diff options
Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_Convert.h')
-rw-r--r-- | source/blender/freestyle/intern/python/BPy_Convert.h | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_Convert.h b/source/blender/freestyle/intern/python/BPy_Convert.h index 1df4901757b..a8bc7eaa306 100644 --- a/source/blender/freestyle/intern/python/BPy_Convert.h +++ b/source/blender/freestyle/intern/python/BPy_Convert.h @@ -150,20 +150,20 @@ bool bool_from_PyBool(PyObject *b); IntegrationType IntegrationType_from_BPy_IntegrationType(PyObject *obj); Stroke::MediumType MediumType_from_BPy_MediumType(PyObject *obj); Nature::EdgeNature EdgeNature_from_BPy_Nature(PyObject *obj); -Vec2f * Vec2f_ptr_from_PyObject(PyObject *obj); -Vec3f * Vec3f_ptr_from_PyObject(PyObject *obj); -Vec3r * Vec3r_ptr_from_PyObject(PyObject *obj); -Vec2f * Vec2f_ptr_from_Vector(PyObject *obj); -Vec3f * Vec3f_ptr_from_Vector(PyObject *obj); -Vec3r * Vec3r_ptr_from_Vector(PyObject *obj); -Vec3f * Vec3f_ptr_from_Color(PyObject *obj); -Vec3r * Vec3r_ptr_from_Color(PyObject *obj); -Vec2f * Vec2f_ptr_from_PyList(PyObject *obj); -Vec3f * Vec3f_ptr_from_PyList(PyObject *obj); -Vec3r * Vec3r_ptr_from_PyList(PyObject *obj); -Vec2f * Vec2f_ptr_from_PyTuple(PyObject *obj); -Vec3f * Vec3f_ptr_from_PyTuple(PyObject *obj); -Vec3r * Vec3r_ptr_from_PyTuple(PyObject *obj); +bool Vec2f_ptr_from_PyObject(PyObject *obj, Vec2f *vec); +bool Vec3f_ptr_from_PyObject(PyObject *obj, Vec3f *vec); +bool Vec3r_ptr_from_PyObject(PyObject *obj, Vec3r *vec); +bool Vec2f_ptr_from_Vector(PyObject *obj, Vec2f *vec); +bool Vec3f_ptr_from_Vector(PyObject *obj, Vec3f *vec); +bool Vec3r_ptr_from_Vector(PyObject *obj, Vec3r *vec); +bool Vec3f_ptr_from_Color(PyObject *obj, Vec3f *vec); +bool Vec3r_ptr_from_Color(PyObject *obj, Vec3r *vec); +bool Vec2f_ptr_from_PyList(PyObject *obj, Vec2f *vec); +bool Vec3f_ptr_from_PyList(PyObject *obj, Vec3f *vec); +bool Vec3r_ptr_from_PyList(PyObject *obj, Vec3r *vec); +bool Vec2f_ptr_from_PyTuple(PyObject *obj, Vec2f *vec); +bool Vec3f_ptr_from_PyTuple(PyObject *obj, Vec3f *vec); +bool Vec3r_ptr_from_PyTuple(PyObject *obj, Vec3r *vec); int float_array_from_PyObject(PyObject *obj, float *v, int n); |