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Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp38
1 files changed, 18 insertions, 20 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 254aca35d82..cab6ebff4f2 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -67,7 +67,7 @@ extern "C" {
}
#endif
-BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count) : StrokeRenderer()
+BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : StrokeRenderer()
{
// TEMPORARY - need a texture manager
_textureManager = new BlenderTextureManager;
@@ -128,9 +128,9 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count) : Str
BKE_scene_set_background(G.main, freestyle_scene);
// Camera
- Object* object_camera = BKE_object_add(freestyle_scene, OB_CAMERA);
+ Object *object_camera = BKE_object_add(freestyle_scene, OB_CAMERA);
- Camera* camera = (Camera *)object_camera->data;
+ Camera *camera = (Camera *)object_camera->data;
camera->type = CAM_ORTHO;
camera->ortho_scale = max(re->rectx, re->recty);
camera->clipsta = 0.1f;
@@ -172,7 +172,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
// compositor has finished.
// release objects and data blocks
- for (Base *b = (Base*)freestyle_scene->base.first; b; b = b->next) {
+ for (Base *b = (Base *)freestyle_scene->base.first; b; b = b->next) {
Object *ob = b->object;
void *data = ob->data;
char *name = ob->id.name;
@@ -192,7 +192,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
freestyle_scene->camera = NULL;
break;
default:
- cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name+2) << endl;
+ cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name + 2) << endl;
}
}
BLI_freelistN(&freestyle_scene->base);
@@ -239,9 +239,7 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
unsigned int vertex_index, edge_index, loop_index;
Vec2r p;
- for (vector<Strip*>::iterator s = strips.begin(), send = strips.end();
- s != send;
- ++s){
+ for (vector<Strip*>::iterator s = strips.begin(), send = strips.end(); s != send; ++s) {
Strip::vertex_container& strip_vertices = (*s)->vertices();
int strip_vertex_count = (*s)->sizeStrip();
int xl, xu, yl, yu, n, visible_faces, visible_segments;
@@ -286,11 +284,11 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
//me = Mesh.New()
#if 0
- Object* object_mesh = BKE_object_add(freestyle_scene, OB_MESH);
+ Object *object_mesh = BKE_object_add(freestyle_scene, OB_MESH);
#else
- Object* object_mesh = NewMesh();
+ Object *object_mesh = NewMesh();
#endif
- Mesh* mesh = (Mesh*)object_mesh->data;
+ Mesh *mesh = (Mesh *)object_mesh->data;
#if 0
MEM_freeN(mesh->bb);
mesh->bb = NULL;
@@ -298,10 +296,10 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
#endif
#if 1
//me.materials = [mat]
- mesh->mat = (Material**)MEM_mallocN(1 * sizeof(Material*), "MaterialList");
+ mesh->mat = (Material **)MEM_mallocN(1 * sizeof(Material *), "MaterialList");
mesh->mat[0] = material;
mesh->totcol = 1;
- test_object_materials((ID*)mesh);
+ test_object_materials((ID *)mesh);
#else
assign_material(object_mesh, material, object_mesh->totcol + 1);
object_mesh->actcol = object_mesh->totcol;
@@ -309,22 +307,22 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
// vertices allocation
mesh->totvert = visible_faces + visible_segments * 2;
- mesh->mvert = (MVert*)CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert);
+ mesh->mvert = (MVert *)CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert);
// edges allocation
mesh->totedge = visible_faces * 2 + visible_segments;
- mesh->medge = (MEdge*)CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_CALLOC, NULL, mesh->totedge);
+ mesh->medge = (MEdge *)CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_CALLOC, NULL, mesh->totedge);
// faces allocation
mesh->totpoly = visible_faces;
- mesh->mpoly = (MPoly*)CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_CALLOC, NULL, mesh->totpoly);
+ mesh->mpoly = (MPoly *)CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_CALLOC, NULL, mesh->totpoly);
// loops allocation
mesh->totloop = visible_faces * 3;
- mesh->mloop = (MLoop*)CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CALLOC, NULL, mesh->totloop);
+ mesh->mloop = (MLoop *)CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CALLOC, NULL, mesh->totloop);
// colors allocation
- mesh->mloopcol = (MLoopCol*)CustomData_add_layer(&mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop);
+ mesh->mloopcol = (MLoopCol *)CustomData_add_layer(&mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop);
////////////////////
// Data copy
@@ -503,9 +501,9 @@ Object *BlenderStrokeRenderer::NewMesh() const
return ob;
}
-Render* BlenderStrokeRenderer::RenderScene(Render *re)
+Render *BlenderStrokeRenderer::RenderScene(Render *re)
{
- Camera *camera = (Camera*)freestyle_scene->camera->data;
+ Camera *camera = (Camera *)freestyle_scene->camera->data;
if (camera->clipend < _z)
camera->clipend = _z + _z_delta * 100.0f;
#if 0