diff options
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 82fec9bd802..27c4bbe9bc4 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -273,7 +273,7 @@ void BlenderFileLoader::addTriangle(struct LoaderState *ls, #if 0 float len; #endif - unsigned int i, j; + uint i, j; IndexedFaceSet::FaceEdgeMark marks = 0; // initialize the bounding box by the first vertex @@ -549,7 +549,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) copy_v3_v3(n3, facenormal); } - unsigned int numTris = countClippedFaces(v1, v2, v3, clip); + uint numTris = countClippedFaces(v1, v2, v3, clip); if (numTris == 0) { continue; } @@ -578,7 +578,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) } else { // find if the Blender material is already in the list - unsigned int i = 0; + uint i = 0; bool found = false; for (vector<Material *>::iterator it = meshMaterials.begin(), itend = meshMaterials.end(); @@ -624,22 +624,22 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) // We might have several times the same vertex. We want a clean // shape with no real-vertex. Here, we are making a cleaning pass. float *cleanVertices = nullptr; - unsigned int cvSize; - unsigned int *cleanVIndices = nullptr; + uint cvSize; + uint *cleanVIndices = nullptr; GeomCleaner::CleanIndexedVertexArray( vertices, vSize, VIndices, viSize, &cleanVertices, &cvSize, &cleanVIndices); float *cleanNormals = nullptr; - unsigned int cnSize; - unsigned int *cleanNIndices = nullptr; + uint cnSize; + uint *cleanNIndices = nullptr; GeomCleaner::CleanIndexedVertexArray( normals, nSize, NIndices, niSize, &cleanNormals, &cnSize, &cleanNIndices); // format materials array FrsMaterial **marray = new FrsMaterial *[meshFrsMaterials.size()]; - unsigned int mindex = 0; + uint mindex = 0; for (vector<FrsMaterial>::iterator m = meshFrsMaterials.begin(), mend = meshFrsMaterials.end(); m != mend; ++m) { @@ -695,7 +695,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) detri.v = zero; detri.n = 0; - for (unsigned int j = 0; j < viSize; j += 3) { + for (uint j = 0; j < viSize; j += 3) { if (i == j) { continue; } @@ -754,7 +754,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) if (G.debug & G_DEBUG_FREESTYLE) { printf("Warning: Object %s contains %lu degenerated triangle%s (strokes may be incorrect)\n", name, - (long unsigned int)detriList.size(), + (ulong)detriList.size(), (detriList.size() > 1) ? "s" : ""); } } |