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Diffstat (limited to 'source/blender/freestyle/intern/geometry/SweepLine.h')
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diff --git a/source/blender/freestyle/intern/geometry/SweepLine.h b/source/blender/freestyle/intern/geometry/SweepLine.h
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+//
+// Filename : SweepLine.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to define a Sweep Line
+// Date of creation : 29/08/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef SWEEPLINE_H
+# define SWEEPLINE_H
+
+# include <list>
+# include <vector>
+
+/*! Class to define the intersection berween two segments*/
+template<class Edge>
+class Intersection
+{
+public:
+
+ template<class EdgeClass>
+ Intersection(EdgeClass* eA, real ta, EdgeClass* eB, real tb)
+ {
+ EdgeA = eA;
+ EdgeB = eB;
+ tA = ta;
+ tB = tb;
+ userdata = 0;
+ }
+
+ Intersection(const Intersection& iBrother)
+ {
+ EdgeA = iBrother.EdgeA;
+ EdgeB = iBrother.EdgeB;
+ tA = iBrother.tA;
+ tB = iBrother.tB;
+ userdata = 0;
+ }
+
+ /*! returns the parameter giving the
+ * intersection, for the edge iEdge
+ */
+ real getParameter(Edge *iEdge)
+ {
+ if(iEdge == EdgeA)
+ return tA;
+ if(iEdge == EdgeB)
+ return tB;
+ return 0;
+ }
+
+public:
+ void * userdata; // FIXME
+
+ Edge *EdgeA; // first segment
+ Edge *EdgeB; // second segment
+ real tA; // parameter defining the intersection point with respect to the segment EdgeA.
+ real tB; // parameter defining the intersection point with respect to the segment EdgeB.
+};
+
+
+
+
+
+
+
+
+template<class T, class Point>
+class Segment
+{
+ public:
+ Segment()
+ {
+ }
+ Segment(T& s, const Point& iA, const Point& iB)
+ {
+ _edge = s;
+ if(iA < iB)
+ {
+ A = iA;
+ B = iB;
+ _order = true;
+ }
+ else
+ {
+ A = iB;
+ B = iA;
+ _order = false;
+ }
+ }
+
+ Segment(Segment<T,Point>& iBrother)
+ {
+ _edge = iBrother.edge();
+ A = iBrother.A;
+ B = iBrother.B;
+ _Intersections = iBrother._Intersections;
+ _order = iBrother._order;
+ }
+
+ Segment(const Segment<T,Point>& iBrother)
+ {
+ _edge = iBrother._edge;
+ A = iBrother.A;
+ B = iBrother.B;
+ _Intersections = iBrother._Intersections;
+ _order = iBrother._order;
+ }
+
+ ~Segment() {
+ _Intersections.clear();
+ }
+
+ inline Point operator[](const unsigned short int& i) const
+ {
+ return i%2==0 ? A : B;
+ }
+
+ inline bool operator==(const Segment<T,Point>& iBrother)
+ {
+ if(_edge == iBrother._edge)
+ return true;
+
+ return false;
+ }
+
+ /* Adds an intersection for this segment */
+ inline void AddIntersection(Intersection<Segment<T,Point> > *i) {_Intersections.push_back(i);}
+
+ /*! Checks for a common vertex with another edge */
+ inline bool CommonVertex(const Segment<T,Point>& S, Point& CP)
+ {
+ if((A == S[0]) || (A == S[1]))
+ {
+ CP = A;
+ return true;
+ }
+ if((B == S[0]) || (B == S[1]))
+ {
+ CP = B;
+ return true;
+ }
+
+ return false;
+ }
+
+ inline vector<Intersection<Segment<T,Point> >*>& intersections() {return _Intersections;}
+ inline bool order() {return _order;}
+ inline T& edge() {return _edge;}
+
+ private:
+ T _edge;
+ Point A;
+ Point B;
+ std::vector<Intersection<Segment<T,Point> >*> _Intersections; // list of intersections parameters
+ bool _order; // true if A and B are in the same order than _edge.A and _edge.B. false otherwise.
+};
+
+/*! defines a binary function that can be overload
+ * by the user to specify at each condition
+ * the intersection between 2 edges must be computed
+ */
+template<class T1, class T2>
+struct binary_rule
+{
+ binary_rule() {}
+ template<class T3,class T4>
+ binary_rule(const binary_rule<T3,T4>& brother) {}
+ virtual ~binary_rule() {}
+
+ virtual bool operator()(T1&, T2&)
+ {
+ return true;
+ }
+};
+
+
+template<class T,class Point>
+class SweepLine
+{
+public:
+
+ SweepLine() {}
+ ~SweepLine()
+ {
+ for(typename vector<Intersection<Segment<T,Point> >*>::iterator i=_Intersections.begin(),iend=_Intersections.end();
+ i!=iend;
+ i++)
+ {
+ delete (*i);
+ }
+ }
+
+
+ inline void process(Point& p,
+ vector<Segment<T,Point>*>& segments,
+ binary_rule<Segment<T,Point>,Segment<T,Point> >& binrule,
+ //binary_rule<Segment<T,Point>,Segment<T,Point> >& binrule = binary_rule<Segment<T,Point>,Segment<T,Point> >(),
+ real epsilon = M_EPSILON
+ )
+ {
+ // first we remove the segments that need to be removed and then
+ // we add the segments to add
+ vector<Segment<T,Point>*> toadd;
+ typename vector<Segment<T,Point>*>::iterator s, send;
+ for(s=segments.begin(), send=segments.end();
+ s!=send;
+ s++)
+ {
+ if(p == (*(*s))[0])
+ toadd.push_back((*s));
+ else
+ remove((*s));
+ }
+ for(s=toadd.begin(), send=toadd.end();
+ s!=send;
+ s++)
+ {
+ add((*s), binrule, epsilon);
+ }
+ }
+
+ inline void add(Segment<T,Point>* S,
+ binary_rule<Segment<T,Point>,Segment<T,Point> >& binrule,
+ //binary_rule<Segment<T,Point>,Segment<T,Point> >& binrule = binary_rule<Segment<T,Point>, Segment<T,Point> >(),
+ real epsilon
+ )
+ {
+ real t,u;
+ Point CP;
+ Vec2r v0, v1, v2, v3;
+ if(true == S->order())
+ {
+ v0[0] = ((*S)[0])[0];
+ v0[1] = ((*S)[0])[1];
+ v1[0] = ((*S)[1])[0];
+ v1[1] = ((*S)[1])[1];
+ }
+ else
+ {
+ v1[0] = ((*S)[0])[0];
+ v1[1] = ((*S)[0])[1];
+ v0[0] = ((*S)[1])[0];
+ v0[1] = ((*S)[1])[1];
+ }
+ for(typename std::list<Segment<T,Point>* >::iterator s=_set.begin(), send=_set.end();
+ s!=send;
+ s++)
+ {
+ Segment<T,Point>* currentS = (*s);
+ if(true != binrule(*S, *currentS))
+ continue;
+
+ if(true == currentS->order())
+ {
+ v2[0] = ((*currentS)[0])[0];
+ v2[1] = ((*currentS)[0])[1];
+ v3[0] = ((*currentS)[1])[0];
+ v3[1] = ((*currentS)[1])[1];
+ }
+ else
+ {
+ v3[0] = ((*currentS)[0])[0];
+ v3[1] = ((*currentS)[0])[1];
+ v2[0] = ((*currentS)[1])[0];
+ v2[1] = ((*currentS)[1])[1];
+ }
+ if(S->CommonVertex(*currentS, CP))
+ continue; // the two edges have a common vertex->no need to check
+
+ if(GeomUtils::intersect2dSeg2dSegParametric(v0, v1, v2, v3, t, u, epsilon) == GeomUtils::DO_INTERSECT)
+ {
+ // create the intersection
+ Intersection<Segment<T,Point> > * inter = new Intersection<Segment<T,Point> >(S,t,currentS,u);
+ // add it to the intersections list
+ _Intersections.push_back(inter);
+ // add this intersection to the first edge intersections list
+ S->AddIntersection(inter);
+ // add this intersection to the second edge intersections list
+ currentS->AddIntersection(inter);
+ }
+ }
+ // add the added segment to the list of active segments
+ _set.push_back(S);
+ }
+
+ inline void remove(Segment<T,Point>* s)
+ {
+ if(s->intersections().size() > 0)
+ _IntersectedEdges.push_back(s);
+ _set.remove(s);
+ }
+
+ vector<Segment<T,Point>* >& intersectedEdges() {return _IntersectedEdges;}
+ vector<Intersection<Segment<T,Point> >*>& intersections() {return _Intersections;}
+
+
+private:
+ std::list<Segment<T,Point>* > _set; // set of active edges for a given position of the sweep line
+ std::vector<Segment<T,Point>* > _IntersectedEdges; // the list of intersected edges
+ std::vector<Intersection<Segment<T,Point> >*> _Intersections; // the list of all intersections.
+};
+
+#endif // SWEEPLINE_H