diff options
Diffstat (limited to 'source/blender/freestyle/intern/geometry/GridHelpers.cpp')
-rw-r--r-- | source/blender/freestyle/intern/geometry/GridHelpers.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/geometry/GridHelpers.cpp b/source/blender/freestyle/intern/geometry/GridHelpers.cpp index 1f87bb7b76a..a83dc385758 100644 --- a/source/blender/freestyle/intern/geometry/GridHelpers.cpp +++ b/source/blender/freestyle/intern/geometry/GridHelpers.cpp @@ -26,14 +26,15 @@ namespace Freestyle { void GridHelpers::getDefaultViewProscenium(real viewProscenium[4]) { // Get proscenium boundary for culling - // bufferZone determines the amount by which the area processed should exceed the actual image area. - // This is intended to avoid visible artifacts generated along the proscenium edge. - // Perhaps this is no longer needed now that entire view edges are culled at once, since that theoretically - // should eliminate visible artifacts. - // To the extent it is still useful, bufferZone should be put into the UI as configurable percentage value + // bufferZone determines the amount by which the area processed should exceed the actual image + // area. This is intended to avoid visible artifacts generated along the proscenium edge. Perhaps + // this is no longer needed now that entire view edges are culled at once, since that + // theoretically should eliminate visible artifacts. To the extent it is still useful, bufferZone + // should be put into the UI as configurable percentage value const real bufferZone = 0.05; // borderZone describes a blank border outside the proscenium, but still inside the image area. - // Only intended for exposing possible artifacts along or outside the proscenium edge during debugging. + // Only intended for exposing possible artifacts along or outside the proscenium edge during + // debugging. const real borderZone = 0.0; viewProscenium[0] = g_freestyle.viewport[2] * (borderZone - bufferZone); viewProscenium[1] = g_freestyle.viewport[2] * (1.0f - borderZone + bufferZone); |