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Diffstat (limited to 'source/blender/freestyle/intern/geometry/FastGrid.h')
-rw-r--r--source/blender/freestyle/intern/geometry/FastGrid.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.h b/source/blender/freestyle/intern/geometry/FastGrid.h
index ec47f36d644..524725d5464 100644
--- a/source/blender/freestyle/intern/geometry/FastGrid.h
+++ b/source/blender/freestyle/intern/geometry/FastGrid.h
@@ -25,7 +25,7 @@
namespace Freestyle {
-/*! Class to define a regular grid used for ray casting computations
+/** Class to define a regular grid used for ray casting computations
* We don't use a hashtable here. The grid is explicitly stored for faster computations.
* However, this might result in significant increase in memory usage
* (compared to the regular grid).
@@ -43,13 +43,13 @@ class FastGrid : public Grid {
clear();
}
- /*!
+ /**
* clears the grid
* Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
*/
virtual void clear();
- /*! Sets the different parameters of the grid
+ /** Sets the different parameters of the grid
* orig
* The grid origin
* size
@@ -59,10 +59,10 @@ class FastGrid : public Grid {
*/
virtual void configure(const Vec3r &orig, const Vec3r &size, unsigned nb);
- /*! returns the cell whose coordinates are passed as argument */
+ /** returns the cell whose coordinates are passed as argument */
Cell *getCell(const Vec3u &p);
- /*! Fills the case p with the cell iCell */
+ /** Fills the case p with the cell iCell */
virtual void fillCell(const Vec3u &p, Cell &cell);
protected: