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Diffstat (limited to 'source/blender/freestyle/intern/geometry/Geom.h')
-rwxr-xr-x | source/blender/freestyle/intern/geometry/Geom.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/geometry/Geom.h b/source/blender/freestyle/intern/geometry/Geom.h new file mode 100755 index 00000000000..ac94213fe98 --- /dev/null +++ b/source/blender/freestyle/intern/geometry/Geom.h @@ -0,0 +1,78 @@ +// +// Filename : Geom.h +// Author(s) : Sylvain Paris +// Emmanuel Turquin +// Stephane Grabli +// Purpose : Vectors and Matrices (useful type definitions) +// Date of creation : 20/05/2003 +// +/////////////////////////////////////////////////////////////////////////////// + + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#ifndef GEOM_H +# define GEOM_H + +# include "VecMat.h" +# include "../system/Precision.h" + +namespace Geometry { + + typedef VecMat::Vec2<unsigned> Vec2u; + typedef VecMat::Vec2<int> Vec2i; + typedef VecMat::Vec2<float> Vec2f; + typedef VecMat::Vec2<double> Vec2d; + typedef VecMat::Vec2<real> Vec2r; + + typedef VecMat::Vec3<unsigned> Vec3u; + typedef VecMat::Vec3<int> Vec3i; + typedef VecMat::Vec3<float> Vec3f; + typedef VecMat::Vec3<double> Vec3d; + typedef VecMat::Vec3<real> Vec3r; + + typedef VecMat::HVec3<unsigned> HVec3u; + typedef VecMat::HVec3<int> HVec3i; + typedef VecMat::HVec3<float> HVec3f; + typedef VecMat::HVec3<double> HVec3d; + typedef VecMat::HVec3<real> HVec3r; + + typedef VecMat::SquareMatrix<unsigned, 2> Matrix22u; + typedef VecMat::SquareMatrix<int, 2> Matrix22i; + typedef VecMat::SquareMatrix<float, 2> Matrix22f; + typedef VecMat::SquareMatrix<double, 2> Matrix22d; + typedef VecMat::SquareMatrix<real, 2> Matrix22r; + + typedef VecMat::SquareMatrix<unsigned, 3> Matrix33u; + typedef VecMat::SquareMatrix<int, 3> Matrix33i; + typedef VecMat::SquareMatrix<float, 3> Matrix33f; + typedef VecMat::SquareMatrix<double, 3> Matrix33d; + typedef VecMat::SquareMatrix<real, 3> Matrix33r; + + typedef VecMat::SquareMatrix<unsigned, 4> Matrix44u; + typedef VecMat::SquareMatrix<int, 4> Matrix44i; + typedef VecMat::SquareMatrix<float, 4> Matrix44f; + typedef VecMat::SquareMatrix<double, 4> Matrix44d; + typedef VecMat::SquareMatrix<real, 4> Matrix44r; + +} // end of namespace Geometry + +#endif // GEOM_H |