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Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp38
1 files changed, 17 insertions, 21 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index f63cf771120..560d060594f 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -43,8 +43,8 @@ extern "C" {
#include "DNA_screen_types.h"
#include "DNA_scene_types.h"
+#include "BKE_collection.h"
#include "BKE_customdata.h"
-#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_library.h" /* free_libblock */
#include "BKE_material.h"
@@ -59,6 +59,9 @@ extern "C" {
#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
#include "RE_pipeline.h"
#include "render_types.h"
@@ -127,8 +130,8 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
BKE_scene_set_background(freestyle_bmain, freestyle_scene);
// Camera
- Object *object_camera = BKE_object_add(freestyle_bmain, freestyle_scene, OB_CAMERA, NULL);
- DAG_relations_tag_update(freestyle_bmain);
+ Object *object_camera = BKE_object_add(freestyle_bmain, freestyle_scene, (SceneLayer *)freestyle_scene->render_layers.first, OB_CAMERA, NULL);
+ DEG_relations_tag_update(freestyle_bmain);
Camera *camera = (Camera *)object_camera->data;
camera->type = CAM_ORTHO;
@@ -166,7 +169,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
// compositor has finished.
// release objects and data blocks
- for (Base *b = (Base *)freestyle_scene->base.first; b; b = b->next) {
+ for (Base *b = (Base *)((SceneLayer *)(freestyle_scene->render_layers.first))->object_bases.first; b; b = b->next) {
Object *ob = b->object;
void *data = ob->data;
char *name = ob->id.name;
@@ -189,7 +192,6 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name + 2) << endl;
}
}
- BLI_freelistN(&freestyle_scene->base);
// release materials
Link *lnk = (Link *)freestyle_bmain->mat.first;
@@ -510,7 +512,7 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
// If still no material, create one
if (!has_mat) {
Material *ma = BKE_material_add(freestyle_bmain, "stroke_material");
- DAG_relations_tag_update(freestyle_bmain);
+ DEG_relations_tag_update(freestyle_bmain);
ma->mode |= MA_VERTEXCOLP;
ma->mode |= MA_TRANSP;
ma->mode |= MA_SHLESS;
@@ -674,7 +676,7 @@ int BlenderStrokeRenderer::get_stroke_count() const
void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
{
#if 0
- Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, OB_MESH);
+ Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, (SceneLayer *)freestyle_scene->render_layers.first, OB_MESH);
DAG_relations_tag_update(freestyle_bmain);
#else
Object *object_mesh = NewMesh();
@@ -700,17 +702,13 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
if (hasTex) {
// First UV layer
- CustomData_add_layer_named(&mesh->pdata, CD_MTEXPOLY, CD_CALLOC, NULL, mesh->totpoly, uvNames[0]);
CustomData_add_layer_named(&mesh->ldata, CD_MLOOPUV, CD_CALLOC, NULL, mesh->totloop, uvNames[0]);
- CustomData_set_layer_active(&mesh->pdata, CD_MTEXPOLY, 0);
CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 0);
BKE_mesh_update_customdata_pointers(mesh, true);
loopsuv[0] = mesh->mloopuv;
// Second UV layer
- CustomData_add_layer_named(&mesh->pdata, CD_MTEXPOLY, CD_CALLOC, NULL, mesh->totpoly, uvNames[1]);
CustomData_add_layer_named(&mesh->ldata, CD_MLOOPUV, CD_CALLOC, NULL, mesh->totloop, uvNames[1]);
- CustomData_set_layer_active(&mesh->pdata, CD_MTEXPOLY, 1);
CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 1);
BKE_mesh_update_customdata_pointers(mesh, true);
loopsuv[1] = mesh->mloopuv;
@@ -922,7 +920,6 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
Object *BlenderStrokeRenderer::NewMesh() const
{
Object *ob;
- Base *base;
char name[MAX_ID_NAME];
unsigned int mesh_id = get_stroke_mesh_id();
@@ -932,16 +929,13 @@ Object *BlenderStrokeRenderer::NewMesh() const
ob->data = BKE_mesh_add(freestyle_bmain, name);
ob->lay = 1;
- base = BKE_scene_base_add(freestyle_scene, ob);
- DAG_relations_tag_update(freestyle_bmain);
-#if 0
- BKE_scene_base_deselect_all(scene);
- BKE_scene_base_select(scene, base);
-#else
- (void)base;
-#endif
+ SceneCollection *sc_master = BKE_collection_master(freestyle_scene);
+ BKE_collection_object_add(freestyle_scene, sc_master, ob);
+
+ BKE_scene_base_add(freestyle_scene, ob);
+ DEG_relations_tag_update(freestyle_bmain);
- DAG_id_tag_update_ex(freestyle_bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ DEG_id_tag_update_ex(freestyle_bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
return ob;
}
@@ -958,6 +952,8 @@ Render *BlenderStrokeRenderer::RenderScene(Render * /*re*/, bool render)
#endif
Render *freestyle_render = RE_NewRender(freestyle_scene->id.name);
+ DEG_scene_relations_update(freestyle_bmain, freestyle_scene);
+ freestyle_render->depsgraph = freestyle_scene->depsgraph;
RE_RenderFreestyleStrokes(freestyle_render, freestyle_bmain, freestyle_scene,
render && get_stroke_count() > 0);