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Diffstat (limited to 'source/blender/freestyle/intern/geometry/VecMat.h')
-rw-r--r--source/blender/freestyle/intern/geometry/VecMat.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/freestyle/intern/geometry/VecMat.h b/source/blender/freestyle/intern/geometry/VecMat.h
index 3c3d40875d0..e7a44e00b1b 100644
--- a/source/blender/freestyle/intern/geometry/VecMat.h
+++ b/source/blender/freestyle/intern/geometry/VecMat.h
@@ -150,21 +150,21 @@ public:
Vec<T, N> res(v);
res += *this;
return res;
- }
+ }
inline Vec<T, N> operator-(const Vec<T, N>& v) const
{
Vec<T, N> res(*this);
res -= v;
return res;
- }
+ }
inline Vec<T, N> operator*(const typename Vec<T, N>::value_type r) const
{
Vec<T, N> res(*this);
res *= r;
return res;
- }
+ }
inline Vec<T, N> operator/(const typename Vec<T, N>::value_type r) const
{
@@ -172,7 +172,7 @@ public:
if (r)
res /= r;
return res;
- }
+ }
// dot product
inline value_type operator*(const Vec<T, N>& v) const
@@ -181,7 +181,7 @@ public:
for (unsigned int i = 0; i < N; i++)
sum += (*this)[i] * v[i];
return sum;
- }
+ }
template <class U>
inline Vec<T, N>& operator=(const Vec<U, N>& v)
@@ -255,7 +255,7 @@ public:
if (this->_coord[i] == v[i])
continue;
}
- return false;
+ return false;
}
inline bool operator>(const Vec<T, N>& v) const
@@ -268,7 +268,7 @@ public:
if (this->_coord[i] == v[i])
continue;
}
- return false;
+ return false;
}
protected: