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Diffstat (limited to 'source/blender/freestyle/intern/geometry/GeomUtils.h')
-rw-r--r--source/blender/freestyle/intern/geometry/GeomUtils.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/geometry/GeomUtils.h b/source/blender/freestyle/intern/geometry/GeomUtils.h
index 5a5d0809083..8f3abf451c9 100644
--- a/source/blender/freestyle/intern/geometry/GeomUtils.h
+++ b/source/blender/freestyle/intern/geometry/GeomUtils.h
@@ -167,7 +167,7 @@ void fromWorldToImage(const Vec3r& p, Vec3r& q, const real model_view_matrix[4][
* q
* vector in which the result will be stored
* transform
- * The transformation matrix (gathering model view and projection),
+ * The transformation matrix (gathering model view and projection),
* expressed in line major order (OpenGL matrices are column major ordered)
* viewport
* The viewport: x,y coordinates followed by width and height (OpenGL like viewport)
@@ -175,7 +175,7 @@ void fromWorldToImage(const Vec3r& p, Vec3r& q, const real model_view_matrix[4][
void fromWorldToImage(const Vec3r& p, Vec3r& q, const real transform[4][4], const int viewport[4]);
/*! Projects from world coordinates to camera coordinates
- * Returns the point's coordinates expressed in the camera's
+ * Returns the point's coordinates expressed in the camera's
* coordinates system.
* p
* point's coordinates expressed in world coordinates system
@@ -221,8 +221,8 @@ void fromRetinaToImage(const Vec3r& p, Vec3r& q, const int viewport[4]);
void fromImageToRetina(const Vec3r& p, Vec3r& q, const int viewport[4]);
/*! computes the coordinates of q in the camera coordinates system,
- * using the known z coordinates of the 3D point.
- * That means that this method does not inverse any matrices,
+ * using the known z coordinates of the 3D point.
+ * That means that this method does not inverse any matrices,
* it only computes X and Y from x,y and Z)
* p
* point's coordinates expressed in retina system
@@ -235,7 +235,7 @@ void fromImageToRetina(const Vec3r& p, Vec3r& q, const int viewport[4]);
void fromRetinaToCamera(const Vec3r& p, Vec3r& q, real z, const real projection_matrix[4][4]);
/*! Projects from camera coordinates to world coordinates
- * Returns the point's coordinates expressed in the world's
+ * Returns the point's coordinates expressed in the world's
* coordinates system.
* p
* point's coordinates expressed in the camera coordinates system