diff options
Diffstat (limited to 'source/blender/freestyle/intern/geometry/Noise.h')
-rw-r--r-- | source/blender/freestyle/intern/geometry/Noise.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/geometry/Noise.h b/source/blender/freestyle/intern/geometry/Noise.h new file mode 100644 index 00000000000..35d1af3712f --- /dev/null +++ b/source/blender/freestyle/intern/geometry/Noise.h @@ -0,0 +1,83 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __NOISE_H__ +#define __NOISE_H__ + +/** \file blender/freestyle/intern/geometry/Noise.h + * \ingroup freestyle + * \brief Class to define Perlin noise + * \author Emmanuel Turquin + * \date 12/01/2004 + */ + +#include "Geom.h" + +#include "../system/FreestyleConfig.h" + +#define _NOISE_B 0x100 + +using namespace Geometry; +using namespace std; + +/*! Class to provide Perlin Noise functionalities */ +class LIB_GEOMETRY_EXPORT Noise +{ +public: + /*! Builds a Noise object */ + Noise(long seed = -1); + + /*! Destructor */ + ~Noise() {} + + /*! Returns a noise value for a 1D element */ + float turbulence1(float arg, float freq, float amp, unsigned oct = 4); + + /*! Returns a noise value for a 2D element */ + float turbulence2(Vec2f& v, float freq, float amp, unsigned oct = 4); + + /*! Returns a noise value for a 3D element */ + float turbulence3(Vec3f& v, float freq, float amp, unsigned oct = 4); + + /*! Returns a smooth noise value for a 1D element */ + float smoothNoise1(float arg); + + /*! Returns a smooth noise value for a 2D element */ + float smoothNoise2(Vec2f& vec); + + /*! Returns a smooth noise value for a 3D element */ + float smoothNoise3(Vec3f& vec); + +private: + int p[_NOISE_B + _NOISE_B + 2]; + float g3[_NOISE_B + _NOISE_B + 2][3]; + float g2[_NOISE_B + _NOISE_B + 2][2]; + float g1[_NOISE_B + _NOISE_B + 2]; + int start; +}; + +#endif // __NOISE_H__ |