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Diffstat (limited to 'source/blender/freestyle/intern/geometry/HashGrid.h')
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+//
+// Filename : HashGrid.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to define a cell grid surrounding the
+// bounding box of the scene
+// Date of creation : 30/07/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef HASHGRID_H
+# define HASHGRID_H
+
+//# if defined(__GNUC__) && (__GNUC__ >= 3)
+// hash_map is not part of the C++ standard anymore;
+// hash_map.h has been kept though for backward compatibility
+//# include <hash_map.h>
+//# else
+//# include <hash_map>
+//# endif
+
+# include "Grid.h"
+# include <map>
+/*! Defines a hash table used for searching the Cells */
+struct GridHasher{
+#define _MUL 950706376UL
+#define _MOD 2147483647UL
+ inline size_t operator() (const Vec3u& p) const
+ {
+ size_t res = ((unsigned long) (p[0] * _MUL)) % _MOD;
+ res = ((res + (unsigned long) (p[1]) * _MUL)) % _MOD;
+ return ((res +(unsigned long) (p[2]) * _MUL)) % _MOD;
+ }
+};
+
+/*! Class to define a regular grid used for ray
+ casting computations */
+
+class LIB_GEOMETRY_EXPORT HashGrid : public Grid
+{
+ public:
+
+ typedef map<Vec3u, Cell*> GridHashTable;
+
+ HashGrid() : Grid() {}
+
+ virtual ~HashGrid() {
+ clear();
+ }
+
+ /*! clears the grid
+ * Deletes all the cells, clears the hashtable,
+ * resets size, size of cell, number of cells.
+ */
+ virtual void clear();
+
+ /*! Sets the different parameters of the grid
+ * orig
+ * The grid origin
+ * size
+ * The grid's dimensions
+ * nb
+ * The number of cells of the grid
+ */
+ virtual void configure(const Vec3r& orig, const Vec3r& size, unsigned nb);
+
+ /*! returns the cell whose coordinates
+ * are pased as argument
+ */
+ virtual Cell* getCell(const Vec3u& p) {
+ Cell* found_cell = NULL;
+
+ GridHashTable::const_iterator found = _cells.find(p);
+ if (found != _cells.end())
+ found_cell = (*found).second;
+ return found_cell;
+ }
+
+ /*! Fills the case p with the cell iCell */
+ virtual void fillCell(const Vec3u& p, Cell& cell) {
+ _cells[p] = &cell;
+ }
+
+protected:
+
+ GridHashTable _cells;
+};
+
+#endif // HASHGRID_H