diff options
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface')
3 files changed, 51 insertions, 51 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index 291a38d23df..930da3ef471 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -33,18 +33,18 @@ BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgrap { _re = re; _depsgraph = depsgraph; - _Scene = NULL; + _Scene = nullptr; _numFacesRead = 0; #if 0 _minEdgeSize = DBL_MAX; #endif _smooth = (view_layer->freestyle_config.flags & FREESTYLE_FACE_SMOOTHNESS_FLAG) != 0; - _pRenderMonitor = NULL; + _pRenderMonitor = nullptr; } BlenderFileLoader::~BlenderFileLoader() { - _Scene = NULL; + _Scene = nullptr; } NodeGroup *BlenderFileLoader::Load() @@ -104,7 +104,7 @@ NodeGroup *BlenderFileLoader::Load() continue; } - Mesh *mesh = BKE_object_to_mesh(NULL, ob, false); + Mesh *mesh = BKE_object_to_mesh(nullptr, ob, false); if (mesh) { insertShapeNode(ob, mesh, ++id); @@ -422,7 +422,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) // Compute loop normals BKE_mesh_calc_normals_split(me); - float(*lnors)[3] = NULL; + float(*lnors)[3] = nullptr; if (CustomData_has_layer(&me->ldata, CD_NORMAL)) { lnors = (float(*)[3])CustomData_get_layer(&me->ldata, CD_NORMAL); @@ -633,16 +633,16 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) // We might have several times the same vertex. We want a clean // shape with no real-vertex. Here, we are making a cleaning pass. - float *cleanVertices = NULL; + float *cleanVertices = nullptr; unsigned int cvSize; - unsigned int *cleanVIndices = NULL; + unsigned int *cleanVIndices = nullptr; GeomCleaner::CleanIndexedVertexArray( vertices, vSize, VIndices, viSize, &cleanVertices, &cvSize, &cleanVIndices); - float *cleanNormals = NULL; + float *cleanNormals = nullptr; unsigned int cnSize; - unsigned int *cleanNIndices = NULL; + unsigned int *cleanNIndices = nullptr; GeomCleaner::CleanIndexedVertexArray( normals, nSize, NIndices, niSize, &cleanNormals, &cnSize, &cleanNIndices); @@ -777,7 +777,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) cnSize, marray, meshFrsMaterials.size(), - 0, + nullptr, 0, numFaces, numVertexPerFaces, @@ -789,7 +789,7 @@ void BlenderFileLoader::insertShapeNode(Object *ob, Mesh *me, int id) niSize, MIndices, viSize, - 0, + nullptr, 0, 0); // sets the id of the rep diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp index 92df844d0b3..8aaffd4dde8 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp @@ -141,7 +141,7 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) view_layer->layflag = SCE_LAY_SOLID | SCE_LAY_ZTRA; // Camera - Object *object_camera = BKE_object_add(freestyle_bmain, view_layer, OB_CAMERA, NULL); + Object *object_camera = BKE_object_add(freestyle_bmain, view_layer, OB_CAMERA, nullptr); Camera *camera = (Camera *)object_camera->data; camera->type = CAM_ORTHO; @@ -174,7 +174,7 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) BlenderStrokeRenderer::~BlenderStrokeRenderer() { - BLI_ghash_free(_nodetree_hash, NULL, NULL); + BLI_ghash_free(_nodetree_hash, nullptr, nullptr); DEG_graph_free(freestyle_depsgraph); @@ -213,7 +213,7 @@ Material *BlenderStrokeRenderer::GetStrokeShader(Main *bmain, { Material *ma = BKE_material_add(bmain, "stroke_shader"); bNodeTree *ntree; - bNode *output_linestyle = NULL; + bNode *output_linestyle = nullptr; bNodeSocket *fromsock, *tosock; PointerRNA fromptr, toptr; NodeShaderAttribute *storage; @@ -233,19 +233,19 @@ Material *BlenderStrokeRenderer::GetStrokeShader(Main *bmain, } } else { - ntree = ntreeAddTree(NULL, "stroke_shader", "ShaderNodeTree"); + ntree = ntreeAddTree(nullptr, "stroke_shader", "ShaderNodeTree"); } ma->nodetree = ntree; ma->use_nodes = 1; ma->blend_method = MA_BM_HASHED; - bNode *input_attr_color = nodeAddStaticNode(NULL, ntree, SH_NODE_ATTRIBUTE); + bNode *input_attr_color = nodeAddStaticNode(nullptr, ntree, SH_NODE_ATTRIBUTE); input_attr_color->locx = 0.0f; input_attr_color->locy = -200.0f; storage = (NodeShaderAttribute *)input_attr_color->storage; BLI_strncpy(storage->name, "Color", sizeof(storage->name)); - bNode *mix_rgb_color = nodeAddStaticNode(NULL, ntree, SH_NODE_MIX_RGB); + bNode *mix_rgb_color = nodeAddStaticNode(nullptr, ntree, SH_NODE_MIX_RGB); mix_rgb_color->custom1 = MA_RAMP_BLEND; // Mix mix_rgb_color->locx = 200.0f; mix_rgb_color->locy = -200.0f; @@ -253,13 +253,13 @@ Material *BlenderStrokeRenderer::GetStrokeShader(Main *bmain, RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, tosock, &toptr); RNA_float_set(&toptr, "default_value", 0.0f); - bNode *input_attr_alpha = nodeAddStaticNode(NULL, ntree, SH_NODE_ATTRIBUTE); + bNode *input_attr_alpha = nodeAddStaticNode(nullptr, ntree, SH_NODE_ATTRIBUTE); input_attr_alpha->locx = 400.0f; input_attr_alpha->locy = 300.0f; storage = (NodeShaderAttribute *)input_attr_alpha->storage; BLI_strncpy(storage->name, "Alpha", sizeof(storage->name)); - bNode *mix_rgb_alpha = nodeAddStaticNode(NULL, ntree, SH_NODE_MIX_RGB); + bNode *mix_rgb_alpha = nodeAddStaticNode(nullptr, ntree, SH_NODE_MIX_RGB); mix_rgb_alpha->custom1 = MA_RAMP_BLEND; // Mix mix_rgb_alpha->locx = 600.0f; mix_rgb_alpha->locy = 300.0f; @@ -267,27 +267,27 @@ Material *BlenderStrokeRenderer::GetStrokeShader(Main *bmain, RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, tosock, &toptr); RNA_float_set(&toptr, "default_value", 0.0f); - bNode *shader_emission = nodeAddStaticNode(NULL, ntree, SH_NODE_EMISSION); + bNode *shader_emission = nodeAddStaticNode(nullptr, ntree, SH_NODE_EMISSION); shader_emission->locx = 400.0f; shader_emission->locy = -200.0f; - bNode *input_light_path = nodeAddStaticNode(NULL, ntree, SH_NODE_LIGHT_PATH); + bNode *input_light_path = nodeAddStaticNode(nullptr, ntree, SH_NODE_LIGHT_PATH); input_light_path->locx = 400.0f; input_light_path->locy = 100.0f; - bNode *mix_shader_color = nodeAddStaticNode(NULL, ntree, SH_NODE_MIX_SHADER); + bNode *mix_shader_color = nodeAddStaticNode(nullptr, ntree, SH_NODE_MIX_SHADER); mix_shader_color->locx = 600.0f; mix_shader_color->locy = -100.0f; - bNode *shader_transparent = nodeAddStaticNode(NULL, ntree, SH_NODE_BSDF_TRANSPARENT); + bNode *shader_transparent = nodeAddStaticNode(nullptr, ntree, SH_NODE_BSDF_TRANSPARENT); shader_transparent->locx = 600.0f; shader_transparent->locy = 100.0f; - bNode *mix_shader_alpha = nodeAddStaticNode(NULL, ntree, SH_NODE_MIX_SHADER); + bNode *mix_shader_alpha = nodeAddStaticNode(nullptr, ntree, SH_NODE_MIX_SHADER); mix_shader_alpha->locx = 800.0f; mix_shader_alpha->locy = 100.0f; - bNode *output_material = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_MATERIAL); + bNode *output_material = nodeAddStaticNode(nullptr, ntree, SH_NODE_OUTPUT_MATERIAL); output_material->locx = 1000.0f; output_material->locy = 100.0f; @@ -393,7 +393,7 @@ Material *BlenderStrokeRenderer::GetStrokeShader(Main *bmain, bNodeSocket *sock = (bNodeSocket *)BLI_findlink(&node->outputs, 0); // add new UV Map node - bNode *input_uvmap = nodeAddStaticNode(NULL, ntree, SH_NODE_UVMAP); + bNode *input_uvmap = nodeAddStaticNode(nullptr, ntree, SH_NODE_UVMAP); input_uvmap->locx = node->locx - 200.0f; input_uvmap->locy = node->locy; NodeShaderUVMap *storage = (NodeShaderUVMap *)input_uvmap->storage; @@ -590,31 +590,31 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex) mesh->totcol = group->materials.size(); mesh->mvert = (MVert *)CustomData_add_layer( - &mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert); + &mesh->vdata, CD_MVERT, CD_CALLOC, nullptr, mesh->totvert); mesh->medge = (MEdge *)CustomData_add_layer( - &mesh->edata, CD_MEDGE, CD_CALLOC, NULL, mesh->totedge); + &mesh->edata, CD_MEDGE, CD_CALLOC, nullptr, mesh->totedge); mesh->mpoly = (MPoly *)CustomData_add_layer( - &mesh->pdata, CD_MPOLY, CD_CALLOC, NULL, mesh->totpoly); + &mesh->pdata, CD_MPOLY, CD_CALLOC, nullptr, mesh->totpoly); mesh->mloop = (MLoop *)CustomData_add_layer( - &mesh->ldata, CD_MLOOP, CD_CALLOC, NULL, mesh->totloop); + &mesh->ldata, CD_MLOOP, CD_CALLOC, nullptr, mesh->totloop); MVert *vertices = mesh->mvert; MEdge *edges = mesh->medge; MPoly *polys = mesh->mpoly; MLoop *loops = mesh->mloop; - MLoopUV *loopsuv[2] = {NULL}; + MLoopUV *loopsuv[2] = {nullptr}; if (hasTex) { // First UV layer CustomData_add_layer_named( - &mesh->ldata, CD_MLOOPUV, CD_CALLOC, NULL, mesh->totloop, uvNames[0]); + &mesh->ldata, CD_MLOOPUV, CD_CALLOC, nullptr, mesh->totloop, uvNames[0]); CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 0); BKE_mesh_update_customdata_pointers(mesh, true); loopsuv[0] = mesh->mloopuv; // Second UV layer CustomData_add_layer_named( - &mesh->ldata, CD_MLOOPUV, CD_CALLOC, NULL, mesh->totloop, uvNames[1]); + &mesh->ldata, CD_MLOOPUV, CD_CALLOC, nullptr, mesh->totloop, uvNames[1]); CustomData_set_layer_active(&mesh->ldata, CD_MLOOPUV, 1); BKE_mesh_update_customdata_pointers(mesh, true); loopsuv[1] = mesh->mloopuv; @@ -622,9 +622,9 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex) // colors and transparency (the latter represented by grayscale colors) MLoopCol *colors = (MLoopCol *)CustomData_add_layer_named( - &mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop, "Color"); + &mesh->ldata, CD_MLOOPCOL, CD_CALLOC, nullptr, mesh->totloop, "Color"); MLoopCol *transp = (MLoopCol *)CustomData_add_layer_named( - &mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop, "Alpha"); + &mesh->ldata, CD_MLOOPCOL, CD_CALLOC, nullptr, mesh->totloop, "Alpha"); mesh->mloopcol = colors; mesh->mat = (Material **)MEM_mallocN(sizeof(Material *) * mesh->totcol, "MaterialList"); diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp index 9f1a1ecaace..c5184a4ec8d 100644 --- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp +++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp @@ -72,9 +72,9 @@ struct FreestyleGlobals g_freestyle; // Freestyle configuration static bool freestyle_is_initialized = false; -static Config::Path *pathconfig = NULL; -static Controller *controller = NULL; -static AppView *view = NULL; +static Config::Path *pathconfig = nullptr; +static Controller *controller = nullptr; +static AppView *view = nullptr; // line set buffer for copy & paste static FreestyleLineSet lineset_buffer; @@ -89,10 +89,10 @@ static void load_post_callback(struct Main * /*main*/, } static bCallbackFuncStore load_post_callback_funcstore = { - NULL, - NULL, /* next, prev */ + nullptr, + nullptr, /* next, prev */ load_post_callback, /* func */ - NULL, /* arg */ + nullptr, /* arg */ 0 /* alloc */ }; @@ -111,7 +111,7 @@ void FRS_init() view = new AppView; controller->setView(view); controller->Clear(); - g_freestyle.scene = NULL; + g_freestyle.scene = nullptr; lineset_copied = false; BKE_callback_add(&load_post_callback_funcstore, BKE_CB_EVT_LOAD_POST); @@ -312,7 +312,7 @@ static void prepare(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph) // load mesh re->i.infostr = TIP_("Freestyle: Mesh loading"); re->stats_draw(re->sdh, &re->i); - re->i.infostr = NULL; + re->i.infostr = nullptr; if (controller->LoadMesh( re, view_layer, depsgraph)) { // returns if scene cannot be loaded or if empty return; @@ -507,7 +507,7 @@ static void prepare(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph) // compute view map re->i.infostr = TIP_("Freestyle: View map creation"); re->stats_draw(re->sdh, &re->i); - re->i.infostr = NULL; + re->i.infostr = nullptr; controller->ComputeViewMap(); } @@ -517,7 +517,7 @@ void FRS_composite_result(Render *re, ViewLayer *view_layer, Render *freestyle_r float *src, *dest, *pixSrc, *pixDest; int x, y, rectx, recty; - if (freestyle_render == NULL || freestyle_render->result == NULL) { + if (freestyle_render == nullptr || freestyle_render->result == nullptr) { return; } @@ -676,15 +676,15 @@ void FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer) // render strokes re->i.infostr = TIP_("Freestyle: Stroke rendering"); re->stats_draw(re->sdh, &re->i); - re->i.infostr = NULL; + re->i.infostr = nullptr; g_freestyle.scene = DEG_get_evaluated_scene(depsgraph); int strokeCount = controller->DrawStrokes(); - Render *freestyle_render = NULL; + Render *freestyle_render = nullptr; if (strokeCount > 0) { freestyle_render = controller->RenderStrokes(re, true); } controller->CloseFile(); - g_freestyle.scene = NULL; + g_freestyle.scene = nullptr; // composite result if (freestyle_render) { @@ -762,7 +762,7 @@ void FRS_paste_active_lineset(FreestyleConfig *config) lineset->exclude_edge_types = lineset_buffer.exclude_edge_types; if (lineset->group) { id_us_min(&lineset->group->id); - lineset->group = NULL; + lineset->group = nullptr; } if (lineset_buffer.group) { lineset->group = lineset_buffer.group; @@ -790,14 +790,14 @@ void FRS_delete_active_lineset(FreestyleConfig *config) bool FRS_move_active_lineset(FreestyleConfig *config, int direction) { FreestyleLineSet *lineset = BKE_freestyle_lineset_get_active(config); - return (lineset != NULL) && BLI_listbase_link_move(&config->linesets, lineset, direction); + return (lineset != nullptr) && BLI_listbase_link_move(&config->linesets, lineset, direction); } // Testing Material *FRS_create_stroke_material(Main *bmain, struct FreestyleLineStyle *linestyle) { - bNodeTree *nt = (linestyle->use_nodes) ? linestyle->nodetree : NULL; + bNodeTree *nt = (linestyle->use_nodes) ? linestyle->nodetree : nullptr; Material *ma = BlenderStrokeRenderer::GetStrokeShader(bmain, nt, true); ma->id.us = 0; return ma; |