diff options
Diffstat (limited to 'source/blender/freestyle/intern/geometry/GeomUtils.h')
-rw-r--r-- | source/blender/freestyle/intern/geometry/GeomUtils.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/geometry/GeomUtils.h b/source/blender/freestyle/intern/geometry/GeomUtils.h index 42ef9612074..c469f10cc49 100644 --- a/source/blender/freestyle/intern/geometry/GeomUtils.h +++ b/source/blender/freestyle/intern/geometry/GeomUtils.h @@ -105,7 +105,8 @@ bool include2dSeg2dArea(const Vec2r &min, const Vec2r &max, const Vec2r &A, cons /*! Box-triangle overlap test, adapted from Tomas Akenine-Möller code */ bool overlapTriangleBox(Vec3r &boxcenter, Vec3r &boxhalfsize, Vec3r triverts[3]); -/*! Fast, Minimum Storage Ray-Triangle Intersection, adapted from Tomas Möller and Ben Trumbore code. */ +/*! Fast, Minimum Storage Ray-Triangle Intersection, adapted from Tomas Möller and Ben Trumbore + * code. */ bool intersectRayTriangle(const Vec3r &orig, const Vec3r &dir, const Vec3r &v0, @@ -126,7 +127,8 @@ intersection_test intersectRayPlane(const Vec3r &orig, const real epsilon = M_EPSILON); // the epsilon to use /*! Intersection Ray-Bounding box (axis aligned). - * Adapted from Williams et al, "An Efficient Robust Ray-Box Intersection Algorithm", JGT 10:1 (2005), pp. 49-54. + * Adapted from Williams et al, "An Efficient Robust Ray-Box Intersection Algorithm", JGT 10:1 + * (2005), pp. 49-54. */ bool intersectRayBBox(const Vec3r &orig, const Vec3r &dir, // ray origin and direction |