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Diffstat (limited to 'source/blender/freestyle/intern/geometry/GridHelpers.cpp')
-rw-r--r--source/blender/freestyle/intern/geometry/GridHelpers.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/geometry/GridHelpers.cpp b/source/blender/freestyle/intern/geometry/GridHelpers.cpp
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+//
+// Filename : GridHelpers.cpp
+// Author(s) : Alexander Beels
+// Purpose : Class to define a cell grid surrounding
+// the projected image of a scene
+// Date of creation : 2010-12-21
+//
+///////////////////////////////////////////////////////////////////////////////
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#include <math.h>
+#include "GridHelpers.h"
+
+void GridHelpers::getDefaultViewProscenium(real viewProscenium[4]) {
+ // Get proscenium boundary for culling
+ // bufferZone determines the amount by which the area processed
+ // should exceed the actual image area. This is intended to
+ // avoid visible artifacts generated along the proscenium edge.
+ // Perhaps this is no longer needed now that entire view edges
+ // are culled at once, since that theoretically should eliminate
+ // visible artifacts.
+ // To the extent it is still useful, bufferZone should be put into
+ // the UI as configurable percentage value
+ const real bufferZone = 0.05;
+ // borderZone describes a blank border outside the proscenium, but
+ // still inside the image area. Only intended for exposing possible
+ // artifacts along or outside the proscenium edge during debugging.
+ const real borderZone = 0.0;
+ viewProscenium[0] = freestyle_viewport[2] * (borderZone - bufferZone);
+ viewProscenium[1] = freestyle_viewport[2] * (1.0f - borderZone + bufferZone);
+ viewProscenium[2] = freestyle_viewport[3] * (borderZone - bufferZone);
+ viewProscenium[3] = freestyle_viewport[3] * (1.0f - borderZone + bufferZone);
+}
+
+GridHelpers::Transform::~Transform () {}
+
+