
+ << "\", unknown extension" << endl;
+ return;
+ }
+
+ StyleModule* sm = new StyleModule(iFileName, _inter);
+ _Canvas->InsertStyleModule(index, sm);
+}
+
+void Controller::InsertStyleModule(unsigned index, const char *iName, struct Text *iText)
+{
+ StyleModule* sm = new BlenderStyleModule(iText, iName, _inter);
+ _Canvas->InsertStyleModule(index, sm);
+}
+
+void Controller::AddStyleModule(const char *iFileName)
+{
+ //_pStyleWindow->Add(iFileName);
+}
+
+void Controller::RemoveStyleModule(unsigned index)
+{
+ _Canvas->RemoveStyleModule(index);
+}
+
+void Controller::Clear()
+{
+ _Canvas->Clear();
+}
+
+void Controller::ReloadStyleModule(unsigned index, const char * iFileName)
+{
+ StyleModule* sm = new StyleModule(iFileName, _inter);
+ _Canvas->ReplaceStyleModule(index, sm);
+}
+
+void Controller::SwapStyleModules(unsigned i1, unsigned i2)
+{
+ _Canvas->SwapStyleModules(i1, i2);
+}
+
+void Controller::toggleLayer(unsigned index, bool iDisplay)
+{
+ _Canvas->setVisible(index, iDisplay);
+}
+
+void Controller::setModified(unsigned index, bool iMod)
+{
+ //_pStyleWindow->setModified(index, iMod);
+ _Canvas->setModified(index, iMod);
+ updateCausalStyleModules(index + 1);
+}
+
+void Controller::updateCausalStyleModules(unsigned index)
+{
+ vector<unsigned> vec;
+ _Canvas->causalStyleModules(vec, index);
+ for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) {
+ //_pStyleWindow->setModified(*it, true);
+ _Canvas->setModified(*it, true);
+ }
+}
+
+void Controller::resetModified(bool iMod)
+{
+ //_pStyleWindow->resetModified(iMod);
+ _Canvas->resetModified(iMod);
+}
+
+NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin, vector<ViewEdge*>::iterator vedges_end)
+{
+ ViewMapTesselator2D tesselator2D;
+ FrsMaterial mat;
+ mat.setDiffuse(1, 1, 0.3, 1);
+ tesselator2D.setFrsMaterial(mat);
+
+ return (tesselator2D.Tesselate(vedges_begin, vedges_end));
+}
+
+void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature)
+{
+ _edgeTesselationNature ^= (iNature);
+ ComputeViewMap();
+}
+
+void Controller::setModelsDir(const string& dir)
+{
+ //_current_dirs->setValue("models/dir", dir);
+}
+
+string Controller::getModelsDir() const
+{
+ string dir = ".";
+ //_current_dirs->getValue("models/dir", dir);
+ return dir;
+}
+
+void Controller::setModulesDir(const string& dir)
+{
+ //_current_dirs->setValue("modules/dir", dir);
+}
+
+string Controller::getModulesDir() const
+{
+ string dir = ".";
+ //_current_dirs->getValue("modules/dir", dir);
+ return dir;
+}
+
+void Controller::setHelpIndex(const string& index)
+{
+ _help_index = index;
+}
+
+string Controller::getHelpIndex() const
+{
+ return _help_index;
+}
+
+void Controller::setBrowserCmd(const string& cmd)
+{
+ _browser_cmd = cmd;
+}
+
+string Controller::getBrowserCmd() const
+{
+ return _browser_cmd;
+}
+
+void Controller::resetInterpreter()
+{
+ if (_inter)
+ _inter->reset();
+}
+
+
+void Controller::displayDensityCurves(int x, int y)
+{
+ SteerableViewMap * svm = _Canvas->getSteerableViewMap();
+ if (!svm)
+ return;
+
+ unsigned int i, j;
+ typedef vector<Vec3r> densityCurve;
+ vector<densityCurve> curves(svm->getNumberOfOrientations() + 1);
+ vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels());
+
+ // collect the curves values
+ unsigned nbCurves = svm->getNumberOfOrientations() + 1;
+ unsigned nbPoints = svm->getNumberOfPyramidLevels();
+ if (!nbPoints)
+ return;
+
+ // build the density/nbLevels curves for each orientation
+ for (i = 0; i < nbCurves; ++i) {
+ for (j = 0; j < nbPoints; ++j) {
+ curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0));
+ }
+ }
+ // build the density/nbOrientations curves for each level
+ for (i = 0; i < nbPoints; ++i) {
+ for (j = 0; j < nbCurves; ++j) {
+ curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0));
+ }
+ }
+
+ // display the curves
+#if 0
+ for (i = 0; i < nbCurves; ++i)
+ _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0, 0), Vec2d(nbPoints, 1), curves[i], "scale", "density");
+ for (i = 1; i <= 8; ++i)
+ _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0, 0), Vec2d(nbCurves, 1), curvesDirection[i],
+ "orientation", "density");
+ _pDensityCurvesWindow->show();
+#endif
+}
+
+void Controller::init_options()
+{
+ // from AppOptionsWindow.cpp
+ // Default init options
+
+ Config::Path * cpath = Config::Path::getInstance();
+
+ // Directories
+ ViewMapIO::Options::setModelsPath(StringUtils::toAscii(cpath->getModelsPath()));
+ PythonInterpreter::Options::setPythonPath(StringUtils::toAscii(cpath->getPythonPath()));
+ TextureManager::Options::setPatternsPath(StringUtils::toAscii(cpath->getPatternsPath()));
+ TextureManager::Options::setBrushesPath(StringUtils::toAscii(cpath->getModelsPath()));
+
+ // ViewMap Format
+ ViewMapIO::Options::rmFlags(ViewMapIO::Options::FLOAT_VECTORS);
+ ViewMapIO::Options::rmFlags(ViewMapIO::Options::NO_OCCLUDERS);
+ setComputeSteerableViewMapFlag(false);
+
+ // Visibility
+ setQuantitativeInvisibility(true);
+
+ // soc: initialize canvas
+ _Canvas->init();
+
+ // soc: initialize passes
+ setPassDiffuse(NULL, 0, 0);
+ setPassZ(NULL, 0, 0);
+}
diff --git a/source/blender/freestyle/intern/application/Controller.h b/source/blender/freestyle/intern/application/Controller.h
new file mode 100644
index 00000000000..475d9c6efd3
--- /dev/null
+++ b/source/blender/freestyle/intern/application/Controller.h
@@ -0,0 +1,261 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __CONTROLLER_H__
+#define __CONTROLLER_H__
+
+/** \file blender/freestyle/intern/application/Controller.h
+ * \ingroup freestyle
+ * \brief The spinal tap of the system.
+ * \author Stephane Grabli
+ * \date 01/07/2002
+ */
+
+#include <string>
+
+//#include "ConfigIO.h"
+#include "../geometry/FastGrid.h"
+#include "../system/Interpreter.h"
+#include "../system/ProgressBar.h"
+#include "../system/Precision.h"
+#include "../system/RenderMonitor.h"
+#include "../system/TimeUtils.h"
+#include "../view_map/FEdgeXDetector.h"
+#include "../view_map/ViewMapBuilder.h"
+
+class AppView;
+class NodeGroup;
+class WShape;
+class SShape;
+class ViewMap;
+class ViewEdge;
+class AppCanvas;
+class InteractiveShader;
+class Shader;
+class StrokeRenderer;
+
+// XXX Are those "ifdef __cplusplus" useful here?
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "render_types.h"
+#include "DNA_scene_types.h"
+
+#ifdef __cplusplus
+}
+#endif
+
+class Controller
+{
+public:
+ Controller();
+ ~Controller();
+
+ void setView(AppView *iView);
+ void setRenderMonitor(RenderMonitor *iRenderMonitor);
+ void setPassDiffuse(float *buf, int width, int height);
+ void setPassZ(float *buf, int width, int height);
+ void setContext(bContext *C);
+
+ //soc
+ void init_options();
+
+ int LoadMesh(Render *re, SceneRenderLayer *srl);
+ int Load3DSFile(const char *iFileName);
+ void CloseFile();
+ void ComputeViewMap();
+ void ComputeSteerableViewMap();
+ void saveSteerableViewMapImages();
+ void toggleEdgeTesselationNature(Nature::EdgeNature iNature);
+ void DrawStrokes();
+ void ResetRenderCount();
+ Render *RenderStrokes(Render *re);
+ void SwapStyleModules(unsigned i1, unsigned i2);
+ void InsertStyleModule(unsigned index, const char *iFileName);
+ void InsertStyleModule(unsigned index, const char *iName, struct Text *iText);
+ void AddStyleModule(const char *iFileName);
+ void RemoveStyleModule(unsigned index);
+ void ReloadStyleModule(unsigned index, const char * iFileName);
+ void Clear();
+ void ClearRootNode();
+ void DeleteWingedEdge();
+ void DeleteViewMap();
+ void toggleLayer(unsigned index, bool iDisplay);
+ void setModified(unsigned index, bool iMod);
+ void resetModified(bool iMod=false);
+ void updateCausalStyleModules(unsigned index);
+ void displayDensityCurves(int x, int y);
+
+ ViewEdge *SelectViewEdge(real x, real y);
+ FEdge *SelectFEdge(real x, real y);
+ NodeGroup *BuildRep(vector<ViewEdge*>::iterator vedges_begin, vector<ViewEdge*>::iterator vedges_end) ;
+
+#if 0
+ NodeGroup *debugNode() {return _DebugNode;}
+ AppView *view() {return _pView;}
+ NodeGroup *debugScene() {return _DebugNode;}
+ Grid& grid() {return _Grid;}
+#endif
+
+ void toggleVisibilityAlgo();
+ void setVisibilityAlgo(int algo);
+ int getVisibilityAlgo();
+
+ void setQuantitativeInvisibility(bool iBool); // if true, we compute quantitativeInvisibility
+ bool getQuantitativeInvisibility() const;
+ void setFaceSmoothness(bool iBool);
+ bool getFaceSmoothness() const;
+
+ void setComputeRidgesAndValleysFlag(bool b);
+ bool getComputeRidgesAndValleysFlag() const;
+ void setComputeSuggestiveContoursFlag(bool b);
+ bool getComputeSuggestiveContoursFlag() const;
+ void setComputeMaterialBoundariesFlag(bool b);
+ bool getComputeMaterialBoundariesFlag() const;
+
+ void setComputeSteerableViewMapFlag(bool iBool);
+ bool getComputeSteerableViewMapFlag() const;
+ void setCreaseAngle(real angle) {_creaseAngle = angle;}
+ real getCreaseAngle() const {return _creaseAngle;}
+ void setSphereRadius(real s) {_sphereRadius = s;}
+ real getSphereRadius() const {return _sphereRadius;}
+ void setSuggestiveContourKrDerivativeEpsilon(real dkr) {_suggestiveContourKrDerivativeEpsilon = dkr;}
+ real getSuggestiveContourKrDerivativeEpsilon() const {return _suggestiveContourKrDerivativeEpsilon;}
+
+ void setModelsDir(const string& dir);
+ string getModelsDir() const;
+ void setModulesDir(const string& dir);
+ string getModulesDir() const;
+ void setHelpIndex(const string& dir);
+ string getHelpIndex() const;
+ void setBrowserCmd(const string& cmd);
+ string getBrowserCmd() const;
+
+ void resetInterpreter();
+
+public:
+ // Viewmap data structure
+ ViewMap *_ViewMap;
+
+ // Canvas
+ AppCanvas *_Canvas;
+
+private:
+ // Main Window:
+ //AppMainWindow *_pMainWindow;
+
+ // List of models currently loaded
+ vector<string> _ListOfModels;
+
+ // Current directories
+ //ConfigIO* _current_dirs;
+
+ //View
+ // 3D
+ AppView *_pView;
+
+ // 2D
+#if 0
+ Viewer2DWindow *_pView2DWindow;
+ Viewer2D *_pView2D;
+#endif
+
+ RenderMonitor *_pRenderMonitor;
+
+ //Model
+ // Drawing Structure
+ NodeGroup *_RootNode;
+
+ // Winged-Edge structure
+ WingedEdge *_winged_edge;
+
+ // Silhouette structure:
+#if 0
+ std::vector<SShape*> _SShapes;
+ NodeGroup *_SRoot;
+#endif
+
+ // Silhouette
+ NodeGroup *_SilhouetteNode;
+ NodeGroup *_ProjectedSilhouette;
+ NodeGroup *_VisibleProjectedSilhouette;
+
+ // more Debug info
+ NodeGroup *_DebugNode;
+
+ // debug
+ //NodeUser<ViewMap> *_ViewMapNode; // FIXME
+
+ // Chronometer:
+ Chronometer _Chrono;
+
+ // Progress Bar
+ ProgressBar *_ProgressBar;
+
+ // edges tesselation nature
+ int _edgeTesselationNature;
+
+ FastGrid _Grid;
+ //HashGrid _Grid;
+
+ unsigned int _SceneNumFaces;
+ real _minEdgeSize;
+ real _EPSILON;
+ real _bboxDiag;
+
+ int _render_count;
+
+ //AppStyleWindow *_pStyleWindow;
+ //AppOptionsWindow *_pOptionsWindow;
+ //AppDensityCurvesWindow *_pDensityCurvesWindow;
+
+ ViewMapBuilder::visibility_algo _VisibilityAlgo;
+
+ // Script Interpreter
+ Interpreter *_inter;
+
+ string _help_index;
+ string _browser_cmd;
+
+ bool _EnableQI;
+ bool _EnableFaceSmoothness;
+ bool _ComputeRidges;
+ bool _ComputeSuggestive;
+ bool _ComputeMaterialBoundaries;
+ real _creaseAngle;
+ real _sphereRadius;
+ real _suggestiveContourKrDerivativeEpsilon;
+
+ bool _ComputeSteerableViewMap;
+
+ FEdgeXDetector edgeDetector;
+};
+
+extern Controller *g_pController;
+
+#endif // __CONTROLLER_H__