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Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp356
1 files changed, 356 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
new file mode 100644
index 00000000000..f8c87fd0029
--- /dev/null
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -0,0 +1,356 @@
+# include "BlenderStrokeRenderer.h"
+# include "../stroke/Canvas.h"
+# include "../application/AppConfig.h"
+
+# include "BlenderTextureManager.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_camera_types.h"
+#include "DNA_customdata_types.h"
+#include "DNA_listBase.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_screen_types.h"
+
+#include "BKE_customdata.h"
+#include "BKE_global.h"
+#include "BKE_library.h" /* free_libblock */
+#include "BKE_material.h"
+#include "BKE_main.h" /* struct Main */
+#include "BKE_object.h"
+#include "BKE_scene.h"
+
+#include "RE_pipeline.h"
+
+#ifdef __cplusplus
+}
+#endif
+
+
+BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count)
+:StrokeRenderer(){
+
+ // TEMPORARY - need a texture manager
+ _textureManager = new BlenderTextureManager;
+ _textureManager->load();
+
+ _width = re->winx; _height = re->winy; // for stroke mesh generation
+
+ // Scene.New("FreestyleStrokes")
+ old_scene = re->scene;
+
+ char name[22];
+ snprintf(name, sizeof(name), "FRS%d_%s", render_count, re->scene->id.name+2);
+ freestyle_scene = BKE_scene_add(name);
+ freestyle_scene->r.cfra = old_scene->r.cfra;
+ freestyle_scene->r.mode= old_scene->r.mode &
+ ~( R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR | R_BORDER );
+ freestyle_scene->r.xsch= re->rectx; // old_scene->r.xsch
+ freestyle_scene->r.ysch= re->recty; // old_scene->r.ysch
+ freestyle_scene->r.xasp= 1.f; // old_scene->r.xasp;
+ freestyle_scene->r.yasp= 1.f; // old_scene->r.yasp;
+ freestyle_scene->r.xparts= old_scene->r.xparts;
+ freestyle_scene->r.yparts= old_scene->r.yparts;
+ freestyle_scene->r.size= 100; // old_scene->r.size
+ freestyle_scene->r.maximsize= old_scene->r.maximsize;
+ freestyle_scene->r.ocres = old_scene->r.ocres;
+ freestyle_scene->r.color_mgt_flag = 0; // old_scene->r.color_mgt_flag;
+ freestyle_scene->r.scemode= old_scene->r.scemode & ~( R_SINGLE_LAYER );
+ freestyle_scene->r.flag= old_scene->r.flag;
+ freestyle_scene->r.threads= old_scene->r.threads;
+ freestyle_scene->r.border.xmin= old_scene->r.border.xmin;
+ freestyle_scene->r.border.ymin= old_scene->r.border.ymin;
+ freestyle_scene->r.border.xmax= old_scene->r.border.xmax;
+ freestyle_scene->r.border.ymax= old_scene->r.border.ymax;
+ strcpy(freestyle_scene->r.pic, old_scene->r.pic);
+ freestyle_scene->r.safety.xmin= old_scene->r.safety.xmin;
+ freestyle_scene->r.safety.ymin= old_scene->r.safety.ymin;
+ freestyle_scene->r.safety.xmax= old_scene->r.safety.xmax;
+ freestyle_scene->r.safety.ymax= old_scene->r.safety.ymax;
+ freestyle_scene->r.osa= old_scene->r.osa;
+ freestyle_scene->r.filtertype= old_scene->r.filtertype;
+ freestyle_scene->r.gauss= old_scene->r.gauss;
+ freestyle_scene->r.dither_intensity= old_scene->r.dither_intensity;
+ BLI_strncpy(freestyle_scene->r.engine, old_scene->r.engine, sizeof(freestyle_scene->r.engine));
+ freestyle_scene->r.im_format.planes = R_IMF_PLANES_RGBA;
+ freestyle_scene->r.im_format.imtype = R_IMF_IMTYPE_PNG;
+ BKE_scene_set_background( G.main, freestyle_scene );
+
+ // Camera
+ Object* object_camera = BKE_object_add(freestyle_scene, OB_CAMERA);
+
+ Camera* camera = (Camera *) object_camera->data;
+ camera->type = CAM_ORTHO;
+ camera->ortho_scale = max(re->rectx, re->recty);
+ camera->clipsta = 0.1f;
+ camera->clipend = 100.0f;
+
+ _z_delta = 0.00001f;
+ _z = camera->clipsta + _z_delta;
+
+ // test
+ //_z = 999.90f; _z_delta = 0.01f;
+
+ object_camera->loc[0] = re->disprect.xmin + 0.5f * re->rectx;
+ object_camera->loc[1] = re->disprect.ymin + 0.5f * re->recty;
+ object_camera->loc[2] = 1.f;
+
+ freestyle_scene->camera = object_camera;
+
+ // Material
+ material = BKE_material_add("stroke_material");
+ material->mode |= MA_VERTEXCOLP;
+ material->mode |= MA_TRANSP;
+ material->mode |= MA_SHLESS;
+ material->vcol_alpha = 1;
+}
+
+BlenderStrokeRenderer::~BlenderStrokeRenderer(){
+
+ if(0 != _textureManager)
+ {
+ delete _textureManager;
+ _textureManager = 0;
+ }
+
+ // The freestyle_scene object is not released here. Instead,
+ // the scene is released in free_all_freestyle_renders() in
+ // source/blender/render/intern/source/pipeline.c, after the
+ // compositor has finished.
+
+ // release objects and data blocks
+ Base *b = (Base *)freestyle_scene->base.first;
+ while(b) {
+ Object *ob = b->object;
+ void *data = ob->data;
+ char name[24];
+ strcpy(name, ob->id.name);
+ //cout << "removing " << name[0] << name[1] << ":" << (name+2) << endl;
+ switch (ob->type) {
+ case OB_MESH:
+ BKE_libblock_free( &G.main->object, ob );
+ BKE_libblock_free( &G.main->mesh, data );
+ break;
+ case OB_CAMERA:
+ BKE_libblock_free( &G.main->object, ob );
+ BKE_libblock_free( &G.main->camera, data );
+ freestyle_scene->camera = NULL;
+ break;
+ default:
+ cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name+2) << endl;
+ }
+ b = b->next;
+ }
+ BLI_freelistN( &freestyle_scene->base );
+
+ // release material
+ BKE_libblock_free( &G.main->mat, material );
+
+ BKE_scene_set_background( G.main, old_scene );
+}
+
+float BlenderStrokeRenderer::get_stroke_vertex_z(void) const {
+ float z = _z;
+ BlenderStrokeRenderer *self = const_cast<BlenderStrokeRenderer *>(this);
+ if (!(_z < _z_delta * 100000.0f))
+ self->_z_delta *= 10.0f;
+ self->_z += _z_delta;
+ return -z;
+}
+
+void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const{
+ RenderStrokeRepBasic(iStrokeRep);
+}
+
+void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{
+
+ ////////////////////
+ // Build up scene
+ ////////////////////
+
+ vector<Strip*>& strips = iStrokeRep->getStrips();
+ Strip::vertex_container::iterator v[3];
+ StrokeVertexRep *svRep[3];
+ Vec3r color[3];
+ unsigned int vertex_index;
+ Vec2r p;
+
+ for(vector<Strip*>::iterator s=strips.begin(), send=strips.end();
+ s!=send;
+ ++s){
+
+ Strip::vertex_container& strip_vertices = (*s)->vertices();
+ int strip_vertex_count = (*s)->sizeStrip();
+ int m, n, visible_faces, visible_segments;
+ bool visible;
+
+ // iterate over all vertices and count visible faces and strip segments
+ // (note: a strip segment is a series of visible faces, while two strip
+ // segments are separated by one or more invisible faces)
+ v[0] = strip_vertices.begin();
+ v[1] = v[0]; ++(v[1]);
+ v[2] = v[1]; ++(v[2]);
+ visible_faces = visible_segments = 0;
+ visible = false;
+ for (n = 2; n < strip_vertex_count; n++)
+ {
+ svRep[0] = *(v[0]);
+ svRep[1] = *(v[1]);
+ svRep[2] = *(v[2]);
+ m = 0;
+ for (int j = 0; j < 3; j++) {
+ p = svRep[j]->point2d();
+ if (p[0] < 0.0 || p[0] > _width || p[1] < 0.0 || p[1] > _height)
+ m++;
+ }
+ if (m == 3) {
+ visible = false;
+ } else {
+ visible_faces++;
+ if (!visible)
+ visible_segments++;
+ visible = true;
+ }
+ ++v[0]; ++v[1]; ++v[2];
+ }
+ if (visible_faces == 0)
+ continue;
+
+ // me = Mesh.New()
+ Object* object_mesh = BKE_object_add(freestyle_scene, OB_MESH);
+ Mesh* mesh = (Mesh *) object_mesh->data;
+ // MEM_freeN(mesh->bb);
+ // mesh->bb= NULL;
+ // mesh->id.us = 0;
+
+#if 1
+ // me.materials = [mat]
+ mesh->mat = ( Material ** ) MEM_mallocN( 1 * sizeof( Material * ), "MaterialList" );
+ mesh->mat[0] = material;
+ mesh->totcol = 1;
+ test_object_materials( (ID*) mesh );
+#else
+ assign_material(object_mesh, material, object_mesh->totcol+1);
+ object_mesh->actcol= object_mesh->totcol;
+#endif
+
+ // vertices allocation
+ mesh->totvert = visible_faces + visible_segments * 2;
+ mesh->mvert = (MVert*) CustomData_add_layer( &mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert);
+
+ // faces allocation
+ mesh->totface = visible_faces;
+ mesh->mface = (MFace*) CustomData_add_layer( &mesh->fdata, CD_MFACE, CD_CALLOC, NULL, mesh->totface);
+
+ // colors allocation - me.vertexColors = True
+ mesh->mcol = (MCol *) CustomData_add_layer( &mesh->fdata, CD_MCOL, CD_CALLOC, NULL, mesh->totface );
+
+ ////////////////////
+ // Data copy
+ ////////////////////
+
+ MVert* vertices = mesh->mvert;
+ MFace* faces = mesh->mface;
+ MCol* colors = mesh->mcol;
+
+ v[0] = strip_vertices.begin();
+ v[1] = v[0]; ++(v[1]);
+ v[2] = v[1]; ++(v[2]);
+
+ vertex_index = 0;
+ visible = false;
+
+ for (n = 2; n < strip_vertex_count; n++)
+ {
+ svRep[0] = *(v[0]);
+ svRep[1] = *(v[1]);
+ svRep[2] = *(v[2]);
+ m = 0;
+ for (int j = 0; j < 3; j++) {
+ p = svRep[j]->point2d();
+ if (p[0] < 0.0 || p[0] > _width || p[1] < 0.0 || p[1] > _height)
+ m++;
+ }
+ if (m == 3) {
+ visible = false;
+ } else {
+ if (!visible) {
+ vertex_index += 2;
+
+ // first vertex
+ vertices->co[0] = svRep[0]->point2d()[0];
+ vertices->co[1] = svRep[0]->point2d()[1];
+ vertices->co[2] = get_stroke_vertex_z();
+ ++vertices;
+
+ // second vertex
+ vertices->co[0] = svRep[1]->point2d()[0];
+ vertices->co[1] = svRep[1]->point2d()[1];
+ vertices->co[2] = get_stroke_vertex_z();
+ ++vertices;
+ }
+ visible = true;
+
+ // vertex
+ vertices->co[0] = svRep[2]->point2d()[0];
+ vertices->co[1] = svRep[2]->point2d()[1];
+ vertices->co[2] = get_stroke_vertex_z();
+
+ // faces
+ faces->v1 = vertex_index - 2;
+ faces->v2 = vertex_index - 1;
+ faces->v3 = vertex_index;
+ faces->v4 = 0;
+
+ // colors
+ // red and blue are swapped - cf DNA_meshdata_types.h : MCol
+ color[0] = svRep[0]->color();
+ color[1] = svRep[1]->color();
+ color[2] = svRep[2]->color();
+
+ colors->r = (short)(255.0f*(color[0])[2]);
+ colors->g = (short)(255.0f*(color[0])[1]);
+ colors->b = (short)(255.0f*(color[0])[0]);
+ colors->a = (short)(255.0f*svRep[0]->alpha());
+ ++colors;
+
+ colors->r = (short)(255.0f*(color[1])[2]);
+ colors->g = (short)(255.0f*(color[1])[1]);
+ colors->b = (short)(255.0f*(color[1])[0]);
+ colors->a = (short)(255.0f*svRep[1]->alpha());
+ ++colors;
+
+ colors->r = (short)(255.0f*(color[2])[2]);
+ colors->g = (short)(255.0f*(color[2])[1]);
+ colors->b = (short)(255.0f*(color[2])[0]);
+ colors->a = (short)(255.0f*svRep[2]->alpha());
+ ++colors;
+
+ ++faces; ++vertices; ++colors;
+ ++vertex_index;
+ }
+ ++v[0]; ++v[1]; ++v[2];
+
+ } // loop over strip vertices
+
+ } // loop over strips
+
+}
+
+Render* BlenderStrokeRenderer::RenderScene( Render *re ) {
+ Camera *camera = (Camera *)freestyle_scene->camera->data;
+ if (camera->clipend < _z)
+ camera->clipend = _z + _z_delta * 100.0f;
+ //cout << "clipsta " << camera->clipsta << ", clipend " << camera->clipend << endl;
+
+ Render *freestyle_render = RE_NewRender(freestyle_scene->id.name);
+
+ RE_RenderFreestyleStrokes(freestyle_render, G.main, freestyle_scene);
+ return freestyle_render;
+}