diff options
Diffstat (limited to 'source/blender/freestyle/intern/python/BPy_StrokeShader.cpp')
-rw-r--r-- | source/blender/freestyle/intern/python/BPy_StrokeShader.cpp | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp new file mode 100644 index 00000000000..202e33c3231 --- /dev/null +++ b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp @@ -0,0 +1,297 @@ +#include "BPy_StrokeShader.h" + +#include "BPy_Convert.h" +#include "Interface1D/BPy_Stroke.h" + +#include "StrokeShader/BPy_BackboneStretcherShader.h" +#include "StrokeShader/BPy_BezierCurveShader.h" +#include "StrokeShader/BPy_CalligraphicShader.h" +#include "StrokeShader/BPy_ColorNoiseShader.h" +#include "StrokeShader/BPy_ColorVariationPatternShader.h" +#include "StrokeShader/BPy_ConstantColorShader.h" +#include "StrokeShader/BPy_ConstantThicknessShader.h" +#include "StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h" +#include "StrokeShader/BPy_fstreamShader.h" +#include "StrokeShader/BPy_GuidingLinesShader.h" +#include "StrokeShader/BPy_IncreasingColorShader.h" +#include "StrokeShader/BPy_IncreasingThicknessShader.h" +#include "StrokeShader/BPy_PolygonalizationShader.h" +#include "StrokeShader/BPy_SamplingShader.h" +#include "StrokeShader/BPy_SmoothingShader.h" +#include "StrokeShader/BPy_SpatialNoiseShader.h" +#include "StrokeShader/BPy_streamShader.h" +#include "StrokeShader/BPy_StrokeTextureShader.h" +#include "StrokeShader/BPy_TextureAssignerShader.h" +#include "StrokeShader/BPy_ThicknessNoiseShader.h" +#include "StrokeShader/BPy_ThicknessVariationPatternShader.h" +#include "StrokeShader/BPy_TipRemoverShader.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/////////////////////////////////////////////////////////////////////////////////////////// + +//-------------------MODULE INITIALIZATION-------------------------------- +int StrokeShader_Init( PyObject *module ) +{ + if( module == NULL ) + return -1; + + if( PyType_Ready( &StrokeShader_Type ) < 0 ) + return -1; + Py_INCREF( &StrokeShader_Type ); + PyModule_AddObject(module, "StrokeShader", (PyObject *)&StrokeShader_Type); + + if( PyType_Ready( &BackboneStretcherShader_Type ) < 0 ) + return -1; + Py_INCREF( &BackboneStretcherShader_Type ); + PyModule_AddObject(module, "BackboneStretcherShader", (PyObject *)&BackboneStretcherShader_Type); + + if( PyType_Ready( &BezierCurveShader_Type ) < 0 ) + return -1; + Py_INCREF( &BezierCurveShader_Type ); + PyModule_AddObject(module, "BezierCurveShader", (PyObject *)&BezierCurveShader_Type); + + if( PyType_Ready( &CalligraphicShader_Type ) < 0 ) + return -1; + Py_INCREF( &CalligraphicShader_Type ); + PyModule_AddObject(module, "CalligraphicShader", (PyObject *)&CalligraphicShader_Type); + + if( PyType_Ready( &ColorNoiseShader_Type ) < 0 ) + return -1; + Py_INCREF( &ColorNoiseShader_Type ); + PyModule_AddObject(module, "ColorNoiseShader", (PyObject *)&ColorNoiseShader_Type); + + if( PyType_Ready( &ColorVariationPatternShader_Type ) < 0 ) + return -1; + Py_INCREF( &ColorVariationPatternShader_Type ); + PyModule_AddObject(module, "ColorVariationPatternShader", (PyObject *)&ColorVariationPatternShader_Type); + + if( PyType_Ready( &ConstantColorShader_Type ) < 0 ) + return -1; + Py_INCREF( &ConstantColorShader_Type ); + PyModule_AddObject(module, "ConstantColorShader", (PyObject *)&ConstantColorShader_Type); + + if( PyType_Ready( &ConstantThicknessShader_Type ) < 0 ) + return -1; + Py_INCREF( &ConstantThicknessShader_Type ); + PyModule_AddObject(module, "ConstantThicknessShader", (PyObject *)&ConstantThicknessShader_Type); + + if( PyType_Ready( &ConstrainedIncreasingThicknessShader_Type ) < 0 ) + return -1; + Py_INCREF( &ConstrainedIncreasingThicknessShader_Type ); + PyModule_AddObject(module, "ConstrainedIncreasingThicknessShader", (PyObject *)&ConstrainedIncreasingThicknessShader_Type); + + if( PyType_Ready( &fstreamShader_Type ) < 0 ) + return -1; + Py_INCREF( &fstreamShader_Type ); + PyModule_AddObject(module, "fstreamShader", (PyObject *)&fstreamShader_Type); + + if( PyType_Ready( &GuidingLinesShader_Type ) < 0 ) + return -1; + Py_INCREF( &GuidingLinesShader_Type ); + PyModule_AddObject(module, "GuidingLinesShader", (PyObject *)&GuidingLinesShader_Type); + + if( PyType_Ready( &IncreasingColorShader_Type ) < 0 ) + return -1; + Py_INCREF( &IncreasingColorShader_Type ); + PyModule_AddObject(module, "IncreasingColorShader", (PyObject *)&IncreasingColorShader_Type); + + if( PyType_Ready( &IncreasingThicknessShader_Type ) < 0 ) + return -1; + Py_INCREF( &IncreasingThicknessShader_Type ); + PyModule_AddObject(module, "IncreasingThicknessShader", (PyObject *)&IncreasingThicknessShader_Type); + + if( PyType_Ready( &PolygonalizationShader_Type ) < 0 ) + return -1; + Py_INCREF( &PolygonalizationShader_Type ); + PyModule_AddObject(module, "PolygonalizationShader", (PyObject *)&PolygonalizationShader_Type); + + if( PyType_Ready( &SamplingShader_Type ) < 0 ) + return -1; + Py_INCREF( &SamplingShader_Type ); + PyModule_AddObject(module, "SamplingShader", (PyObject *)&SamplingShader_Type); + + if( PyType_Ready( &SmoothingShader_Type ) < 0 ) + return -1; + Py_INCREF( &SmoothingShader_Type ); + PyModule_AddObject(module, "SmoothingShader", (PyObject *)&SmoothingShader_Type); + + if( PyType_Ready( &SpatialNoiseShader_Type ) < 0 ) + return -1; + Py_INCREF( &SpatialNoiseShader_Type ); + PyModule_AddObject(module, "SpatialNoiseShader", (PyObject *)&SpatialNoiseShader_Type); + + if( PyType_Ready( &streamShader_Type ) < 0 ) + return -1; + Py_INCREF( &streamShader_Type ); + PyModule_AddObject(module, "streamShader", (PyObject *)&streamShader_Type); + + if( PyType_Ready( &StrokeTextureShader_Type ) < 0 ) + return -1; + Py_INCREF( &StrokeTextureShader_Type ); + PyModule_AddObject(module, "StrokeTextureShader", (PyObject *)&StrokeTextureShader_Type); + + if( PyType_Ready( &TextureAssignerShader_Type ) < 0 ) + return -1; + Py_INCREF( &TextureAssignerShader_Type ); + PyModule_AddObject(module, "TextureAssignerShader", (PyObject *)&TextureAssignerShader_Type); + + if( PyType_Ready( &ThicknessNoiseShader_Type ) < 0 ) + return -1; + Py_INCREF( &ThicknessNoiseShader_Type ); + PyModule_AddObject(module, "ThicknessNoiseShader", (PyObject *)&ThicknessNoiseShader_Type); + + if( PyType_Ready( &ThicknessVariationPatternShader_Type ) < 0 ) + return -1; + Py_INCREF( &ThicknessVariationPatternShader_Type ); + PyModule_AddObject(module, "ThicknessVariationPatternShader", (PyObject *)&ThicknessVariationPatternShader_Type); + + if( PyType_Ready( &TipRemoverShader_Type ) < 0 ) + return -1; + Py_INCREF( &TipRemoverShader_Type ); + PyModule_AddObject(module, "TipRemoverShader", (PyObject *)&TipRemoverShader_Type); + + return 0; +} + +//------------------------INSTANCE METHODS ---------------------------------- + +static char StrokeShader___doc__[] = +"Base class for stroke shaders. Any stroke shader must inherit from\n" +"this class and overload the shade() method. A StrokeShader is\n" +"designed to modify stroke attributes such as thickness, color,\n" +"geometry, texture, blending mode, and so on. The basic way for this\n" +"operation is to iterate over the stroke vertices of the :class:`Stroke`\n" +"and to modify the :class:`StrokeAttribute` of each vertex. Here is a\n" +"code example of such an iteration::\n" +"\n" +" it = ioStroke.strokeVerticesBegin()\n" +" while it.isEnd() == 0:\n" +" att = it.getObject().attribute()\n" +" ## perform here any attribute modification\n" +" it.increment()\n" +"\n" +".. method:: __init__()\n" +"\n" +" Default constructor.\n"; + +static int StrokeShader___init__(BPy_StrokeShader *self, PyObject *args, PyObject *kwds) +{ + if ( !PyArg_ParseTuple(args, "") ) + return -1; + self->ss = new StrokeShader(); + self->ss->py_ss = (PyObject *) self; + return 0; +} + +static void StrokeShader___dealloc__(BPy_StrokeShader* self) +{ + if (self->ss) + delete self->ss; + Py_TYPE(self)->tp_free((PyObject*)self); +} + + +static PyObject * StrokeShader___repr__(BPy_StrokeShader* self) +{ + return PyUnicode_FromFormat("type: %s - address: %p", self->ss->getName().c_str(), self->ss ); +} + +static char StrokeShader_getName___doc__[] = +".. method:: getName()\n" +"\n" +" Returns the name of this stroke shader.\n" +"\n" +" :return: The name of this stroke shader.\n" +" :rtype: str\n"; + +static PyObject * StrokeShader_getName( BPy_StrokeShader *self, PyObject *args) +{ + return PyUnicode_FromString( self->ss->getName().c_str() ); +} + +static char StrokeShader_shade___doc__[] = +".. method:: shade(s)\n" +"\n" +" The shading method. Must be overloaded by inherited classes.\n" +"\n" +" :arg s: A Stroke object.\n" +" :type s: :class:`Stroke`\n"; + +static PyObject *StrokeShader_shade( BPy_StrokeShader *self , PyObject *args) { + PyObject *py_s = 0; + + if(!( PyArg_ParseTuple(args, "O!", &Stroke_Type, &py_s) )) + return NULL; + + if( typeid(*(self->ss)) == typeid(StrokeShader) ) { + PyErr_SetString(PyExc_TypeError, "shade method not properly overridden"); + return NULL; + } + if (self->ss->shade(*( ((BPy_Stroke *) py_s)->s )) < 0) { + if (!PyErr_Occurred()) { + string msg(self->ss->getName() + " shade method failed"); + PyErr_SetString(PyExc_RuntimeError, msg.c_str()); + } + return NULL; + } + Py_RETURN_NONE; +} + +/*----------------------StrokeShader instance definitions ----------------------------*/ +static PyMethodDef BPy_StrokeShader_methods[] = { + {"getName", ( PyCFunction ) StrokeShader_getName, METH_NOARGS, StrokeShader_getName___doc__}, + {"shade", ( PyCFunction ) StrokeShader_shade, METH_VARARGS, StrokeShader_shade___doc__}, + {NULL, NULL, 0, NULL} +}; + +/*-----------------------BPy_StrokeShader type definition ------------------------------*/ + +PyTypeObject StrokeShader_Type = { + PyVarObject_HEAD_INIT(NULL, 0) + "StrokeShader", /* tp_name */ + sizeof(BPy_StrokeShader), /* tp_basicsize */ + 0, /* tp_itemsize */ + (destructor)StrokeShader___dealloc__, /* tp_dealloc */ + 0, /* tp_print */ + 0, /* tp_getattr */ + 0, /* tp_setattr */ + 0, /* tp_reserved */ + (reprfunc)StrokeShader___repr__, /* tp_repr */ + 0, /* tp_as_number */ + 0, /* tp_as_sequence */ + 0, /* tp_as_mapping */ + 0, /* tp_hash */ + 0, /* tp_call */ + 0, /* tp_str */ + 0, /* tp_getattro */ + 0, /* tp_setattro */ + 0, /* tp_as_buffer */ + Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ + StrokeShader___doc__, /* tp_doc */ + 0, /* tp_traverse */ + 0, /* tp_clear */ + 0, /* tp_richcompare */ + 0, /* tp_weaklistoffset */ + 0, /* tp_iter */ + 0, /* tp_iternext */ + BPy_StrokeShader_methods, /* tp_methods */ + 0, /* tp_members */ + 0, /* tp_getset */ + 0, /* tp_base */ + 0, /* tp_dict */ + 0, /* tp_descr_get */ + 0, /* tp_descr_set */ + 0, /* tp_dictoffset */ + (initproc)StrokeShader___init__, /* tp_init */ + 0, /* tp_alloc */ + PyType_GenericNew, /* tp_new */ +}; + +/////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef __cplusplus +} +#endif |