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Diffstat (limited to 'source/blender/freestyle/intern/geometry/Geom.h')
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __GEOM_H__
+#define __GEOM_H__
+
+/** \file blender/freestyle/intern/geometry/Geom.h
+ * \ingroup freestyle
+ * \brief Vectors and Matrices (useful type definitions)
+ * \author Sylvain Paris
+ * \author Emmanuel Turquin
+ * \author Stephane Grabli
+ * \date 20/05/2003
+ */
+
+#include "VecMat.h"
+
+#include "../system/Precision.h"
+
+namespace Geometry {
+
+typedef VecMat::Vec2<unsigned> Vec2u;
+typedef VecMat::Vec2<int> Vec2i;
+typedef VecMat::Vec2<float> Vec2f;
+typedef VecMat::Vec2<double> Vec2d;
+typedef VecMat::Vec2<real> Vec2r;
+
+typedef VecMat::Vec3<unsigned> Vec3u;
+typedef VecMat::Vec3<int> Vec3i;
+typedef VecMat::Vec3<float> Vec3f;
+typedef VecMat::Vec3<double> Vec3d;
+typedef VecMat::Vec3<real> Vec3r;
+
+typedef VecMat::HVec3<unsigned> HVec3u;
+typedef VecMat::HVec3<int> HVec3i;
+typedef VecMat::HVec3<float> HVec3f;
+typedef VecMat::HVec3<double> HVec3d;
+typedef VecMat::HVec3<real> HVec3r;
+
+typedef VecMat::SquareMatrix<unsigned, 2> Matrix22u;
+typedef VecMat::SquareMatrix<int, 2> Matrix22i;
+typedef VecMat::SquareMatrix<float, 2> Matrix22f;
+typedef VecMat::SquareMatrix<double, 2> Matrix22d;
+typedef VecMat::SquareMatrix<real, 2> Matrix22r;
+
+typedef VecMat::SquareMatrix<unsigned, 3> Matrix33u;
+typedef VecMat::SquareMatrix<int, 3> Matrix33i;
+typedef VecMat::SquareMatrix<float, 3> Matrix33f;
+typedef VecMat::SquareMatrix<double, 3> Matrix33d;
+typedef VecMat::SquareMatrix<real, 3> Matrix33r;
+
+typedef VecMat::SquareMatrix<unsigned, 4> Matrix44u;
+typedef VecMat::SquareMatrix<int, 4> Matrix44i;
+typedef VecMat::SquareMatrix<float, 4> Matrix44f;
+typedef VecMat::SquareMatrix<double, 4> Matrix44d;
+typedef VecMat::SquareMatrix<real, 4> Matrix44r;
+
+} // end of namespace Geometry
+
+#endif // __GEOM_H__