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Diffstat (limited to 'source/blender/freestyle/intern/image/ImagePyramid.cpp')
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/image/ImagePyramid.cpp
+ * \ingroup freestyle
+ * \brief Class to represent a pyramid of images
+ * \author Stephane Grabli
+ * \date 25/12/2003
+ */
+
+#include <iostream>
+
+#include "GaussianFilter.h"
+#include "Image.h"
+#include "ImagePyramid.h"
+
+using namespace std;
+
+#if 0
+ImagePyramid::ImagePyramid(const GrayImage& level0, unsigned nbLevels)
+{
+ BuildPyramid(level0,nbLevels);
+}
+#endif
+
+ImagePyramid::ImagePyramid(const ImagePyramid& iBrother)
+{
+ if (!_levels.empty()) {
+ for (vector<GrayImage*>::iterator im = _levels.begin(), imend = _levels.end(); im != imend; ++im) {
+ _levels.push_back(new GrayImage(**im));
+ }
+ }
+}
+
+ImagePyramid::~ImagePyramid()
+{
+ if (!_levels.empty()) {
+ for (vector<GrayImage*>::iterator im = _levels.begin(), imend = _levels.end(); im != imend; ++im) {
+ delete (*im);
+ }
+ _levels.clear();
+ }
+}
+
+GrayImage * ImagePyramid::getLevel(int l)
+{
+ return _levels[l];
+}
+
+float ImagePyramid::pixel(int x, int y, int level)
+{
+ GrayImage *img = _levels[level];
+ if (0 == level) {
+ return img->pixel(x, y);
+ }
+ unsigned int i = 1 << level;
+ unsigned int sx = x >> level;
+ unsigned int sy = y >> level;
+ if (sx >= img->width())
+ sx = img->width() - 1;
+ if (sy >= img->height())
+ sy = img->height() - 1;
+
+ // bilinear interpolation
+ float A = i * (sx + 1) - x;
+ float B = x - i * sx;
+ float C = i * (sy + 1) - y;
+ float D = y - i * sy;
+
+ float P1(0), P2(0);
+ P1 = A * img->pixel(sx, sy);
+ if (sx < img->width() - 1) {
+ if (x % i != 0)
+ P1 += B * img->pixel(sx + 1, sy);
+ }
+ else {
+ P1 += B * img->pixel(sx, sy);
+ }
+ if (sy < img->height() - 1) {
+ if (y % i != 0) {
+ P2 = A * img->pixel(sx, sy + 1);
+ if (sx < img->width() - 1) {
+ if (x % i != 0)
+ P2 += B * img->pixel(sx + 1, sy + 1);
+ }
+ else {
+ P2 += B * img->pixel(sx, sy + 1);
+ }
+ }
+ }
+ else {
+ P2 = P1;
+ }
+ return (1.0f / (float)(1 << (2 * level))) * (C * P1 + D * P2);
+}
+
+int ImagePyramid::width(int level)
+{
+ return _levels[level]->width();
+}
+
+int ImagePyramid::height(int level)
+{
+ return _levels[level]->height();
+}
+
+GaussianPyramid::GaussianPyramid(const GrayImage& level0, unsigned nbLevels, float iSigma) : ImagePyramid()
+{
+ _sigma = iSigma;
+ BuildPyramid(level0, nbLevels);
+}
+
+GaussianPyramid::GaussianPyramid(GrayImage* level0, unsigned nbLevels, float iSigma) : ImagePyramid()
+{
+ _sigma = iSigma;
+ BuildPyramid(level0, nbLevels);
+}
+
+GaussianPyramid::GaussianPyramid(const GaussianPyramid& iBrother) : ImagePyramid(iBrother)
+{
+ _sigma = iBrother._sigma;
+}
+
+void GaussianPyramid::BuildPyramid(const GrayImage& level0, unsigned nbLevels)
+{
+ GrayImage *pLevel = new GrayImage(level0);
+ BuildPyramid(pLevel, nbLevels);
+}
+
+void GaussianPyramid::BuildPyramid(GrayImage* level0, unsigned nbLevels)
+{
+ GrayImage *pLevel = level0;
+ _levels.push_back(pLevel);
+ GaussianFilter gf(_sigma);
+ // build the nbLevels:
+ unsigned w = pLevel->width();
+ unsigned h = pLevel->height();
+ if (nbLevels != 0) {
+ for (unsigned int i = 0; i < nbLevels; ++i) { //soc
+ w = pLevel->width() >> 1;
+ h = pLevel->height() >> 1;
+ GrayImage *img = new GrayImage(w, h);
+ for (unsigned int y = 0; y < h; ++y) {
+ for (unsigned int x = 0; x < w; ++x) {
+ float v = gf.getSmoothedPixel<GrayImage>(pLevel, 2 * x, 2 * y);
+ img->setPixel(x, y, v);
+ }
+ }
+ _levels.push_back(img);
+ pLevel = img;
+ }
+ }
+ else {
+ while ((w > 1) && (h > 1)) {
+ w = pLevel->width() >> 1;
+ h = pLevel->height() >> 1;
+ GrayImage *img = new GrayImage(w, h);
+ for (unsigned int y = 0; y < h; ++y) {
+ for (unsigned int x = 0; x < w; ++x) {
+ float v = gf.getSmoothedPixel<GrayImage>(pLevel, 2 * x, 2 * y);
+ img->setPixel(x, y, v);
+ }
+ }
+ _levels.push_back(img);
+ pLevel = img;
+ }
+ }
+}