diff options
Diffstat (limited to 'source/blender/freestyle/intern/geometry/FitCurve.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/geometry/FitCurve.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/freestyle/intern/geometry/FitCurve.cpp b/source/blender/freestyle/intern/geometry/FitCurve.cpp index 7754fcda32b..f71af130d7f 100755 --- a/source/blender/freestyle/intern/geometry/FitCurve.cpp +++ b/source/blender/freestyle/intern/geometry/FitCurve.cpp @@ -55,17 +55,17 @@ static Vector2 V2SubII(Vector2 a, Vector2 b); #define MAXPOINTS 1000 /* The most points you can have */ /* returns squared length of input vector */ -double V2SquaredLength(Vector2 *a) +static double V2SquaredLength(Vector2 *a) { return(((*a)[0] * (*a)[0])+((*a)[1] * (*a)[1])); } /* returns length of input vector */ -double V2Length(Vector2 *a) +static double V2Length(Vector2 *a) { return(sqrt(V2SquaredLength(a))); } -Vector2 *V2Scale(Vector2 *v, double newlen) +static Vector2 *V2Scale(Vector2 *v, double newlen) { double len = V2Length(v); if (len != 0.0) { (*v)[0] *= newlen/len; (*v)[1] *= newlen/len; } @@ -73,13 +73,13 @@ Vector2 *V2Scale(Vector2 *v, double newlen) } /* return the dot product of vectors a and b */ -double V2Dot(Vector2 *a, Vector2 *b) +static double V2Dot(Vector2 *a, Vector2 *b) { return(((*a)[0]*(*b)[0])+((*a)[1]*(*b)[1])); } /* return the distance between two points */ -double V2DistanceBetween2Points(Vector2 *a, Vector2 *b) +static double V2DistanceBetween2Points(Vector2 *a, Vector2 *b) { double dx = (*a)[0] - (*b)[0]; double dy = (*a)[1] - (*b)[1]; @@ -87,14 +87,14 @@ double dy = (*a)[1] - (*b)[1]; } /* return vector sum c = a+b */ -Vector2 *V2Add(Vector2 *a, Vector2 *b, Vector2 *c) +static Vector2 *V2Add(Vector2 *a, Vector2 *b, Vector2 *c) { (*c)[0] = (*a)[0]+(*b)[0]; (*c)[1] = (*a)[1]+(*b)[1]; return(c); } /* normalizes the input vector and returns it */ -Vector2 *V2Normalize(Vector2 *v) +static Vector2 *V2Normalize(Vector2 *v) { double len = V2Length(v); if (len != 0.0) { (*v)[0] /= len; (*v)[1] /= len; } @@ -102,7 +102,7 @@ double len = V2Length(v); } /* negates the input vector and returns it */ -Vector2 *V2Negate(Vector2 *v) +static Vector2 *V2Negate(Vector2 *v) { (*v)[0] = -(*v)[0]; (*v)[1] = -(*v)[1]; return(v); |