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Diffstat (limited to 'source/blender/freestyle/intern/geometry/GridHelpers.cpp')
-rw-r--r--source/blender/freestyle/intern/geometry/GridHelpers.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/freestyle/intern/geometry/GridHelpers.cpp b/source/blender/freestyle/intern/geometry/GridHelpers.cpp
index 09820043136..1f87bb7b76a 100644
--- a/source/blender/freestyle/intern/geometry/GridHelpers.cpp
+++ b/source/blender/freestyle/intern/geometry/GridHelpers.cpp
@@ -25,23 +25,23 @@ namespace Freestyle {
void GridHelpers::getDefaultViewProscenium(real viewProscenium[4])
{
- // Get proscenium boundary for culling
- // bufferZone determines the amount by which the area processed should exceed the actual image area.
- // This is intended to avoid visible artifacts generated along the proscenium edge.
- // Perhaps this is no longer needed now that entire view edges are culled at once, since that theoretically
- // should eliminate visible artifacts.
- // To the extent it is still useful, bufferZone should be put into the UI as configurable percentage value
- const real bufferZone = 0.05;
- // borderZone describes a blank border outside the proscenium, but still inside the image area.
- // Only intended for exposing possible artifacts along or outside the proscenium edge during debugging.
- const real borderZone = 0.0;
- viewProscenium[0] = g_freestyle.viewport[2] * (borderZone - bufferZone);
- viewProscenium[1] = g_freestyle.viewport[2] * (1.0f - borderZone + bufferZone);
- viewProscenium[2] = g_freestyle.viewport[3] * (borderZone - bufferZone);
- viewProscenium[3] = g_freestyle.viewport[3] * (1.0f - borderZone + bufferZone);
+ // Get proscenium boundary for culling
+ // bufferZone determines the amount by which the area processed should exceed the actual image area.
+ // This is intended to avoid visible artifacts generated along the proscenium edge.
+ // Perhaps this is no longer needed now that entire view edges are culled at once, since that theoretically
+ // should eliminate visible artifacts.
+ // To the extent it is still useful, bufferZone should be put into the UI as configurable percentage value
+ const real bufferZone = 0.05;
+ // borderZone describes a blank border outside the proscenium, but still inside the image area.
+ // Only intended for exposing possible artifacts along or outside the proscenium edge during debugging.
+ const real borderZone = 0.0;
+ viewProscenium[0] = g_freestyle.viewport[2] * (borderZone - bufferZone);
+ viewProscenium[1] = g_freestyle.viewport[2] * (1.0f - borderZone + bufferZone);
+ viewProscenium[2] = g_freestyle.viewport[3] * (borderZone - bufferZone);
+ viewProscenium[3] = g_freestyle.viewport[3] * (1.0f - borderZone + bufferZone);
}
-GridHelpers::Transform::~Transform ()
+GridHelpers::Transform::~Transform()
{
}