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Diffstat (limited to 'source/blender/freestyle/intern/geometry/FastGrid.h')
-rw-r--r--source/blender/freestyle/intern/geometry/FastGrid.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/freestyle/intern/geometry/FastGrid.h b/source/blender/freestyle/intern/geometry/FastGrid.h
index e2345d4831c..a3b20661fa6 100644
--- a/source/blender/freestyle/intern/geometry/FastGrid.h
+++ b/source/blender/freestyle/intern/geometry/FastGrid.h
@@ -28,7 +28,8 @@ namespace Freestyle {
/*! Class to define a regular grid used for ray casting computations
* We don't use a hashtable here. The grid is explicitly stored for faster computations.
- * However, this might result in significant increase in memory usage (compared to the regular grid)
+ * However, this might result in significant increase in memory usage
+ * (compared to the regular grid).
*/
class FastGrid : public Grid {
public:
@@ -43,8 +44,9 @@ class FastGrid : public Grid {
clear();
}
- /*! clears the grid
- * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
+ /*!
+ * clears the grid
+ * Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
*/
virtual void clear();