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Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp29
1 files changed, 14 insertions, 15 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 440934ab99b..47b0c9b1e48 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -65,12 +65,11 @@ extern "C" {
namespace Freestyle {
-BlenderStrokeRenderer::BlenderStrokeRenderer(bContext *C, Render *re, int render_count) : StrokeRenderer()
+BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : StrokeRenderer()
{
freestyle_bmain = re->freestyle_bmain;
// for stroke mesh generation
- _context = C;
_width = re->winx;
_height = re->winy;
@@ -228,7 +227,7 @@ unsigned int BlenderStrokeRenderer::get_stroke_mesh_id(void) const
return mesh_id;
}
-Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, bNodeTree *iNodeTree, bool do_id_user)
+Material* BlenderStrokeRenderer::GetStrokeShader(Main *bmain, bNodeTree *iNodeTree, bool do_id_user)
{
Material *ma = BKE_material_add(bmain, "stroke_shader");
bNodeTree *ntree;
@@ -255,13 +254,13 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, bNode
ma->nodetree = ntree;
ma->use_nodes = 1;
- bNode *input_attr_color = nodeAddStaticNode(C, ntree, SH_NODE_ATTRIBUTE);
+ bNode *input_attr_color = nodeAddStaticNode(NULL, ntree, SH_NODE_ATTRIBUTE);
input_attr_color->locx = 0.0f;
input_attr_color->locy = -200.0f;
storage = (NodeShaderAttribute *)input_attr_color->storage;
BLI_strncpy(storage->name, "Color", sizeof(storage->name));
- bNode *mix_rgb_color = nodeAddStaticNode(C, ntree, SH_NODE_MIX_RGB);
+ bNode *mix_rgb_color = nodeAddStaticNode(NULL, ntree, SH_NODE_MIX_RGB);
mix_rgb_color->custom1 = MA_RAMP_BLEND; // Mix
mix_rgb_color->locx = 200.0f;
mix_rgb_color->locy = -200.0f;
@@ -269,13 +268,13 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, bNode
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, tosock, &toptr);
RNA_float_set(&toptr, "default_value", 0.0f);
- bNode *input_attr_alpha = nodeAddStaticNode(C, ntree, SH_NODE_ATTRIBUTE);
+ bNode *input_attr_alpha = nodeAddStaticNode(NULL, ntree, SH_NODE_ATTRIBUTE);
input_attr_alpha->locx = 400.0f;
input_attr_alpha->locy = 300.0f;
storage = (NodeShaderAttribute *)input_attr_alpha->storage;
BLI_strncpy(storage->name, "Alpha", sizeof(storage->name));
- bNode *mix_rgb_alpha = nodeAddStaticNode(C, ntree, SH_NODE_MIX_RGB);
+ bNode *mix_rgb_alpha = nodeAddStaticNode(NULL, ntree, SH_NODE_MIX_RGB);
mix_rgb_alpha->custom1 = MA_RAMP_BLEND; // Mix
mix_rgb_alpha->locx = 600.0f;
mix_rgb_alpha->locy = 300.0f;
@@ -283,27 +282,27 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, bNode
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, tosock, &toptr);
RNA_float_set(&toptr, "default_value", 0.0f);
- bNode *shader_emission = nodeAddStaticNode(C, ntree, SH_NODE_EMISSION);
+ bNode *shader_emission = nodeAddStaticNode(NULL, ntree, SH_NODE_EMISSION);
shader_emission->locx = 400.0f;
shader_emission->locy = -200.0f;
- bNode *input_light_path = nodeAddStaticNode(C, ntree, SH_NODE_LIGHT_PATH);
+ bNode *input_light_path = nodeAddStaticNode(NULL, ntree, SH_NODE_LIGHT_PATH);
input_light_path->locx = 400.0f;
input_light_path->locy = 100.0f;
- bNode *mix_shader_color = nodeAddStaticNode(C, ntree, SH_NODE_MIX_SHADER);
+ bNode *mix_shader_color = nodeAddStaticNode(NULL, ntree, SH_NODE_MIX_SHADER);
mix_shader_color->locx = 600.0f;
mix_shader_color->locy = -100.0f;
- bNode *shader_transparent = nodeAddStaticNode(C, ntree, SH_NODE_BSDF_TRANSPARENT);
+ bNode *shader_transparent = nodeAddStaticNode(NULL, ntree, SH_NODE_BSDF_TRANSPARENT);
shader_transparent->locx = 600.0f;
shader_transparent->locy = 100.0f;
- bNode *mix_shader_alpha = nodeAddStaticNode(C, ntree, SH_NODE_MIX_SHADER);
+ bNode *mix_shader_alpha = nodeAddStaticNode(NULL, ntree, SH_NODE_MIX_SHADER);
mix_shader_alpha->locx = 800.0f;
mix_shader_alpha->locy = 100.0f;
- bNode *output_material = nodeAddStaticNode(C, ntree, SH_NODE_OUTPUT_MATERIAL);
+ bNode *output_material = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_MATERIAL);
output_material->locx = 1000.0f;
output_material->locy = 100.0f;
@@ -409,7 +408,7 @@ Material* BlenderStrokeRenderer::GetStrokeShader(bContext *C, Main *bmain, bNode
bNodeSocket *sock = (bNodeSocket *)BLI_findlink(&node->outputs, 0);
// add new UV Map node
- bNode *input_uvmap = nodeAddStaticNode(C, ntree, SH_NODE_UVMAP);
+ bNode *input_uvmap = nodeAddStaticNode(NULL, ntree, SH_NODE_UVMAP);
input_uvmap->locx = node->locx - 200.0f;
input_uvmap->locy = node->locy;
NodeShaderUVMap *storage = (NodeShaderUVMap *)input_uvmap->storage;
@@ -444,7 +443,7 @@ void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
bNodeTree *nt = iStrokeRep->getNodeTree();
Material *ma = (Material *)BLI_ghash_lookup(_nodetree_hash, nt);
if (!ma) {
- ma = BlenderStrokeRenderer::GetStrokeShader(_context, freestyle_bmain, nt, false);
+ ma = BlenderStrokeRenderer::GetStrokeShader(freestyle_bmain, nt, false);
BLI_ghash_insert(_nodetree_hash, nt, ma);
}