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Diffstat (limited to 'source/blender/freestyle/intern/geometry/HashGrid.h')
-rw-r--r--source/blender/freestyle/intern/geometry/HashGrid.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/geometry/HashGrid.h b/source/blender/freestyle/intern/geometry/HashGrid.h
index 6fb7f2b9cbe..74df4a355d1 100644
--- a/source/blender/freestyle/intern/geometry/HashGrid.h
+++ b/source/blender/freestyle/intern/geometry/HashGrid.h
@@ -37,7 +37,7 @@
namespace Freestyle {
-/*! Defines a hash table used for searching the Cells */
+/** Defines a hash table used for searching the Cells */
struct GridHasher {
#define _MUL 950706376UL
#define _MOD 2147483647UL
@@ -51,7 +51,7 @@ struct GridHasher {
#undef _MOD
};
-/*! Class to define a regular grid used for ray casting computations */
+/** Class to define a regular grid used for ray casting computations */
class HashGrid : public Grid {
public:
typedef map<Vec3u, Cell *> GridHashTable;
@@ -65,12 +65,12 @@ class HashGrid : public Grid {
clear();
}
- /*! clears the grid
+ /** clears the grid
* Deletes all the cells, clears the hashtable, resets size, size of cell, number of cells.
*/
virtual void clear();
- /*! Sets the different parameters of the grid
+ /** Sets the different parameters of the grid
* orig
* The grid origin
* size
@@ -80,7 +80,7 @@ class HashGrid : public Grid {
*/
virtual void configure(const Vec3r &orig, const Vec3r &size, unsigned nb);
- /*! returns the cell whose coordinates are passed as argument */
+ /** returns the cell whose coordinates are passed as argument */
virtual Cell *getCell(const Vec3u &p)
{
Cell *found_cell = NULL;
@@ -92,7 +92,7 @@ class HashGrid : public Grid {
return found_cell;
}
- /*! Fills the case p with the cell iCell */
+ /** Fills the case p with the cell iCell */
virtual void fillCell(const Vec3u &p, Cell &cell)
{
_cells[p] = &cell;