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Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h113
1 files changed, 57 insertions, 56 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
index 686e7272cc8..c333319ada1 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
@@ -38,66 +38,67 @@ struct bNodeTree;
namespace Freestyle {
-class BlenderStrokeRenderer : public StrokeRenderer
-{
-public:
- BlenderStrokeRenderer(Render *re, int render_count);
- virtual ~BlenderStrokeRenderer();
-
- /*! Renders a stroke rep */
- virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const;
- virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const;
-
- Object *NewMesh() const;
-
- struct StrokeGroup {
- explicit StrokeGroup() : totvert(0), totedge(0), totpoly(0), totloop(0), totcol(0) {}
- vector<StrokeRep*> strokes;
- int totvert;
- int totedge;
- int totpoly;
- int totloop;
- int totcol;
- };
- vector<StrokeGroup*> strokeGroups, texturedStrokeGroups;
-
- int GenerateScene();
- void GenerateStrokeMesh(StrokeGroup *group, bool hasTex);
- void FreeStrokeGroups();
-
- Render *RenderScene(Render *re, bool render);
-
- static Material *GetStrokeShader(Main *bmain, bNodeTree *iNodeTree, bool do_id_user);
-
-protected:
- Main *freestyle_bmain;
- Scene *old_scene;
- Scene *freestyle_scene;
- Depsgraph *freestyle_depsgraph;
- bContext *_context;
- float _width, _height;
- float _z, _z_delta;
- unsigned int _mesh_id;
- bool _use_shading_nodes;
- struct GHash *_nodetree_hash;
-
- static const char *uvNames[];
-
- int get_stroke_count() const;
- float get_stroke_vertex_z(void) const;
- unsigned int get_stroke_mesh_id(void) const;
- bool test_triangle_visibility(StrokeVertexRep *svRep[3]) const;
- void test_strip_visibility(
- Strip::vertex_container& strip_vertices,
- int *visible_faces, int *visible_segments) const;
-
- vector<StrokeRep *> _strokeReps;
+class BlenderStrokeRenderer : public StrokeRenderer {
+ public:
+ BlenderStrokeRenderer(Render *re, int render_count);
+ virtual ~BlenderStrokeRenderer();
+
+ /*! Renders a stroke rep */
+ virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const;
+ virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const;
+
+ Object *NewMesh() const;
+
+ struct StrokeGroup {
+ explicit StrokeGroup() : totvert(0), totedge(0), totpoly(0), totloop(0), totcol(0)
+ {
+ }
+ vector<StrokeRep *> strokes;
+ int totvert;
+ int totedge;
+ int totpoly;
+ int totloop;
+ int totcol;
+ };
+ vector<StrokeGroup *> strokeGroups, texturedStrokeGroups;
+
+ int GenerateScene();
+ void GenerateStrokeMesh(StrokeGroup *group, bool hasTex);
+ void FreeStrokeGroups();
+
+ Render *RenderScene(Render *re, bool render);
+
+ static Material *GetStrokeShader(Main *bmain, bNodeTree *iNodeTree, bool do_id_user);
+
+ protected:
+ Main *freestyle_bmain;
+ Scene *old_scene;
+ Scene *freestyle_scene;
+ Depsgraph *freestyle_depsgraph;
+ bContext *_context;
+ float _width, _height;
+ float _z, _z_delta;
+ unsigned int _mesh_id;
+ bool _use_shading_nodes;
+ struct GHash *_nodetree_hash;
+
+ static const char *uvNames[];
+
+ int get_stroke_count() const;
+ float get_stroke_vertex_z(void) const;
+ unsigned int get_stroke_mesh_id(void) const;
+ bool test_triangle_visibility(StrokeVertexRep *svRep[3]) const;
+ void test_strip_visibility(Strip::vertex_container &strip_vertices,
+ int *visible_faces,
+ int *visible_segments) const;
+
+ vector<StrokeRep *> _strokeReps;
#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:BlenderStrokeRenderer")
+ MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:BlenderStrokeRenderer")
#endif
};
} /* namespace Freestyle */
-#endif // __BLENDER_STROKE_RENDERER_H__
+#endif // __BLENDER_STROKE_RENDERER_H__