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Diffstat (limited to 'source/blender/freestyle/intern/geometry/SweepLine.h')
-rw-r--r--source/blender/freestyle/intern/geometry/SweepLine.h548
1 files changed, 276 insertions, 272 deletions
diff --git a/source/blender/freestyle/intern/geometry/SweepLine.h b/source/blender/freestyle/intern/geometry/SweepLine.h
index d7e3badbe3a..04797bc8998 100644
--- a/source/blender/freestyle/intern/geometry/SweepLine.h
+++ b/source/blender/freestyle/intern/geometry/SweepLine.h
@@ -26,314 +26,318 @@
#include <vector>
#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
+# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
/*! Class to define the intersection berween two segments*/
-template<class Edge>
-class Intersection
-{
-public:
- template<class EdgeClass>
- Intersection(EdgeClass *eA, real ta, EdgeClass *eB, real tb)
- {
- EdgeA = eA;
- EdgeB = eB;
- tA = ta;
- tB = tb;
- userdata = 0;
- }
-
- Intersection(const Intersection& iBrother)
- {
- EdgeA = iBrother.EdgeA;
- EdgeB = iBrother.EdgeB;
- tA = iBrother.tA;
- tB = iBrother.tB;
- userdata = 0;
- }
-
- /*! returns the parameter giving the intersection, for the edge iEdge */
- real getParameter(Edge *iEdge)
- {
- if (iEdge == EdgeA)
- return tA;
- if (iEdge == EdgeB)
- return tB;
- return 0;
- }
-
-public:
- void *userdata; // FIXME
-
- Edge *EdgeA; // first segment
- Edge *EdgeB; // second segment
- real tA; // parameter defining the intersection point with respect to the segment EdgeA.
- real tB; // parameter defining the intersection point with respect to the segment EdgeB.
+template<class Edge> class Intersection {
+ public:
+ template<class EdgeClass> Intersection(EdgeClass *eA, real ta, EdgeClass *eB, real tb)
+ {
+ EdgeA = eA;
+ EdgeB = eB;
+ tA = ta;
+ tB = tb;
+ userdata = 0;
+ }
+
+ Intersection(const Intersection &iBrother)
+ {
+ EdgeA = iBrother.EdgeA;
+ EdgeB = iBrother.EdgeB;
+ tA = iBrother.tA;
+ tB = iBrother.tB;
+ userdata = 0;
+ }
+
+ /*! returns the parameter giving the intersection, for the edge iEdge */
+ real getParameter(Edge *iEdge)
+ {
+ if (iEdge == EdgeA)
+ return tA;
+ if (iEdge == EdgeB)
+ return tB;
+ return 0;
+ }
+
+ public:
+ void *userdata; // FIXME
+
+ Edge *EdgeA; // first segment
+ Edge *EdgeB; // second segment
+ real tA; // parameter defining the intersection point with respect to the segment EdgeA.
+ real tB; // parameter defining the intersection point with respect to the segment EdgeB.
#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Intersection")
+ MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Intersection")
#endif
};
#ifdef _MSC_VER
-#pragma warning(push)
-#pragma warning(disable: 4521) // disable warning C4521: multiple copy constructors specified
+# pragma warning(push)
+# pragma warning(disable : 4521) // disable warning C4521: multiple copy constructors specified
#endif
-template<class T, class Point>
-class Segment
-{
-public:
- Segment()
- {
- }
-
- Segment(T& s, const Point& iA, const Point& iB)
- {
- _edge = s;
- if (iA < iB) {
- A = iA;
- B = iB;
- _order = true;
- }
- else {
- A = iB;
- B = iA;
- _order = false;
- }
- }
-
- Segment(Segment<T, Point>& iBrother)
- {
- _edge = iBrother.edge();
- A = iBrother.A;
- B = iBrother.B;
- _Intersections = iBrother._Intersections;
- _order = iBrother._order;
- }
-
- Segment(const Segment<T, Point>& iBrother)
- {
- _edge = iBrother._edge;
- A = iBrother.A;
- B = iBrother.B;
- _Intersections = iBrother._Intersections;
- _order = iBrother._order;
- }
-
- ~Segment()
- {
- _Intersections.clear();
- }
-
- inline Point operator[](const unsigned short int& i) const
- {
- return (i % 2 == 0) ? A : B;
- }
-
- inline bool operator==(const Segment<T, Point>& iBrother)
- {
- if (_edge == iBrother._edge)
- return true;
- return false;
- }
-
- /* Adds an intersection for this segment */
- inline void AddIntersection(Intersection<Segment<T, Point> > *i)
- {
- _Intersections.push_back(i);
- }
-
- /*! Checks for a common vertex with another edge */
- inline bool CommonVertex(const Segment<T, Point>& S, Point& CP)
- {
- if ((A == S[0]) || (A == S[1])) {
- CP = A;
- return true;
- }
- if ((B == S[0]) || (B == S[1])) {
- CP = B;
- return true;
- }
- return false;
- }
-
- inline vector<Intersection<Segment<T, Point> >*>& intersections()
- {
- return _Intersections;
- }
-
- inline bool order()
- {
- return _order;
- }
-
- inline T& edge()
- {
- return _edge;
- }
-
-private:
- T _edge;
- Point A;
- Point B;
- std::vector<Intersection<Segment<T, Point> >*> _Intersections; // list of intersections parameters
- bool _order; // true if A and B are in the same order than _edge.A and _edge.B. false otherwise.
+template<class T, class Point> class Segment {
+ public:
+ Segment()
+ {
+ }
+
+ Segment(T &s, const Point &iA, const Point &iB)
+ {
+ _edge = s;
+ if (iA < iB) {
+ A = iA;
+ B = iB;
+ _order = true;
+ }
+ else {
+ A = iB;
+ B = iA;
+ _order = false;
+ }
+ }
+
+ Segment(Segment<T, Point> &iBrother)
+ {
+ _edge = iBrother.edge();
+ A = iBrother.A;
+ B = iBrother.B;
+ _Intersections = iBrother._Intersections;
+ _order = iBrother._order;
+ }
+
+ Segment(const Segment<T, Point> &iBrother)
+ {
+ _edge = iBrother._edge;
+ A = iBrother.A;
+ B = iBrother.B;
+ _Intersections = iBrother._Intersections;
+ _order = iBrother._order;
+ }
+
+ ~Segment()
+ {
+ _Intersections.clear();
+ }
+
+ inline Point operator[](const unsigned short int &i) const
+ {
+ return (i % 2 == 0) ? A : B;
+ }
+
+ inline bool operator==(const Segment<T, Point> &iBrother)
+ {
+ if (_edge == iBrother._edge)
+ return true;
+ return false;
+ }
+
+ /* Adds an intersection for this segment */
+ inline void AddIntersection(Intersection<Segment<T, Point>> *i)
+ {
+ _Intersections.push_back(i);
+ }
+
+ /*! Checks for a common vertex with another edge */
+ inline bool CommonVertex(const Segment<T, Point> &S, Point &CP)
+ {
+ if ((A == S[0]) || (A == S[1])) {
+ CP = A;
+ return true;
+ }
+ if ((B == S[0]) || (B == S[1])) {
+ CP = B;
+ return true;
+ }
+ return false;
+ }
+
+ inline vector<Intersection<Segment<T, Point>> *> &intersections()
+ {
+ return _Intersections;
+ }
+
+ inline bool order()
+ {
+ return _order;
+ }
+
+ inline T &edge()
+ {
+ return _edge;
+ }
+
+ private:
+ T _edge;
+ Point A;
+ Point B;
+ std::vector<Intersection<Segment<T, Point>> *>
+ _Intersections; // list of intersections parameters
+ bool _order; // true if A and B are in the same order than _edge.A and _edge.B. false otherwise.
#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Segment")
+ MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Segment")
#endif
};
#ifdef _MSC_VER
-#pragma warning(pop)
+# pragma warning(pop)
#endif
/*! defines a binary function that can be overload by the user to specify at each condition the intersection
* between 2 edges must be computed
*/
-template<class T1, class T2>
-struct binary_rule
-{
- binary_rule() {}
- template<class T3, class T4> binary_rule(const binary_rule<T3, T4>& brother) {}
- virtual ~binary_rule() {}
-
- virtual bool operator()(T1&, T2&)
- {
- return true;
- }
+template<class T1, class T2> struct binary_rule {
+ binary_rule()
+ {
+ }
+ template<class T3, class T4> binary_rule(const binary_rule<T3, T4> &brother)
+ {
+ }
+ virtual ~binary_rule()
+ {
+ }
+
+ virtual bool operator()(T1 &, T2 &)
+ {
+ return true;
+ }
};
-
-template<class T, class Point>
-class SweepLine
-{
-public:
- SweepLine() {}
- ~SweepLine()
- {
- for (typename vector<Intersection<Segment<T, Point> >*>::iterator i = _Intersections.begin(),
- iend = _Intersections.end();
- i != iend;
- i++)
- {
- delete (*i);
- }
- }
-
- inline void process(Point& p, vector<Segment<T, Point>*>& segments,
+template<class T, class Point> class SweepLine {
+ public:
+ SweepLine()
+ {
+ }
+ ~SweepLine()
+ {
+ for (typename vector<Intersection<Segment<T, Point>> *>::iterator i = _Intersections.begin(),
+ iend = _Intersections.end();
+ i != iend;
+ i++) {
+ delete (*i);
+ }
+ }
+
+ inline void process(Point &p,
+ vector<Segment<T, Point> *> &segments,
#if 0
- binary_rule<Segment<T, Point>,Segment<T, Point> >& binrule = \
- binary_rule<Segment<T, Point>, Segment<T, Point> >(),
+ binary_rule<Segment<T, Point>,Segment<T, Point> >& binrule = \
+ binary_rule<Segment<T, Point>, Segment<T, Point> >(),
#else
- binary_rule<Segment<T, Point>, Segment<T, Point> >& binrule,
+ binary_rule<Segment<T, Point>, Segment<T, Point>> &binrule,
#endif
- real epsilon = M_EPSILON)
- {
- // first we remove the segments that need to be removed and then we add the segments to add
- vector<Segment<T, Point>*> toadd;
- typename vector<Segment<T, Point>*>::iterator s, send;
- for (s = segments.begin(), send = segments.end(); s != send; s++) {
- if (p == (*(*s))[0])
- toadd.push_back((*s));
- else
- remove((*s));
- }
- for (s = toadd.begin(), send = toadd.end(); s != send; s++) {
- add((*s), binrule, epsilon);
- }
- }
-
- inline void add(Segment<T, Point> *S,
+ real epsilon = M_EPSILON)
+ {
+ // first we remove the segments that need to be removed and then we add the segments to add
+ vector<Segment<T, Point> *> toadd;
+ typename vector<Segment<T, Point> *>::iterator s, send;
+ for (s = segments.begin(), send = segments.end(); s != send; s++) {
+ if (p == (*(*s))[0])
+ toadd.push_back((*s));
+ else
+ remove((*s));
+ }
+ for (s = toadd.begin(), send = toadd.end(); s != send; s++) {
+ add((*s), binrule, epsilon);
+ }
+ }
+
+ inline void add(Segment<T, Point> *S,
#if 0
- binary_rule<Segment<T, Point>, Segment<T, Point> >& binrule = \
- binary_rule<Segment<T, Point>, Segment<T, Point> >(),
+ binary_rule<Segment<T, Point>, Segment<T, Point> >& binrule = \
+ binary_rule<Segment<T, Point>, Segment<T, Point> >(),
#else
- binary_rule<Segment<T, Point>, Segment<T, Point> >& binrule,
+ binary_rule<Segment<T, Point>, Segment<T, Point>> &binrule,
#endif
- real epsilon)
- {
- real t, u;
- Point CP;
- Vec2r v0, v1, v2, v3;
- if (true == S->order()) {
- v0[0] = ((*S)[0])[0];
- v0[1] = ((*S)[0])[1];
- v1[0] = ((*S)[1])[0];
- v1[1] = ((*S)[1])[1];
- }
- else {
- v1[0] = ((*S)[0])[0];
- v1[1] = ((*S)[0])[1];
- v0[0] = ((*S)[1])[0];
- v0[1] = ((*S)[1])[1];
- }
- for (typename std::list<Segment<T, Point> *>::iterator s = _set.begin(), send = _set.end(); s != send; s++) {
- Segment<T, Point> *currentS = (*s);
- if (true != binrule(*S, *currentS))
- continue;
-
- if (true == currentS->order()) {
- v2[0] = ((*currentS)[0])[0];
- v2[1] = ((*currentS)[0])[1];
- v3[0] = ((*currentS)[1])[0];
- v3[1] = ((*currentS)[1])[1];
- }
- else {
- v3[0] = ((*currentS)[0])[0];
- v3[1] = ((*currentS)[0])[1];
- v2[0] = ((*currentS)[1])[0];
- v2[1] = ((*currentS)[1])[1];
- }
- if (S->CommonVertex(*currentS, CP))
- continue; // the two edges have a common vertex->no need to check
-
- if (GeomUtils::intersect2dSeg2dSegParametric(v0, v1, v2, v3, t, u, epsilon) == GeomUtils::DO_INTERSECT) {
- // create the intersection
- Intersection<Segment<T, Point> > *inter = new Intersection<Segment<T, Point> >(S, t, currentS, u);
- // add it to the intersections list
- _Intersections.push_back(inter);
- // add this intersection to the first edge intersections list
- S->AddIntersection(inter);
- // add this intersection to the second edge intersections list
- currentS->AddIntersection(inter);
- }
- }
- // add the added segment to the list of active segments
- _set.push_back(S);
- }
-
- inline void remove(Segment<T, Point> *s)
- {
- if (s->intersections().size() > 0)
- _IntersectedEdges.push_back(s);
- _set.remove(s);
- }
-
- vector<Segment<T, Point> *>& intersectedEdges()
- {
- return _IntersectedEdges;
- }
-
- vector<Intersection<Segment<T, Point> >*>& intersections()
- {
- return _Intersections;
- }
-
-private:
- std::list<Segment<T, Point> *> _set; // set of active edges for a given position of the sweep line
- std::vector<Segment<T, Point> *> _IntersectedEdges; // the list of intersected edges
- std::vector<Intersection<Segment<T, Point> > *> _Intersections; // the list of all intersections.
+ real epsilon)
+ {
+ real t, u;
+ Point CP;
+ Vec2r v0, v1, v2, v3;
+ if (true == S->order()) {
+ v0[0] = ((*S)[0])[0];
+ v0[1] = ((*S)[0])[1];
+ v1[0] = ((*S)[1])[0];
+ v1[1] = ((*S)[1])[1];
+ }
+ else {
+ v1[0] = ((*S)[0])[0];
+ v1[1] = ((*S)[0])[1];
+ v0[0] = ((*S)[1])[0];
+ v0[1] = ((*S)[1])[1];
+ }
+ for (typename std::list<Segment<T, Point> *>::iterator s = _set.begin(), send = _set.end();
+ s != send;
+ s++) {
+ Segment<T, Point> *currentS = (*s);
+ if (true != binrule(*S, *currentS))
+ continue;
+
+ if (true == currentS->order()) {
+ v2[0] = ((*currentS)[0])[0];
+ v2[1] = ((*currentS)[0])[1];
+ v3[0] = ((*currentS)[1])[0];
+ v3[1] = ((*currentS)[1])[1];
+ }
+ else {
+ v3[0] = ((*currentS)[0])[0];
+ v3[1] = ((*currentS)[0])[1];
+ v2[0] = ((*currentS)[1])[0];
+ v2[1] = ((*currentS)[1])[1];
+ }
+ if (S->CommonVertex(*currentS, CP))
+ continue; // the two edges have a common vertex->no need to check
+
+ if (GeomUtils::intersect2dSeg2dSegParametric(v0, v1, v2, v3, t, u, epsilon) ==
+ GeomUtils::DO_INTERSECT) {
+ // create the intersection
+ Intersection<Segment<T, Point>> *inter = new Intersection<Segment<T, Point>>(
+ S, t, currentS, u);
+ // add it to the intersections list
+ _Intersections.push_back(inter);
+ // add this intersection to the first edge intersections list
+ S->AddIntersection(inter);
+ // add this intersection to the second edge intersections list
+ currentS->AddIntersection(inter);
+ }
+ }
+ // add the added segment to the list of active segments
+ _set.push_back(S);
+ }
+
+ inline void remove(Segment<T, Point> *s)
+ {
+ if (s->intersections().size() > 0)
+ _IntersectedEdges.push_back(s);
+ _set.remove(s);
+ }
+
+ vector<Segment<T, Point> *> &intersectedEdges()
+ {
+ return _IntersectedEdges;
+ }
+
+ vector<Intersection<Segment<T, Point>> *> &intersections()
+ {
+ return _Intersections;
+ }
+
+ private:
+ std::list<Segment<T, Point> *>
+ _set; // set of active edges for a given position of the sweep line
+ std::vector<Segment<T, Point> *> _IntersectedEdges; // the list of intersected edges
+ std::vector<Intersection<Segment<T, Point>> *> _Intersections; // the list of all intersections.
#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SweepLine")
+ MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:SweepLine")
#endif
};
} /* namespace Freestyle */
-#endif // __SWEEPLINE_H__
+#endif // __SWEEPLINE_H__