diff options
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp | 38 |
1 files changed, 18 insertions, 20 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index 254aca35d82..cab6ebff4f2 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -67,7 +67,7 @@ extern "C" { } #endif -BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count) : StrokeRenderer() +BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : StrokeRenderer() { // TEMPORARY - need a texture manager _textureManager = new BlenderTextureManager; @@ -128,9 +128,9 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count) : Str BKE_scene_set_background(G.main, freestyle_scene); // Camera - Object* object_camera = BKE_object_add(freestyle_scene, OB_CAMERA); + Object *object_camera = BKE_object_add(freestyle_scene, OB_CAMERA); - Camera* camera = (Camera *)object_camera->data; + Camera *camera = (Camera *)object_camera->data; camera->type = CAM_ORTHO; camera->ortho_scale = max(re->rectx, re->recty); camera->clipsta = 0.1f; @@ -172,7 +172,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer() // compositor has finished. // release objects and data blocks - for (Base *b = (Base*)freestyle_scene->base.first; b; b = b->next) { + for (Base *b = (Base *)freestyle_scene->base.first; b; b = b->next) { Object *ob = b->object; void *data = ob->data; char *name = ob->id.name; @@ -192,7 +192,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer() freestyle_scene->camera = NULL; break; default: - cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name+2) << endl; + cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name + 2) << endl; } } BLI_freelistN(&freestyle_scene->base); @@ -239,9 +239,7 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const unsigned int vertex_index, edge_index, loop_index; Vec2r p; - for (vector<Strip*>::iterator s = strips.begin(), send = strips.end(); - s != send; - ++s){ + for (vector<Strip*>::iterator s = strips.begin(), send = strips.end(); s != send; ++s) { Strip::vertex_container& strip_vertices = (*s)->vertices(); int strip_vertex_count = (*s)->sizeStrip(); int xl, xu, yl, yu, n, visible_faces, visible_segments; @@ -286,11 +284,11 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const //me = Mesh.New() #if 0 - Object* object_mesh = BKE_object_add(freestyle_scene, OB_MESH); + Object *object_mesh = BKE_object_add(freestyle_scene, OB_MESH); #else - Object* object_mesh = NewMesh(); + Object *object_mesh = NewMesh(); #endif - Mesh* mesh = (Mesh*)object_mesh->data; + Mesh *mesh = (Mesh *)object_mesh->data; #if 0 MEM_freeN(mesh->bb); mesh->bb = NULL; @@ -298,10 +296,10 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const #endif #if 1 //me.materials = [mat] - mesh->mat = (Material**)MEM_mallocN(1 * sizeof(Material*), "MaterialList"); + mesh->mat = (Material **)MEM_mallocN(1 * sizeof(Material *), "MaterialList"); mesh->mat[0] = material; mesh->totcol = 1; - test_object_materials((ID*)mesh); + test_object_materials((ID *)mesh); #else assign_material(object_mesh, material, object_mesh->totcol + 1); object_mesh->actcol = object_mesh->totcol; @@ -309,22 +307,22 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const // vertices allocation mesh->totvert = visible_faces + visible_segments * 2; - mesh->mvert = (MVert*)CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert); + mesh->mvert = (MVert *)CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert); // edges allocation mesh->totedge = visible_faces * 2 + visible_segments; - mesh->medge = (MEdge*)CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_CALLOC, NULL, mesh->totedge); + mesh->medge = (MEdge *)CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_CALLOC, NULL, mesh->totedge); // faces allocation mesh->totpoly = visible_faces; - mesh->mpoly = (MPoly*)CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_CALLOC, NULL, mesh->totpoly); + mesh->mpoly = (MPoly *)CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_CALLOC, NULL, mesh->totpoly); // loops allocation mesh->totloop = visible_faces * 3; - mesh->mloop = (MLoop*)CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CALLOC, NULL, mesh->totloop); + mesh->mloop = (MLoop *)CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CALLOC, NULL, mesh->totloop); // colors allocation - mesh->mloopcol = (MLoopCol*)CustomData_add_layer(&mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop); + mesh->mloopcol = (MLoopCol *)CustomData_add_layer(&mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop); //////////////////// // Data copy @@ -503,9 +501,9 @@ Object *BlenderStrokeRenderer::NewMesh() const return ob; } -Render* BlenderStrokeRenderer::RenderScene(Render *re) +Render *BlenderStrokeRenderer::RenderScene(Render *re) { - Camera *camera = (Camera*)freestyle_scene->camera->data; + Camera *camera = (Camera *)freestyle_scene->camera->data; if (camera->clipend < _z) camera->clipend = _z + _z_delta * 100.0f; #if 0 |