Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/freestyle/intern/geometry/Geom.h')
-rwxr-xr-xsource/blender/freestyle/intern/geometry/Geom.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/geometry/Geom.h b/source/blender/freestyle/intern/geometry/Geom.h
new file mode 100755
index 00000000000..ac94213fe98
--- /dev/null
+++ b/source/blender/freestyle/intern/geometry/Geom.h
@@ -0,0 +1,78 @@
+//
+// Filename : Geom.h
+// Author(s) : Sylvain Paris
+// Emmanuel Turquin
+// Stephane Grabli
+// Purpose : Vectors and Matrices (useful type definitions)
+// Date of creation : 20/05/2003
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef GEOM_H
+# define GEOM_H
+
+# include "VecMat.h"
+# include "../system/Precision.h"
+
+namespace Geometry {
+
+ typedef VecMat::Vec2<unsigned> Vec2u;
+ typedef VecMat::Vec2<int> Vec2i;
+ typedef VecMat::Vec2<float> Vec2f;
+ typedef VecMat::Vec2<double> Vec2d;
+ typedef VecMat::Vec2<real> Vec2r;
+
+ typedef VecMat::Vec3<unsigned> Vec3u;
+ typedef VecMat::Vec3<int> Vec3i;
+ typedef VecMat::Vec3<float> Vec3f;
+ typedef VecMat::Vec3<double> Vec3d;
+ typedef VecMat::Vec3<real> Vec3r;
+
+ typedef VecMat::HVec3<unsigned> HVec3u;
+ typedef VecMat::HVec3<int> HVec3i;
+ typedef VecMat::HVec3<float> HVec3f;
+ typedef VecMat::HVec3<double> HVec3d;
+ typedef VecMat::HVec3<real> HVec3r;
+
+ typedef VecMat::SquareMatrix<unsigned, 2> Matrix22u;
+ typedef VecMat::SquareMatrix<int, 2> Matrix22i;
+ typedef VecMat::SquareMatrix<float, 2> Matrix22f;
+ typedef VecMat::SquareMatrix<double, 2> Matrix22d;
+ typedef VecMat::SquareMatrix<real, 2> Matrix22r;
+
+ typedef VecMat::SquareMatrix<unsigned, 3> Matrix33u;
+ typedef VecMat::SquareMatrix<int, 3> Matrix33i;
+ typedef VecMat::SquareMatrix<float, 3> Matrix33f;
+ typedef VecMat::SquareMatrix<double, 3> Matrix33d;
+ typedef VecMat::SquareMatrix<real, 3> Matrix33r;
+
+ typedef VecMat::SquareMatrix<unsigned, 4> Matrix44u;
+ typedef VecMat::SquareMatrix<int, 4> Matrix44i;
+ typedef VecMat::SquareMatrix<float, 4> Matrix44f;
+ typedef VecMat::SquareMatrix<double, 4> Matrix44d;
+ typedef VecMat::SquareMatrix<real, 4> Matrix44r;
+
+} // end of namespace Geometry
+
+#endif // GEOM_H