diff options
Diffstat (limited to 'source/blender/freestyle/intern/geometry/GridHelpers.cpp')
-rw-r--r-- | source/blender/freestyle/intern/geometry/GridHelpers.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/freestyle/intern/geometry/GridHelpers.cpp b/source/blender/freestyle/intern/geometry/GridHelpers.cpp index 09820043136..1f87bb7b76a 100644 --- a/source/blender/freestyle/intern/geometry/GridHelpers.cpp +++ b/source/blender/freestyle/intern/geometry/GridHelpers.cpp @@ -25,23 +25,23 @@ namespace Freestyle { void GridHelpers::getDefaultViewProscenium(real viewProscenium[4]) { - // Get proscenium boundary for culling - // bufferZone determines the amount by which the area processed should exceed the actual image area. - // This is intended to avoid visible artifacts generated along the proscenium edge. - // Perhaps this is no longer needed now that entire view edges are culled at once, since that theoretically - // should eliminate visible artifacts. - // To the extent it is still useful, bufferZone should be put into the UI as configurable percentage value - const real bufferZone = 0.05; - // borderZone describes a blank border outside the proscenium, but still inside the image area. - // Only intended for exposing possible artifacts along or outside the proscenium edge during debugging. - const real borderZone = 0.0; - viewProscenium[0] = g_freestyle.viewport[2] * (borderZone - bufferZone); - viewProscenium[1] = g_freestyle.viewport[2] * (1.0f - borderZone + bufferZone); - viewProscenium[2] = g_freestyle.viewport[3] * (borderZone - bufferZone); - viewProscenium[3] = g_freestyle.viewport[3] * (1.0f - borderZone + bufferZone); + // Get proscenium boundary for culling + // bufferZone determines the amount by which the area processed should exceed the actual image area. + // This is intended to avoid visible artifacts generated along the proscenium edge. + // Perhaps this is no longer needed now that entire view edges are culled at once, since that theoretically + // should eliminate visible artifacts. + // To the extent it is still useful, bufferZone should be put into the UI as configurable percentage value + const real bufferZone = 0.05; + // borderZone describes a blank border outside the proscenium, but still inside the image area. + // Only intended for exposing possible artifacts along or outside the proscenium edge during debugging. + const real borderZone = 0.0; + viewProscenium[0] = g_freestyle.viewport[2] * (borderZone - bufferZone); + viewProscenium[1] = g_freestyle.viewport[2] * (1.0f - borderZone + bufferZone); + viewProscenium[2] = g_freestyle.viewport[3] * (borderZone - bufferZone); + viewProscenium[3] = g_freestyle.viewport[3] * (1.0f - borderZone + bufferZone); } -GridHelpers::Transform::~Transform () +GridHelpers::Transform::~Transform() { } |