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Diffstat (limited to 'source/blender/freestyle/intern/geometry/Polygon.h')
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diff --git a/source/blender/freestyle/intern/geometry/Polygon.h b/source/blender/freestyle/intern/geometry/Polygon.h
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+//
+// Filename : Polygon.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to define a polygon
+// Date of creation : 30/07/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef POLYGON_H
+# define POLYGON_H
+
+# include <vector>
+# include "Geom.h"
+# include "GeomUtils.h"
+
+using namespace std;
+
+namespace Geometry {
+
+template <class Point>
+class Polygon
+{
+ public:
+
+ inline Polygon() {
+ _id = 0;
+ userdata = 0;
+ userdata2 = 0;
+ }
+
+ inline Polygon(const vector<Point>& vertices) {
+ _vertices = vertices;
+ computeBBox();
+ _id = 0;
+ userdata = 0;
+ userdata2 = 0;
+ }
+
+ inline Polygon(const Polygon<Point>& poly) {
+ Point p;
+ for(typename vector<Point>::const_iterator it = poly.getVertices().begin();
+ it != poly.getVertices().end();
+ it++) {
+ p = *it;
+ _vertices.push_back(p);
+ }
+
+ _id = poly.getId();
+ poly.getBBox(_min, _max);
+ userdata = 0;
+ userdata2 = 0;
+ }
+
+ virtual ~Polygon() {}
+
+ //
+ // Accessors
+ //
+ /////////////////////////////////////////////////////////////////////////////
+
+ inline const vector<Point>& getVertices() const {
+ return _vertices;
+ }
+
+ inline void getBBox(Point& min, Point& max) const {
+ min = _min;
+ max = _max;
+ }
+
+ inline Point& getBBoxCenter()
+ {
+ Point result;
+ result = (_min + _max) / 2;
+ return result;
+ }
+
+ inline Point& getCenter() {
+ Point result;
+ for (typename vector<Point>::iterator it = _vertices.begin();
+ it != _vertices.end();
+ it++)
+ result += *it;
+ result /= _vertices.size();
+ return result;
+ }
+
+ inline unsigned getId() const {
+ return _id;
+ }
+
+ //
+ // Modifiers
+ //
+ /////////////////////////////////////////////////////////////////////////////
+
+ inline void setVertices(const vector<Point>& vertices) {
+ _vertices.clear();
+ Point p;
+ for (typename vector<Point>::const_iterator it = vertices.begin();
+ it != vertices.end();
+ it++) {
+ p = *it;
+ _vertices.push_back(p);
+ }
+ computeBBox();
+ }
+
+ inline void setId(unsigned id) {
+ _id = id;
+ }
+
+ //
+ // Other methods
+ //
+ /////////////////////////////////////////////////////////////////////////////
+
+ inline void computeBBox() {
+ if(_vertices.empty())
+ return;
+
+ _max = _vertices[0];
+ _min = _vertices[0];
+
+ for(typename vector<Point>::iterator it = _vertices.begin();
+ it != _vertices.end();
+ it++) {
+ for(unsigned i = 0; i < Point::dim(); i++) {
+ if((*it)[i] > _max[i])
+ _max[i] = (*it)[i];
+ if((*it)[i] < _min[i])
+ _min[i] = (*it)[i];
+ }
+ }
+ }
+
+ // FIXME Is it possible to get rid of userdatas ?
+ void* userdata;
+ void* userdata2; // Used during ray casting
+
+ protected:
+
+ vector<Point> _vertices;
+ Point _min;
+ Point _max;
+ unsigned _id;
+};
+
+
+//
+// Polygon3r class
+//
+///////////////////////////////////////////////////////////////////////////////
+
+class Polygon3r : public Polygon<Vec3r>
+{
+ public:
+ inline Polygon3r() : Polygon<Vec3r>() {}
+
+ inline Polygon3r(const vector<Vec3r>& vertices,
+ const Vec3r& normal) : Polygon<Vec3r>(vertices) {
+ setNormal(normal);
+ }
+
+ inline Polygon3r(const Polygon3r& poly) : Polygon<Vec3r>(poly), _normal(poly._normal) {}
+
+ virtual ~Polygon3r() {}
+
+ void setNormal(const Vec3r& normal) {
+ _normal = normal;
+ }
+
+ inline Vec3r getNormal() const {
+ return _normal;
+ }
+
+ /*! Check whether the Polygon intersects with the ray or not */
+ inline bool rayIntersect(const Vec3r& orig, const Vec3r& dir,
+ real& t, real& u, real& v, real epsilon = M_EPSILON) const {
+ // if (_vertices.size() < 3)
+ // return false;
+ return GeomUtils::intersectRayTriangle(orig, dir,
+ _vertices[0], _vertices[1], _vertices[2],
+ t, u, v, epsilon);
+ }
+
+ private:
+
+ Vec3r _normal;
+};
+
+} // end of namespace Geometry
+
+#endif // POLYGON_H