diff options
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h index 894f8eeeb4e..0542b7f45fd 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h @@ -40,19 +40,29 @@ #include "../system/RenderMonitor.h" extern "C" { +#include "MEM_guardedalloc.h" + #include "DNA_material_types.h" +#include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" +#include "DNA_modifier_types.h" +#include "DNA_object_types.h" #include "DNA_scene_types.h" -#include "renderdatabase.h" #include "render_types.h" +#include "BKE_customdata.h" +#include "BKE_material.h" #include "BKE_mesh.h" #include "BKE_scene.h" +#include "BLI_iterator.h" +#include "BLI_listbase.h" #include "BLI_math.h" } +#include "DEG_depsgraph_query.h" + #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" #endif @@ -78,7 +88,7 @@ class BlenderFileLoader { public: /*! Builds a MaxFileLoader */ - BlenderFileLoader(Render *re, SceneRenderLayer *srl); + BlenderFileLoader(Render *re, ViewLayer *view_layer); virtual ~BlenderFileLoader(); /*! Loads the 3D scene and returns a pointer to the scene root node */ @@ -96,9 +106,8 @@ public: inline void setRenderMonitor(RenderMonitor *iRenderMonitor) {_pRenderMonitor = iRenderMonitor;} protected: - void insertShapeNode(ObjectInstanceRen *obi, int id); + void insertShapeNode(Object *ob, Mesh *mesh, int id); int testDegenerateTriangle(float v1[3], float v2[3], float v3[3]); - bool testEdgeRotation(float v1[3], float v2[3], float v3[3], float v4[3]); int countClippedFaces(float v1[3], float v2[3], float v3[3], int clip[3]); void clipLine(float v1[3], float v2[3], float c[3], float z); void clipTriangle(int numTris, float triCoords[][3], float v1[3], float v2[3], float v3[3], @@ -114,7 +123,7 @@ protected: unsigned n; }; Render *_re; - SceneRenderLayer *_srl; + ViewLayer *_view_layer; NodeGroup *_Scene; unsigned _numFacesRead; #if 0 |