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Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 847da8067d5..6122ef99964 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -128,11 +128,11 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
DEG_graph_id_tag_update(freestyle_bmain, freestyle_depsgraph, &freestyle_scene->id, 0);
// Scene layer.
- SceneLayer *scene_layer = (SceneLayer *)freestyle_scene->render_layers.first;
- scene_layer->layflag = SCE_LAY_SOLID | SCE_LAY_ZTRA;
+ ViewLayer *view_layer = (ViewLayer *)freestyle_scene->view_layers.first;
+ view_layer->layflag = SCE_LAY_SOLID | SCE_LAY_ZTRA;
// Camera
- Object *object_camera = BKE_object_add(freestyle_bmain, freestyle_scene, scene_layer, OB_CAMERA, NULL);
+ Object *object_camera = BKE_object_add(freestyle_bmain, freestyle_scene, view_layer, OB_CAMERA, NULL);
DEG_graph_id_tag_update(freestyle_bmain, freestyle_depsgraph, &object_camera->id, 0);
Camera *camera = (Camera *)object_camera->data;
@@ -174,8 +174,8 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
// compositor has finished.
// release objects and data blocks
- SceneLayer *scene_layer = (SceneLayer *)freestyle_scene->render_layers.first;
- for (Base *b = (Base *)scene_layer->object_bases.first; b; b = b->next) {
+ ViewLayer *view_layer = (ViewLayer *)freestyle_scene->view_layers.first;
+ for (Base *b = (Base *)view_layer->object_bases.first; b; b = b->next) {
Object *ob = b->object;
void *data = ob->data;
char *name = ob->id.name;
@@ -205,7 +205,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
BLI_freelistN(&sc->objects);
}
FOREACH_SCENE_COLLECTION_END
- BLI_freelistN(&scene_layer->object_bases);
+ BLI_freelistN(&view_layer->object_bases);
// release materials
Link *lnk = (Link *)freestyle_bmain->mat.first;
@@ -692,7 +692,7 @@ int BlenderStrokeRenderer::get_stroke_count() const
void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
{
#if 0
- Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, (SceneLayer *)freestyle_scene->render_layers.first, OB_MESH);
+ Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, (ViewLayer *)freestyle_scene->view_layers.first, OB_MESH);
DEG_relations_tag_update(freestyle_bmain);
#else
Object *object_mesh = NewMesh();
@@ -969,8 +969,8 @@ Render *BlenderStrokeRenderer::RenderScene(Render * /*re*/, bool render)
#endif
Render *freestyle_render = RE_NewSceneRender(freestyle_scene);
- SceneLayer *scene_layer = (SceneLayer *)freestyle_scene->render_layers.first;
- DEG_graph_relations_update(freestyle_depsgraph, freestyle_bmain, freestyle_scene, scene_layer);
+ ViewLayer *view_layer = (ViewLayer *)freestyle_scene->view_layers.first;
+ DEG_graph_relations_update(freestyle_depsgraph, freestyle_bmain, freestyle_scene, view_layer);
freestyle_render->depsgraph = freestyle_depsgraph;
RE_RenderFreestyleStrokes(freestyle_render, freestyle_bmain, freestyle_scene,