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Diffstat (limited to 'source/blender/freestyle/intern/geometry/GeomUtils.h')
-rw-r--r--source/blender/freestyle/intern/geometry/GeomUtils.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/geometry/GeomUtils.h b/source/blender/freestyle/intern/geometry/GeomUtils.h
index 42ef9612074..c469f10cc49 100644
--- a/source/blender/freestyle/intern/geometry/GeomUtils.h
+++ b/source/blender/freestyle/intern/geometry/GeomUtils.h
@@ -105,7 +105,8 @@ bool include2dSeg2dArea(const Vec2r &min, const Vec2r &max, const Vec2r &A, cons
/*! Box-triangle overlap test, adapted from Tomas Akenine-Möller code */
bool overlapTriangleBox(Vec3r &boxcenter, Vec3r &boxhalfsize, Vec3r triverts[3]);
-/*! Fast, Minimum Storage Ray-Triangle Intersection, adapted from Tomas Möller and Ben Trumbore code. */
+/*! Fast, Minimum Storage Ray-Triangle Intersection, adapted from Tomas Möller and Ben Trumbore
+ * code. */
bool intersectRayTriangle(const Vec3r &orig,
const Vec3r &dir,
const Vec3r &v0,
@@ -126,7 +127,8 @@ intersection_test intersectRayPlane(const Vec3r &orig,
const real epsilon = M_EPSILON); // the epsilon to use
/*! Intersection Ray-Bounding box (axis aligned).
- * Adapted from Williams et al, "An Efficient Robust Ray-Box Intersection Algorithm", JGT 10:1 (2005), pp. 49-54.
+ * Adapted from Williams et al, "An Efficient Robust Ray-Box Intersection Algorithm", JGT 10:1
+ * (2005), pp. 49-54.
*/
bool intersectRayBBox(const Vec3r &orig,
const Vec3r &dir, // ray origin and direction