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Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_StrokeShader.cpp')
-rw-r--r--source/blender/freestyle/intern/python/BPy_StrokeShader.cpp402
1 files changed, 205 insertions, 197 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
index 54ac10f39f7..33028512b47 100644
--- a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
+++ b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
@@ -51,245 +51,253 @@ extern "C" {
//-------------------MODULE INITIALIZATION--------------------------------
int StrokeShader_Init(PyObject *module)
{
- if (module == NULL)
- return -1;
-
- if (PyType_Ready(&StrokeShader_Type) < 0)
- return -1;
- Py_INCREF(&StrokeShader_Type);
- PyModule_AddObject(module, "StrokeShader", (PyObject *)&StrokeShader_Type);
-
- if (PyType_Ready(&BackboneStretcherShader_Type) < 0)
- return -1;
- Py_INCREF(&BackboneStretcherShader_Type);
- PyModule_AddObject(module, "BackboneStretcherShader", (PyObject *)&BackboneStretcherShader_Type);
-
- if (PyType_Ready(&BezierCurveShader_Type) < 0)
- return -1;
- Py_INCREF(&BezierCurveShader_Type);
- PyModule_AddObject(module, "BezierCurveShader", (PyObject *)&BezierCurveShader_Type);
-
- if (PyType_Ready(&BlenderTextureShader_Type) < 0)
- return -1;
- Py_INCREF(&BlenderTextureShader_Type);
- PyModule_AddObject(module, "BlenderTextureShader", (PyObject *)&BlenderTextureShader_Type);
-
- if (PyType_Ready(&CalligraphicShader_Type) < 0)
- return -1;
- Py_INCREF(&CalligraphicShader_Type);
- PyModule_AddObject(module, "CalligraphicShader", (PyObject *)&CalligraphicShader_Type);
-
- if (PyType_Ready(&ColorNoiseShader_Type) < 0)
- return -1;
- Py_INCREF(&ColorNoiseShader_Type);
- PyModule_AddObject(module, "ColorNoiseShader", (PyObject *)&ColorNoiseShader_Type);
-
- if (PyType_Ready(&ConstantColorShader_Type) < 0)
- return -1;
- Py_INCREF(&ConstantColorShader_Type);
- PyModule_AddObject(module, "ConstantColorShader", (PyObject *)&ConstantColorShader_Type);
-
- if (PyType_Ready(&ConstantThicknessShader_Type) < 0)
- return -1;
- Py_INCREF(&ConstantThicknessShader_Type);
- PyModule_AddObject(module, "ConstantThicknessShader", (PyObject *)&ConstantThicknessShader_Type);
-
- if (PyType_Ready(&ConstrainedIncreasingThicknessShader_Type) < 0)
- return -1;
- Py_INCREF(&ConstrainedIncreasingThicknessShader_Type);
- PyModule_AddObject(module, "ConstrainedIncreasingThicknessShader",
- (PyObject *)&ConstrainedIncreasingThicknessShader_Type);
-
- if (PyType_Ready(&GuidingLinesShader_Type) < 0)
- return -1;
- Py_INCREF(&GuidingLinesShader_Type);
- PyModule_AddObject(module, "GuidingLinesShader", (PyObject *)&GuidingLinesShader_Type);
-
- if (PyType_Ready(&IncreasingColorShader_Type) < 0)
- return -1;
- Py_INCREF(&IncreasingColorShader_Type);
- PyModule_AddObject(module, "IncreasingColorShader", (PyObject *)&IncreasingColorShader_Type);
-
- if (PyType_Ready(&IncreasingThicknessShader_Type) < 0)
- return -1;
- Py_INCREF(&IncreasingThicknessShader_Type);
- PyModule_AddObject(module, "IncreasingThicknessShader", (PyObject *)&IncreasingThicknessShader_Type);
-
- if (PyType_Ready(&PolygonalizationShader_Type) < 0)
- return -1;
- Py_INCREF(&PolygonalizationShader_Type);
- PyModule_AddObject(module, "PolygonalizationShader", (PyObject *)&PolygonalizationShader_Type);
-
- if (PyType_Ready(&SamplingShader_Type) < 0)
- return -1;
- Py_INCREF(&SamplingShader_Type);
- PyModule_AddObject(module, "SamplingShader", (PyObject *)&SamplingShader_Type);
-
- if (PyType_Ready(&SmoothingShader_Type) < 0)
- return -1;
- Py_INCREF(&SmoothingShader_Type);
- PyModule_AddObject(module, "SmoothingShader", (PyObject *)&SmoothingShader_Type);
-
- if (PyType_Ready(&SpatialNoiseShader_Type) < 0)
- return -1;
- Py_INCREF(&SpatialNoiseShader_Type);
- PyModule_AddObject(module, "SpatialNoiseShader", (PyObject *)&SpatialNoiseShader_Type);
-
- if (PyType_Ready(&StrokeTextureStepShader_Type) < 0)
- return -1;
- Py_INCREF(&StrokeTextureStepShader_Type);
- PyModule_AddObject(module, "StrokeTextureStepShader", (PyObject *)&StrokeTextureStepShader_Type);
-
- if (PyType_Ready(&ThicknessNoiseShader_Type) < 0)
- return -1;
- Py_INCREF(&ThicknessNoiseShader_Type);
- PyModule_AddObject(module, "ThicknessNoiseShader", (PyObject *)&ThicknessNoiseShader_Type);
-
- if (PyType_Ready(&TipRemoverShader_Type) < 0)
- return -1;
- Py_INCREF(&TipRemoverShader_Type);
- PyModule_AddObject(module, "TipRemoverShader", (PyObject *)&TipRemoverShader_Type);
-
- return 0;
+ if (module == NULL)
+ return -1;
+
+ if (PyType_Ready(&StrokeShader_Type) < 0)
+ return -1;
+ Py_INCREF(&StrokeShader_Type);
+ PyModule_AddObject(module, "StrokeShader", (PyObject *)&StrokeShader_Type);
+
+ if (PyType_Ready(&BackboneStretcherShader_Type) < 0)
+ return -1;
+ Py_INCREF(&BackboneStretcherShader_Type);
+ PyModule_AddObject(module, "BackboneStretcherShader", (PyObject *)&BackboneStretcherShader_Type);
+
+ if (PyType_Ready(&BezierCurveShader_Type) < 0)
+ return -1;
+ Py_INCREF(&BezierCurveShader_Type);
+ PyModule_AddObject(module, "BezierCurveShader", (PyObject *)&BezierCurveShader_Type);
+
+ if (PyType_Ready(&BlenderTextureShader_Type) < 0)
+ return -1;
+ Py_INCREF(&BlenderTextureShader_Type);
+ PyModule_AddObject(module, "BlenderTextureShader", (PyObject *)&BlenderTextureShader_Type);
+
+ if (PyType_Ready(&CalligraphicShader_Type) < 0)
+ return -1;
+ Py_INCREF(&CalligraphicShader_Type);
+ PyModule_AddObject(module, "CalligraphicShader", (PyObject *)&CalligraphicShader_Type);
+
+ if (PyType_Ready(&ColorNoiseShader_Type) < 0)
+ return -1;
+ Py_INCREF(&ColorNoiseShader_Type);
+ PyModule_AddObject(module, "ColorNoiseShader", (PyObject *)&ColorNoiseShader_Type);
+
+ if (PyType_Ready(&ConstantColorShader_Type) < 0)
+ return -1;
+ Py_INCREF(&ConstantColorShader_Type);
+ PyModule_AddObject(module, "ConstantColorShader", (PyObject *)&ConstantColorShader_Type);
+
+ if (PyType_Ready(&ConstantThicknessShader_Type) < 0)
+ return -1;
+ Py_INCREF(&ConstantThicknessShader_Type);
+ PyModule_AddObject(module, "ConstantThicknessShader", (PyObject *)&ConstantThicknessShader_Type);
+
+ if (PyType_Ready(&ConstrainedIncreasingThicknessShader_Type) < 0)
+ return -1;
+ Py_INCREF(&ConstrainedIncreasingThicknessShader_Type);
+ PyModule_AddObject(module,
+ "ConstrainedIncreasingThicknessShader",
+ (PyObject *)&ConstrainedIncreasingThicknessShader_Type);
+
+ if (PyType_Ready(&GuidingLinesShader_Type) < 0)
+ return -1;
+ Py_INCREF(&GuidingLinesShader_Type);
+ PyModule_AddObject(module, "GuidingLinesShader", (PyObject *)&GuidingLinesShader_Type);
+
+ if (PyType_Ready(&IncreasingColorShader_Type) < 0)
+ return -1;
+ Py_INCREF(&IncreasingColorShader_Type);
+ PyModule_AddObject(module, "IncreasingColorShader", (PyObject *)&IncreasingColorShader_Type);
+
+ if (PyType_Ready(&IncreasingThicknessShader_Type) < 0)
+ return -1;
+ Py_INCREF(&IncreasingThicknessShader_Type);
+ PyModule_AddObject(
+ module, "IncreasingThicknessShader", (PyObject *)&IncreasingThicknessShader_Type);
+
+ if (PyType_Ready(&PolygonalizationShader_Type) < 0)
+ return -1;
+ Py_INCREF(&PolygonalizationShader_Type);
+ PyModule_AddObject(module, "PolygonalizationShader", (PyObject *)&PolygonalizationShader_Type);
+
+ if (PyType_Ready(&SamplingShader_Type) < 0)
+ return -1;
+ Py_INCREF(&SamplingShader_Type);
+ PyModule_AddObject(module, "SamplingShader", (PyObject *)&SamplingShader_Type);
+
+ if (PyType_Ready(&SmoothingShader_Type) < 0)
+ return -1;
+ Py_INCREF(&SmoothingShader_Type);
+ PyModule_AddObject(module, "SmoothingShader", (PyObject *)&SmoothingShader_Type);
+
+ if (PyType_Ready(&SpatialNoiseShader_Type) < 0)
+ return -1;
+ Py_INCREF(&SpatialNoiseShader_Type);
+ PyModule_AddObject(module, "SpatialNoiseShader", (PyObject *)&SpatialNoiseShader_Type);
+
+ if (PyType_Ready(&StrokeTextureStepShader_Type) < 0)
+ return -1;
+ Py_INCREF(&StrokeTextureStepShader_Type);
+ PyModule_AddObject(module, "StrokeTextureStepShader", (PyObject *)&StrokeTextureStepShader_Type);
+
+ if (PyType_Ready(&ThicknessNoiseShader_Type) < 0)
+ return -1;
+ Py_INCREF(&ThicknessNoiseShader_Type);
+ PyModule_AddObject(module, "ThicknessNoiseShader", (PyObject *)&ThicknessNoiseShader_Type);
+
+ if (PyType_Ready(&TipRemoverShader_Type) < 0)
+ return -1;
+ Py_INCREF(&TipRemoverShader_Type);
+ PyModule_AddObject(module, "TipRemoverShader", (PyObject *)&TipRemoverShader_Type);
+
+ return 0;
}
//------------------------INSTANCE METHODS ----------------------------------
static char StrokeShader___doc__[] =
-"Base class for stroke shaders. Any stroke shader must inherit from\n"
-"this class and overload the shade() method. A StrokeShader is\n"
-"designed to modify stroke attributes such as thickness, color,\n"
-"geometry, texture, blending mode, and so on. The basic way for this\n"
-"operation is to iterate over the stroke vertices of the :class:`Stroke`\n"
-"and to modify the :class:`StrokeAttribute` of each vertex. Here is a\n"
-"code example of such an iteration::\n"
-"\n"
-" it = ioStroke.strokeVerticesBegin()\n"
-" while not it.is_end:\n"
-" att = it.object.attribute\n"
-" ## perform here any attribute modification\n"
-" it.increment()\n"
-"\n"
-".. method:: __init__()\n"
-"\n"
-" Default constructor.\n";
+ "Base class for stroke shaders. Any stroke shader must inherit from\n"
+ "this class and overload the shade() method. A StrokeShader is\n"
+ "designed to modify stroke attributes such as thickness, color,\n"
+ "geometry, texture, blending mode, and so on. The basic way for this\n"
+ "operation is to iterate over the stroke vertices of the :class:`Stroke`\n"
+ "and to modify the :class:`StrokeAttribute` of each vertex. Here is a\n"
+ "code example of such an iteration::\n"
+ "\n"
+ " it = ioStroke.strokeVerticesBegin()\n"
+ " while not it.is_end:\n"
+ " att = it.object.attribute\n"
+ " ## perform here any attribute modification\n"
+ " it.increment()\n"
+ "\n"
+ ".. method:: __init__()\n"
+ "\n"
+ " Default constructor.\n";
static int StrokeShader___init__(BPy_StrokeShader *self, PyObject *args, PyObject *kwds)
{
- static const char *kwlist[] = {NULL};
+ static const char *kwlist[] = {NULL};
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "", (char **)kwlist))
- return -1;
- self->ss = new StrokeShader();
- self->ss->py_ss = (PyObject *)self;
- return 0;
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "", (char **)kwlist))
+ return -1;
+ self->ss = new StrokeShader();
+ self->ss->py_ss = (PyObject *)self;
+ return 0;
}
static void StrokeShader___dealloc__(BPy_StrokeShader *self)
{
- if (self->ss)
- delete self->ss;
- Py_TYPE(self)->tp_free((PyObject *)self);
+ if (self->ss)
+ delete self->ss;
+ Py_TYPE(self)->tp_free((PyObject *)self);
}
static PyObject *StrokeShader___repr__(BPy_StrokeShader *self)
{
- return PyUnicode_FromFormat("type: %s - address: %p", Py_TYPE(self)->tp_name, self->ss);
+ return PyUnicode_FromFormat("type: %s - address: %p", Py_TYPE(self)->tp_name, self->ss);
}
static char StrokeShader_shade___doc__[] =
-".. method:: shade(stroke)\n"
-"\n"
-" The shading method. Must be overloaded by inherited classes.\n"
-"\n"
-" :arg stroke: A Stroke object.\n"
-" :type stroke: :class:`Stroke`\n";
+ ".. method:: shade(stroke)\n"
+ "\n"
+ " The shading method. Must be overloaded by inherited classes.\n"
+ "\n"
+ " :arg stroke: A Stroke object.\n"
+ " :type stroke: :class:`Stroke`\n";
static PyObject *StrokeShader_shade(BPy_StrokeShader *self, PyObject *args, PyObject *kwds)
{
- static const char *kwlist[] = {"stroke", NULL};
- PyObject *py_s = 0;
-
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "O!", (char **)kwlist, &Stroke_Type, &py_s))
- return NULL;
-
- if (typeid(*(self->ss)) == typeid(StrokeShader)) {
- PyErr_SetString(PyExc_TypeError, "shade method not properly overridden");
- return NULL;
- }
- if (self->ss->shade(*(((BPy_Stroke *)py_s)->s)) < 0) {
- if (!PyErr_Occurred()) {
- string class_name(Py_TYPE(self)->tp_name);
- PyErr_SetString(PyExc_RuntimeError, (class_name + " shade method failed").c_str());
- }
- return NULL;
- }
- Py_RETURN_NONE;
+ static const char *kwlist[] = {"stroke", NULL};
+ PyObject *py_s = 0;
+
+ if (!PyArg_ParseTupleAndKeywords(args, kwds, "O!", (char **)kwlist, &Stroke_Type, &py_s))
+ return NULL;
+
+ if (typeid(*(self->ss)) == typeid(StrokeShader)) {
+ PyErr_SetString(PyExc_TypeError, "shade method not properly overridden");
+ return NULL;
+ }
+ if (self->ss->shade(*(((BPy_Stroke *)py_s)->s)) < 0) {
+ if (!PyErr_Occurred()) {
+ string class_name(Py_TYPE(self)->tp_name);
+ PyErr_SetString(PyExc_RuntimeError, (class_name + " shade method failed").c_str());
+ }
+ return NULL;
+ }
+ Py_RETURN_NONE;
}
static PyMethodDef BPy_StrokeShader_methods[] = {
- {"shade", (PyCFunction)StrokeShader_shade, METH_VARARGS | METH_KEYWORDS, StrokeShader_shade___doc__},
- {NULL, NULL, 0, NULL},
+ {"shade",
+ (PyCFunction)StrokeShader_shade,
+ METH_VARARGS | METH_KEYWORDS,
+ StrokeShader_shade___doc__},
+ {NULL, NULL, 0, NULL},
};
/*----------------------StrokeShader get/setters ----------------------------*/
PyDoc_STRVAR(StrokeShader_name_doc,
-"The name of the stroke shader.\n"
-"\n"
-":type: str");
+ "The name of the stroke shader.\n"
+ "\n"
+ ":type: str");
static PyObject *StrokeShader_name_get(BPy_StrokeShader *self, void *UNUSED(closure))
{
- return PyUnicode_FromString(Py_TYPE(self)->tp_name);
+ return PyUnicode_FromString(Py_TYPE(self)->tp_name);
}
static PyGetSetDef BPy_StrokeShader_getseters[] = {
- {(char *)"name", (getter)StrokeShader_name_get, (setter)NULL, (char *)StrokeShader_name_doc, NULL},
- {NULL, NULL, NULL, NULL, NULL} /* Sentinel */
+ {(char *)"name",
+ (getter)StrokeShader_name_get,
+ (setter)NULL,
+ (char *)StrokeShader_name_doc,
+ NULL},
+ {NULL, NULL, NULL, NULL, NULL} /* Sentinel */
};
/*-----------------------BPy_StrokeShader type definition ------------------------------*/
PyTypeObject StrokeShader_Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "StrokeShader", /* tp_name */
- sizeof(BPy_StrokeShader), /* tp_basicsize */
- 0, /* tp_itemsize */
- (destructor)StrokeShader___dealloc__, /* tp_dealloc */
- 0, /* tp_print */
- 0, /* tp_getattr */
- 0, /* tp_setattr */
- 0, /* tp_reserved */
- (reprfunc)StrokeShader___repr__, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_hash */
- 0, /* tp_call */
- 0, /* tp_str */
- 0, /* tp_getattro */
- 0, /* tp_setattro */
- 0, /* tp_as_buffer */
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- StrokeShader___doc__, /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- BPy_StrokeShader_methods, /* tp_methods */
- 0, /* tp_members */
- BPy_StrokeShader_getseters, /* tp_getset */
- 0, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)StrokeShader___init__, /* tp_init */
- 0, /* tp_alloc */
- PyType_GenericNew, /* tp_new */
+ PyVarObject_HEAD_INIT(NULL, 0) "StrokeShader", /* tp_name */
+ sizeof(BPy_StrokeShader), /* tp_basicsize */
+ 0, /* tp_itemsize */
+ (destructor)StrokeShader___dealloc__, /* tp_dealloc */
+ 0, /* tp_print */
+ 0, /* tp_getattr */
+ 0, /* tp_setattr */
+ 0, /* tp_reserved */
+ (reprfunc)StrokeShader___repr__, /* tp_repr */
+ 0, /* tp_as_number */
+ 0, /* tp_as_sequence */
+ 0, /* tp_as_mapping */
+ 0, /* tp_hash */
+ 0, /* tp_call */
+ 0, /* tp_str */
+ 0, /* tp_getattro */
+ 0, /* tp_setattro */
+ 0, /* tp_as_buffer */
+ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
+ StrokeShader___doc__, /* tp_doc */
+ 0, /* tp_traverse */
+ 0, /* tp_clear */
+ 0, /* tp_richcompare */
+ 0, /* tp_weaklistoffset */
+ 0, /* tp_iter */
+ 0, /* tp_iternext */
+ BPy_StrokeShader_methods, /* tp_methods */
+ 0, /* tp_members */
+ BPy_StrokeShader_getseters, /* tp_getset */
+ 0, /* tp_base */
+ 0, /* tp_dict */
+ 0, /* tp_descr_get */
+ 0, /* tp_descr_set */
+ 0, /* tp_dictoffset */
+ (initproc)StrokeShader___init__, /* tp_init */
+ 0, /* tp_alloc */
+ PyType_GenericNew, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////