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Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index 291a38d23df..930da3ef471 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -33,18 +33,18 @@ BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgrap
{
_re = re;
_depsgraph = depsgraph;
- _Scene = NULL;
+ _Scene = nullptr;
_numFacesRead = 0;
#if 0
_minEdgeSize = DBL_MAX;
#endif
_smooth = (view_layer->freestyle_config.flags & FREESTYLE_FACE_SMOOTHNESS_FLAG) != 0;
- _pRenderMonitor = NULL;
+ _pRenderMonitor = nullptr;
}
BlenderFileLoader::~BlenderFileLoader()
{
- _Scene = NULL;
+ _Scene = nullptr;
}
NodeGroup *BlenderFileLoader::Load()
@@ -104,7 +104,7 @@ NodeGroup *BlenderFileLoader::Load()
continue;
}
- Mesh *mesh = BKE_object_to_mesh(NULL, ob, false);
+ Mesh *mesh = BKE_object_to_mesh(nullptr, ob, false);
if (mesh) {
insertShapeNode(ob, mesh, ++id);
@@ -422,7 +422,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
// Compute loop normals
BKE_mesh_calc_normals_split(me);
- float(*lnors)[3] = NULL;
+ float(*lnors)[3] = nullptr;
if (CustomData_has_layer(&me->ldata, CD_NORMAL)) {
lnors = (float(*)[3])CustomData_get_layer(&me->ldata, CD_NORMAL);
@@ -633,16 +633,16 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
// We might have several times the same vertex. We want a clean
// shape with no real-vertex. Here, we are making a cleaning pass.
- float *cleanVertices = NULL;
+ float *cleanVertices = nullptr;
unsigned int cvSize;
- unsigned int *cleanVIndices = NULL;
+ unsigned int *cleanVIndices = nullptr;
GeomCleaner::CleanIndexedVertexArray(
vertices, vSize, VIndices, viSize, &cleanVertices, &cvSize, &cleanVIndices);
- float *cleanNormals = NULL;
+ float *cleanNormals = nullptr;
unsigned int cnSize;
- unsigned int *cleanNIndices = NULL;
+ unsigned int *cleanNIndices = nullptr;
GeomCleaner::CleanIndexedVertexArray(
normals, nSize, NIndices, niSize, &cleanNormals, &cnSize, &cleanNIndices);
@@ -777,7 +777,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
cnSize,
marray,
meshFrsMaterials.size(),
- 0,
+ nullptr,
0,
numFaces,
numVertexPerFaces,
@@ -789,7 +789,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id)
niSize,
MIndices,
viSize,
- 0,
+ nullptr,
0,
0);
// sets the id of the rep