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Diffstat (limited to 'source/blender/freestyle/intern/geometry/FastGrid.h')
-rw-r--r-- | source/blender/freestyle/intern/geometry/FastGrid.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.h b/source/blender/freestyle/intern/geometry/FastGrid.h index ec47f36d644..524725d5464 100644 --- a/source/blender/freestyle/intern/geometry/FastGrid.h +++ b/source/blender/freestyle/intern/geometry/FastGrid.h @@ -25,7 +25,7 @@ namespace Freestyle { -/*! Class to define a regular grid used for ray casting computations +/** Class to define a regular grid used for ray casting computations * We don't use a hashtable here. The grid is explicitly stored for faster computations. * However, this might result in significant increase in memory usage * (compared to the regular grid). @@ -43,13 +43,13 @@ class FastGrid : public Grid { clear(); } - /*! + /** * clears the grid * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells. */ virtual void clear(); - /*! Sets the different parameters of the grid + /** Sets the different parameters of the grid * orig * The grid origin * size @@ -59,10 +59,10 @@ class FastGrid : public Grid { */ virtual void configure(const Vec3r &orig, const Vec3r &size, unsigned nb); - /*! returns the cell whose coordinates are passed as argument */ + /** returns the cell whose coordinates are passed as argument */ Cell *getCell(const Vec3u &p); - /*! Fills the case p with the cell iCell */ + /** Fills the case p with the cell iCell */ virtual void fillCell(const Vec3u &p, Cell &cell); protected: |