diff options
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 26 |
1 files changed, 2 insertions, 24 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 29d14442a47..d571ca135a1 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -425,19 +425,8 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) float v1[3], v2[3], v3[3]; float n1[3], n2[3], n3[3], facenormal[3]; int clip[3]; - int wire_material = 0; for (int a = 0; a < tottri; a++) { const MLoopTri *lt = &mlooptri[a]; - const MPoly *mp = &mpoly[lt->poly]; - Material *mat = give_current_material(ob, mp->mat_nr + 1); - - if (mat && mat->mode & MA_ONLYCAST) { - continue; - } - if (mat && mat->material_type == MA_TYPE_WIRE) { - wire_material = 1; - continue; - } copy_v3_v3(v1, mvert[mloop[lt->tri[0]].v].co); copy_v3_v3(v2, mvert[mloop[lt->tri[1]].v].co); @@ -453,11 +442,6 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) numFaces += countClippedFaces(v1, v2, v3, clip); } - if (wire_material) { - if (G.debug & G_DEBUG_FREESTYLE) { - cout << "Warning: Object " << name << " has wire materials (ignored)" << endl; - } - } #if 0 if (G.debug & G_DEBUG_FREESTYLE) { cout << "numFaces " << numFaces << endl; @@ -514,9 +498,6 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) const MPoly *mp = &mpoly[lt->poly]; Material *mat = give_current_material(ob, mp->mat_nr + 1); - if (mat && ((mat->mode & MA_ONLYCAST) || mat->material_type == MA_TYPE_WIRE)) - continue; - copy_v3_v3(v1, mvert[mloop[lt->tri[0]].v].co); copy_v3_v3(v2, mvert[mloop[lt->tri[1]].v].co); copy_v3_v3(v3, mvert[mloop[lt->tri[2]].v].co); @@ -566,11 +547,8 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) if (mat) { tmpMat.setLine(mat->line_col[0], mat->line_col[1], mat->line_col[2], mat->line_col[3]); tmpMat.setDiffuse(mat->r, mat->g, mat->b, mat->alpha); - tmpMat.setSpecular(mat->specr, mat->specg, mat->specb, mat->spectra); - float s = 1.0 * (mat->har + 1) / 4 ; // in Blender: [1;511] => in OpenGL: [0;128] - if (s > 128.f) - s = 128.f; - tmpMat.setShininess(s); + tmpMat.setSpecular(mat->specr, mat->specg, mat->specb, 1.0f); + tmpMat.setShininess(128.f); tmpMat.setPriority(mat->line_priority); } |