diff options
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index 440934ab99b..47b0c9b1e48 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -65,12 +65,11 @@ extern "C" { namespace Freestyle { -BlenderStrokeRenderer::BlenderStrokeRenderer(bContext *C, Render *re, int render_count) : StrokeRenderer() +BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : StrokeRenderer() { freestyle_bmain = re->freestyle_bmain; // for stroke mesh generation - _context = C; _width = re->winx; _height = re->winy; @@ -228,7 +227,7 @@ unsigned int BlenderStrokeRenderer::get_stroke_mesh_id(void) const return mesh_id; } -Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, bNodeTree *iNodeTree, bool do_id_user) +Material* BlenderStrokeRenderer::GetStrokeShader(Main *bmain, bNodeTree *iNodeTree, bool do_id_user) { Material *ma = BKE_material_add(bmain, "stroke_shader"); bNodeTree *ntree; @@ -255,13 +254,13 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, bNode ma->nodetree = ntree; ma->use_nodes = 1; - bNode *input_attr_color = nodeAddStaticNode(C, ntree, SH_NODE_ATTRIBUTE); + bNode *input_attr_color = nodeAddStaticNode(NULL, ntree, SH_NODE_ATTRIBUTE); input_attr_color->locx = 0.0f; input_attr_color->locy = -200.0f; storage = (NodeShaderAttribute *)input_attr_color->storage; BLI_strncpy(storage->name, "Color", sizeof(storage->name)); - bNode *mix_rgb_color = nodeAddStaticNode(C, ntree, SH_NODE_MIX_RGB); + bNode *mix_rgb_color = nodeAddStaticNode(NULL, ntree, SH_NODE_MIX_RGB); mix_rgb_color->custom1 = MA_RAMP_BLEND; // Mix mix_rgb_color->locx = 200.0f; mix_rgb_color->locy = -200.0f; @@ -269,13 +268,13 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, bNode RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, tosock, &toptr); RNA_float_set(&toptr, "default_value", 0.0f); - bNode *input_attr_alpha = nodeAddStaticNode(C, ntree, SH_NODE_ATTRIBUTE); + bNode *input_attr_alpha = nodeAddStaticNode(NULL, ntree, SH_NODE_ATTRIBUTE); input_attr_alpha->locx = 400.0f; input_attr_alpha->locy = 300.0f; storage = (NodeShaderAttribute *)input_attr_alpha->storage; BLI_strncpy(storage->name, "Alpha", sizeof(storage->name)); - bNode *mix_rgb_alpha = nodeAddStaticNode(C, ntree, SH_NODE_MIX_RGB); + bNode *mix_rgb_alpha = nodeAddStaticNode(NULL, ntree, SH_NODE_MIX_RGB); mix_rgb_alpha->custom1 = MA_RAMP_BLEND; // Mix mix_rgb_alpha->locx = 600.0f; mix_rgb_alpha->locy = 300.0f; @@ -283,27 +282,27 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, bNode RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, tosock, &toptr); RNA_float_set(&toptr, "default_value", 0.0f); - bNode *shader_emission = nodeAddStaticNode(C, ntree, SH_NODE_EMISSION); + bNode *shader_emission = nodeAddStaticNode(NULL, ntree, SH_NODE_EMISSION); shader_emission->locx = 400.0f; shader_emission->locy = -200.0f; - bNode *input_light_path = nodeAddStaticNode(C, ntree, SH_NODE_LIGHT_PATH); + bNode *input_light_path = nodeAddStaticNode(NULL, ntree, SH_NODE_LIGHT_PATH); input_light_path->locx = 400.0f; input_light_path->locy = 100.0f; - bNode *mix_shader_color = nodeAddStaticNode(C, ntree, SH_NODE_MIX_SHADER); + bNode *mix_shader_color = nodeAddStaticNode(NULL, ntree, SH_NODE_MIX_SHADER); mix_shader_color->locx = 600.0f; mix_shader_color->locy = -100.0f; - bNode *shader_transparent = nodeAddStaticNode(C, ntree, SH_NODE_BSDF_TRANSPARENT); + bNode *shader_transparent = nodeAddStaticNode(NULL, ntree, SH_NODE_BSDF_TRANSPARENT); shader_transparent->locx = 600.0f; shader_transparent->locy = 100.0f; - bNode *mix_shader_alpha = nodeAddStaticNode(C, ntree, SH_NODE_MIX_SHADER); + bNode *mix_shader_alpha = nodeAddStaticNode(NULL, ntree, SH_NODE_MIX_SHADER); mix_shader_alpha->locx = 800.0f; mix_shader_alpha->locy = 100.0f; - bNode *output_material = nodeAddStaticNode(C, ntree, SH_NODE_OUTPUT_MATERIAL); + bNode *output_material = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_MATERIAL); output_material->locx = 1000.0f; output_material->locy = 100.0f; @@ -409,7 +408,7 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, bNode bNodeSocket *sock = (bNodeSocket *)BLI_findlink(&node->outputs, 0); // add new UV Map node - bNode *input_uvmap = nodeAddStaticNode(C, ntree, SH_NODE_UVMAP); + bNode *input_uvmap = nodeAddStaticNode(NULL, ntree, SH_NODE_UVMAP); input_uvmap->locx = node->locx - 200.0f; input_uvmap->locy = node->locy; NodeShaderUVMap *storage = (NodeShaderUVMap *)input_uvmap->storage; @@ -444,7 +443,7 @@ void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const bNodeTree *nt = iStrokeRep->getNodeTree(); Material *ma = (Material *)BLI_ghash_lookup(_nodetree_hash, nt); if (!ma) { - ma = BlenderStrokeRenderer::GetStrokeShader(_context, freestyle_bmain, nt, false); + ma = BlenderStrokeRenderer::GetStrokeShader(freestyle_bmain, nt, false); BLI_ghash_insert(_nodetree_hash, nt, ma); } |