diff options
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index a06218620ac..930da3ef471 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -33,18 +33,18 @@ BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgrap { _re = re; _depsgraph = depsgraph; - _Scene = NULL; + _Scene = nullptr; _numFacesRead = 0; #if 0 _minEdgeSize = DBL_MAX; #endif _smooth = (view_layer->freestyle_config.flags & FREESTYLE_FACE_SMOOTHNESS_FLAG) != 0; - _pRenderMonitor = NULL; + _pRenderMonitor = nullptr; } BlenderFileLoader::~BlenderFileLoader() { - _Scene = NULL; + _Scene = nullptr; } NodeGroup *BlenderFileLoader::Load() @@ -61,11 +61,11 @@ NodeGroup *BlenderFileLoader::Load() _viewplane_bottom = _re->viewplane.ymin; _viewplane_top = _re->viewplane.ymax; - if (_re->clip_start < 0.f) { + if (_re->clip_start < 0.0f) { // Adjust clipping start/end and set up a Z offset when the viewport preview // is used with the orthographic view. In this case, _re->clip_start is negative, // while Freestyle assumes that imported mesh data are in the camera coordinate - // system with the view point located at origin [bug #36009]. + // system with the view point located at origin [bug T36009]. _z_near = -0.001f; _z_offset = _re->clip_start + _z_near; _z_far = -_re->clip_end + _z_offset; @@ -73,7 +73,7 @@ NodeGroup *BlenderFileLoader::Load() else { _z_near = -_re->clip_start; _z_far = -_re->clip_end; - _z_offset = 0.f; + _z_offset = 0.0f; } #if 0 @@ -104,7 +104,7 @@ NodeGroup *BlenderFileLoader::Load() continue; } - Mesh *mesh = BKE_object_to_mesh(NULL, ob, false); + Mesh *mesh = BKE_object_to_mesh(nullptr, ob, false); if (mesh) { insertShapeNode(ob, mesh, ++id); @@ -169,7 +169,7 @@ int BlenderFileLoader::countClippedFaces(float v1[3], float v2[3], float v3[3], } break; case 3: - if (sum == 3 || sum == -3) { + if (ELEM(sum, 3, -3)) { numTris = 0; } else { @@ -422,7 +422,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) // Compute loop normals BKE_mesh_calc_normals_split(me); - float(*lnors)[3] = NULL; + float(*lnors)[3] = nullptr; if (CustomData_has_layer(&me->ldata, CD_NORMAL)) { lnors = (float(*)[3])CustomData_get_layer(&me->ldata, CD_NORMAL); @@ -577,7 +577,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) tmpMat.setLine(mat->line_col[0], mat->line_col[1], mat->line_col[2], mat->line_col[3]); tmpMat.setDiffuse(mat->r, mat->g, mat->b, 1.0f); tmpMat.setSpecular(mat->specr, mat->specg, mat->specb, 1.0f); - tmpMat.setShininess(128.f); + tmpMat.setShininess(128.0f); tmpMat.setPriority(mat->line_priority); } @@ -633,16 +633,16 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) // We might have several times the same vertex. We want a clean // shape with no real-vertex. Here, we are making a cleaning pass. - float *cleanVertices = NULL; + float *cleanVertices = nullptr; unsigned int cvSize; - unsigned int *cleanVIndices = NULL; + unsigned int *cleanVIndices = nullptr; GeomCleaner::CleanIndexedVertexArray( vertices, vSize, VIndices, viSize, &cleanVertices, &cvSize, &cleanVIndices); - float *cleanNormals = NULL; + float *cleanNormals = nullptr; unsigned int cnSize; - unsigned int *cleanNIndices = NULL; + unsigned int *cleanNIndices = nullptr; GeomCleaner::CleanIndexedVertexArray( normals, nSize, NIndices, niSize, &cleanNormals, &cnSize, &cleanNIndices); @@ -777,7 +777,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) cnSize, marray, meshFrsMaterials.size(), - 0, + nullptr, 0, numFaces, numVertexPerFaces, @@ -789,7 +789,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) niSize, MIndices, viSize, - 0, + nullptr, 0, 0); // sets the id of the rep |